GOOD TRAITS
Some traits can evolve, some can be lost or even gained, some traits aren't even listed and there may even be some funny traits and standalone for NPC characters as well, Legendary Traits are an example of evolved traits. Everyone starts with 3 slots available and 1 negative trait, meaning you get 3 single slots, or 1 two slot and 1 single slot, or 1 three slot trait, with one negative trait.
SINGLE SLOT TRAITS
1: Posion (Not Auto Hit)(Once per topic) If hits can make any enemy 1/2 there current PL for 10 turns. (5 out 10 roll)
2: Stun: (2 times a topic, Cant be used on same person during topic) You can stun your enemy for 1 turn during this time you can unleash some serious woop a**. ( 100% hit )
3: YOU CANT KILL ME! : You avoid most effects of death including (1 week wait after death, 7 life count, and you can travel to the afterlife whenever you wish. But if you are killed in a topic you cannot come back into that topic for the rest of the topic.)
4: Drinking Is My Blood : Drinking solves everything: If you are losing and almost dead. You might not be able to win but you can drink. Which can keep you alive for up to 5 posts no matter what you’re hit with as long as you can drink you can live.
5: Strong Regeneration: You lost a limb!!!! Who cares? Grow it back. No penalty, no time, no loss. (25 uses) (Cannot grow back from just a head and losing all limbs requires a 2 post to regen)
6: Sai Sei - Regenerate any lost limb at a power level cost. (10,000 PL) Regenerate from just a head requires more energy (100,000PL) (Namekian or Majin Buu only)
7: Zenki : (Can't be used in Mainline Saga Quests) In any topic you gain an extra 5% PL.
8: Dead body explosion : When you die you explode! Hitting everyone within a 1/2 a mile radius (Which you cannot escape unless you are 2x his power) [If you use Multiform they can explode at different times but you can’t choose which ones do and which ones don’t. Rather all of them do or none of them.]
9: Safety Bubble : For 2 rounds you can make a traveling bubble. Nothing in/Nothing out. This bubble is unbreakable. You can attack or run away in this. (Once A Day)
10: Chicken : At the beginning of a battle you can place a egg somewhere that will hatch you if you die. If this egg is broken your PL shines across the planet where everybody can sense your PL. If your egg is broken you cannot make another one for the rest of the battle. (If you find a better spot for your egg you can also make another egg as the other one would fall apart.) (Majin, Namekian, Kanassan only)
11: Hide my enemies- You can grab 1 enemy of any PL and shove him in your bag. This bag will hold him for 5 turns. You cannot harm him during this time. But with him off the field it leaves others open. (He can destroy the bag if he is 5 times as powerful as you. Can only be used Once a Day)
12: Dying word : When you die you can do the last thing you want. Rather it be Healing, Delivering a message or poking your dead body with a stick or even trying to escape by launching yourself through the air for two posts.
13: Weaklessness Denied : Your character comes with very few weakensses if any at all. You dont have to take a bad trait and stuff that normally garners you an acquired bad trait takes way longer to achieve, enjoy the resistance.
14: Minion Maker : You make a minion a round. They will be 10% your PL. And they will live and serve you to death. If you have 5 minions or more you can suck them all back (AKA: Eat them) to give you a 1.5 boost. After that you cannot make any more minions that topic. (Usable by everyone)
15: Elementalist : Choose an element to add to your to your attacks (this deals 5% more to your damage in the form of elemental damage, not only that you receive a 50% resistance to the element but receive -25% to the opposite element. (Wind < Earth < Fire < Water < Lightning < Wind ::: Dark > Light > Metallics > Neutrals > Dark)
16: I HATE YOU!!!!!!!!!! : Mark a target anytime and you will be able to do double damage to that person and that person alone. (1 time a topic) (Once A Week)
17: Stealer : You can steal from people with just a message to an admin/Mod. Preferably not the one you might be stealing from. Can only do to a person once per topic before they notice, once a week use onlllly
18: Healing : Minor wounds- scrapes, large bruises, small cuts, not quite broken bones fall under minor wounds. If there are enough minor wounds, it counts as medium wounds for the purpose of healing time and energy cost. (1 post)
Medium wounds- fractures, large gashes, small chunks of body missing (such as missing an ear or finger, but having it ready to reattach) constitute minor wounds. While someone might eventually die of medium wounds, it would take a while and a lot of mistreatment. (2 posts)
Heavy wounds- shattered bones, widespread medium wounds, and so on fall under heavy wounds. (3 posts)
Critical wounds- Wounds that will kill you shortly. Things like having your ribs broken, then those going on to puncture your lungs, a nicked heart and so on. (4 posts)
19: Mind Reader : You can read minds and attack minds making people go to sleep or controlling them (With permission). ( Usable only by Magic users) (three uses per week)
20: Telekinetic : You attack by moving people and objects with your mind. If you see/feel it you can move it. (This gives you the ability to stop any blast in midair. Make a Speedster stop for a second. A wall or other telekinetic object to defend against a muscle head.)(Unlimited attempt but beware)
21: Untouchable : No one can sense you at any time. No one can hear you if you sneak around. No one can smell you. No one can feel as you walk around. And no one can taste you either. XD (But they can still see you so don’t be stupid.) (if they have super hearing they can hear you, if they have super speed they can stop your ambush)( If they have God Ki and you dont they can sense you)
22: Traiitless - Remove 1 trait off the field for the entire topic. (Removes it from EVERYONE in that topic) (2 Uses a Day)
23: Traitful : The fun trait, everyday roll a 1 - 10. If you roll a even choose any even trait from the single trait slot list that is even that you don't have for the day, if you roll odd chose a trait from the single trait slot that you don't have for the day. If you roll a 10 choose any. (If it is a permanent trait it acts only temporary) (ignore trait race restrictions) (If you roll a 1 a mod gets to choose a trait for you instead)
24: Elite Strike : Deal 10% more damage in your next attack if it hits. ( 20 Uses a Day )
25: Weak But A Fast Learner : You received 3,000 less to power level in your starting life, but received +2% to gained Power Level gained in any topic participating in.
26: Stronger Ki : Your ki is stronger than most you knew, receive an instant 7% to your power level permanently.
27: Skilled Guy: Receive plus 2 to all your attributes, STR, FOC, AGI and END permanently.
28: Hardened Fighters : Deal 3% more damage in every encounter.
29: Extreme Strategist - In combat Kaza's allies recieve (+2 AGI & +2 FOC) also team attacks deal ( 20% ) more damage.
30: Save A Life : Immediately jump in front of another ally to receive the full blast of attack meant for them with no way to stopping it. You take extra damage despite your power level. (+50% Damage)
31: Blitz : Attack even before the fight has started. Or interrupt a fight with an attack immediately, the attack comes at a 50/50 chance. This can only be used once a day.(real world) ( -10% Damage ) (3 out 6 roll forced)
32: Perma Weighted Clothing : Gain way more power level with these on, they are also your standard clothing, gaining you 5% to pl gain to everything but special events sadly you receive a -7 to AGI, unless you remove them which you can as much as you want.
33: Expert Dodger : Dodge numerous attacks (4 posts) but it'll leave you open if you goto attack in any of those turns (4 posts) (3 times a Day)
34: These Are Stronger : five times a day after being attacked and hit hard you can strike back with vengeance and launch an attack that deals 25% more damage.
35: Inspire the Strong : Once a day your can inspire your minions or allies to attack with more power levels than they have. ( +10 % to allies and lackey's power level) (once a day)
36: Save An Ally : Once a Week (Real World) you may enter battle and save any one or two people in a battle while entering yourself into it no penalty and removing them. (removes people from post if agreed on, NPC cannot deny this even controlled by someone else.)
37: Telepathic Aid : Once per day (Real World) you can interrupt a match going on with a party you are interested in by telepathically encouraging or sharing info or even sharing a small portion of your energy (10% ) with your intended target. (Kai, Namekian unless you somehow gain or have telepathic powers)
38: Wait & Tag : Dodge a strong attack and then counterattack with your own, roll a 3 out of 6 to guarantee an attack, usable three times a day.
39: Double the Blast: Expend all your power level in the form of one of your signature moves at three times the damage, this will also leave you open for a second(1 post) and expends all but 10% of your power level energy immediately.
40: Destined Pairing : Fight harder with someone your bonded with, you gain 10% in more power level when attacking with someone else you have gotten close with.
41: The Weak Tremble - Immediately force lower power level fighters to be afraid and lose the ability to attack full force (attacks your enemy deals are 8 percent less damage. (6 post turns)
42: Brawlers Fury : You get mad and goes off, gaining +3 to STR +6 AGI and Damage is increased by 5%. (four uses a week)
43: Fake Transformation : Your characters pseudos transforms with a swirling energy around them of their color. There ppwer level goes 1.4 times there max.
44: Abnormal Endurance : Your character receives an extra 6 to their staring END.
45: Fast Guy : Your character receives an extra 6 to their starting AGI.
46: This Ki : Your character starts with an extra 6 to their starting FOC.
47: Power Body : Your character receives and extra 6 to their starting STR.
48: Last Breath : Before passing out make a last ditch effort to attack the enemy using your full ki one more in the form of your signature ki attack.
49: Competition Hound : Tournaments and Competitions make your more focused and for some reason you learn and gain more. During Tournaments or Competitions you have +4 to FOC and gain an extra 5 percents to PL Gain in those events.
50: Down to the Wire : As the fight goes bad you get better, if you or your allies go below 50% PL your ability triggers and allows to attack next round as if you had 12+ whatever attribute your Attack represents.
51: Darkness My Old Friend : Beat death and revive yourself with 18% of your total power level. But beware your open to attack once you revive.
52: Stand Alone : If you are the last in battle on your side immediately regain half your strength of your power level back.
53: Massacre's Delight : Like the killer you are you seem to grow greater in a bloodbath than in a more rule filled environment. Gain 2 percent more in power level gain in everything you do if it includes a bloodbath. (Not Stackable with other power level gaining traits.) (Must be evil or chaotic to have this trait)
54: Warriors Heart : Even down and out a warrior has some dignity right, after being unable to strike your opponent successfully for a good amount of time your next 2 attacks comes with a 6 out of 6 roll. (activated after missing for four turns) Your roll is 4 out of six if your opponent is 11 times stronger than you.
55: Worked Hard : You worked hard in early life and it shows, your starting power level goes up by 750 and your your starting zeni is 500 more.
56: Merchant Class : Your family knew how to make a decent living, you receive an extra 1200 to your starting zeni.
57: Undetectable: [Your Character] is a master of stealth. They do not show up on any radars (sonar, heat seeking, etc.), their ki cannot be sensed by any means, they cannot be smelled, and they do not make a sound. Of course, [Your Character] is still visible and can be touched. (WHICH YOU MUST STATE YOU ARE USING TO MATTER IN A TOPIC)
TWO SLOT TRAITS
58: All Aroundie : You were well rounded for life. You start with 2,200 more to your power level, get +1 to STR, AGI, END, and FOC, plus 900 to your starting zeni, and one move of yours is boosted.!
59: Leftover Fortune : Your family or a portion of your family died in an accident and you received a great deal of zeni for the mishap. You receive 4000 more zeni to your starting zeni.
60: The Giver : (Must be at 50 % power level and above to use) - You give people 1 extra trait (single trait slot list) and 1/8 bonus PL to anyone (Except your own characters) (Lasts till the end of the topic)
61: Antidote : All Traits people use will not work on you. People within 5 feet of you will lose their traits until they get away from you by 5 feet. (This also negates all other traits you have including bad ones, except for the Injured and Lost Reivalry bad traits.) (perma traits not affected, nor are item traits)
62: TOUCH AND BOOM!- Any object you touch explodes. Armor, Wands, hair or any objects you touch explodes. You can also do dead bodies or anyone that is 5x weaker then you. (Auto-boom when touched)
63: Ridiculous Ki at Birth : At birth you recieved a mass amount of power level gain to the effect of 12,000 to your already starting power level.
64: Extra Skilled : At birth you showed amazing combat prowess, and all your starting attributes were beyond normal plus 5 to STR AGI FOC and END.
65: All Around Skills : After birth you showed a wild power and attribute increases as you hit years old 15. Plus 50% to your powerlevel and you receive plus 5 to any attribute.
66: Extreme Strategist : In combat your allies recieve (+2 AGI & +2 FOC) also team attacks deal ( 20% ) more damage.
67: Save And Deflend : Immediately jump in front of another ally to receive the full blast of attack meant for them you are able to get you arm up to portect yourself. You take extra damage despite your power level. (+25% Damage)
68: My Attack is the Strongest : Twice a day after being attacked and hit hard you can strike back with vengeance and launch an attack that deals 50% more damage.
69: Save My Allies : Once a Week (Real World) you may enter battle and save any three to six people people in a battle while entering yourself into it no penalty and removing them. (removes people from post if agreed on, NPCs cannot deny this even controlled by someone else.)
70: Telepathic Aid Interference : Once per day (Real World) you can interrupt a match going on with a party you are interested in by telepathically encouraging or sharing info or even sharing a small portion of his energy 20% with his intended beleaguered north quadrant people or anyone else for that matter. (Kai, Namekian unless you somehow gain or have telepathic powers)
71: Giant Namekian : Piccolo inherently like almost all Namekians know's this ability. (Namekian only, all Namekians have this trait automatically and does not take trait slots)
72: Unbelievable Clone : Create a single clone with 50% of your power level. Once every two days.
73: Fun Time : If the day of the week is even then choose any even two slot slot trait for the day. If the day of the week is odd then choose any odd two slot trait for the day.(If it is a permanent trait it acts only temporary) (ignore trait race restrictions)
74: Expend It All & More : Deliver all your ki (leaving you at 10% power level) delivered by way of your signature move while the damage is 10 times as much. (Once a week real world)
75: The Weak Fall : Immediately force lower power level fighters to be afraid and lose the ability to attack full force (attacks your enemy deal are 20 percent less damaging. (5 post turns)
76: Death Suits Me : After death your experience is greatly increased in the afterlife. Gain 50% more PL in the afterlife quests except for Event Quests.
77: Rage : Rage fuels you and as soon as you become angry it triggers off your power levels. Every post after gains you power and it goes like this. First post in rage your power level turns into 125% your pl, rising every round after by 25% to a maximum of 550%. (Does not give you back your power level, but you can still use items) You cannot transform down or up or use boosts while in rage (Usable Twice a Day)
78: Hellbent : Unable to control your own inhibitions you fall into your martial arts and attack with intelligent abandon, your pl increases by 20% and your FOC and STR go up by 2 (requires 1 round of activation before use and lasts only 6 rounds. One use per two days.)
79: Giant Stature : You were very large and your strength and endurance showed it, plus 3 to STR and END.
80: Wild One : Your stance is weird and your powers are to, take a skilled attack that doesnt require someone to teach it to you, and also receive plus 2 to STR FOC and plus 1 to AGI.
81: Master The Technique : Your receive two skilled attacks to start and you choose between FOC or STR gaining an extra 1.
82: Midwealthy : Your family was well to do, you start with 2,500 extra zeni.
83: Consolidate Power : Immediately lower your AGI, END and FOC by 4 each and then raise your STR attribute by 15. (Once a day use)
84: Minions Respect : Your minions respect you beyond the utmost and when you enter battle they become stronger. Minions deal 10% more damage and receive 10% less.
85: Alternate Fusion : You can fuse with anyone (Not including your other characters, even people without this technique). It takes 32 turns to fuse. It last for 30 rounds. (If Successful) When you fuse you gain PL from both sides added together time 4, both sets of moves and traits. (If Fails [usually from interruption]) You minus your 2 PLs, Lose traits and abilities [Unless you 2 have the exact same ones] and last for 10 rounds no matter what. (How this works is when this happens in the topic you 2 will be forced next to each other in pecking order. 1 will go the first round and the other will go the next round.) Another down side to this. Because of the pecking order people will only be able to post 1 in every 2 turns causing you to only gain that much PL. [If both want to separate when successful they are able to. If 1 does but the other refuses then you are a prisoner of your own mind for the rest of the 32 rounds biggrin ENJOY! (Can be coupled with base Metamoran Fusion or Potara Fusion)
86: Move Switch : Switch a move you have with a move your opponent has, this can't be countered unless you have Trait Denial. (This move switch last four posts) (twice a day)
87: Power Stance : Ignore traits that hit you for the first and second time in battle no matter what they are.
THREE SLOT TRAITS
90: Defend and Defend : Immediately jump in front of another ally to receive the full blast of attack meant for them you are able to get both your arms up in time but still take full damage.
91: The Only Attack : Once a day after being attacked and hit hard you can strike back with vengeance and launch an attack that deals 100% more damage
92: Save Everyone : Once a Week (Real World) you may enter battle and save anyone that is allied with you in battle while entering yourself into it no penalty and removing them. (removes people from post if agreed upon, NPCs cannot deny this even controlled by someone else.)
93: Unbelievable Regeneration : You lost all limbs!!!! Who cares? Grow it back. No penalty, no time, no loss.
94: Is That You : Create a single close with 65% of your powerlevel, can only use this once a week(real world)
96: Unreal Fighter : You were a monster from birth an people could see it, you had 10,000 more added to your power level and all your attributes are 4 higher and on top of it all you gain 2 % more pl to any quest you are in.
97: The Weak Collapse : Immediately force lower power level fighters to be afraid and lose the ability to attack full force (attacks your enemy deals are 20 percent less deadly. On top of that everyone that is 1/50th of your power passes out immediately within the thread (4 post turns)
98: What is This Transformation : Your body swirls of hidden energy could this be a legendary transformation.................... Nah but the power up is great, 3 times your power level in fact, but the downside is you get 4,000 less to your starting power.
99: Everyone Works Well With Me : You work well with everyone except those that oppose you. Minions and Allies deal 25% more damage in team attacks.
100: Fall In Line : Minions die for you and when you enter battle they turn to workhorses for you. Minions in battle deal 20% more damage and receive 15% less.
101: Talent Search : You have the ability to inspire and you attract those to you, once a week you can call a favor and receive a minion that is 1/10 of your power level.
102: The Wealthiest : Your family came unbelievably rich. Your starting zeni is 10,000.
103: Unstoppable : As soon as you defeat an opponent regain 8% of your power level back.
110: A God's Fun: Pick any number except 97, 23, 99, or 73, that number is one of your traits for the day now. Roll a 1 - 100 dice (You also get one reroll for daily traits.) If you roll a 95, 23, 99, or 73 you may choose which trait you want for the day, that trait becomes your second trait of the day. (most permo traits are temp through this ability)
111: Trait Denial : Ignore all traits that affect you personally no matter what they say. Only affected by another person with trait denial, you end up canceling each other out.
LEGENDARY TRAITS
BASIC LEGEND TRAITS
1: They All Fall Down : Everyone that is 1/40 of your power level passes out immediately within the thread for one post turn.
2: Who Will Stop Me Now : As soon as you defeat an opponent regain 12% of your power level back.
TRUE LEGEND TRAITS
1: Even Gods Tremble : Everyone that is 1/30 of your powerlevel in the thread passes out for one turn immediately. Your enemies also deal 10% percent less damage. (5 posts)
2: Taste Of A God : As soon as you defeat an opponent regain 15% of your power level back.
THE LEGENDARY TRAITS
1: I AM A GOD : As soon as you defeat your opponent regain 20% of your power-level back.
2: God Annihilation : Everyone that is 1/4 of your powerlevel immediately passes out for 2 turns, you also receive 10% less damage for three turns, you also deal 5% more damage for four turns.
