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Ephemeral Ozymandias Crew
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Posted: Wed Aug 28, 2019 4:58 pm
▰▰▰ Description:
A puppet user, or puppeteer, is a shinobi who utilizes their chakra in order to form strings which are attached to advanced ninja tools known simply as puppets. These puppets are controlled by the strings connected to them, which results in the puppeteer having much more need for finger coordination and global focus than brute strength or elemental prowess. The shinobi of this class train day-in-day-out in order to master a sub-sect of ninjutsu known as kugutsu ( Puppet techniques ). It is these techniques which help them mold the abilities needed to become an effective and deadly puppeteer. As the puppeteer delves further into their studies, they eventually become strong enough to manipulate their puppets with a single string without any loss in overall performance. As thus, a devoted puppeteer is able to use ten puppets at once ( one per finger ) in their prime. One must never forget that puppeteers are deceptive and crafty; able to make use of poisons and tools hidden inside their puppets as well as on their person, and above all else, able to lead others into traps. It should also be noted that because puppetry is a fighting style that requires the user to keep their hands free, close range combat is something these shinobi should avoid.
▰▰▰ Notes:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away. • Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.) • Kugutsu can be learned only by those of the Puppeteer Class. • As they are a special type of Ninjutsu, Kugutsu receive learning reductions as though they were Ninjutsu, in addition to this class's Kugutsu-specific reductions. • Kugutsu receives their own limitation numbers, displayed in each rank. • You start with one wooden training puppet without devices. Specializing does not grant two wooden training puppets. You do not start with complex puppets with devices.
Quote: ▰▰▰ Disciplines:Arcane Puppetmaster: You are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S).
Melee Marionette: You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the DR of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).
Master Mechanist: You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
▰Base Resource Pools: ▱▰▱200 chakra. ▱▰▱100 stamina. ▰Passive Benefits: ▱▰▱ Learn 1 extra of any jutsu type per post. ▱▰▱+8 Mechanisms ▱▰▱+3 Puppet Points ▰Base Jutsu Limits: ▱▰▱10 Kugutsu slots. ▱▰▱10 Ninjutsu slots. ▱▰▱5 Genjutsu slots. ▱▰▱1 Taijutsu style. ▱▰▱OR ▱▰▱1 Bukijutsu style.
▰Resource Pool Increases: ▱▰▱+30 chakra. ▱▰▱+25 stamina. ▰Passive Benefits: ▱▰▱ Learn 2 extra of any jutsu type per post. ▱▰▱+8 Mechanisms ▱▰▱+2 Puppet Points ▰Jutsu Limit Increases: ▱▰▱+5 Kugutsu slots. ▱▰▱+5 Ninjutsu slots. ▱▰▱+5 Genjutsu slots. ▱▰▱+1 Taijutsu style. ▱▰▱OR ▱▰▱+1 Bukijutsu style.
▰Resource Pool Increases: ▱▰▱+30 chakra. ▱▰▱+25 stamina. ▰Passive Benefits: ▱▰▱ Learn 3 extra of any jutsu type per post. ▱▰▱+6 Mechanisms ▱▰▱+2 Puppet Points ▱▰▱+1 Puppetry or Poison PA ▰Jutsu Limit Increases: ▱▰▱+10 Ninjutsu slots. ▱▰▱+5 Genjutsu slots.
▰Resource Pool Increases: ▱▰▱+40 chakra. ▱▰▱+25 stamina. ▰Passive Benefits: ▱▰▱ Learn 4 extra of any jutsu type per post. ▱▰▱+4 Mechanisms ▱▰▱+1 Puppet Point ▱▰▱+1 Puppetry or Poison PA ▰Jutsu Limit Increases: ▱▰▱+5 Ninjutsu slots. ▱▰▱+5 Genjutsu slots.
▰Resource Pool Increases: ▱▰▱+50 chakra. ▱▰▱+25 stamina. ▰Passive Benefits: ▱▰▱ Learn 5 extra of any jutsu type per post. ▱▰▱+4 Mechanisms ▱▰▱+1 Puppet Points ▰Jutsu Limit Increases: ▱▰▱+10 Ninjutsu slots. ▱▰▱+5 Genjutsu slots.
▰Resource Pool Increases: ▱▰▱+50 chakra. ▱▰▱+25 stamina. ▰Passive Benefits: ▱▰▱ Learn 6 extra of any jutsu type per post. ▱▰▱+4 Mechanisms ▱▰▱+1 Puppet Points ▰Jutsu Limit Increases: ▱▰▱+5 Ninjutsu slots. ▱▰▱+5 Genjutsu slots.
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Posted: Wed Aug 28, 2019 5:07 pm
Puppeteer
Puppeteer – Puppeteer: If this class is chosen as the first and second class, you may choose [2] disciplines. The user begins with [4] additional Puppet Points and gains an additional [2] puppet points per body rank. Puppet techniques, mechanisms, & puppetry formless cost 5 chakra less per rank of the technique. Puppeteers are immediately considered [Apprentice] in mechanism crafting when they reach body rank D. Also, you have access to +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms. Excess kugutsu slots can be converted to ninjutsu and genjutsu slots at a 1 to 1 ratio.
Puppeteer – Ninjutsu: The user is allotted a chakra battery mechanism to install into their puppets. This chakra battery contains 320 chakra and allows the puppet to cast any ninjutsu the user has access to. In addition, the user gains an additional 25 chakra every body rank.
Puppeteer – Genjutsu: Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism activation as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.
▰ [b]Marionette World Nightmare[/b] [color=transparent]▰[/color][b]Category:[/b] Enchantment [color=transparent]▰[/color][b]Rank:[/b] A [color=transparent]▰[/color][b]Primary Sense:[/b] Sight [color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch [color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts [color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra [color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet [color=transparent]▰[/color][b]Source:[/b] Visual Phantasm [color=transparent]▰[/color][b]Status Effect:[/b] None [color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional activation, allowing them to create a violent betrayal of the loved one.
Puppeteer – Taijutsu: Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Able to gain reductions to learning taijutsu based on puppetry reductions. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical attacks.
Puppeteer – Bukijutsu: Mechanisms with blades are considered one rank higher when interacting with techniques. Able to gain reductions to learning bukijutsu based on puppetry reductions. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks.
Puppeteer – Scholar: Evasive techniques and formless dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.
Puppeteer - Worker: Allows the user an legendary mechanism for no custom points. The user begins as apprentice for Mechanism Crafting ( Profession ). This profession does not apply to the user's total crafting branches. Missions done for this branch yield 50% more AC and Ryo.
Puppeteer - Bloodline: Able to make human puppets at one rank the lower cost. Can make human puppets as Tier Two Puppets.
Puppeteer – Medical: Pharmaceutical applications through puppet mechanisms are treated as one tier higher. Enemy statuses are treated one tier lower than application. Puppets featuring poison dispersal devices are capable of exploding into a tiered poison instead of a ranked explosion.
Puppeteer – Performer: Able to treat the puppet as an instrument for performance purposes. Genjutsu and puppetry cost five chakra less per rank of the technique.
Puppeteer – Tamer: Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.
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Ephemeral Ozymandias Crew
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Ephemeral Ozymandias Crew
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Posted: Wed Aug 28, 2019 5:33 pm
▰▰▰ Puppetry System:
Puppetry is a very complex and different art than most ninjutsu within the world. Because of this, a set of rules have been created to help everyone understand how puppets will operate in Shinobi Revolution. Puppets themselves each receive one activation on top of the user's activations when in combat, have their basic combat attacks, projectiles and otherwise considered spiritual, and are divided into three separate tiers. Each tier relates to the strength of the puppet and the usage of the puppet.
▰▰▰ Tier One Puppets:
Basic Puppets: Often composed of wooden frames. Puppets of this tier are typically limited to one [1] mechanism in the hands of the average puppeteer. This mechanism may be reserved exclusively for basic combat but are allowed something other than basic combat so long as the mechanism is at the lower scales of power: (E-D, etc)
• The highest rank mechanisms may reach via a [tier one] puppet is rank B regardless of selected discipline (Master Mechanist Discipline). • Under use of Master Mechanist discipline no more than [2] mechanisms are permitted on this puppet. Both mechanisms will become Unique mechanisms and therefore do not consume the puppeteer's mechanism total. • A puppet of this tier is hit with an unguarded, undodged, or un-countered C-rank attack will damage all of the mechanisms on this puppet tier before destruction of the puppet. • A second unguarded, un-countered, undodged strike of at least (C-rank) will destroy the puppet. • If a [tier one] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have its mechanisms damaged (if not already) and the technique will be nullified. Upon destruction, should the feature be accepted by the player, any [tier one] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a C-rank explosion.
▰▰▰ Tier Two Puppets:
These are more solid puppets with the ability to be molded with metals, stronger woods, and other materials of equal strength. Human limb replacements can be made with this tier puppet. Puppets of this tier can utilize [4] four mechanisms. Tier two puppets represent the C-Rank level of power.
• Mechanisms of this tier puppet are only allowed to produce up to A ranked effects from your mechanisms maximum, even if of the Master Mechanist Discipline. • Under use of the Master Mechanist discipline, [3] mechanisms are submitted as Unique mechanisms and therefore do not consume the puppeteer or puppet's individual mechanism limits. The base [4] mechanisms on a [tier two] puppet are subject to the puppeteer's mechanisms slots per usual. • A puppet of this tier is hit with an unguarded, undodged, or un-countered B-rank attack will damage at least [2] of the mechanisms [4] on this puppet tier. • A second unguarded, un-countered, un-dodged strike of at least (B-rank) will destroy the remaining mechanisms puppet. Higher ranks (A and up+) will destroy a puppet regardless of status of remaining mechanism. • If a [tier two] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will be destroyed or have [4] all of its mechanisms damaged and the technique will be nullified. However, If the puppet collides with any number of mechanisms damaged the puppet will be destroyed on the outcome.
Upon destruction, should the feature be accepted by the player, any [tier two] puppets are welcome to detonation with an equipped canister of gasoline that explodes into a B-rank explosion.
▰▰▰ Tier Three Puppets:
The highest tier of standard puppets. Can be composed of any material. The only tier possible to create a complete human puppet. These puppets can have seven mechanisms. Tier three puppets represent the higher B-A ranks of power.
• Mechanisms for this tier puppet are allowed to produce any rank of technique under the circumstances the character is capable of producing the rank. • Under use of the Master Mechanist discipline, [3] mechanisms are submitted as Unique mechanisms and therefore do not consume the puppeteer or puppet's individual mechanism limits. The base [7] mechanisms on a [tier two] puppet are subject to the puppeteer's mechanisms slots per usual. • A puppet of this tier is hit with an unguarded, undodged, or un-countered A-rank attack will damage at least [4] of the mechanisms [7] on this puppet tier. And additional unprotected strikes will result in destruction of the puppet. • If the unguarded, undodged, or un-countered incoming attack is stronger than A-rank then the puppet will automatically be destroyed. • If a [tier three] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding technique and still be intact, however, [4] of its [7] mechanisms will be damaged. However, If the puppet collides with any number of mechanisms damaged prior, the puppet will be destroyed on the outcome. Overwhelming collisions occur once per battle for all Tier [3] puppets unless the puppeteer is a Master Mechanist, in which case all collisions are successfully overwhelming.
Upon destruction, should the feature be accepted by the player, any [tier three] puppets are welcome to detonation with an equipped canister of gasoline that explodes into an A-rank explosion.
▰▰▰ Tier Four Puppets:
The rarest and most powerful type of puppets are those crafted from the organic material of human corpses. Human puppets retain the full abilities of their kekkei genkai, ninjutsu, and genjutsu and can also have chakra and stamina resources detailed below. You can turn the body of an npc from an event or the body of an rpc into a human puppet. You can use any techniques that they could use while alive, but, as a caveat, you have to spend ten posts discovering what the body is capable of [Via elemental testing, going through attempting ninjutsu or genjutsu or what have you. Make your own story of discovery. Ten posts is a minimum.] In the creation process, you can create puppet mechanisms for them if you're a Master Mechanist, otherwise, they have to be equipped like normal puppets. These puppets retain their physical stats at the time of death for basic combat puppeteering but cannot use taijutsu and bukijutsu without the associated discipline, Melee Marionette. Limb replacement surgery, as well as human puppet conversion, can be done as long as you know the appropriate tech: medical ninja not required. These puppets can have [10] mechanisms. Tier four puppets represent the highest ranks of power at S-S+.
• Human puppets have 200 chakra and stamina per body rank of the puppeteer using them with a maximum of 1,200 chakra and stamina at S+ body rank. • Mechanisms for this tier puppet are allowed to produce any rank of technique under the circumstances the character is capable of producing the rank. • A puppet of this tier can be hit with an unguarded, undodged, or un-countered S+ or lower attack and take no damage. On the second strike, an S+ or S-rank attack will damage at least [5] of the mechanisms out of [10] on this puppet tier. And additional unprotected strikes will result in the destruction of the puppet. • If a Tier [4] puppet is using an attack that is of equal rank than an attack it is colliding with, then the puppet will overwhelm the colliding technique and still be intact, however, [5] of its [10] mechanisms will be damaged. However, If the puppet collides with any number of mechanisms damaged prior, the puppet will be destroyed on the outcome. Overwhelming collisions occur once per battle for all Tier [4] puppets unless the puppeteer is a Master Mechanist, in which case all collisions are successfully overwhelming.
Upon destruction, should the feature be accepted by the player, any [tier four] puppets are welcome to detonation with an equipped canister of gasoline that explodes into an S-Rank explosion.
The gas canister is not considered a mechanism and considered a bonus of the system, implemented in the foundations of the puppet. The feature is there in case the puppet explodes.
▰▰▰ Puppet Points:
Puppeteers have Puppet Points, (PP), which determines how many puppets they can utilize at one point. • Tier one puppet requires one PP. • Tier two requires two PP. • Tier three puppet requires three PP. • Tier four puppet requires five PP. The amount of points you gain per body rank is determined on the puppeteer class. Keep in mind that a double puppeteer gains +4 pp.
▰▰▰ Mechanisms:
Mechanisms are devices which allow puppets to operate in unique ways. These tools are the bread and butter of any puppet. Keep in mind, however, that a mechanism should specify how much energy it consumes to utilize. Mechanisms when created can scale their abilities through three ranks, (E-C, C-A, etc). Mechanisms, unlike puppets, are approved here. Once a mechanism is approved then you can use it for any puppets that you have.
As a puppeteer grows in power, the number of mechanism slots may increase to a considerably large number accumulated from a combination of the class, disciplines, or miscellaneous awards. Puppeteers have a total count of Mechanisms, as slots, that must be approved and recorded. An individual puppet has a smaller total of slots that approved mechanisms from the overall total will fill. These slots are not related to Mechanism Crafting.
To accommodate players with a large number of mechanism slots, players are permitted to change out mechanisms on an approved puppet except unique mechanisms awarded from Master Mechanist but must do so out of combat and cannot change until the battle is completed. It would benefit players to establish a place to share puppet-mechanism information. Otherwise, a puppet’s mechanisms may remain the same upon creation/approval!
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Posted: Wed Aug 28, 2019 6:05 pm

Kugutsu ______________________________ E-Rank Techniques ▰ Puppetry String Technique | Rank E Use of this technique generates a set of strings on each hand with one string per finger to the user's deployed puppets. The user's strings are visible unless masked by an additional technique or a stealth node device. Moreover, strings will remain active until cancelled or broken by the user or another capable force. Once connected, puppets can travel anywhere within a single thread. This technique is considered basic. Does not require chakra to maintain.
▰ Indigo Secret Technique: Tragedy and Comedy | Rank E Use allows puppets to substitute with each other and trade places, Use consumes one [1] Substitution Technique.
▰ Puppet Summoning | Rank E Summons as many puppets as the user has sealed. This technique is considered basic. Learning this technique additionally satisfies E-rank Sealing and Unsealing training. Does not require chakra or stamina to use, nor does it cost an activation.
▰ Puppet Sealing | Rank E This technique initially allows the user to dismiss a single puppet after performing a set of handsigns. Can seal as many of your puppets as desired. Counted as basic when used on your puppets. If used on an opponent's puppet(s), it requires physically touching them, and must pay chakra equal to the rank of the puppet, (C-ranked for tier one, B-ranked for tier two, A-ranked for tier three, S-ranked for tier four.). It is not considered basic when using it as an attack, and only one per use when using it offensively.
▰ Puppet Dodge | Rank X (Learned at E) Has the puppet dodge an oncoming attack. Cost depends on technique dodged. Use dodge system mechanics to determine cost for Tier Three and Tier Four puppets, although use chakra instead of stamina. Tier Two puppets use pay half of the cost of the technique with a minimum of five chakra. Tier One puppets only have to pay 5 chakra to dodge any attack. This technique's usage matches that of the dodge system.
▰ Grapple Hook | Rank E The user temporarily reverses the nature of chakra strings and form a single string to latch onto a stationary structure (building, an overhanging beam; something that wouldn’t topple against the weight of your character). The string becomes sturdy, stable, and the user may repurpose the chakra strings for grappling, swinging, scaling, climbing when standard Tree Climbing won’t make the cut. D-Rank Techniques ▰ Puppetry: Instant Movement Technique | Rank D Nearly exactly like the Maruton version of Shunshin, this jutsu allows one to travel within the user's own chakra threads to the location of a puppet. Usable thrice per battle, including the other versions of Shunshin. Rules of the Maruton version of Shunshin apply. Kugutsu no Jutsu must be active. The user may, instead of themselves, move a puppet via this technique but may move no more than one person or puppet per use.
▰ Ramrod | Rank X (Learned at D) A specialized cleaning technique designed for puppets and mechanisms which get gunked up by the elements trying to impede the puppeteer. Sands, slimes, liquids and loose matter that don’t belong are rejected. Joints and crucial puppet bits are forced to expand or snap apart as the user’s strings unleash a blast of energy. Foreign contaminants are removed at one above rank and a temporary repellant is applied for a single [1] post thereafter. Maximum [2] puppets per activation.
C-Rank Techniques ▰ Web of Strings | Rank C The user forms a string of handseals and then breaks their hands apart and has one hand placed on the ground the ground. Chakra strings fly from their fingers and form an intricate web along the ground within a thirty foot radius. Any target connected to the ground and within range can then have their feet and legs bound by this technique, thus stopping them from movement. The user can either keep the wires attached to the ground or separate their hand from the ground and tether the opponent's feet with their grip. If caught by this technique then it cost a C-ranked amount of chakra to break out of through the use of the kai technique.
▰ Thousand Hands Manipulation Military Art | Rank X (Learned at C) Utilizes chakra to make the limb of a puppet duplicate. At E-ranked the user can create four duplicates, and then the number doubles per rank applied. The limbs are also able to extend five feet per rank applied. The limbs all perform the same function, such as punching one target, swiping at one foe, etc. This technique last only for a single strike. Can utilize with a blade which exist within the limb used. Requires no handseals.B-Rank Techniques ▰ Durability | Rank B Increases the durability of a Tier One or Tier Two puppet to that of a Tier Three. Last for four posts. This also grants the puppets the same collision clauses as a Tier Three puppet.
▰ High Gear | Rank B Causes a Tier Three Puppet to dodge via the puppet dodge technique as though it was a Tier Two puppet, and for a Tier Two puppet to dodge as though it was a Tier One puppet. Lasts for four post.
▰ Binding Firmly | Rank X (Learned at B) Pulls separate pieces together to repair a puppet. Repairs damage up to its rank.A-Rank Techniques ▰ Bladed Wire | Rank A The user creates chakra wires which do not attach to a puppet, but instead work as wires. These wires are extremely sharp and able to slice through objects with no effort. They can also be used to wrap around an object to move it as though the user utilized the ultra light weight technique from the doton list. The maximum range of the wires are 150 feet. Can maintain them for 6 post.
▰ Puppet Performance: Skillful Achievement with a Human Body | Rank A Auto-attaching. Specialty threads towards biological life are extended and attached to any being nearby. If used offensively (without permission), the target can merely expend equal chakra that was used to initiate this technique, to pop the threads off of them and cannot be Auto-attached for another [2] posts. If used on a willing participant, the user's soft mental formless rank may allow them to utilize any formless combat training the willing participate has up to the level of soft mental formless the user has.
▰ Human Puppet Technique | Rank A Turns either yourself or another rpc into a human puppet for the user to control. All human puppets are made as Tier Four Puppets and must be approved within the Custom/Human Puppet Approval Thread .S-Rank Techniques ▰ Indigo Secret Technique: Master of Manipulation | Rank X (Learned at S) Master of Manipulation is a Kugutsu technique which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. Once connected, the user can fire the technique right back at the opponent. Has a cool down of three post. Only works on projectiles
▰ 100 Puppet Army | Rank S Allows the user to operate 100 Tier One Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.
▰ 25 Puppet Militia | Rank S Allows the user to operate 25 Tier Two Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.
▰ Rapid Reconstruction | Rank S The user tugs on their strings to artfully repair a small fleet of puppets. Repairs up to [6] puppets Tier One, [4] Tier Two puppets, [2] Tier three, and [1] Tier four puppets back together from broken and battered state in a pinch. Repairs damage up to rank and temporarily enhances repaired puppets durability to the next tier for [2] posts.S+ Rank Techniques ▰ 10 Puppet Calvary | Rank S+ Allows the user to operate 10 Tier Three Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.
▰ 5 Puppet Squadron | Rank S+ Allows the user to operate 5 Tier Four Puppets at one time. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique lasts for 10 posts. Technique has a three post cooldown.
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Ephemeral Ozymandias Crew
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