
Overview: Long ago, in the days of old, the Land of Fire hosted a man who was said to declare himself the strongest under the sun. This man's power was unparalleled, toppling each and every foe, human or not with great ease. This man, born into a wealthy Uchiha Clan family would use his fortune to construct a great home to match his power. The largest tower, nestled at the peak of the ( Insert Mountain Name ) summit would be tiered fifty stories in height. Each of these towers would serve as a proving ground for warriors and shinobi alike, fighting their way to the top of the tower to face the man in hopes to take his title of the strongest. Several centuries passed as the man remained undefeated upon the fiftieth floor. Having fathered only one son who had abandoned home long ago, the man would age into dust. After his passing, the warriors would allow the Senshichojo to become his grave while generations have remained behind to guard it, claiming his spirit still lingered and awaited a worthy rival to claim his title.
Warrior's Summit
Towering above the mountain side Kyuden property is the main tower. The tower is weathered and aged like all buildings within the area. It's fifty stories each hold an arena of their own as well as medical specialists who are always on staff, even after these decades have passed. Climbing the tower is done by defeating three opponents out of five minimally for each floor. Exiting the tower is forbidden unless one wishes to restart from the first floor. Once reaching the fortieth floor and securing at least the first victory one can claim a private room on that floor for the duration of their time. Claiming a private room secures the fighter's spot within the tower and permits them to exit. However, in addition to defeating three opponents, the fighter's on floor forty and above must face a 'floor master' who is S Rank Body and must be played out by a story mod. Upon reaching the tower's peak, the master of the estate may be fought or if not avaliable, the original master of the estate will appear. Those who defeat the tower are universally agknowledged as the worlds strongest. All floors completed may be counted for the Gladiator Profession missions.
Floors 1-10 yield C Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 11-20 yield B Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 21-30 yield A Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 31-40 yield S Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 41-50 yield S Rank Mission AC and x5 Ryo for completion of each floor.Requires one paragraph per opponent.
Current Lord
Masato Umechika
Current Lady
---- <---->
Residency System Purchases:
Warrior's Summit
Towering above the mountain side Kyuden property is the main tower. The tower is weathered and aged like all buildings within the area. It's fifty stories each hold an arena of their own as well as medical specialists who are always on staff, even after these decades have passed. Climbing the tower is done by defeating three opponents out of five minimally for each floor. Exiting the tower is forbidden unless one wishes to restart from the first floor. Once reaching the fortieth floor and securing at least the first victory one can claim a private room on that floor for the duration of their time. Claiming a private room secures the fighter's spot within the tower and permits them to exit. However, in addition to defeating three opponents, the fighter's on floor forty and above must face a 'floor master' who is S Rank Body and must be played out by a story mod. Upon reaching the tower's peak, the master of the estate may be fought or if not avaliable, the original master of the estate will appear. Those who defeat the tower are universally agknowledged as the worlds strongest. All floors completed may be counted for the Gladiator Profession missions.
Floors 1-10 yield C Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 11-20 yield B Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 21-30 yield A Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 31-40 yield S Rank Mission AC and x2 Ryo for completion of each floor. Requires one paragraph per opponent.
Floors 41-50 yield S Rank Mission AC and x5 Ryo for completion of each floor.Requires one paragraph per opponent.
Current Lord
Masato Umechika
Current Lady
---- <---->
Residency System Purchases:
Total Ryo spent by Masato Umechika : 276,500
Tier:
Kyūden | 80000
A kyuden is a feudal palace, of massive scale and fortification. Kyuden are rare in the countries, and there is only one kyuden per district, which may only be purchased by one Shokō. Shokō are akin to feudal princes, and are the de facto community leaders within their respective districts, whether or not this status has been sanctioned by the daimyo. These buildings typically hold over a few dozen rooms with chefs, maids, laborers and even soldiers within, as well as large yards, and often even entire forests or mountains encompassed by their individual territory.
The benefit of possessing a kyuden is that the owner of the palace may create a second thread that will essentially mirror a village thread, as they own their own town. This thread can be a market, a hot springs, etc... and follows the same rules as a home in that the owner of this thread can use this to RP separately from even their residence. Additionally, lore-wise, the Shokō ruling this residence is given high prestige and may use this residence as the enclave of a faction - if approved by the Kage. Rogues must request crew approval.
Expansions:
• Tatami Room | 5000 Ryo
The tatami room mimics the benefit of a dojo, providing the same boosts as a dojo to the shinobi's tai and buki learning. It additionally expands the owner's amount of Buki/Tai styles they can learn by [1] {Does not stack with multiple Tatami Rooms}
• Study Hall | 5000
The study hall mimics the benefit of an academy, providing the same boosts as an academy to the shinobi's ninjutsu and genjutsu learning. It additionally expands the owners amount of Nin/Gen/Etc they can learn by [10] {Does not stack with Multiple Study Halls}
• Clan Chamber | 15000
The clan chamber mimics the benefit of a shinobi district, providing the same benefits of the aforementioned thread to the shinobi's bloodline learning. The Clan Chamber seals all jutsu use inside that is not relevant to the clan. Proves useful for putting lower clansmen in their place.
• Deluxe Kitchen | 7500
Lowers the time it takes for cooking missions and to produce food by [2] posts
• Personal Forge | 8000
Lowers the time it takes for all Crafting missions that use [Mining Kits] by [2] posts
• Personal Workshop | 8000
Lowers the time it takes for all Crafting missions that use [Botany Kits] by [2]
Additional Rooms:
• Health Room | 5000
A health room is one operated by a nurse or even live-in doctor, with medical equipment, antibiotics and other medicines. These rooms can be used to perform transplant surgeries, and any home with one such room always applies the 'Resting' bonus for chakra and stamina regeneration, doubled in effect.
• Private Hot Spring | 8000
Accompanied by pure relaxation and the opportunity for meditation, without the interference of unwanted individuals, the hot spring allows for the relaxed shinobi to expand their mind and acquire [two] additional custom slots. {This benefit does not stack with visits to other private hotsprings}
• Barracks | 10000
Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [1000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [1000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
• Watchtower | 12500
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.
• Armory | 12500
The Armory allows the user to make 1 additional custom item that does not count against their custom item total. The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities.
• Treasury | 20000
The Treasury creates interest as you leave your money in the hands of intelligible market men. Every IRL [Week] the total amount of Ryo in a Treasury increase by [1.25x] the current amount inside. However, one should be careful as a Treasury is subject to being robbed and the owner losing all their assets inside.
• Siege Weapon | 7500
After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 5000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use. These weapons cannot effect things outside their residency.
• Mining Rights | 25000
The rights to mine on plot of land made exclusively yours. Lowers the time for [Mining] missions by [2]. Every [1] IRL Week the user can claim [1 Mining Kit] starting at Basic. The tier increasing for every [1] IRL Week by [1] until claimed. The Kit gained in this method can instead be immediately exchanged for Ryo of it value when claimed. Someone may steal buyout your rights by paying 35000 Ryo thus claiming all accrued profit since if it has yet to be claimed. Often a cause for disputes.
• Prison | 10000-X
What should be purchased instead of its lesser counterparts. Those that find themselves in the residencies prison will have all their techniques sealed and their DR reduced to 0. Complex and Spiritual attacks cannot be used. The sturdiness of these prison bars and walls is equal to [1] per every 10000 Ryo spent in its making Capping at S+ Overwhelming. A technique superior to its durability must be used to break out. These special cells, however, will always have a fault somewhere however, that fault when found treats the prison as being [1]-weaker than usual.
Tier:
Kyūden | 80000
A kyuden is a feudal palace, of massive scale and fortification. Kyuden are rare in the countries, and there is only one kyuden per district, which may only be purchased by one Shokō. Shokō are akin to feudal princes, and are the de facto community leaders within their respective districts, whether or not this status has been sanctioned by the daimyo. These buildings typically hold over a few dozen rooms with chefs, maids, laborers and even soldiers within, as well as large yards, and often even entire forests or mountains encompassed by their individual territory.
The benefit of possessing a kyuden is that the owner of the palace may create a second thread that will essentially mirror a village thread, as they own their own town. This thread can be a market, a hot springs, etc... and follows the same rules as a home in that the owner of this thread can use this to RP separately from even their residence. Additionally, lore-wise, the Shokō ruling this residence is given high prestige and may use this residence as the enclave of a faction - if approved by the Kage. Rogues must request crew approval.
Expansions:
• Tatami Room | 5000 Ryo
The tatami room mimics the benefit of a dojo, providing the same boosts as a dojo to the shinobi's tai and buki learning. It additionally expands the owner's amount of Buki/Tai styles they can learn by [1] {Does not stack with multiple Tatami Rooms}
• Study Hall | 5000
The study hall mimics the benefit of an academy, providing the same boosts as an academy to the shinobi's ninjutsu and genjutsu learning. It additionally expands the owners amount of Nin/Gen/Etc they can learn by [10] {Does not stack with Multiple Study Halls}
• Clan Chamber | 15000
The clan chamber mimics the benefit of a shinobi district, providing the same benefits of the aforementioned thread to the shinobi's bloodline learning. The Clan Chamber seals all jutsu use inside that is not relevant to the clan. Proves useful for putting lower clansmen in their place.
• Deluxe Kitchen | 7500
Lowers the time it takes for cooking missions and to produce food by [2] posts
• Personal Forge | 8000
Lowers the time it takes for all Crafting missions that use [Mining Kits] by [2] posts
• Personal Workshop | 8000
Lowers the time it takes for all Crafting missions that use [Botany Kits] by [2]
Additional Rooms:
• Health Room | 5000
A health room is one operated by a nurse or even live-in doctor, with medical equipment, antibiotics and other medicines. These rooms can be used to perform transplant surgeries, and any home with one such room always applies the 'Resting' bonus for chakra and stamina regeneration, doubled in effect.
• Private Hot Spring | 8000
Accompanied by pure relaxation and the opportunity for meditation, without the interference of unwanted individuals, the hot spring allows for the relaxed shinobi to expand their mind and acquire [two] additional custom slots. {This benefit does not stack with visits to other private hotsprings}
• Barracks | 10000
Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [1000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [1000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
• Watchtower | 12500
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.
• Armory | 12500
The Armory allows the user to make 1 additional custom item that does not count against their custom item total. The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities.
• Treasury | 20000
The Treasury creates interest as you leave your money in the hands of intelligible market men. Every IRL [Week] the total amount of Ryo in a Treasury increase by [1.25x] the current amount inside. However, one should be careful as a Treasury is subject to being robbed and the owner losing all their assets inside.
• Siege Weapon | 7500
After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 5000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use. These weapons cannot effect things outside their residency.
• Mining Rights | 25000
The rights to mine on plot of land made exclusively yours. Lowers the time for [Mining] missions by [2]. Every [1] IRL Week the user can claim [1 Mining Kit] starting at Basic. The tier increasing for every [1] IRL Week by [1] until claimed. The Kit gained in this method can instead be immediately exchanged for Ryo of it value when claimed. Someone may steal buyout your rights by paying 35000 Ryo thus claiming all accrued profit since if it has yet to be claimed. Often a cause for disputes.
• Prison | 10000-X
What should be purchased instead of its lesser counterparts. Those that find themselves in the residencies prison will have all their techniques sealed and their DR reduced to 0. Complex and Spiritual attacks cannot be used. The sturdiness of these prison bars and walls is equal to [1] per every 10000 Ryo spent in its making Capping at S+ Overwhelming. A technique superior to its durability must be used to break out. These special cells, however, will always have a fault somewhere however, that fault when found treats the prison as being [1]-weaker than usual.


