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Classes and Cross Class Rework [ Complete ]

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Kondo Kaicho
Captain

Patriotic Capitalist

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PostPosted: Fri Jun 14, 2019 2:33 pm


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___R U L E S
Shinobi Revolution's classes are designed to allow for flexibility and help you build your ideal role playing character. Each character you create in SR is allowed to pick two classes from this section upon creation, or may choose to take the same class twice for some additional bonuses. These classes subsequently determine energy pools along with access to jutsu, styles, and other perks. Consider them the core foundation of your character's interaction with the guild, around which the rest of them will be built.

___S t a r t i n g ○ O u t
• When creating your character, you must select a First and a Second class. At present, it does not matter which order you list your classes in when you choose them.
• You can create any combination of classes on this listing, so feel free to experiment.
• After selecting your classes you cannot easily change them, so consider your selections carefully. We recommend exploring some of the jutsu at your disposal in addition to reading over the classes themselves before choosing.
• The abilities and perks from both classes are combined, with like items stacking.
• You may only choose one discipline from each class you have chosen, unless your class or combination of class (such as taking a class twice) allow for it.

___E n e r g y ○ P o o l s
• The genin rank of your classes are added together at the time of creation, determining your base chakra and stamina pools are.
• When you rank up, immediately add your chakra and stamina pool increases from both classes to their respective pools.
Example: ( ERROR, No example at this time )

___D i s c i p l i n e s
• After you have selected your First and Second Classes, you will choose two [2] Disciplines, one [1] from your first chosen class and one [1] from your second class. Once chosen, we suggest you copy paste both the discipline and the description of what it does onto your profile in the designated area for easy reference.

___J u t s u ○ L i m i t s
• All main classes and subclasses have technique limitations. To determine your character's overall limits, simply add the two together.
• Bloodline techniques and the set of six [6] academy jutsu characters start with do not count against overall limitations.


___S p e c i a l i z a t i o n & C r o s s ○ C l a s s
• Choosing Two different Classes instead of Specializing confers the corresponding benefits. As listed here. Some former Specializations have also been updated.


Ninjutsu

Ninjutsu – Ninjutsu: If this class is chosen as the first and second class, then you can choose two of it's disciplines. The user's ninjutsu are 5 chakra less per rank of the technique. This stacks with Savant. Grants three additional ninjutsu per rank and allows the user to pay an upkeep cost on ninjutsu two ranks below it's caster rank. This upkeep allows the user to keep the technique active and allows them to use somatic gestures to allow the technique to be controlled towards the desired target. Upon impact with a target, the technique affected is ended.

Ninjutsu – Genjutsu: The user is able to combine their ninjutsu and genjutsu together for one activation by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

Ninjutsu – Taijutsu: Allows the user to perform ninjutsu through somatic gestures such as kicks and punches. Additionally, allows the user to combine a taijutsu and ninjutsu technique for a single activation once every three posts, paying the resource cost of both. Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks.

Ninjutsu – Bukijutsu: Grants the user to gain +3 ninjutsu per body rank. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.

Ninjutsu – Scholar: Able to gain five additional custom slots.

Ninjutsu – Worker: Able to gain the enchantment branch regardless of previous branches chosen. Crafting missions done for enchanting branch yield 50% additional AC and Ryo for the user.

Ninjutsu – Bloodline: May combine one bloodline technique and one ninjutsu technique for a single activation once every three posts by paying the resource cost for both. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

Ninjutsu – Medical: The user is able to combine their medical techniques and ninjutsu for a single activation, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

Ninjutsu – Performer: The user's ninjutsu cast through their instrument are considered overwhelming when interacting with techniques. If this effect is already applied to the user's techniques, the user is able to Kai one rank higher. Genjutsu & Ninjutsu with a sound based component are one rank weaker when used on the user.

Ninjutsu – Puppeteer: The user is allotted a chakra battery mechanism to install into their puppets. This chakra battery contains 320 chakra and allows the puppet to cast any ninjutsu the user has access to. In addition, the user gains an additional 25 chakra every body rank.

Ninjutsu – Tamer: Pets are allotted an elemental affinity even if the user does not have access to it. In addition, the user gains an additional 25 chakra every body rank.


Genjutsu

Genjutsu – Genjutsu: If this class is taken as the first and second class, then you may take two disciplines from this class. Additionally, genjutsu specialists create illusions that require one tier higher pain to dispell [ maximum of tier 4 ]. Also, genjutsu cast by this specialization are cheaper in cost as determined by the user's body rank. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15).

Genjutsu – Ninjutsu: The user is able to combine their ninjutsu and genjutsu together for one activation by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique with a minimum cost of five chakra.

Genjutsu – Taijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition, the user may pay the cost of a genjutsu at any time without casting it upon the opponent. The technique cast has a trigger of physical contact with the user applied. When contact with the user is made, the target will fall under the effects of the genjutsu. This is limited to two genjutsu simultaneously and genjutsu cannot be retained after combat ends.

Genjutsu – Bukijutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and formless bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique. Upon physical contact with the user's weapon, the target will believe they have been stricken a mortal wound that is dependent on the weapon used. Blades cause the target to believe they've been slashed apart, blunted objects create the illusion of broken limbs, crushed body parts and the like. The target's body will react as though bleeding of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 ) This effect is negated by a Kai or Pain status equal to the bukijutsu the effect is applied to.

Genjutsu – Scholar: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for the duration of the battle. Even when the genjutsu is kai’d, it will re-cast itself after three posts. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu.


Genjutsu – Worker: The user begins as apprentice Enchanter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Enchantment Branch yield 50% more AC and Ryo.

Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one activation by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.

Genjutsu – Medical: Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional activation, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe.

Genjutsu – Performer: Can add the sound sense to any genjutsu so long as the [5] sense cap is not exceeded. In addition, Genjutsu that use the sound sense primarily may have an additional sense added to them. Genjutsu performed through instruments cost [5] chakra less per rank of the technique.

Genjutsu – Puppeteer: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism activation as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
Technique Name: Marionette World Nightmare
Technique Type: Enchantment
→→Rank: A
→→Sight // Sound Touch
→→Base Duration // Upkeep: [/b]5 Posts // [i]20 Chakra [/i]
→→Source: Seeing a puppet
→→Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional activation, allowing them to create a violent betrayal of the loved one.


Genjutsu – Tamer: Pets can use genjutsu the user has access to. If the user's pet is from Chance Encounter, the pet gains access to three custom genjutsu that are specially tailored to the pet's personality, species, etc. In addition, the user is able to spend one activation in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )


Taijutsu

Taijutsu – Taijutsu: If this class is taken as the First and second class, then the user takes 2 disciplines from this class and an additional taijutsu style. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

Dedicated Disciple: A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a supreme increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps.

Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ] In addition, the user may exchange their formless slots and ninjutsu slots at a 5:1 ratio for additional Taijutsu.


Taijutsu – Ninjutsu: Allows the user to perform ninjutsu through somatic gestures such as kicks and punches. Additionally, allows the user to combine a taijutsu and ninjutsu technique for a single activation once every three posts, paying the resource cost of both. Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks.

Taijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition, the user may pay the cost of a genjutsu at any time without casting it upon the opponent. The technique cast has a trigger of physical contact with the user applied. When contact with the user is made, the target will fall under the effects of the genjutsu. This is limited to two genjutsu simultaneously and genjutsu cannot be retained after combat ends.

Taijutsu – Bukijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank.

Taijutsu - Scholar: The user is able to combine 1 taijutsu and 1 sealing technique together for one activation every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact.

Taijutsu – Worker: The user is able to have an additional custom armor piece for no custom points. The user begins as apprentice Armor Crafter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Armor Crafting Branch yield 50% more AC and Ryo.

Taijutsu – Bloodline: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect DR are increased slightly per rank of the technique. Able to gain learning reductions on taijutsu based on reductions given by bloodline.

Taijutsu – Medical: The user is able to cast healing medical ninjutsu on themselves for no hand signs. Once every three posts, this ability can be used for no activaiton. In addition, the user's medical and taijutsu techniques are reduced in resources by five per rank of the technique.

Taijutsu – Performer: Taijutsu techniques are preformed in a manner that allows them to be used in a dancing rhythm, allowing them to be used as the performer's dance activation style. The user gains an additional three genjutsu per body rank.

Taijutsu – Puppeteer: Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Able to gain reductions to learning taijutsu based on puppetry reductions.

Taijutsu – Tamer:The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor.


Bukijutsu

Bukijutsu – Bukijutsu: If this class is taken as the First and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

Dedicated Disciple: A disciple reserved for those whom chose to specialize in their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a supreme increase in a selected descriptive of their choosing. In addition, these masters of their arts are able to have a moderate increase added to their passive DR caps.

Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every other rank [ D Rank, B Rank, S Rank ] In addition, the user may exchange their formless slots and ninjutsu slots at a 5:1 ratio for additional bukijutsu.


Bukijutsu – Ninjutsu: Grants the user to gain +3 ninjutsu per body rank. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.

Bukijutsu – Genjutsu: Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. The user's bukijutsu and formless bukijutsu may have an additional 5 chakra cost applied to it per rank of the parent technique. Upon physical contact with the user's weapon, the target will believe they have been stricken a mortal wound that is dependent on the weapon used. Blades cause the target to believe they've been slashed apart, blunted objects create the illusion of broken limbs, crushed body parts and the like. The target's body will react as though bleeding of the appropriate tier in relation to the parent technique is affecting the opponent. ( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 ) This effect is negated by a Kai or Pain status equal to the bukijutsu the effect is applied to.

Bukijutsu – Taijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank.

Bukijutsu – Scholar: The user is able to combine 1 bukijutsu and 1 sealing technique together for one activation every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact with the weapon.

Bukijutsu – Worker: Allows the user an additional custom weapon for no custom points. The user begins as apprentice Weapon Smith ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Weapon Smithing Branch yield 50% more AC and Ryo.

Bukijutsu – Bloodline: Bloodline abilities that effect DR are increased slightly per rank of the technique. Able to gain learning reductions on taijutsu based on reductions given by bloodline. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single activation, paying the resource cost of both every three posts.

Bukijutsu – Medical: The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one activation, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

Bukijutsu – Performer: Bukijutsu techniques are preformed in a manner that allows them to be used in a dancing rhythm, allowing them to be used as the performer's dance activation style. The user gains an additional three genjutsu per body rank.

Bukijutsu – Puppeteer: Mechanisms with blades are considered one rank higher when interacting with techniques. Able to gain reductions to learning bukijutsu based on puppetry reductions.

Bukijutsu – Tamer: Allows Pets to use formless bukijutsu with the user's weapon. The pet also gains access to the following technique.
Blade Blitz
Rank: X : : Complex
The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed slightly per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.



Scholar

Scholar - Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra.

Scholar – Ninjutsu: Able to gain five additional custom slots.

Scholar – Genjutsu: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
Technique Name: Everlasting Nightmare
Technique Type: Sealing
Technique Rank: B
Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for the duration of the battle. Even when the genjutsu is kai’d, it will re-cast itself after three posts. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu.


Scholar - Taijutsu: The user is able to combine 1 taijutsu and 1 sealing technique together for one activation every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact.

Scholar – Bukijutsu: Able to utilize any seal through contact with their weapon. Detects any hidden information on their person upon contact with weapon.

Scholar – Worker: Allows the user an additional custom scroll for no custom points. The user begins as apprentice Scroll Crafter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Scroll Crafting Branch yield 50% more AC and Ryo.

Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within a thirty-foot radius. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


Scholar – Medical: Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank.

Scholar – Performer: The user is able to cast seals and sensory techniques through the playing of their instrument. Techniques cast in this manner cost 5 less per rank of the technique.

Scholar – Puppeteer: Evasive techniques and formless dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.

Scholar – Tamer: Pets gain access to sensory or sealing techniques the user has learned. If the user is Lifelong Companion, they gain a second sensory attribute.


Worker

Worker – Worker: If this class is taken as the first and second class, you can choose two of the disciplines. Reduces the cost of all worker based missions by two. Double Worker Classes are able to create and use twice the number of custom items as a normal RPC.

Worker – Ninjutsu: Able to gain the enchantment branch regardless of previous branches chosen. Crafting missions done for enchanting branch yield 50% additional AC and Ryo for the user.

Worker – Genjutsu: The user is capable of having a free enchantment for no points. The user begins as apprentice Enchanter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Enchantment Branch yield 50% more AC and Ryo.

Worker – Taijutsu: The user is able to have an additional custom armor piece for no custom points. The user begins as apprentice Armor Crafter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Armor Crafting Branch yield 50% more AC and Ryo.

Worker – Bukijutsu: Allows the user an additional custom weapon for no custom points. The user begins as apprentice Weapon Smith ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Weapon Smithing Branch yield 50% more AC and Ryo.

Worker – Scholar: Allows the user an additional custom scroll for no custom points. The user begins as apprentice Scroll Crafter ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for Scroll Crafting Branch yield 50% more AC and Ryo.

Worker – Bloodline: Allows the user an additional custom item for no custom points. The user begins as apprentice for any profession. This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Worker – Medical: Allows the user an additional custom medicine for no custom points. The user begins as apprentice Pharmaceutical Chemist or Toxin Chemist ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this Branch yield 50% more AC and Ryo.

Worker – Performer: Allows the user an additional custom technology for no custom points. The user begins as apprentice Technology Crafter( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Worker – Puppeteer: Allows the user an legendary mechanism for no custom points. The user begins as apprentice for Mechanism Crafting ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Worker – Tamer: Allows the user an additional custom item for no custom points. The user begins as apprentice for any profession. This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.


Bloodline

Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.

Bloodline – Ninjutsu: May combine one bloodline technique and one ninjutsu technique for a single activation once every three posts by paying the resource cost for both. Able to gain learning reductions on ninjutsu based on reductions given by bloodline. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one activation by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.


Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect DR are increased slightly per rank of the technique. Able to gain learning reductions on taijutsu based on reductions given by bloodline.

Bloodline – Bukijutsu: Bloodline abilities that effect DR are increased slightly per rank of the technique. Able to gain learning reductions on taijutsu based on reductions given by bloodline. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single activation, paying the resource cost of both every three posts.

Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
Technique Name: Curse of the Family
Technique Type: Sealing
Technique Rank: B
Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


Bloodline – Worker: Allows the user an additional custom item for no custom points. The user begins as apprentice for any profession. This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single activation, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

Bloodline – Performer: Able to perform bloodline ninjutsu through instruments and performances. Bloodline techniques and genjutsu are reduced by five resouce per rank of the technique. Once every three posts the user can combine bloodline ninjutsu with their genjutsu for a single activation by paying the resource cost of both.

Bloodline – Puppeteer: Able to make human puppets at one rank the lower cost. Can make human puppets as Tier Two Puppets.

Bloodline – Tamer: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. The user gains an additional 25 chakra per body rank.


Medical

Medical – Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are cheaper in cost as determined by the users body rank.Medical techniques cost 5 less per rank of the technique. Able to choose one ninjutsu discipline instead of picking both disciplines from medical class.

Medical – Ninjutsu: The user is able to combine their medical techniques and ninjutsu for a single activation, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

Medical – Genjutsu: Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional activation, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe.

Medical – Taijutsu: The user is able to cast healing medical ninjutsu on themselves for no hand signs. Once every three posts, this ability can be used for no activaiton. In addition, the user's medical and taijutsu techniques are reduced in resources by five per rank of the technique.

Medical – Bukijutsu: All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank.

Medical – Scholar: Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank.

Medical – Worker: Allows the user an additional custom medicine for no custom points. The user begins as apprentice Pharmaceutical Chemist or Toxin Chemist ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this Branch yield 50% more AC and Ryo.

Medical – Bloodline: The user is able to combine their medical techniques and bloodline techniques for a single activation, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

Medical – Performer: Able to perform medical techniques through the performance of dance and instrumental play. Medical and genjutsu have the reduced cost of 5 chakra per rank of the technique.

Medical – Puppeteer: Gains access to the Pharmaceutical and Toxin crafting branches regardless of branches chosen. Chosen branches each have their worker based missions reduced by one.

Medical – Tamer: Pets are able to use medical techniques the user has access to. The user is able to use medical technique on their pet while in combat within fifty feet.


Performer

Performer – Performer: If this class is used as both the first and second class, you may choose two disciplines from this class. Techniques performed through instrument or dance are reduced by 5 per rank of the technique. You also gain a second performance type. Able to choose one discipline from genjutsu class or ninjutsu class instead of both disciplines coming from Performer class.

Performer – Ninjutsu: The user's ninjutsu cast through their instrument are considered overwhelming when interacting with techniques. If this effect is already applied to the user's techniques, the user is able to Kai one rank higher. Genjutsu & Ninjutsu with a sound based component are one rank weaker when used on the user.

Performer – Genjutsu: Can add the sound sense to any genjutsu so long as the [5] sense cap is not exceeded. In addition, Genjutsu that use the sound sense primarily may have an additional sense added to them. Genjutsu performed through instruments cost [5] chakra less per rank of the technique.

Performer – Taijutsu: Taijutsu techniques are preformed in a manner that allows them to be used in a dancing rhythm, allowing them to be used as the performer's dance activation style. The user gains an additional three genjutsu per body rank.

Performer – Bukijutsu: Bukijutsu techniques are preformed in a manner that allows them to be used in a dancing rhythm, allowing them to be used as the performer's dance activation style. The user gains an additional three genjutsu per body rank.

Performer – Scholar: The user is able to cast seals and sensory techniques through the playing of their instrument. Techniques cast in this manner cost 5 less per rank of the technique.

Performer – Worker: Allows the user an additional custom technology for no custom points. The user begins as apprentice Technology Crafter( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Performer – Bloodline: Able to perform bloodline ninjutsu through instruments and performances. Bloodline techniques and genjutsu are reduced by five resouce per rank of the technique. Once every three posts the user can combine bloodline ninjutsu with their genjutsu for a single activation by paying the resource cost of both.

Performer – Medical: Able to perform medical techniques through the performance of dance and instrumental play. Medical and genjutsu have the reduced cost of 5 chakra per rank of the technique.

Performer – Puppeteer: Able to treat the puppet as an instrument for performance purposes. Genjutsu and puppetry cost five chakra less per rank of the technique.

Performer – Tamer: The user's performances are able to kai the user's pet(s) so long as they are able to hear their melody or see their dance. Grants the user's pet an additional sense.


Puppeteer

Puppeteer – Puppeteer: If this class is chosen as the first and second class, you may choose 2 disciplines. In addition, the user also begins with four additional Puppet Points and an additional 2 puppet points per body rank. Puppet techniques cost 5 chakra less per rank of the technique.

Puppeteer – Ninjutsu: The user is allotted a chakra battery mechanism to install into their puppets. This chakra battery contains 320 chakra and allows the puppet to cast any ninjutsu the user has access to. In addition, the user gains an additional 25 chakra every body rank.

Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism activation as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
Technique Name: Marionette World Nightmare
Technique Type: Enchantment
→→Rank: A
→→Sight // Sound Touch
→→Base Duration // Upkeep: [/b]5 Posts // [i]20 Chakra [/i]
→→Source: Seeing a puppet
→→Description: The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional activation, allowing them to create a violent betrayal of the loved one.


Puppeteer – Taijutsu: Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Able to gain reductions to learning taijutsu based on puppetry reductions.

Puppeteer – Bukijutsu: Mechanisms with blades are considered one rank higher when interacting with techniques. Able to gain reductions to learning bukijutsu based on puppetry reductions.

Puppeteer – Scholar: Evasive techniques and formless dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.

Puppeteer - Worker: Allows the user an legendary mechanism for no custom points. The user begins as apprentice for Mechanism Crafting ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Puppeteer - Bloodline: Able to make human puppets at one rank the lower cost. Can make human puppets as Tier Two Puppets.

Puppeteer – Medical: Gains access to the Pharmaceutical and Toxin crafting branches regardless of branches chosen. Chosen branches each have their worker based missions reduced by one.

Puppeteer – Performer: Able to treat the puppet as an instrument for performance purposes. Genjutsu and puppetry cost five chakra less per rank of the technique.

Puppeteer – Tamer: Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.


Tamer

Tamer – Tamer: If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. The user gains a slight increase to any desired descriptive per body rank. The user is able to have a second set of animal pet from any of their disciplines. The techniques of pets require 5 less chakra/stamina per rank of the technique.

Tamer – Ninjutsu: Pets are allotted an elemental affinity even if the user does not have access to it. In addition, the user gains an additional 25 chakra every body rank.

Tamer – Genjutsu: Pets can use genjutsu the user has access to. If the user's pet is from Chance Encounter, the pet gains access to three custom genjutsu that are specially tailored to the pet's personality, species, etc. In addition, the user is able to spend one activation in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )

Tamer – Taijutsu: The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor.

Tamer – Bukijutsu: Allows Pets to use formless bukijutsu with the user's weapon. The pet also gains access to the following technique.

Tamer – Scholar: Pets gain access to sensory or sealing techniques the user has learned. If the user is Lifelong Companion, they gain a second sensory attribute.

Tamer – Worker: Allows the user an additional custom item for no custom points. The user begins as apprentice for any profession. This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.

Tamer – Bloodline: Pets are able to use bloodline ninjutsu of the user if they share the required affinities. The user gains an additional 25 chakra per body rank.

Tamer – Medical: Pets are able to use medical techniques the user has access to. The user is able to use medical technique on their pet while in combat within fifty feet.

Tamer – Performer: The user's performances are able to kai the user's pet(s) so long as they are able to hear their melody or see their dance. Grants the user's pet an additional sense.

Tamer – Puppeteer: Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.


Jack

Jack - Jack: Master of non, the jack does however have an impressively large inventory of techniques. The jack gains technique slots per body rank equal to the technique slots offered by that rank's jack body rank. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks.

Jack - X: Select one additional discipline of a class aside from the chosen class instead if so desired. Tamer and Puppetry are excluded from being chosen as classes aside from the chosen class less they are your second class, (As in, if you’re Taijutsu / Jack, then you cannot take a discipline from puppetry). However, you can still be Tamer / Jack and select Ninjutsu.

 
PostPosted: Fri Jun 14, 2019 3:08 pm


User Image


___Description:
Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions a normal person would otherwise be incapable of doing. The ninja of this class rely mainly on the use of chakra and handsigns to perform ninjutsu, in order to create a mass variety of offensive, defensive, and supportive results. This class is granted amazing control over the elements, as well as boasting the highest base chakra pool among any other classes.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maruton [ Null Release, ] and Fuuinjutsu [ Sealing Techniques ] are universal techniques. Everyone is capable of using them to an extent, and are both counted as the same element, in regards to technique mirroring.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• The ninjutsu class mirrors it's slots between the two base elements of the user, maruton, and universal sealing techniques. Elements beyond the first and secondary element do not mirror unless you are have the Savant discipline.

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Elemental Savant: The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element. Ninjutsu slots are mirrored per element, including maruton and universal fuuinjutsu. The Savant's wide understanding of the elements reduces the cost of their ninjutsu. At body rank D and C costs are reduced by [5]. At body rank B and A, costs are reduced by [10]. Finally, at body rank S and S+ costs are reduced by [15] These reductions do not stack and instead override their previous totals. (D+C -5, B+A -10, S beyond -15).

Ninjutsu Specialist: The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at B rank and three at S rank regardless of the number of elements the ninja has. Overwhelming properties do not apply to techniques above S Rank. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Ninjutsu Specialists also gain an additional 25 chakra per body rank.

Genius Keystone: You receive an additional 5 custom technique slots to be used only on your maruton or elemental ninjutsu and the ability to create 3 custom augment techniques to their primary element's ninjutsu. Additionally, you may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility similar to a technique such as Kamui. In addition, you are able to use your third activation for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.

-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 200 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Ninjutsu technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Ninjutsu slots.
-_-_-_-• [ 05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• OR
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Ninjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Ninjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• OR
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Ninjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Ninjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Ninjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Fri Jun 14, 2019 6:51 pm


User Image


___Description:
Genjutsu (Illusionary techniques) refers to any technique that utilizes chakra, requires hand signs, and has results that affect the target's mind in some way. The ninja of this class rely on creative and sneaky methods to apply their genjutsu to their opponent in order to inflict horrid mental and internal results. Genjutsu shinobi boast powerful techniques and a high chakra pool, but fall short in physical aspects.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Lasting Hypnosis: The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using chakra lingers in the psyche for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai. In addition, the user gains 25 chakra per body rank starting at D Rank.

Master of Deception: With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist may always select a secondary sense to add to a genjutsu so long as it does not exceed the cap of [5] manipulated senses. The illusionist chooses one specialty sense that will render a genjutsu cost [1] rank less as long as the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's sense of specialization as the primary sense become resistant to the sensory powers of sages and non-Open Minded discipline scholars. Since the illusionist has become so adept in their specialty sense they may always weave it into genjutsu as a secondary sense unless it would bring the illusion's sensory control above the [5] limit.

Sense of Specialization: [ Must be chosen and listed here on character creation. Requires a profile respec to change. ]

Unbreakable Mind: A genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at no chakra cost but still at an activation cost.

Sense of Resistance: [ Must be chosen and listed here on character creation. Requires a profile respec to change. ]


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 200 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Genjutsu technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 10 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• OR
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• OR
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.
PostPosted: Fri Jun 14, 2019 7:59 pm


User Image


___Description:
Taijutsu ( Body techniques ) are basic forms of purely physical techniques, which typically require neither chakra nor handsigns. Taijutsu ninja attempt to deal outer damage in mass quantities, whether this is achieved by multiple strikes, or powerful single blows. However, unlike other methods of physical attack, the damage dealt is typically blunt and elementless; resulting in broke bones and exhausted opponents.
Although they have durable and swift bodies, the average taijutsu user has a rather low chakra pool.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Berserker: Your external training and devotion to taijutsu has allowed you to have moderately increased Strength and Fortitude. Your hardened body allows you to mitigate the pain/status effect of an incoming attack for one post per body rank, allowing you to continue the fight until the pain or status settle in. This means that a stunning effect can be delayed by up to five posts at S rank. However, you ignore pain anytime you use this discipline for any reason, meaning if you delay having your arm disabled by a skill, you can also ignore the pain from having been stabbed on that post as well. In addition, the user gains an additional 25 stamina per body rank.

Battlefield Presence: The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user. Scholars are effected by the user's presence 10 feet per body rank. By combining the total number of supreme passive descriptive increases the user naturally carries from their disciplines and styles, the user's presence has differing tiers of effect. For each double supreme increase, the opponents in range suffer tiered leg paralysis for three posts upon engaging in combat.

Brawler: Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Reflexes are moderately enhanced and you gain an additional 4 ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains access to the following technique at B Rank Body.

[u]Nin-Tai Armor[/u]
[u]Rank[/u] X : : Spiritual
The user may cast a ninjutsu, however as an alternative for it's normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no activation, however requires being paid for at the rank of the technique it is augmenting



-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 100 } chakra.
-_-_-_-• { 200 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Taijutsu technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 03 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Taijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Taijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +40 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Taijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Taijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Taijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Fri Jun 14, 2019 8:22 pm


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___Description:
Bukijutsu ( Weapon techniques ) are attacks that utilize various forms of powerful tools in order to achieve severe and swift results. Those of this class are often dedicated to their weapon of choice—acting as if it were a beloved member of the family. Through this love and devotion, the shinobi is able to carve his or herself into a lethal weapon all their own. Like taijutsu, most bukijutsu do not require hand signs or chakra, but rather than causing blunt physical damage; weapon techniques deliver morbid damage. Slashes, smashes, stabs, and skewers: the end result of a bukijutsu attack may depend on what kind of weapon is actually being used, but such results are always tremendous. Just as the weapons they wield, the shinobi of the bukijutsu class come in all shapes and sizes; one need only have a dedicated heart to follow this path.

___Notes / Reminders:
• When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum Energy Pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Juggernaut: The user suffers no restrictions of movement or drawbacks from any armor tier they wear. They receive one free custom weapon or armor piece upon creation at Special Item Tier and gain a moderate boost to strength and fortitude. Once every three posts, the user is able to defend an attack without paying an activation for the technique, instead spending it upon an offensive action if the user chooses.

Expert: The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. They gain a moderate [+3] boost to both speed and reflex & Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense.

Mystic Hero: The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by simply pointing the tip or blade in the direction desired to launch the technique. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu at their body rank and below for a single activation every 3 posts. The user also gains an additional 3 ninjutsu slots each body rank.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pool:
-_-_-_-• { 100 } Chakra.
-_-_-_-• { 200 } Stamina
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Bukijutsu technique per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ 05 ] Ninjutsu.
-_-_-_-• [ 03 ] Genjutsu.
-_-_-_-• [ 01 ] Taijutsu Styles
-_-_-_-• [ 01 ] Bukijutsu Styles

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +25 } Chakra.
-_-_-_-• Maximum Stamina pool: { +30 } Stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Bukijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Formless slots.
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +00 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +25 } Chakra.
-_-_-_-• Maximum Stamina pool: { +30 } Stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Bukijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +25 } chakra.
-_-_-_-• Maximum Stamina pool: { +40 } chakra.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Bukijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +25 } chakra.
-_-_-_-• Maximum Stamina pool: { +50 } chakra.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Bukijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +25 } chakra.
-_-_-_-• Maximum Stamina pool: { +50 } chakra.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Bukijutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.
PostPosted: Sat Jun 15, 2019 3:31 am


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___Description:
A class which takes its basis from the well known trade city of Takumi, and its industrious elite. Relying more than on one's self, and having cooperation with each and every single person, shinobi or not, is highly coveted. As such, those pertaining to this way of life are very balanced, taking in almost all methods of existence, while not specializing in anything at all. The worker that cooperates with more battle-oriented shinobi is often the one that has the most ability to be flexible to changing conditions. Often using one's knowledge gained from non-standard use of techniques, they can still surprise even the most battle-hardened of shinobi.


___Notes / Reminders:
• When you select this class, you must also pick exactly one (1) of its disciplines. A discipline cannot be replaced or taken away.
• Job titles stack as you proceed in body rank. As do the job-based PAs.
• Maximum energy pool increases are cumulative. ( They do not replace each other as you rank up; they are all added together. )

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
__Disciplines:
Legendary Worker: The user is able to create one additional legendary item of any profession for themselves. In addition, the user can also create one additional weapon for their village or their rogue group that the character is a member of. In addition, the user is able to add [1] additional element, [2] additional DR, and [1] additional custom ability to each of their custom weapon and armor creations made through crafting.

Balanced Master: The user gains one extra bukijutsu style every other body rank. The user also receives a slight boost to any chosen descriptive per body rank, starting at D Rank. In addition, at body ranks D, B, S the user gains an additional 50 stamina. At body ranks C, A, S+ the user gains an additional 50 chakra.


Marketable Artisan: The user gains an additional 50% Ryo and AC from all crafting profession missions as well as those who assist in the crafting mission. After maxing out a branch of crafting's title,each crafting mission done in that branch yields an additional 50% ryo and AC, but only applies to the user.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 150 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• Learn 1 extra of every jutsu type per post
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 05 ] Ninjutsu slot.
-_-_-_-• [ 05 ] Genjutsu slot.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn 2 extra of every jutsu type per post
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slot.
-_-_-_-• [ +05 ] Genjutsu slot.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• Learn 3 extra of every jutsu type per post
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles
-_-_-_-• [ +01 ] Bukijutsu Styles

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn 4 extra of every jutsu type per post
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• Learn 5 extra of every jutsu type per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn 6 extra of every jutsu style per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sat Jun 15, 2019 3:44 am


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___Description:
The Scholar is an individual who has specialized in the more niche fields of ninjutsu. It is for this reason that their abilities focus on the two schools of sensory and sealing.

___Notes / Reminders:

• Allows you to have access to both sealing techniques which are not universal, as well as sensory techniques.
• Unless specified otherwise by a discipline, both sensory and sealing techniques are subtracted from your total ninjutsu count.
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
• If this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, you may opt to provide your learning reductions in full to others regardless of expertise.


Quote:
    Disciplines:
Lock-down: Your focus relies more on sealing than on sensory. You are allowed to have a mirrored amount of your total ninjutsu slots exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon reguardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required. {The Overwhelming Trait does not apply to anything above S}. In addition, the user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for.

Open Minded: Your focus relies more on sensory than on sealing. You are allowed to have a mirrored amount of your total ninjutsu slots exclusively for sensory. In addition, you are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sealing technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -1 rank deduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. In addition, the user's sensory abilities are extended five feet per rank of the technique.

Insightful Scribe: You compromise on excelling at one to be proficient at both. You gain five ninjutsu slots per rank exclusively for both sealing and sensory techniques. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for both ninjutsu, sealing and sensory. Finally, the duration of all sealing techniques and all sensory techniques are increased by two post while the user gains 25 chakra per body rank.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 200 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Ninjutsu slots.
-_-_-_-• [ 05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles..

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles..

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.
PostPosted: Sat Jun 15, 2019 3:55 am


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___Description:
Where some Shinobi spend their time specializing in one specific set of skill, you have devoted your time to rounding out your abilities to cover a broad range of situations. You might not have a flashy bloodline, mastery over the five elements, or superhuman reflexes, but you can hold your own with the best of them in any field. You are the jack of all trades; a swiss army knife of the ninja world.

___Notes / Reminders:
• You can not select this class if you possess a bloodline. (You do not need to be of this class if you have do not have a bloodline, though.)
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s


Quote:
    Disciplines:
Master of None: You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. With this technique, you may go on any mission with a class restriction even if you are not that class. You gain access to one of the following class restricted technique groups up to one rank below your body: Medical, Sealing, or Sensory. These techniques consume ninjutsu slots.

Chosen Class Restricted Art: ( Medical, Sealing or Sensory )

Right Tool For The Job: At the beginning of each combat encounter, the Jack may select one type of technique. For the duration of that fight, techniques of that selected type have their costs reduced by five chakra or stamina per rank of the technique. (Technique Types: Suiton, Doton, Fuuton, Maruton, Fuuin, Eisei, Sensory, etc) In addition, the user is able to carry an additional custom item or weapon that does not count towards their custom points.

Generic: Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals.{The Overwhelming Trait does not apply to anything above S} In addition, at body ranks D, B, S the user gains an additional 50 stamina. At body ranks C, A, S+ the user gains an additional 50 chakra.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 150 } stamina.
-_-_-Passive ○ Benefits:
Learn 1 Extra of any technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Ninjutsu slots.
-_-_-_-• [ 05 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
Learn 2 Extra of any technique per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
Learn 3 Extra of any technique per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
Learn 4 Extra of any technique per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
Learn 5 Extra of any technique per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
Learn 6 Extra of any technique per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sat Jun 15, 2019 4:01 am


User Image


___Description:
Shinobi of this caliber are a rarity; they not only possess unique kekkei genkai—powers ingrained in their blood—but they also focus their training to fine tuning these blood bound techniques and abilities. Even an unseasoned bloodline user can be a bothersome foe for the unprepared or less experienced enemy; but shinobi of this class prove that thanks to their dedicated and focused training, their kekkei genkai is a more than ample toolbox for dispatching his or her targets.

___Notes / Reminders:
• You cannot select this class if you do not possess a bloodline. (You do not need to be of this class if you have a bloodline, though.)
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s


Quote:
    Disciplines:
Dual Ancestry: Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. Your primary bloodline's roster is where your name appears. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute.

Keystone: You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.

Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S}In addition, the user gains an additional 25 chakra per body rank.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 150 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Bloodline technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 03 ] Ninjutsu slots.
-_-_-_-• [ 03 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ 01 ] Bukijutsu Styles.

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Bloodline techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Bloodline techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Bloodline techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Bloodline techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Bloodline techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +06 ] Ninjutsu slots.
-_-_-_-• [ +06 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.
PostPosted: Sat Jun 15, 2019 4:09 am


User Image


___Description:
Medical ninja, or Iryounin, are those who specialize in a sect of abilities known as eiseijutsu ( Medical techniques ). Eiseijutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of eiseijutsu. The precision and chakra control developed by practicing these techniques has resulted in the creation of many offensive eiseijutsu as well.
As one would expect, performing eiseijutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.


___Notes / Reminders:
• Eiseijutsu can be learned only by those of the Medical Class unless stated otherwise.
• Eiseijutsu receive learning reductions from Ninjutsu reductions and this class’ Eiseijutsu specific reductions.
• Eiseijutsu receive their own limitation numbers, displayed in each rank.
• When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)


___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s


Quote:
    Disciplines:
Medical Expert: Shinobi of this discipline are experts in medical nin in all aspects. Those who pick this discipline have their medical nin limitations mirrored between the three different types of medical ninjutsu; healing, situational, and offensive. If they have specialized; they may only trade in slots from one of these 3 types. The shinobi also obtains 3 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique.

Combat Medic: Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. In addition, the user gains a slight descriptive in a chosen stat per body rank but must utilize all increases in the same descriptive. Furthermore medical learning reductions gained from this class, also count towards taijutsu learning reductions and the shinobi gains two tai slots, one at D rank and the other at C rank. The user also gains access to this technique:
Technique Name: Strength of a Hundred
Rank: S
Type: Fuuinjutsu
Description: This Technique is the absolute pinnacle for a medical nin. With almost perfect chakra control, the shinobi is able to begin storing chakra in the center of their forehead and seal it there. This takes shape in the form of a pink diamond. The shinobi is able to seal away 250 chakra for later use. When used it battle, it causes black bands to wrap around the user and release the chakra back to the user. At the same time the user gains super regenerative powers, capable of surviving almost any attack, though you cannot regenerate from your head being removed, or your body being entirely destroyed from the shoulders down. Other methods of lethal injury that may not involve direct physical damage, such as having your soul sealed into a Shiki Fujin, also cannot be healed through. This lasts for 4 posts and can only be used once per battle.


Support Specialist: The user is capable of conferring a moderate stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing eseijutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 200 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Medical technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Eiseijutsu slots.
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Medical techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Eiseijutsu slots.
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Medical techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Eiseijutsu slots.
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Medical techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Eiseijutsu slots.
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Medical techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Eiseijutsu slots.
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles
-_-_-_-• [ +00 ] Bukijutsu Styles

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Medical techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Eiseijutsu slots.
-_-_-_-• [ +00 ] Ninjutsu slots.
-_-_-_-• [ +00 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sat Jun 15, 2019 4:20 am


User Image


___Description:
A resourceful, tactical, and versatile shinobi; the performer excels in putting on a show, which they then use to channel Genjutsu to a unique prospect. Talented, crafty, chic, and well-versed in chakra manipulation, a performer possesses various unique abilities which are often used to bewilder and blindside opponents. The typical build of the performer is slim yet fit, which they use to avoid attacks rather than defend against them.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• All Genjutsu, unless explicitly transmitted by touch, may be transmitted by either the sound of your instrument or the visual performance of your character, (dancing, baton twirling, etc). Gain either the genjutsu sense of sound or sight based on the performance type chosen.
• When you select this class, you must pick one performance type (i.e. violin, beatboxing, harp, singing, flamenco, etc.). This is the only type of performance to which your chosen discipline applies.

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Sinister Duet: You are able to combine two genjutsu for a single activation, paying their combined chakra cost once every three posts. In addition, the user's ninjutsu may be used as a trigger for their genjutsu should the opponent be able to guard their ears from the user's sound.

Encore: You are able to re-apply a genjutsu which was kai’d out for a lower cost. You must be performing the same performance that you used in order to cast the genjutsu. The technique re-applied is paid for ten less chakra than its initial cost. Does not work on instantaneous genjutsu. Also, the user gains 25 chakra per body rank. In addition, this discipline gives the performer a unique genjutsu.
Kyōka no uta [ Enhancing Song ]
Rank X
→→P/S. Sense: Touch // -
→→Base Duration // Upkeep: 6 Posts // 5 Chakra
→→Source: Performance
→→Description: The max rank this technique can be used is based on the user’s body rank. This user performs their performance of choice upon a target. The target either feels empowered or weakened. The genjutsu causes a single stat of the user’s choice to either be enhanced or dampened by a slight amount per the rank of this technique.


Grand Performance: The user is able to combine one genjutsu and one ninjutsu by paying a single activation cost and the resource cost for both once every three posts. Also, the user gains 4 extra ninjutsu slots per body rank. Futhermore, the user's genjutsu have an additional post of endurance as well as 5 less upkeep cost per rank of the technique with a minimum upkeep cost of 5 chakra.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 200 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 1 extra Genjutsu technique per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Ninjutsu slots.
-_-_-_-• [ 10 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 2 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-_-or
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 3 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 4 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 5 extra Genjutsu techniques per post..
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn 6 extra Genjutsu techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.
PostPosted: Sat Jun 15, 2019 4:30 am


User Image


___Description:
A puppet user, or puppeteer, is a shinobi who utilizes their chakra in order to form strings which are attached to advanced ninja tools known simply as puppets. These puppets are controlled by the strings connected to them, which results in the puppeteer having much more need for finger coordination and global focus than brute strength or elemental prowess. The shinobi of this class train day-in-day-out in order to master a sub-sect of ninjutsu known as kugutsu ( Puppet techniques ). It is these techniques which help them mold the abilities needed to become an effective and deadly puppeteer.
As the puppeteer delves further into their studies, they eventually become strong enough to manipulate their puppets with a single string without any loss in overall performance. As thus, a devoted puppeteer is able to use ten puppets at once ( one per finger ) in their prime.
One must never forget that puppeteers are deceptive and crafty; able to make use of poisons and tools hidden inside their puppets as well as on their person, and above all else, able to lead others into traps. It should also be noted that because puppetry is a fighting style that requires the user to keep their hands free, close range combat is something these shinobi should avoid.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• Kugutsu can be learned only by those of the Puppeteer Class.
• As they are a special type of Ninjutsu, Kugutsu receive learning reductions as though they were Ninjutsu, in addition to this class's Kugutsu-specific reductions.
• Kugutsu receive their own limitation numbers, displayed in each rank.
• Puppetry gain a formless style exclusive to themselves called puppetry formless. It cost no formless slots.
• You start with one wooden training puppet without devices. Specializing does not grant two wooden training puppets. You do not start with complex puppets with devices. .

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Army of One: You make use of your puppetry to highly unique characteristics. Each of the user's puppets are able to have three mechanisms which are completely unique to the puppet itself. For approval purposes, you can still have the same mechanism approved and used for multiple purposes. It just does not go against your mechanisms granted by the class. In addition, the user is able to create a keystone technique to use in conjunction with their puppet.

Marionette: You are able to take your puppets and make them look and move "like a real boy". With a unique mindset and a great deal of skill, you are able to use simple and complex Taijutsu and Bukijutsu techniques through your puppets. Any attacks used by the puppet ultimately carry the DR of the user. In addition, you get on tai or bukijutsu style every other rank, (C, A, and S+).

Architect: You have a fantastic creative mind, able to start off with two more puppet points per rank. In addition, the mechanisms of the puppet are able to scale one additional rank, meaning that instead of scaling only three ranks, your puppet's mechanisms can scale four. Furthermore, the user gains 25 chakra per body rank.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 200 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learns one additional technique per post.
-_-_-_-• +8 Mechanisms
-_-_-_-• +3 Puppet Points
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Kugutsu slots.
-_-_-_-• [ 05 ] Ninjutsu slots.
-_-_-_-• [ 10 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• OR
-_-_-_-• [ +01 ] Bukijutsu Styles

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn two additional techniques per post.
-_-_-_-• +4 Mechanisms
-_-_-_-• +2 Puppet Points
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Kugutsu slots.
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• OR
-_-_-_-• [ +01 ] Bukijutsu Styles..

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn three additional techniques per post.
-_-_-_-• +4 Mechanisms
-_-_-_-• +2 Puppet Points
-_-_-_-• 1 new poison based PA.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +00 ] Kugutsu slots.
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.


-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn four additional techniques per post.
-_-_-_-• +4 Mechanisms
-_-_-_-• +1 Puppet Points
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +00 ] Kugutsu slots.
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn five additional techniques per post.
-_-_-_-• +6 Mechanisms
-_-_-_-• +1 Puppet Points
-_-_-_-• 1 new poison based PA.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +00 ] Kugutsu slots.
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +10 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn five additional techniques per post.
-_-_-_-• +8 Mechanisms
-_-_-_-• +1 Puppet Points
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +00 ] Kugutsu slots.
-_-_-_-• [ +10 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles..

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sat Jun 15, 2019 4:59 am


User Image


___Description:
A class which takes its basis from well-known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles.
The animal that cooperates with the shinobi is often one that has had an extremely lengthy amount of time shared with said shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a shinobi would use a fish or massive beast because they have very restricted movement.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
• All single class Tamers start with one animal. When creating your character, you should mention the animal you wish to use as your first partner in your history. This animal must be a naturally occurring creature, not a mythical one.
• Pets may either speak as humans do, or they can speak like animals and the human can understand them exclusively.
• Pets may be four times larger than their original size, insects, snails and creatures of similar size may scale to the size of a standard house cat.
• Between your tamer and your pet of the first discipline, you are allowed a total of three elements. This means that your pet may have one element which differs from the two elements of the user. If the user only has one element, then the pet is allowed two separate elements.
• Pets have a body rank equal to the user's.
• Your pet draws from your Chakra and Stamina pools to use Jutsu.
• Your pets automatically have a set type of formless called natural formless. This includes all aspect of animal combat, (claws, beaks, etc). This does not take any formless slots.
• All pets have one offensive and one defensive activation usages separate from the tamer. However, under no circumstances is a tamer and their pet allowed to target the same single target with more than two offensive activations.
• Pets gain [3] custom techniques per body rank at the rank of the user's current body rank. Meaning, D Rank body yields 3 D rank custom techniques, C Rank body yields 3 C rank customs and so on. These custom techniques are unique to the pet, using their biology and elemental affinity.

___Specialization:
• Refer to - S p e c i a l i z a t i o n & C r o s s ○ C l a s s

Quote:
    Disciplines:
Lifelong Companion: A tamer who has a pet for either all or their life, or enough of it where they cannot imagine life without them, sharing their elemental affinities. These pets learns all of the ninjutsu and taijutsu the tamer trains in per what is granted of the single tamer class. The user and animal gain a slight increase to a chosen descriptive per body rank. These pets of this kind are allowed to have one sensory attribute. This attribute enhances one of the five senses to allow them to be able to track individuals. However, in return, the one sense that the pet chooses to have this attribute in makes them one rank more susceptible to genjutsu of that kind. Custom pets of this kind can be approved with the profile. The format for pets of this kind can be found on the profile approval forum. In addition, at body ranks D, B, S the user gains an additional 50 stamina. At body ranks C, A, S+ the user gains an additional 50 chakra.

Chance Encounter: Tamers of this kind have stumbled upon a powerful animal who has decided to appear should the tamer be in distressed. This pet is able to be ten times the size of it's normal species. Pets of this kind are allowed to have their own chakra and stamina pools of 1000/1000 and carry it's own two elements seperate from the user's. These pets can either be summoned through the summoning jutsu, or called upon some other way, "(whistling, shouting at the heavens, etc.) Pets of this caliber are granted access to a keystone technique that may be used in conjunction with the user or as a standalone for the summon. In addition, the user and animal gain a slight increase to a chosen descriptive per body rank.

Pack Leader: Allows you to summon five pre-determined animals in a fight by using the summoning technique. The pack shares the elemental affinities of the user. These animals cannot be special in any way and custom techniques granted by this style for them must be used in pack formations of some kind. These pets have a collective 1000 chakra and 1000 stamina. These animals are able to korabo with one another for a single activation once every three posts.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 150 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn one additional techniques per post.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 10 ] Ninjutsu slots.
-_-_-_-• [ 10 ] Genjutsu slots.
-_-_-_-• [ 01 ] Taijutsu Styles.
-_-_-_-• [ 00 ] Bukijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Two additional techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn three additional techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles
-_-_-_-• [ +00 ] Bukijutsu Styles

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn four additional techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn five additional techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +50 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn six additional techniques per post.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +00 ] Taijutsu Styles.
-_-_-_-• [ +00 ] Bukijutsu Styles.
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