
▰▰▰ Custom Technique Rules
Custom Techniques created within the guild are required to fall within the boundaries, rules and guidelines described below. Any custom techniques that do not fall within these are not permitted. No grandfather clauses may be applied and custom techniques are subject to mandatory revision if they are effected by future and pending updates to the systems.
▰ Custom Abilities and Techniques Must
• Abide by guild systems and rules.
• Have a resource utilized in some manner. Techniques that have costs applied atop parent techniques are permitted.
• Be classified as Passive [ No Activation but have a Resource Cost ] or have an Active cost [ Activation and Resource Cost ].
• Genjutsu Techniques require upkeep costs.
• Variable X-rank techniques are broken into two instances for determining their cost E-B & B-S+. Having the variable stay within one of those two parameters will only have the custom cost [1] Custom Point. A variable technique that covers the ranks E-S+ will cost [2] Custom Points.
• Be able to be learned by the user within their class and learning restrictions.
• Have a single paragraph dedicated to learning the specific technique. Auto Learning coupons may be used for customs.
• Have a duration of 2 posts maximally per rank. Techniques that wish to exceed this must have an upkeep cost of two ranks below the technique's executed rank.
• Be in line with technique's maximum ranges per rank. Below is the list of maximum ranges for Spiritual Taijutsu and Bukijutsu, Ninjutsu/Bloodline Ninjutsu techniques. Complex and Simple Bukijutsu are halved in range. Techniques that function by condensing their efforts into a single line may be increased in length within reason.
E: 10
D: 20
C: 30
B: 40
A: 50
S: 100
S+: 200
▰Custom Techniques Can
• Add descriptive increases/decreases at a slight amount per rank, granting double supremes at S+. Min-Maxing ( +2 per rank in a single DR and -1 in a different one )
• Sealing techniques may hold up to an S+ Rank amount of chakra ( Raw or Techniques ) at one time. Abilities that allow raw chakra storage may have it done for a technique cost two ranks below it's maximum storage.
▰Custom Techniques Can't
• Grant additional activations
• Utilize Dice Rolls or systems of chance.
• Carry resource reductions.
• Auto-Hit or God Mod.
• Grant abilities that mimic specific functions or techniques of a bloodline not possessed by the user.
• Be altered by emotional states ( Increases user's strength when angry, ect. )
• Copy Class Discipline effects.
• Restore Resources without drawing it from another source.
• Manipulate Gravity.
• Have unbreakable genjutsu or genjutsu immunity effects.
▰▰▰ Keystone Technique Rules
Keystone Techniques created within the guild are required to fall within the boundaries, rules and guidelines described below. Any custom techniques that do not fall within these are not permitted. No grandfather clauses may be applied and custom techniques are subject to mandatory revision if they are effected by future and pending updates to the systems.
▰ Keystone Concept and Description
Keystones are abilities made by a character that is tailored to their unique strengths and abilities, modeled off of existing skills or even a brand new concept. These can be anything that the user has access to normally, be it ninjutsu, genjutsu, etc. A custom technique will typically employ anywhere from one to two distinct effects where keystones are granted an additional effect and those with more limited versatility have a higher strength in exchange. An effect is a very loose term to describe what the Keystone is accomplishing, go wild and see what you create.
▰ Keystone Techniques Must
• Follow the perameter of it's skill line [ Bukijutsu Keystone for Bukijutsu, Ninjutsu for Ninjutsu, ect ]
• Abide by guild systems and rules unless specified otherwise.
• Have a resource utilized in some manner. Techniques that have costs applied atop parent techniques are permitted.
• Be classified as Passive [ No Activation but have a Resource Cost ] or have an Active cost [ Activation and Resource Cost ].
• Genjutsu Techniques require upkeep costs.
• Have a single paragraph dedicated to learning the specific technique. Auto Learning coupons may be used for customs.
• Have a duration of 3 posts maximally per rank. Techniques that wish to exceed this must have an upkeep cost of two ranks below the technique's executed rank.
• Be in line with technique's maximum ranges per rank. Below is the list of maximum ranges for Spiritual Taijutsu and Bukijutsu, Ninjutsu/Bloodline Ninjutsu techniques. Complex and Simple Bukijutsu are halved in range.
E: 20
D: 40
C: 80
B:120
A: 240
S:Topic
S+:Sub-Forum
▰ Keystone Techniques Can
• Have custom techniques that use the Keystone as a foundation for their use.
• Add descriptive increases/decreases at a mild [2] amount per rank, granting double supremes at S+ without applying Min/Maxing rules. A moderate [3] increase in descriptive rank may be taken for a slight [1] decrease in another descriptive.
• Be flexible within their limitations and are approved on a case by case basis within reason.
• Have up to two separate yet related abilities without drawback. A third function may be added to the keystone technique for a drawback equal in value.
• Be Variable Ranked as "Rank X". Those that are restricted to A-S+ Rankings are capable of having the drawback removed from a third ability to the keystone.
• Sealing techniques may hold up 640 Chakra at once. Abilities that allow raw chakra storage may have it done for a technique cost two ranks below it's maximum storage starting at S+ Rank as a maximum.
▰ Keystone Techniques Can't
• Grant additional activations
• Utilize Dice Rolls or systems of chance.
• Carry resource reductions.
• Auto-Hit or God Mod.
• Grant abilities that mimic specific functions or techniques of a bloodline not possessed by the user.
• Be altered by emotional states ( Increases user's strength when angry, ect. )
• Copy Class Discipline effects.
• Restore Resources without drawing it from another source.
• Manipulate Gravity.
• Have unbreakable genjutsu or genjutsu immunity effects.
▰▰▰ Custom Weapons and Armor Rules
Custom Armors and Weapons created within the guild are required to fall within the boundaries, rules and guidelines described below. Any customs that do not fall within these are not permitted. No grandfather clauses may be applied and custom techniques are subject to mandatory revision if they are effected by future and pending updates to the systems.
▰ Custom Weapons and Armor Must
• Consume [2] Slots of the user's custom points and can only be in possession of two items unless it falls under the crafting system's rules of hand made creations listed in Crafting Profession System.
• Have inventory system slot value listed on profile and classified as Small, Medium or Large Weapons.
• All custom Weapons and armor are considered S Rank in durability which is outlined in the Inventory System. Custom Crafted Weapons have a durability of S+ Rank.
▰Custom Weapons and Armor Can
• As an exception to the custom cost and slots, custom armor may be utilized as an entire set, requiring [6] custom slots. This set includes a Pair of gauntlets [ One item ] Pair of foot wear [ One item ] a helmet, and a chest plate. This counts as [1/2] custom slots the user may have.
• Have a total of [2] Abilities unless rules listed above from Crafting Profession Apply.
• Be sentient beings ( Samehada ).
• Have mechanical functions such as being utilized for two categories of weapons for Bukijutsu so the user may utilize both styles with one weapon. Weapons must share similar properties to the style they're accessing or have a function to allow them to change shape by collapsing or a switch of some sort.Functions like this must simply be listed in description, not in the abilities and do not require activations.
• Be projectiles that are created in quantities of [10] for small tier, [5] for medium tier and [1] for large tier.
▰Custom Weapons and Armor Can't
• Give Activations.
• Have Genjutsu immunity functions.
• Reductions to technique costs.
• Grant Technique Slots.
• Be Unbreakable.
▰▰▰ Custom Puppet Rules
Custom Puppets created within the guild are required to fall within the boundaries, rules and guidelines described below. Any custom puppet that do not fall within these are not permitted. No grandfather clauses may be applied and custom puppets are subject to mandatory revision if they are effected by future and pending updates to the systems.
▰ Custom Puppets Must
• Be created for/by Puppet Class Shinobi only.
• Must abide by rules outlined in Puppetry System.
▰Custom Puppets Can
• Be submitted and do not require approval unless custom mechanisms are utilized.
• Be crafted up to twenty feet in size at a maximum and as small as small as six inches.
▰Custom Puppets Can't
• Obtain Bloodlines unless Human Puppet acquired through role-play.
▰▰▰ Custom Mechanisms and Technology Rules
Custom Mechanisms and Technology created within the guild are required to fall within the boundaries, rules and guidelines described below. Any custom Mechanisms and Technology that do not fall within these are not permitted. No grandfather clauses may be applied and custom Mechanisms and Technology are subject to mandatory revision if they are effected by future and pending updates to the systems.
▰ Custom Mechanisms and Technology Must
• Have Mechanisms made for/by Puppet Class Ninja
• Scale to the following Ranks. [ E-C | B-A | S-S+ ]
▰Custom Mechanisms and Technology Can
• Have as many mechanisms as class provides.
▰Custom Mechanisms and Technology Can't
• Have Bloodline Attributes unless Human puppet obtained through role play.
▰▰▰ Custom Medicine and Poison Rules
Custom Medicine and Poison created within the guild are required to fall within the boundaries, rules and guidelines described below. Any custom Medicine and Poison that do not fall within these are not permitted. No grandfather clauses may be applied and custom Medicine and Poison are subject to mandatory revision if they are effected by future and pending updates to the systems.
▰ Custom Medicine and Poison Must
• Be created through access to Pharmacology or Toxicology Professions. Aside from this, these items may only be made by Medical Class Ninja.
• Abide to the Poison and Status Effects System.
• Be listed with an inventory cost in the user's profile.
▰Custom Medicine and Poison Can
• Be created in quantities of [5]
▰Custom Medicine and Poison Can't
• Exceed limitations within Pharmacology and Toxicology.
