Welcome to Gaia! ::

DRAGON BALL SUPER XENOVERSE

Back to Guilds

A Extensive Dragon Ball Super RP 

Tags: Dragon Ball Z, Dragon Ball Super, Dragon Ball GT, Dragon Ball, Dragon Ball Xenoverse 

Reply DRAGON BALL SUPER XENOVERSE
ITEM LIST

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Galactic_Coup
Captain

PostPosted: Tue Jun 18, 2019 11:05 pm


THIS IS A BUYABLE ITEM LIST
& CERTAIN SPECIAL ITEMS AND TECHNIQUES
PostPosted: Wed Jun 19, 2019 10:26 am


CAPSULE CORPORATION


User Image

STORE LOCATION: EARTH (UNIVERSE 7) (EVERY CITY AND MORE) (ALSO NEW NAMEK & YARDRAT HAS SMALL SHOP AS WELL NO SPACESHIP SADLY)

The premier shop for anything technology wise on Earth and even beyond technology to clothing and more, the following they have on Earth is immense and has only grown as the population has surged to billions. AS the people have grown so has the Capsule Corp, not hindered in the slightest by the passing of Brief, Bulma, Vegeta and more.




Tiny Healing Capsule - 2000 Zeni - 7% of pl rejuvenated instantly. (0 post)


Light Healing Capsule - 9,000 Zeni - 10% of pl rejuvenated instantly. (0 posts)


Medium Healing Capsule - 19,000 Zeni - 20% of pl rejuvenated near instantly. (1 posts)


Heavy Healing Capsule - 30,000 Zeni - 40% of pl rejuvenated near instantly. (1 posts)


Ki Life Capsule - 15,000 Zeni - Consume this before dying to survive death as your power level regenerates by 3 percent every turn even if your on the brink of death. (No Post Delay)


All capsules work up to 15,000,000,000 Base Power Level


-----------------------


Arctic Clothing - 1,500 Zeni - Capable of withstanding well under three hundred degrees negative in temperature (20% cold resistance), this item might be key for someone to avoid fighting in the cold weakened, or environments thusly. This was mass produced for early moon miners and arctic explorers. One time use in battle.


Capsule Corp Training Clothes - 4,000 Zeni - Temporarily (One Quest or Training Topics) recieve 5% to power level gained at the end of the quest or training.


Capsule Corp Training Armor - 30,000 Zeni - Temporarily (One Quest or Training Topic) recieve 20% to power level gained at the end of a quest and training topic.


Micro Band - 35,000 Zani - This item can shrink the user immensely increasing speed (+25%) but your endurance (-25%) takes a hit. Might be useful elsewhere.


Interplanetary Communication Device - 1,000 Zeni - With Two of these you and your favorite fighting friend can communicate from Earth to Namek. (allows characters to keep in touch on different parts of the universe.)


------------------------


Capsule Corp Planetary Travel Ship - 25,000 Zeni - This was developed after the people of earth needed a way to colonize and start to mine the moon. It is capable of flight to the moon and back and to any point on the planet instantly.





-------------------------


Capsule Corp Series 1 Spaceship - 100,000 Zeni The first ship made for space travel to other worlds by the now passed on Bulma, the ship itself is shaped like a giant capsule and can hold comfortably around ten beings. Takes 3 hours (real world) time to travel almost anywhere in the universe.


Capsule Corp Series X Space Ship - 130,000 Zeni - the upgraded version of the Series 1 Spaceship, shaped like a giant capsule this one was made to be comfortable for fifthteen people and requiring two hours (real world) time to arrive almost anywhere in the universe.


Capsule Corp Series 12 Space Traveller - 225,000 Zeni - Even at old age Bulma was still inventing and this was her last spacecraft she had designed and it is identical to the Series 1 but is half a times larger allowing for two floors to exist upping the amount of people they can comfortable travel with this craft to nine to ten. takes an hour (real world) time to get almost anyplace in the universe if you have coordinates.


---------------------------------------


Gravity Chamber Training - 25,000 - Contract out one of the many Gravity Chambers that have become commonplace and popular for even weaker humans on Earth. This gives you 5 times the training PL gain you normally get from training threads. You gain 7 times if you have a partner. Gravity Chamber is only useable up to base power level 750,000. Or you break the chamber.


Capsule Corp Ultra Gravity Chamber - 50,000 - contract at the headquarters of Capsule for one of the few mega large gravity chambers, these allow you to gain 10 times the power level gain in the training thread. Powerlevel gain is 12 time if you have a partner.

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Wed Jun 19, 2019 10:28 am


RED RIBBON CORP


User Image

STORE LOCATION: EARTH (UNIVERSE 7) (EVERY CITY AND MORE)

After being defeated numerous times in their history they had resigned themselves to becoming a semi-legitimate manufacturer of goods in a world where their only competition is Capsule Corp, Red Ribbon Corp has come a long ways to being a serious rival in the tech game despite having some lower quality products.



Weaklings Healing Capsule - 500 Zeni - 5% of pl rejuvenated near instantly. (1 post)


Small Healing Capsule - 4000 Zeni - 7.5% of pl rejuvenated near instantly. (1 posts)


Medium Healing Capsule - 6,000 Zeni - 15% of pl rejuvenated in short time. (2 posts)


Heavy Healing Capsule - 15,000 Zeni - 30% of pl rejuvenated in short time. (2 posts)


Experimental Ki capsule - 5,000 Zeni - Gain back any stat points lost up until the fourth point. (No Post Delay)


Partially Working Ki Capsule - 25,000 Zeni - Gain back any stat points lost up until the tenth point. . (No Post Delay)


All capsules work up to 20,000,000,000 Base Power Level

-----------------------


Red Ribbon PL Booster - 700 Zeni - Temporarily (3 posts in a thread) raise your PL by 5,000. Use more than six at a time and you immediately become resistant to these for a week.


Red Ribbon Strength Booster - 7,000 Zeni - Temporarily gain 4 to your strength stat. (8 posts until wears off)


Red Ribbon Durability Booster - 7,000 Zeni - Temporarily gain 5 to your Endurance stat. (8 posts until it wears off)


------------------------



Red Ribbon Experimental Energy Sustainer - 150,000 Zeni - Feel like being an android then this item is for you, this sustains you power level in attacks and defense even when your below 50% or 25% powerlevel. The device itself looks like glowing bands that go up a user arm or other body part. The device itself isnt without flaws. If the battle goes on for to long (50 posts) its starts losing its ability its energy and in a few (10 posts) will shut off from to much use.


Red Ribbon Power Arm -15000 Zeni - A exo skelelton glove like arm developed to increase a Ki users abilities. Adds 3 to Focus stat and adds 5000 strictly to Ki Level related to focus.


Red Ribbon Exo Skeleton - 21,000 Zeni - The new exo-fighters skin by Red Ribbon, using the item increases strength and endurance by 2 points and a power level increase of 10,000.



Red Ribbon Experimental Magmamous Suit - 80,000 - This is the pinnacle of all the Red Ribbon Army's work, Finally mastering ki into machinery this took their exoskeleton and reworked it into a suit of power armor. Immediately grants the user 30,000 increase to their ki level and the ability to push their ki into the Armored Suit, but receiving a 10 percent loss in agility. It also grants an extremely high resistance to fire and heat (50%).7


-------------------------


RR Solar System Exploration Ship - 4,500 Zeni - This is the first prototype of spaceship design from Red Ribbon, it can only traverse the local solar system in seconds. Can be used to escape battle and withstand blasts under 5000 pl. Take a two whole posts in a thread to escape. It is capable of holding 3 occupants comfortably. (Shaped for a small cargo load and small occupancy in the cockpit there isn't much to this design, point nose cone to prevent friction when in atmospheres) Can be upgraded (17,500 Zeni) for an hour (Real World) in space travel almost anywhere interstellar travel through a Red Ribbon or Capsule Corp quest.
PostPosted: Wed Jun 19, 2019 10:30 am


KURIZA FORCE SERVICE AND ITEMS


User Image

STORE LOCATION: UNIVERSE 7 ( Not Located on planets Earth, New Vegeta, Yardrat, New Namek, or South and West Quadrants. )

It was always bound to happen, Frieza was always eventually going to face Goku in a final fight and long has that moment passed killing both combatants and leaving the Frieza force bereft of a leader. Kuriza his son stepped up years later sweepingly taking the powerful army and renaming it the Kuriza Force and allying itself with numerous powerful allies. Now Kuriza has pushed his empire beyond just planet selling but to state of the art tech and more.


Kuriza Healing Packet - 250 Zeni - Immediately rejuvenate 2 percent of total pl. (0 Post)


Kuriza Healing Can - 3,000 Zeni - Rejuvenate 8 percent of your pl in short time. (1 post)


Kuriza Healing Kit - 40,000 Zeni - Rejuvenate 60 percent of your pl in a while. (4 posts in thread to fully heal)


All KURIZA HEALING works up to 100,000,000,000 Base Power Level


-------------------------------------


Old Sayain Scouter - 2,500 Zeni - The ancient scouter, by far and large it is hard to find these anymore, but they can give an approximate power level up to 50,000 pl.


Sayain Scouter - 8,000 Zeni - This is the most common scouter around and can give approximate readings of up to 250,000 power level.


Advanced Sayain Scouter - 20,000 Zeni - This is a scouter that was developed during the height of Frieza's reign, it is capable of reading power levels up to 1,000,000.


Advanced Scouter - 45,000 Zeni - developed after the Frieza force got their hands on the sayain scouters and started to tinker and eventually make a better one and this was their creation, It is the only on with a clear screen scouter selection and can detect power levels hidden or otherwise up to 20,000,000.


Frieza Scouter - 80,000 - Developed during the time that Frieza was rebuilt with machine parts. It was capable of reading power levels around 50,000,000 and had an extra feature, you can read hidden power levels as well, was quickly abandoned after Frieza's defeat.


Kuriza Scouter - 150,000 - Kuriza's reign has seen him pushing technology gains and this scouter is one of them, capable of reading power levels well over 1,000,000,000, it also had the feature of reading hidden power levels and could work within a solar system of distance, also on top of it all it strengthens one's focus as well (1 point). Reserved for Kuriza's elite elite fighters.


Cooler Scouter - 600,000 - This scouter was the ultimate creation of the Kuriza force and named for a special someone. It can detect hidden ki or otherwise up to 50,000,000,000


Sayain Training Armor - 12,000 Zeni - Temporarily (One Quest or Training Topics) receive 7.5% to power level gain to quests and training.


Frieza Army Training Armor - 30,000 Zeni- Temporarily (One Quest or Training Topics) receive 10% to power level gain to quests and training.


Future Kruiza Army Training Armor - 150,000 Zeni - Temporarily (One Quest or Training Topics) receive 20% to power level gain to quests and training.


-------------------------------------


Sayain Space Pod - 10,000 Zeni - Requires 2 hours (real world) day to arrive anywhere in the universe and has only 6 uses before it becomes useless in need of refuel and repair (2,000 zeni)


Advanced Sayain Space Pod - 20,000 Zeni - Arrive almost anywhere in universe instantly. It has 12 uses before becoming useless. Refuel and Repair (10,000 Zeni)


Small Fireza Ship - 75,000 Zeni - A very basic design that is based on what the Ginyu Force traveled in when not using sayain capsules. It comfortably carries 5 to 6 occupants. Requires 4 hours (real world) to travel almost anywhere in universe.


Frieza Assault Ship - 300,000 Zeni - capable of housing 50 occupants this ship is a pinnacle of invading Frieza forces. Requires 4 hours (real world) to travel almost anywhere in universe.


Frieza Invasion Ship -1,100,000 Zeni - Carrying a whopping 200 occupants this ship was the first in the line of dropping soldiers onto secured battlefronts on planets that Frieza was involved in taking. Requires 4 hours (real world) to travel almost anywhere in universe.


Frieza Command Ship - 4,000,000 Zeni - Capable of withstanding blasts that would crumble hundreds of mountains (10, 5 million damage attacks) 10, the Frieza Command Ship was meant to be in the thick of battles, on the front lines dropping elite soldiers, ginyu force and even Frieza if it was required of him, these ships carried only the best warriors. Carries 1,100 occupants. Requires a quarter day (real world) to travel almost anywhere in the universe.


Kuriza's Command Ship - 60,000,000 Zeni - Kuriza unlike his Father prefers to be in the thick of things and he had commissioned a ship to represent such, it is capable of withstanding blasts that would destroy multiple large planets, this ship is often seen landing right in the middle of battle dropping elite and regular soldiers. Carrying a whopping 2,000 occupants, this is the pinnacle of the Kuriza Empire. Travel almost instantly anywhere in the universe. The cost was almost to immense to produce more than a three, but for the right price one could be manufactured for you as well.

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Wed Jun 19, 2019 10:39 am


INTERGALACTIC PATROL SHIP SHOPS


User Image

STORE LOCATION: UNIVERSE 7 ( Not Located on planets New Vegeta, or any in East Quadrants )

After Frieza was gone by Goku's sacrifice word spread quickly that Goku was an honorary Galactic Patrolmen and thus causing the organization to grow exponentially, to the point where they called dozens of thousands of elite warriors in their ranks and more supporters that hail from worlds all over. In the power vacuum left by Frieza, The Galactic Patrol Alliance as they are now know helped spread the Zeni currency universe wide. Their growth is perhaps the greatest in the periods of the Time of Calm and the Rise of Kuriza.

Even now they work hard to increase their ranks and tech.!



Galactic Health Bar - 1000 Zeni - Instantly rejuvenate 10% of your pl. (0 Posts)


Galactic Health Drink - 7000 Zeni - Instantly rejuvenate 15% of you pl. (0 Posts)


Galactic Health Meal - 20000 Zeni - Instantly rejuvenate 20% of your pl (0 turns)


Galactic Health Feast - 25,0000 Zeni- Almost Instantly rejuvenate 25% of your pl (1 turn)


Galactic Health Mist Bomb - 30,000 Zeni - Instantly rejuvenate 15% of your allies PL. (0 Post)


Galactic Health Bomb Bomb - 85,000 Zeni - Almost Instantly Rejuvenate 25% of your allies PL. (1 Post)


Weak Deployable Ki Shield - 50,000 Zeni - Once dropped the shield covers an entire quarter mile area with a ki shield that can deflect a near planet destroying ki attack one time. This is the premier development that came of the new growth of worlds and galactic patrolman who worked hard to develop equipment capable of saving planets. Although cost and expense of the item and its one use has made it relatively unrealistic to make in mass.


All Galactic Health Items work up to 500,000,000,000 Base Power Level


--------------------------------------------


Galactic Patrol Laser - 75,000 Zeni - Deadly on sneak attacks if not sneaking it's still rated at a 40,000 pl beam blast. If you haven't got ki blasts of any kind this might be the item of your dreams, and it is based off of legendary Jaco's notable weapon.


Galactic Communicator - 10,000 Zeni - Capable of conversation with other Galactic Communicators and other radio and digital waves comminucation devices, invented as they Galactic Patrol expanded and had need of quicker response to fellow beleaguered Patrolmen.


Galactic Weight Gear - 9,000 Zeni - Temporarily (One Quest or Training Topics) recieve 7.5% to power level gain to quests and training. A suit developed when Jaco decided to train seriously in the wake of Goku's death and the expanding of the Patrolmen.


---------------------------------------


Galactic Travel - 4,000 Zeni - Ride a Galactic Dreadshop to its next destination. The cost is per person. (half hour real world to arrive)


Galactic Fast Travel - 7,500 Zeni - Ride a galactic Patrol Cruiser to a destination of your choice. The cost covers anyone in the group. (hour real world time to arrive)



---------------------------------------


Galactic Patrolman Ship - 45,000 Zeni - The ship that Jaco was famously seen crashing in on Earth, It is capable of fast interstellar space flight, and is cheap to build for carrying uncomfortably three people. Requires one hour (real world) to travel almost anywhere in universe. No penalty for using the ship to escape (1/2 post of your next post must be about your escape)


Galactic Patrol Cruiser - 1,560,000 - This is the newest and sleekest ship of the Galactic Alliance, it is capable of carrying comfortably forty passengers, and moving faster than most other ships. Requires two hours (real world) to travel almost anywhere in universe.


Galactic Dreadshop Spaceship - 15,500,000 Zeni - As the Glaactic Patrol grew so did their need and this is their pinnacle ship armed with two galactic patrol cruiser and a megashop these routinely visit different planets. Capable of holding a 300 occupants. Takes an hour to arrive anywhere. Also capable of launching a single energy blast at nearly 10,000,000 million in damage.



---------------------------------------


Train with a Super Elite Patrolman - 75,000 Zeni - This will end up creating a NPC character that you can use for the duration of the training thread and once done reverts to admin or mod use for the NPC unless cleared to keep the NPC. This grants an immediate 100,000 power level gain to your character after completion, have to be a heroic character.
PostPosted: Wed Jun 19, 2019 11:02 am


NAMEKIAN SUPPLIES


User Image

STORE LOCATION: EARTH (UNIVERSE 7) NEW NAMEK ONLY

After Goku's death everyone in the galaxy was touched, Frieza had with Moro threatened the entire existence of Universe 7 using the idea of escaping to another universe as a threat, the Namekians had created another set of Dragon Balls and had garnered them together to create a warrior in their race that could be wished to be powerful, the unknown namekian accompanied goku on his quest to fight Frieza and Moro. After the dust had settled the Namekian was lost so was Goku, but Moro and Frieza met their ultimate end. The namekians dedicated afterwards to grow, they did with two elder namekians and a small spaceport, their population is on the rise.


Namekian Natural Remedy - 1000 Zeni - Almost immediately rejuvenates 10% of your Ki. (1 Post) Mildly heavy tasting remedy.


Namekian Regeneration Pill - 20,000 Zeni - Horrible tasting pill that causes the ingested to in short time regrow a limb. (2 posts) (not for Namekians) This was the Namkeians first science attempt to include other visiting races in the gifts of the Namekians.


Namkeian Rauncy Remedy - 10,000 - Immeidately rejuvenates 18% of your Ki. (1 post) Horrible heavy tasting remedy.


Namekian Horrible Remedy - 45,000 - Almost immediately rejuvenates 30% of your Ki. Also boost your speed by 5%. (1 post) Absolutely repugnant tasting remedy.Can leave more human like races slightly ill, (Human like races lose 5% speed)


Namekian Repugnant Remedy - 115,000 - Immediately rejuvenates 55% of your Ki, if you are Namekian, Demon, or Changling your transformations are 10% stronger (10 posts) and has a personal power level limit of 10,000,000,000 till this is no longer beneficial.


All Namekian Remedy Items work up to 1,000,000,000 Base Power Level unless stated otherwise



---------------------------------------


Namekian Weighted Training Clothing - 70,000 Zeni - These training clothes are the ultimate in the Ki workout. Temporarily (One Quest or Training Topics) receive 15% to power level gain to quests and training. Stylized off of a famous Namekian.


Namekian Space Suit - 15,000 Zeni - Capable of withstanding low Ki attacks and even hard punches this space suit was developed so that Namekians could work on their ships in space and still somewhat defend themselves.


---------------------------------------


Historical Namekian Spacecraft - 40,000 Zeni - The old school Namekian ship Kami used to get to Earth, it was recreated on New Namek, and is able to comfortably carry 10 beings. It takes five hours (real world) to arrive almost anywhere in the universe. Unable to repair midspace flight.


Updated Namekian Spacecraft - 90,000 Zeni - The updated version of the Namekian spacecraft, it is faster and built slightly larger. able to house 15 occupants safely! It takes three hours (real world) to reach almost anywhere.


Pinnacle Namekian Spacecraft - 140,000 Zeni - The best the Namekians could craft in the pinnacle of the The Quiet Years, it holds 25 occupants and can get almost anywhere super fast. Takes only 3 hours (real world) to arrive in almost anyplace in the universe. Sporting none of the histroical spikes of the original Namekian Spacecraft, but a much bigger overall size.

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Wed Jun 19, 2019 11:03 am


OREM MANUFACTURING


User Image


The Orem after their half met destruction scattered among the other quadrants mainly Southern and East quadrants. Starting up small space colonies in locations where mining in space or a nearby planet would let them. They had already prepared these colonies before the loss of their home planet, but now instead of harboring a growing invasion force they would represent the last chance at their races continued survival. Their is eight of them three in East and four in the South quadrant with the remaining one in the west quadrant. Orem 1 is west quadrants located near the edge of the quadrant southerly part and based off a massive mining operation shared secretly by the Kuriza Force, unknowingly to them. Orem's Hope, Orem's Station, Orem's Light, and Orem's Star are all located in south quadrant with Orems Hope located directly in the around a former planet in the Webbed Solar System. The rest are around the edges of the inside and left side of the southern continent. Morace 1, Heptune 3, and Delgon 7 are all located in the East Quadrant with them being in a line with Delgon 7 located on the edge of north and east quadrants. Heptune 3 is near the inside center of east quadrant and Morace straddles the border between South and East quadrants.



Orem Blood Pak : 800 Zeni : Orem have always had a higher than normal blood regen rate causing them no issue in health but allowing for clinics to attain amount of powered orem blood for transfer to others to prevent immediate danger of wounds in certain situations.


Orem Blood Infusion : 4000 zeni : Regain 15% of your power level back immediately. This is a direct infusion and requires to be on a Orem Space Colony to receive.


Orem Blood Tank Time : 32,000 Zeni : Take a dunk in a Orem blood tank and in an hour (real world) you will be restored to full power level!


All Orem Services Are Applcable up to PL 100,000,000,000,000



-----------------------------------------------------------------------



Orem Speed Dampening Sphere : 700 Zeni : Once activated it dampens others speed attribute by 10 to a certain power level (1,000,000 PL) causing the sphere to have less influence ( -4 instead of -10 if they are above 1,000,000 PL), objects like these are what made the Orem invasion forces so deadly. Only able to use it for three minutes before auto shutdown and it needs to recharge for a half hour. (Rejuice for 500 Zeni)


Strong Orem Speed Dampening Sphere : 7000 Zeni : Once activated it dampens others speed attribute by 10 to a certain power level (20,000,000 PL) causing the sphere to have less influence ( -4 instead of -10 if they are above 20,000,000 PL), objects like these are what made the Orem invasion forces so deadly. Only able to use it for three minutes before auto shutdown and it needs to recharged with orem blood or at a Orem Colony. (Rejuice it for 5000 zeni)


Orem Strength Dampening Sphere : 1000 Zeni : Once activated it dampens others strength attribute by 10 to a certain power level (1,000,000 PL) causing the sphere to have less influence ( -4 instead of -10 if they are above 1,000,000 PL), objects like these are what made the Orem invasion forces so deadly. Only able to use it for a shot time before auto shutdown and it needs to recharged with orem blood or at a Orem Colony. (Rejuice it for 600 zeni)


Strong Orem Strength Dampening Sphere : 6000 Zeni : Once activated it dampens others strength attribute by 10 to a certain power level (20,000,000 PL) causing the sphere to have less influence ( -4 instead of -10 if they are above 20,000,000 PL), objects like these are what made the Orem invasion forces so deadly. Only able to use it for a shot time before auto shutdown and it needs to recharged with orem blood or at a Orem Colony. (Rejuice it for 2000 zeni)


OREM OLD CLASS SPACE ARMOR: 2500 Zeni : Capable of withstanding orbital entry in case wearer is knocked out and can put wearer in stasis to prevent death in space by auto activating a popup helmet keeping low levels of oxygen pumping, Also capable of withstanding two percent of physical attacks and ki attacks. Also allows minor flight, speeds of around 400 to 500 mph mainly for orbital re-entry control.


-----------------------------------------------------------------------------



Orem Speed Jumper : 25,000 zeni : This ship is developed like a long pen pointed in both directions, capable of carrying 10 passengers safely almost anywhere in the universe only taking two hours (real world) to get almost anywhere.


Orem Civilian Cargo Class Ship : 60,000 zeni : This ship is shaped like a wide egg and is capable of carrying nearly a 100 passengers. Takes only two hours (real world) time to arrive almost anywhere.


Orem Speed Class Dropship (possibly defunct) 50,000 zeni : This was the pinnacle of Orem drop ships, capable of withstanding attacks on it at 100,000 power level they were able to safely drop their 32 crew into battle. Taking only an hour (real world) to arrive anywhere these ships are relentless.
PostPosted: Wed Jun 19, 2019 11:56 am


METAMOR TRAINING FACILITY


User Image


This planet is unknown to almost none..... But the facilities here have even boasted Beerus himself in past years and rumors of others coming through as well.




Basic Metamoran Fusion - The normal fusion technique known by Goku, Vegeta and Goten and Trunks. Each fighter is given 15 times their power level and then fused.. Must be trained by someone who knows this, it is considered a Hard Quest to go on. It works like any other fusion trading control each turn to other player, and the whole fusion last 48 post turns if your combined power levels haven't reached god status, then it only lasts 24 post turns due to the demand of the power on the transformation. A third of your overall power level is drained on seperation unless your opponent has knocked your overall power level below that. Whatever damage you receive you both keep when you defuse, unless is it less than above mentioned.


Double Metamoran Fusion - This is a pinnacle fusion ability technique, only achievable by people of god ki , first four people of god ki must do the basic fusion metamoran fusion to become to ungodly fighters, then they must do fusion again. This fusion only adds the double fused fighters power level together then adds 10% more of the total. 40 post turns and it is turn based. Player Aa first turn post, Player Ab second post turn, Player Ba third post turn, Player Bb fourth post turn until forty turns is achieved.


Mastered Metamoran Fusion - This is a fusion seen by trunks and goten later in life during the Moro and Frieza saga, it allowed them to achieve a form of almost godlike power level that looked like regular super sayain and mystic super sayain merged. Golden flowing hair with a golden ki aura but with white eyes and white energy blasts. They nearly defeated Frieza who had trained heavily in his golden form achieving god of destruction like power levels.... This form gives 75 times the combined power level of both fighters.

This requires intense training and multiple quests to achieve this form. You must both have the regular metamoran fusion technique learned. Must both be within the same power range, 100,000,000 power difference maximum for the fusion to work (50,000 if both users are under 10,000,000 million power level) . Lasts only 52 post turns, same as with any fusion control is exchanged on each respective turn of the fused character.


Metamoran Temp Split - This is a technique the furthers ones use of the fusion, by allowing to temporarily split for 6 posts and then fuse back together no waiting but the turns you used still count, so if you had used 10 turns on your basic metamoran fusion you would have 38 left still, without the penalty of power level loss as regular defusing. Can only be used once in a battle.

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Wed Jun 19, 2019 12:04 pm


DENDES LOOKOUT


User Image

STORE LOCATION: EARTH'S UPPER ATMOSPHERE

Once called Kami's lookout, those time are far gone behind us, now a muchhh older Dende tends the lookout with a much much older Mr. Popo. Not much has changed other than a few visiting Namekians from time to time, as well as.... LEGENDARY WARRIORS.

It requires a hero npc, an evil saga or Korin through quests to reveal the location.



Dende's Attentive Healing - 15,000 Zeni - Heal a small group (4) of warriors for a fourth of their total ki total in a small thread. (minimal 4 posts in created thread or healing thread)


Dende's Intense Healing
- 12,000 Zeni - Heal a single warrior of almost any power level for 40% of their ki. (minimal 3 posts in battle thread or healing thread)


Mr. Popo's Training Advice & KNOWLEDGE - 10,000 Zeni - Mr. Popo is privy to much information that many don't and while mainly that was Kami's job before, now that Popo is the longest resident he has garnered much info and can tell people events happening in nearby quadrants.


Dende's Power Unlock - 5,000 Zeni - Good characters can visit Dende and sign up for a one time power unlock where Dende lifts potential power level blocks. Gain an immediate 20,000 to base Power Level. Then fight against a fighter of Popo and Dende's choice. One time Use


Dende's Power Aura Unlock - 25,000 Zeni - Good characters can visit Dende and receive a one time power level unlock of 85,000


Ultimate Dende Potential Unlock - 135,000 Zeni - Good Characters can receive a one time power level potential unlock of 1,000,000.in power level, also requires a quest to be completed


-------------------------------------------------


Pendulum Room - 8000 Zeni - The Past, The Present, The Future all come are operated and controlled in this room. For cheap price you can request to use the machine to fight old battles long past and possibly see things that happen right now. After fighting gain an immediate 5,000 power level. Even evil characters who arent most wanted might end up using this device. If Popo isnt suspicious.


Hyperbolic Chamber - 150,000 Zeni - A room that is in a different time dimension, where a day outside is a year inside (or just one minute outside is just over six hours inside). It is used by many major characters. Inside the training thread everyone particitpating receives twenty times the normal PL.
Maximum of 40 posts per character involved. Can only use once a day.


Teleport to the Moon - 500 Zeni - Teleport to the Moons Spaceport via the Lookouts teleporter. Or.... Anywhere on the planet instantly.


-------------------------------------------------


New Earth Z Fighter Training
PostPosted: Wed Jun 19, 2019 12:08 pm


YARDRAT STUDIES


TRAINING LOCATION: YARDRAT ONLY ONLY ONLY ONLY.

User Image


Instant Transmission - 10,000 Zeni - The legendary technique taught to Goku and used to try and intercept Cyborg Frieza before he arrived on Earth. This technique require a minor quest. Once learned the technique allows someone to teleport to wherever they have been before or if someone else shows them where they are.


Yardrat Cake - 1000 - Rejuvenate 10% of your power level instantly.


Yardrat Potion - 15,000 Zeni - A potion that can be shared between two allies for instant rejuvenation of 10% of their power level. (0 Post) Works on any level.


Yardrat Potent Potion - 40,000 Zeni - A potion that can be shared between two allies for instant rejuvenation of 20% of their power level. (0 Post) Works on any level.


Yardrat IT Blast - 100,000 Zeni - This attack was developed by the Yardrat when Goku went back to save them from Frieza first attack on them, Goku trained a somewhat powerfully fused Yardrat, and they developed this technique where you instant transmission a powerful Kai Cannon Blast attack, instead of Instant Transmissioning yourself.


Yardrat IT Frenzy Attack - 5,000 Zeni - Relativelty low ki usage, basically one prepares to instant teleport small exploding blasts that are meant to harry or distract opponents. FOC + 1/2 AGI for attack determination if using Dice style play and Post style play,

Galactic_Coup
Captain


Galactic_Coup
Captain

PostPosted: Wed Jun 19, 2019 12:09 pm


KORINS TOWER


User Image

STORE LOCATION: EARTH (UNIVERSE 7)

Korin even older than before watches the outlook with his two chosen sucessors and they run a small shop as well.


Quarter of a Senzu Bean - 50,000 Zeni - Instantly recover a fourth of all your ki. (0 Turns)


Full Senzu Bean - 500,000 - Due to their slight rarity they cost a ridiculous amount, but will give you back all your ki lost instantly. (0 Posts)


Unlike other healing items Senzu's work up to a base PL of 1,500,000,000,000,000.


------------------------------------


Nimbus Cloud - 0 Zeni - Own a piece of a flying cloud yourself by going on a quest for Old Man Korin. Capable of flight anywhere on earth insanely fast, useful for non flying ki users. Can shrink smaller to take anywhere you want.


Holy Water - 0 Zeni - Old Man Korin holds the secret to hold to holy water and that its effects can liberate a mind controlled individual, Korin will give you some for going on a quest for him.


Super Holy Water - 4,000 Zeni - This requires a quest to be undertaken and to be ready to lose a few endurance points. But once Korin gifts you with this and you survive the intense pains it induces (half a day in real world) you immediately double your power level. This can only be done once. Demons and Devils are exempt from taking this as it will only hurt them. You cannot use this after a base power level of 200,000.


---------------------------------------


Korin's Chosen Warrior Training - 500 - This creates a low level NPC for you to train with that you control in your thread, once over the character is transitioned to a mod or me for continued use in the story. As soon as you complete training, you gain an immediate 1500 pl.
PostPosted: Wed Jun 19, 2019 2:35 pm


MAKYIAN SYNDICATE


User Image

STORE LOCATION: IN UNIVERSE 7 shops can be found on almost any planet except - New Namek, New Vegeta, and Yardrat Not located in West Quadrant either. ( Earth requires a quest to unlock the Makyian Syndicate Shop unless you are demon or maykian already)

Through ingenuity and time two entirely different races have come together to form a mutually beneficial alliance, founded shortly after the gigantic battle Vegeta and Piccolo had with an unknown assailant that left both men missing, happening shortly after the death of Goku and Nameless Namekian warrior leading to the Time Of Peace.


Demon Potion - 500 Zeni - Instantly rejuvenate 5% of your Ki. If your a demon you rejuvenate 10% of your Ki instantly instead. (0 Post)


Demon Reclamation Potion - 1600 Zeni - Instantly rejuvenate 7.5% of your Ki, if your a demon you get 15% Ki instead. (0 Post)


Syndicate Potion - 5000 Zeni - Instantly rejuvenates 15% of your Ki and a cost of evil energy entering your body. (0 Post)


Syndicate Heavy Potion - 37,500 Zeni - Instantly rejuvenate 35% of your Ki at a cost of great evil energy entering your body. (0 Post)


Syndicate Death Punch Potion - 75,000 Zeni - Instantly rejuvenate 50% of your Ki at a cost of immeasurable amount of evil energy entering ones body. (0 Post)


Syndicate Double Death Potion - 200,000 Zeni - Almost Instantly rejuvenate 80% of your PL, but if your character is good be prepared to fight an instantly created evil clone version of you. He, she or it also will be at full Ki. (1 Post)


All Syndicate Potions work up to 2,500,000,000,000 Base Power Level


--------------------------------------


Makyian Moon Suit - 30,000 Zeni - At night receive a powerful 15% PL boost. The suit will slow you down by 10% of your max Agi PL. This suit developed after a powerful Alliance was formed between the Demon realm and the Makyian race.


Demon Will Injecter - 50,000 Zeni - This shoulder to neck piece injects ki powered demon blood into the user and grants them an immediate 5 PL boost. This to developed from the alliance built between the two races.


--------------------------------------


Demon Smuggling - 7,000 Zeni - This is one of the cheapest and fastest ways to go anywhere, for a cheap price you can go almost anywhere in the universe, in a quarter day (real world) time, sadly they will only smuggle you once a day. (Not Yadrat or New Vegeta)



Demon Power Sword - 30,000 Zeni - This ability and attack is only applicable of Majin, Makyian, Demon and Devil races. Granting the user a powerful incorporeal and corporeal at the whim of the user that is five feet long and shrouded in red shadows. Also upon learning the move in a quick quest you receive a bonus 10,000 increase to power level.


Makyian Death Water Ritual - 40,000 Zeni - This is a initiation ceremony into the Maykian Alliance as fighter, it is only for evil characters, and it takes a whole day (real world) of your characters time. Once the ceremony is done and the character awakens from their nightmares induced by the modified darkwaters of Makyo give the user and immediate 10% gain in power level. (has to take part on Earth and has to be and evil character.)


-------------------------------------


Makyian Slip Pod - 50,000 Zeni - These pods were developed utilizing demon blood to power the engines, capable of carrying three people and some cargo, these babies only take an hour (real world) to get almost anywhere they have coordinates for. This evily designed ship comes from a secret union between the demon race and the makyian race.


Makyian Slip - 300,000 Zeni - A kind of all around ship, capable of withstanding heavy ki blasts (around 10,000,000). Capable of carrying at least 10 people comfortably, it can take people almost anywhere in an hour of a day. Also capable of blasting an area with attacks that deal considerable damage (500,000 damage in a an entire post to everyone).


---------------------------------------


Fight a Maykian Warrior - 2,000 Zeni - This allows anyone to train with a Maykian prime soldier. This creates a low level Maykian warrior to fight or even kill. Afterwards the NPC can goto you or me or another Mod.


Fight an Elite Maykian Warrior - 9,000 Zeni - This allows anyone to train with a Maykian prime soldier. This creates a low level Maykian warrior to fight or even kill. Afterwards the NPC can goto you or me or another Mod.


Fight a Demon Warrior - 50,000 Zeni - This allows a member of the Makyian Syndicate and its allies to fight a well leveled Demon fighter.


Fight an Elite Demon Warrior - 122,000 Zeni - This allows a member of the Makyian Syndicate and its allies to fight a well leveled Demon fighter.

Galactic_Coup
Captain

Reply
DRAGON BALL SUPER XENOVERSE

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum