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DRAGON BALL SUPER XENOVERSE

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A Extensive Dragon Ball Super RP 

Tags: Dragon Ball Z, Dragon Ball Super, Dragon Ball GT, Dragon Ball, Dragon Ball Xenoverse 

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MOVE LIST

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Galactic_Coup
Captain

PostPosted: Tue Jun 18, 2019 8:34 pm


MOVE LIST

STRICTLY SPEAKING. I Encourage making your own moves. I fricking highly encourage it!

As it stands though this is a list of canon and non-canon moves and certain things you can learn first.


Alot of attacks have a sliding scale which means that despite the they will strengthen as you do, Some have a permanent strength level and some are static meaning that they have other effects that they do. The only requirements for quite a few moves and abilities is that they match your stats.

feel free to make up your own starter moves or specials!



STARTER ATTACK AND ABILITIES



Starting abilities are weak but at this point so are you, hahaha. They all come with a 10 out 20 roll to hit unless stated otherwise.


Kiai Blast – A Weak Kiai Blast. ( FOC )


Ki Blast – Is the basic ki energy blast attack, most you encounter will know this and use this as even the weakest of fighters are capable of producing small ki blasts. ( FOC )


Ki Wave – A basic ki weak wave attack, slightly weak but can be fired consecutively..Strong enough to easily shatter human sized boulders. Has a chance to overpower other weak ki attacks, roll a 1 or 2 out of 6.( FOC 28 )


Ki Beam – A basic ki beam attack, weak but can be fired extremely quickly. Considered 2 attack roll per post ( FOC 30 )


Wind Kick – Surpriise an opponent with a a wind kick that deals damage even if dodged. (5% damage dealt regardless, unless the enemy has a shield active already or is way more powerful) (AGI 32)


Running Bull Charge Attack – A Basic Charge At the Opponent with all you got. ( STR )


Dash, Kick, Kick, Punch Combo – A basic upper body attack combo for warriors. ( STR )


Kick Punch, Orem Slide Kick - A basic lower body attack combo for warriors. ( STR )


Dash, Jump, Downward Kick – A basis speed attack ( AGI )


Attinmore Rush Attack – Developed by a mysterious fighter named Attinmore the attack was his signature but showed more skill than its owner did, Dashing in and at the last second using all your speed to slide then launch upward into a chin kick, this attack can stun ( 2 posts ) an opponent if a 1 is rolled and has roll of 3 out 6 to hit. Deal only 50% of total damage. ( REQ 30 FOC ) ( REQ 30 AGI ) ( also example custom move )


Air Dance Technique Aka Ki Flight – Using Ki to propel ones self, in the DB universe you hit your max speed most of the time from the get go and slow down minimally the farther you go. This ability is static and its ki drain is negilible unless moving extremely fast. ( FOC )


Water-Strider Technique – Using Ki to speed ones steps or to make one light as air, this technique allows one to walk on water, lava, and other liquids surfaces. Frieza was able to create sonic booms running across water. This ability is static and the power drain is nigh unnoticeable even at high usages.( FOC ) ( +2 to all stats concerning attack damage )


Dashing Whirlwind – Rush at the opponent while sidestepping left and right any which way. At the end jump up and spin kick multiple times. Chance to stun roll 1 out of 6 to get a 2 post stun on the opponent deal half damage though. ( STR 26 ) ( AGI 28 ) ( -50 % DAM )


Emperor's Sign – Increase allies str by 2. ( 6 Posts )


Justice Pose – Increase your stats by 2 each. ( 6 Posts )


Speed Rock Throw – Using Ki to speed your throws you can deliver numerous bigger than hand sized rocks. ( AGI )


Ki Expulsion – the basic of Ki Shields, it doesn't last long (1 post) and can't block much ( 20,000 PL max ) but it could be used to deflect attacks against others. ( END )


Here We Go! – Throw a rock at point-blank range. ( AGI )


Energy Field – Use your full potential and plus more to withstand an attack of ki at 35,000 pl, you cannot move while using this but are very protected. ( 1 Use in a Thread ) ( 2 post protection max )
PostPosted: Sat Jun 22, 2019 8:48 am


SKILLED ATTACKS AND ABILITIES



Skilled Attacks are basic attacks of any kind which have more thought and power behind them. They are always rolled for 6 out of 10 roll unless stated otherwise.




Solar Flare - This attack will blind anyone for a good second (2 posts) unless they can defend against it. (FOC -35 or FOC +35) (5 out of 10 or 7 out of 10)


Mirror Image - This ability speeds up the user considerably and may prevent you from being hit at all. (+40% to speed) Also may make attacking way easier. (5 posts) (AGI)


Kamehameha – Kamehameha is the first energy attack shown in the Dragon Ball series. The Kamehameha is the most widely used finishing attack in the Dragon Ball series, and is Goku's & Goku Jr.s signature technique. It is also a signature attack of the students of the Turtle School. (FOC) (Continous, meaning depending on ki you can keep it going for a few posts to a max of five) (100 = 2 posts , 100,000 = 3 post , 100,000,000 = 4 post and so on)


Masenko – is an Energy Wave used primarily by Gohan, but it was either taught by or taken from Piccolo. (FOC 2 cool


Wind Kick, Wind Kick, Wind Kick – This attack dashes backward and usees the sheer power of your kicks to deliver a force of unblockable wind damage (17% damage dealt regardless, unless the enemy has a shield active already or is way more powerful) (AGI 33) (STR 25) (1 out of 6)

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Sun Jun 23, 2019 4:53 pm


HIGHLY SKILLED ATTACKS AND ABILITIES
PostPosted: Sun Jun 23, 2019 4:55 pm


ULTIMATE SKILLED ATTACKS AND ABILITIES

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Sun Jun 23, 2019 4:57 pm


UNGODLY SKILLED ATTACKS & ABILITIES
PostPosted: Sun Jun 23, 2019 4:58 pm


FUSION ATTACKS AND ABILITIES

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Thu Jul 04, 2019 12:32 pm


BOOSTS
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DRAGON BALL SUPER XENOVERSE

 
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