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Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Thu May 14, 2020 6:04 pm


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                        ▰ Experience Rewards:
                        For 5+ Religious missions, the character gains the title of "Follower of Xx", to be listed on the profile. (Replace Xx with your religion)
                        • Religious missions up to your body rank are treated as two missions for title advancement.

                        For 10+ Religious missions, the character gains the title of "Practitioner of Xx", to be listed on the profile.
                        • Religious missions grant double local fame from this point onward.

                        For 15+ Religious missions, the character gains the title of "Faithful of Xx", to be listed on the profile.
                        • If in possession of a squadron, automatically receive the benefit Morale Boost without it counting against the two perk limit.

                        For 20+ Religious missions, the character gains the title of "Devotee of Xx", to be listed on the profile.
                        • Spiritual taijutsu techniques cost ten less resource at a minimum of five.

                        For every 10 missions completed after 20, receive one religious totem.

                        Breaking the tenants of your religious branch result in an immediate loss of all religious benefits, both system-given and religion-specific, until penance is paid.


                        ▰ Religions:
                        All religions in Shinobi Revolution are based upon established gods (review Shinobi Revolution Lore for the established gods). You can only choose one religion to follow and be wholly dedicated to the god or gods of that religion. It is common in the world of SR for individuals to believe that many gods exist but generally, they only devote themselves to one religion. Some gods are directly at odds with each other as well such as Evergreen and Jashin. Others are neutral to each other such as Zelel and O-Inari but every religion requires individual devotion. You may be a member of one religion and one sect if the religion and sect are compatible. For example, you cannot be a Jashin worshipping Buddhist but you can be an Evergreen worshipping Ninshu follower.

                          ▰ Children of Evergreen
                        Description:
                        The Children of Evergreen is the religion centered on the goddess Evergreen. Also known as the Mother of All, Evergreen is the goddess of the universe that Shinobi Revolution resides in. She is also the goddess of nature, life, love, mercy, natural energy, nature chakra, sages, summoning creatures, and natural law. She is the patron of the dojutsu and Senju and Chiru clans. When Utu was killed, Evergreen became stronger and claimed the societal realm of one of Utu's former domains of power becoming the goddess of governance, justice, law, and righteous forbearance as well, modeling her values in natural law. The Children of Evergreen believe that all are Evergreen's children but that the faithful are her chosen people. In tune with nature, the children frequently associate with elder sentient plant species such as the rainbow-hued Jofuku flowers, the lesser sentient woody magnetic trees, and even the molding shrooms on occasion--and at great personal risk. Frequent rituals include planting, botany activities, and reducing threats to nature. Due to the small following, followers have developed a peculiar ability to share more than what Ninshu can, but at the same time, not. Represented by floral crowns for women, laurel crowns for men, fir branches, crystals, and gems. Children will lose all progress in the religion if they willfully obtain a forbidden seal. If a forbidden seal is inflicted on a Child then they must immediately absolve themselves of it as forbidden seals are a perversion of the mother's gift of nature chakra. Missions completed for this religion tend to be benign and give fame but fanatical Children have been known to practice eco-terrorism which would obviously impart infamy instead.

                          Tenants:
                        ▱▰▱• Preservation of nature is the preservation of life. A follower must never sully nature unless it is for the sake of protecting nature.
                        ▱▰▱• The Children believe that the laws of society must be modeled in accordance with Evergreen's sacred laws of nature.
                        ▱▰▱• The unity of man and nature is the path to peace. One must not reject nature's offerings if given unless they are poisonous or it is done with ill intent.
                        ▱▰▱• Fellow Children of Evergreen are family. Welcome, all into the family.

                          Penitence:
                        ▱▰▱• Performing a botany mission.
                        ▱▰▱• A random act of kindness.

                        Passive Benefits:
                        ▱▰▱• The Child may share a single PA they own with a person that they have Korabo'd with. This ability may only be used while the two are in the same thread of the guild.
                        ▱▰▱• The Child may impart the ability for another to use one of their techniques so long as their nature and body permit once for a single post at no cost but the one using the technique having been bestowed this knowledge must pay its costs. They need only be in the same thread.
                        ▱▰▱• The Child may create a single PA. This PA is then considered [Shared] among all other Followers of the faith once the user has met them. When making the PA make sure to add the tag [Shared: Evergreen] onto it.


                          ▰ Jashinism
                        Description:
                        Jashinism is the religion that venerates Jashin, while it is considered a dangerous cult in mainstream society, it is a religion because of its worshipping of an established god. Jashin is the god of death, destruction, blood, evil forces, and corrupted natural energy. He is the patron of the Ketsueki, Kaguya, and Akuryo clans. When Utu was killed, Jashin became stronger and claimed the primal realm of one of Utu's former domains of power becoming the god of war, vengeance, uncontrolled fire, lust, and domination as well. Jashin expects that all his followers — so named "Jashinists" — bring nothing less than utter destruction and death. Jashinists are expected to pray to Jashin before a fight, asking for a "good kill." If he is unsuccessful or is not allowed to kill, he prays for forgiveness. Jashinism requires constant sacrifices made in order to maintain a connection to the old, vengeful God. If a sacrifice is not made once every [3] weeks, connection is severed and the Jashinist loses access to all benefits. Religious symbols include scythes, pikes, stakes, and pentacle of only three sides forming a triangle. Missions completed for this religion tend to be sinister and impart infamy.

                          Tenants:
                        ▱▰▱• One's thirst for blood must never quell.
                        ▱▰▱• One must never second guess their killing blow.

                          Penitence:
                        ▱▰▱• Twice the number of Sacrifice before the two week time period ends.
                        ▱▰▱• A narrative mission performed with no XP claim where the Jashinist inflicts self-injury repeatedly and fears failing Jashin again.

                        Passive Benefits:
                        ▱▰▱• The Jashinist gains Sorcery: Death Controller Possessing Blood [ Jujutsu: Shijihyouketsu ] as a technique. The Follower can choose to not feel any pain.
                        ▱▰▱• The Jashinist gains +2 in every stat while in Jujutsu. This may surpass class stat caps.
                        ▱▰▱• The Jashinist's scythe (or kusarigama) styles and attacks are overwhelming while in Jujutsu.
                        ▱▰▱• Rank-appropriate trauma is inflicted for all taijutsu or bukijutsu techniques used while in Jujutsu.

                          ▰ Zelelism
                        Description:
                        Zelelism is the worshipping of Zelel that follows the spiritual practice of rigorous self-improvement and acknowledgment of the ephemeral nature of mortal existence in the grand scheme of time. Zelel is the god of time, space, cosmic realms, speed, aging, logic, wisdom, and the moon. and is the eldest known god in existence. Zelel is the patron of the Zenshin clan. When Utu was killed, Zelel became stronger and claimed Utu's former domain of the Sun becoming the god of dawn, twilight, day, and dusk as well, modeling his existing role in the management of time. Missions completed for this religion tend to be benign and give fame but extremist followers may gain infamy. Sacred items in Zelelism are sundials and clocks.

                          Tenants:
                        ▱▰▱• The zelelist must engage in pilgrimage at least once in their lifetime while contemplating their ephemeral existence.
                        ▱▰▱• Full acceptance that all is transient is the key to wisdom and humility.

                          Penitence:
                        ▱▰▱• [3] paragraphs of prayer to Zelel while contemplating the privilege of life in its brevity.

                        Passive Benefits:
                        ▱▰▱• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
                        ▱▰▱• The Zelelist gains [2] additional body flicker uses in battle.
                        ▱▰▱• Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.


                          ▰ O-Inari Sacrament
                        Description:
                        The O-Inari Sacrament is the religion of O-Inari that involves followers entering into the sacrament pact with O-Inari. O-Inari is the seemingly unassuming god of tea, rice, fertility. fine arts, culture, and sealing. He is the patron of the Yozen clan. When Utu was killed, O-Inari became stronger and claimed the chaotic realm of one of Utu's former domains of power becoming the god of manipulation, deception, and chaos as well. O-Inari was once named Il Palazzo but changed his name to disguise himself. O-Inari does not appear as a man but as a fox. Members of the O-Inari sacrament despise the militaristic culture of shinobi. O-Inari favors non-shinobi as members of his faith and the sacrament encourages action taken against shinobi. It is common for O-Inari sacrament members to be rogues although some may attempt to dissolve the village system from within. Missions completed for this religion can be unpredictable depending on the follower, some may impart fame and others may impart infamy. Sacred items are tattoos, teapots, and rice bowls.

                          Tenants:
                        ▱▰▱• Take any actions you can to undermine the shinobi world.
                        ▱▰▱• Express yourself through artistic pursuits.
                        ▱▰▱• If possible, deceive and manipulate using cunning rather than brute force.

                          Penitence:
                        ▱▰▱• Obtain a tattoo that permanently reminds you of your failure to the sacrament.

                        Passive Benefits:
                        ▱▰▱• Fuuinjutsu costs [10] less chakra per body rank (maximum of 60). Note that the most you can reduce a technique by is [1] rank at a minimum cost of [5].
                        ▱▰▱• Missions that take action against shinobi and hidden villages grant 1.5 times the XP and ryo reward.
                        ▱▰▱• Once devotee status is obtained you are able to have up to [2] forbidden seals rather than [1] but they cannot be used at the same time and only one can be used per battle.


                        ▰ Religious Paths:
                        There are three paths that can be followed by members of an established religion called priest, templar, and inquisitor. You may only follow one path but you are able to change paths with the same level of progress using a profile respec. Paths are entirely optional religious titles and require 5 religious missions dedicated to your path to be completed in order to advance. Religious path-specific missions do not advance the main religious career title and are usually completed in tandem with the main titles though this is not required. Religious paths are not available to sects but are available to religions and cults that accept them.

                          ▰ Priest Path
                        Description:
                        All religions have clergy who join the sworn priesthood. This path will ensure that you are a leader and a member of the backbone of your religious order. The duties of a priest or priestess are to act as scholars of the faith, counselors to the faithful, and administering sacraments such as marriage and funerals. Although not required, most priests are sufficient in chakra-based combat skills such as ninjutsu, fuuinjutsu, and genjutsu.

                          Titles & Duties:
                        ▱▰▱• After five extra priest-related religious missions the title of priest is obtained in addition to follower, another five for archdeacon in addition to practitioner, another five for bishop in addition to faithful, and another five for archpriest in addition to devotee.
                        ▱▰▱• The duty of a priest is to perform holy sacraments that their religion demands at any time. Whether this is the holy reverence of nature chakra as a priest of Evergreen or destruction as a priest of Jashinism matters not.

                        Passive Benefits:
                        ▱▰▱• Priests can korabo with a templar or inquisitor of their religion and increase the rank of the templar or inquisitor's technique by [1] rank once per [5] posts.
                        ▱▰▱• Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type.
                        ▱▰▱Holy Conversion | For every RPC converted to the archpriest's religion they gain an endgame reward of their choice. The endgame reward can only be up to 2,000 XP in value. This PA is only obtained by archpriests and is automatically obtained once that title is granted.

                          ▰ Templar Path
                        Description:
                        You are a member of the templars, the order of holy warriors in your religion. Templars are the sworn defenders of their places of worship against destruction and desecration. Templars are also defenders of the faithful against all opponents. Templars are usually skilled in taijutsu and bukijutsu although this is not required.

                          Titles & Duties:
                        ▱▰▱• After five extra templar-related religious missions the title of templar is obtained in addition to follower, another five for marshal templar in addition to practitioner, another five for knight templar in addition to faithful, and another five for grand templar in addition to devotee.
                        ▱▰▱• The sworn oath of a templar is to protect the faithful and their houses of worship at any cost.

                        Passive Benefits:
                        ▱▰▱• The strength and endurance stats of the templar are boosted by [2] each when defending the faithful or a house of worship of their religion for the entire duration of the battle.
                        ▱▰▱• Templars of the taijutsu, bukijutsu, or worker classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to only one technique type.
                        ▱▰▱The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.

                          ▰ Inquisitor Path
                        Description:
                        You are a member of the inquisition, the organization of officers in your religion. Inquisitors are the religion's enforcers of the tenets and exist to fight corruption within the faith. Since nobody expects the inquisition, inquisitors are often talented in stealth as well as unique shinobi skills such as puppeteers, medics, and tamers, but this is not required.

                          Titles & Duties:
                        ▱▰▱• After five extra inquisitor-related religious missions the title of inquisitor is obtained in addition to follower, another five for acolyte zealot in addition to practitioner, another five for grand zealot in addition to faithful, and another five for high inquisitor in addition to devotee.
                        ▱▰▱• The duty of an inquisitor is to supervise the righteous and destroy heresy.

                        Passive Benefits:
                        ▱▰▱• The speed and agility stats of the inquisitor are boosted by [2] each when punishing heretics of their religion.
                        ▱▰▱• Inquisitors of the puppeteer, tamer, jack, performer, or medical classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies to only one technique type.
                        ▱▰▱Nobody Expects the Inquisition | In order to find heretics, the inquisitor is able to learn up to S-Rank sensory techniques without being scholar class. Additionally, techniques that make you invisible have an increased duration by [2] posts and cost [1] rank less in chakra to use at a minimum of E-Rank. This PA is only obtained by high inquisitors and is automatically obtained once that title is granted.

                        ▰ Sects:
                        A sect is usually thought of as a spiritual philosophy or lifestyle that is not centered around a particular god. Examples of this are Ninshu, Buddhism, and Daoism. You can only follow one sect as each one has various requirements and tenets. However, you are able to follow a sect and a god-centered religion at the same time if they are compatible but only one of each. This often leads to followers of various philosophies creating sects within their religion such as the expansive ninshu sect of Evergreen worship. You can also follow a sect and no religion. Sects have the same titles and require the same religious mission amounts as religions.

                          ▰ Ninshu
                        Description:
                        The teachings of Ninshu were meant to give people a better understanding of themselves, as well as others, and lead the world into an era of peace. The founding sages of Ninshu exemplified their teachings by distributing chakra meant to "connect" people's spiritual energies with one another. It would allow people to understand each other without communication and pray for one another's safety. It was their belief that no one's chakra should be so much greater than any other. Represented with prayer beads and shakujo. Some ninshu followers have developed connections to the five foundational chakra elements of fire, wind, lightning, earth, and water. While all ninshu followers practice the same basic tenets some decide to focus on an element in order to more profoundly understand how the chakra elements have been able to bind nations and peoples together such as the Will of Fire in fire ninshu. Some elemental Ninshu followers have built temples dedicated to their element such as the famous Eternal Flame temple in Zaishin City. This is not required but has unique benefits. If you follow an elemental ninshu then you must complete five additional religious missions pertaining to that element. You can only dedicate yourself to one element. Ninshu is a sect in all religions except for Jashinism because of the Ninshu philosophy's insistence on peace.

                          Tenants:
                        ▱▰▱• One must always lend aid to one who asks for it unless it is duplicitous in nature.
                        ▱▰▱• Chakra should be used to defend, aid, and connect others. Never to be used selfishly and destructively for one's own gain or to intentionally bring misfortune unto others.

                          Penitence:
                        ▱▰▱• Three paragraphs of prayer or meditation in a temple.

                        Passive Benefits:
                        ▱▰▱• The Follower may Korabo with another whom they have not done Korabo training with if it is for a technique is which they both share an affinity.
                        ▱▰▱• The Follower may impart unto another up to [50] Chakra per level of their Devotion at a minimum this is [100]
                        ▱▰▱• The Follower may convert up to [50] Stamina into Chakra per post without consuming an activation
                        ▱▰▱• The Follower may allow all those they share an elemental affinity with within a thread to combine and share their chakra pools for those affinities so long as the others follow Ninshu.
                        ▱▰▱Non-Elemental Ninshu: These followers consider themselves the traditionalists of Ninshu and do not dedicate themselves to a particular chakra element. As a result, they are able to convert double the amount of chakra and stamina to other Ninshu followers and Maruton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
                        ▱▰▱Fire Ninshu: These followers dedicate themselves to the fire chakra element and are most common in the Fire Country as well as Zaishin City in the Seinaru Enjo clan and in the Eternal Flame Temple. Followers are determined to understand how to control flame to prevent destruction through intensive meditation and some are strong believers in the Will of Fire. As a result of their devotion to fire, they are able to convert double the amount of chakra and stamina to other fire users and Katon techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
                        ▱▰▱Wind Ninshu: These followers dedicate themselves to the wind chakra element and are most common in the Wind Country. Followers are devoted to understanding the turbulence of change and how change can bond people together. As a result of their devotion to wind, they are able to convert double the amount of chakra and stamina to other wind users and Fuuton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
                        ▱▰▱Lightning Ninshu: These followers dedicate themselves to the lightning chakra element and are most common in the Lightning Country. Followers are devoted to understanding how societies can pass righteous judgment on the unpeaceful without division. As a result of their devotion to lightning, they are able to convert double the amount of chakra and stamina to other lightning users and Raiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
                        ▱▰▱Earth Ninshu: These followers dedicate themselves to the earth chakra element and are most common in the Earth Country. Followers of Earth Ninshu who also worship Evergreen have created a large sect in that religion. Followers are focused on steadfastness and becoming one with nature to bring humanity together for common concerns. As a result of their devotion to earth, they are able to convert double the amount of chakra and stamina to other earth users and Doton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
                        ▱▰▱Water Ninshu: These followers dedicate themselves to the water chakra element and are most common in the Water Country. Followers are acutely attuned to the ocean and heavily emphasize conflict resolution. As a result of their devotion to water, they are able to convert double the amount of chakra and stamina to other water users and Suiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].

                          ▰ Buddhism
                        Description:
                        Buddhism is a nontheistic religion or philosophy (Sanskrit: dharma; Pali: dhamma), that encompasses a variety of traditions, beliefs and practices largely based on teachings attributed to Siddhartha Gautama, commonly known as the Buddha ( "the awakened one" ). According to Buddhist tradition, the Buddha lived and taught in the eastern part of the Indian subcontinent some time between the 6th and 4th centuries BCE. He is recognized by Buddhists as an awakened or enlightened teacher who shared his insights to help sentient beings end their suffering through the elimination of ignorance and craving. Buddhists believe that this is accomplished through direct understanding and the perception of dependent origination and the Four Noble Truths. The ultimate goal of Buddhism is the attainment of the sublime state of Nirvana, by practicing the Noble Eightfold Path (also known as the Middle Way), thus escaping what is seen as a cycle of suffering and rebirth. Buddhism is a sect in all religions except for Jashinism. Holy symbols include bronze statues of Buddah in meditation and prayer beads.

                          Tenants:
                        ▱▰▱• All violence is abhorred, and all missions ending with such will incur a one-half reduction to XP given, unless an equitable, peaceful end with all parties involved is achieved.
                        ▱▰▱• Do not cling to nor crave things that are beyond your grasp or current understanding and capabilities.
                        ▱▰▱• Do not propagate the suffering of others and aim to alleviate your own suffering by finding inner peace.
                        ▱▰▱• Never Aim to kill, aid your assailants in finding enlightenment and understanding.
                        ▱▰▱• Only aim to injure if it is the absolute only option available to you and only in self-defense
                        ▱▰▱• Do not instigate aggression, aim to alleviate it.
                        ▱▰▱• If something is beyond your grasp i.e you are not strong enough, you are not wise enough, you are not charismatic enough. Do not force yourself into scenarios that accentuate these faults unless you are certain you will be granted peace of mind in your actions.

                          Penitence:
                        ▱▰▱• Three paragraphs of solitary meditation.

                        Passive Benefits:
                        ▱▰▱• Defensive and evasive techniques have their resource reduced by [10] per religious title. The maximum reduction is by [1] rank for a minimum of [5] resource cost.
                        ▱▰▱• A third Defensive activation is granted to the Buddhist.
                        ▱▰▱• The Buddhist's defensive and evasive actions are considered overwhelming.
                        ▱▰▱• Enlightenment, The user may kai themselves out of a Genjutsu at one rank higher than normal. Once per battle they may discern if they are under the influence of a Genjutsu. This requires the devotee title to be obtained.

                          ▰ Daoism
                        Description:
                        Daoism is a philosophical tradition that emphasizes living in harmony with the Dao (the way). The Dao is a fundamental idea in many philosophical schools; in Daoism, however, it denotes the principle that is the source, pattern and substance of everything that exists. Daoism differs from Confucianism by not emphasizing rigid rituals and social order, but is similar in the sense that it is a teaching about the various disciplines for achieving "perfection" by becoming one with the unplanned rhythms of the universe called "the way" or "dao". Daoist ethics vary depending on the particular school, but in general tend to emphasize action without intention, naturalness, simplicity, and spontaneity. Sacred items include fruit, water, light, flowers, and incense. Because of the diverse philosophical schools of Daoism, it is a sect in all religions including Jashinism.

                          Tenants:
                        ▱▰▱• The tenants of Daoism need not be dogmatically followed. All that matters is one's own pursuit of improvement.
                        ▱▰▱• The Dao that can be told is not the eternal Dao.
                        ▱▰▱• Practice frugality and avoid debt to ensure your own freedom.
                        ▱▰▱• Pursue humility and simplicity.
                        ▱▰▱• Be compassionate for very little of what happens in life is caused by choice. Recognize that perfection is not possible and that improvement is the way.
                        ▱▰▱• Life is a series of natural and spontaneous changes. Don't resist them - that only creates sorrow. Let reality be reality. Let things flow naturally forward in whatever way they like.

                          Penitence:
                        ▱▰▱• Three paragraphs of the Celestial Master mud and ashes ritual involving daubing the face with mud and ashes (for flood and fire and metaphor for suffering) while laying on your back and confessing past sins to absolve oneself and seek further improvement. This is optional.

                        Passive Benefits:
                        ▱▰▱• The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it.
                        ▱▰▱• The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it.
                        ▱▰▱• The Daoist gains 100 chakra and 100 stamina for each religious title obtained.
                        ▱▰▱• When the Daoist becomes a devotee their yin and yang techniques are considered overwhelming.

                        ▰ Cults:
                        Cults are the rare veneration of a particular person or object by small groups of individuals. Some cults follow gods that have not been widely established by society. All cults take the place of religions because the established gods do not tolerate idolatry. However, you are able to join a cult and follow a compatible sect philosophy. Some cults are sinister and others are peaceful but all fall outside of the norm. Cults are fully customized but require moderator approval of their abilities. A cult can apply to become a confirmed religion after 10 RPCs have converted to it and the application has received moderator approval. Moderators must determine if the large cult centers around a god who has obtained significant power. Creating a new spiritual philosophy and applying to become a sect follows the same requirements and submission coding as cults but does not require worshipping a central god, figure, or object. When creating your cult use the following code and submit it in a custom approval topic for moderator review:

                        [size=13]▰[color=insertcultcolorhere]▰[/color][/center]▰ Cult Name[/size][/list][/color][size=10][color=transparent]▰[/color][b]Description:[/b]
                        Insert description of cult here.

                        [list][b]Tenants:[/b][/list][color=transparent]▱▰▱[/color]• First cult tenants here. Ulimited tenants can be made with at least one required.
                        [color=transparent]▱▰▱[/color]• Second cult tenant here.

                        [list][b]Penitence:[/b][/list][color=transparent]▱▰▱[/color]• First cult penitance here. Ulimited penitance can be made with at least one required.
                        [color=transparent]▱▰▱[/color]• Second cult penitance here.

                        [color=transparent]▰[/color][b]Passive Benefits:[/b]
                        [color=transparent]▱▰▱[/color]• First cult passive benefit here. Up to ten passive benefits can be made with at least one required.
                        [color=transparent]▱▰▱[/color]• Second cult passive benefit here.
                        [/size]
 
PostPosted: Thu May 14, 2020 6:31 pm


▰ Masatoism
Description:
Masatoism is the worship of the demi-god, Masato Umechika. While Masato had gone unrecognized ( even to himself ) as a godling, after defeating his Mother, Evergreen in combat alongside his brother Sandayu he was recognized among their circle. During the Kogarashi War, Masato became widely followed in the Land of Fire and among many islands along the coastline after saving the inhabitants of Uzushiogakure from the volcanic erruption caused by his brother. Those who worship Masasto attempt to embody his values of physical might being used exclusively for protection of innocents and the elimination of threats against humanity.

    Tenants:
▱▰▱• One's strength must never be used to bring undue harm to those without their own strength.
▱▰▱• You must always be the first to defend those in danger, regardless of the consequence.
▱▰▱• Masatoist must make one pilgrimage to Senshichojo once in their lifetime.

    Penitence:
▱▰▱• Challenge the Senshichojo and climb as far as you can.
▱▰▱• Pull weeds in the Land of Wind for a rather unsavory elderly woman.

Passive Benefits:
▱▰▱• First cult passive benefit here. Up to ten passive benefits can be made with at least one required.
▱▰▱• Second cult passive benefit here.

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Sun May 24, 2020 5:45 pm


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                        ▰ Description:
                        These Missions are specific to the Weapon Smithing Profession. These missions include various steps to crafting each piece of your arsenal, required unless stated otherwise for every custom crafted for yourself, a village, or another member. Every paragraph made preforming the described task rewards XP equal to one's body rank plus [2], max .

                        Jobs are specific to the Weapon Smithing Profession. These jobs are various requests of the craftsman that can be made by those who seek them out and may be hand crafted by the role-player to fit the type of job they would like their character to preform.

                        The crafting fame of an individual multiplied by their crafting rank determines the yield of ryo they gain from their jobs. The increments for this are listed below, each with a maximum of S rank.

                        0-50 Fame | Ryo equivalent to one rank below craftsman's body rank
                        51-100 | Ryo equivalent to craftsman's body rank.
                        101-200 | Ryo equivalent to one rank above craftsman's body rank.
                        201-300 | Ryo equivalent to two ranks above body rank.
                        301-399 | Ryo equivalent to three ranks above body rank.
                        400 | 2000 Ryo.

                        No Rank | 0.5 x multiplier
                        Apprentice Rank | 1 x multiplier
                        Veteran Rank | 1.5 x multiplier
                        Master Rank | 2 x multiplier
                        Grand Master Rank | 3x multiplier.


                          ▰ Mission Listing


                        Title: Material Collection
                        Crafting Reputation: [ 1 point of Crafting Fame per rank of the mission, only claimable once per mission.]
                        Impact: [ Local (Village/Community) or Global (International) ]
                        Information: The craftsman leaves their shop of practice to venture out into the world in order to gather the resources such as wood, metal ore, and other necessary to create their work. This can be done by either hiring a group of workers to do this work for you or by purchasing supplies in order to gather the required materials. Completion of this mission deducts the Ryo required for a custom item, yielding no ryo when mining for oneself. If the craftsman is collecting materials at the behest of a client, they may claim ryo for this mission as though it were a job but not collect ore. Mission/job completion requires the craftsman to return to their shop with the ore successfully.

                        Title: Preparing the Furnace
                        Crafting Reputation: [ 1 point of Crafting Fame per rank of the mission, only claimable once per mission.]
                        Impact: [ Local (Village/Community) or Global (International) ]
                        Information: The craftsman smashes hundreds of charcoal bricks into small pieces that are able to fit inside the furnace they use to smelt the ore into ingots. This process is one of the most time consuming and manual labor intensive parts of the forging process. This mission is not necessary for creations not composing metal.

                        Title: Completing the Ingot
                        Crafting Reputation: [ 1 point of Crafting Fame per rank of the mission, only claimable once per mission.]
                        Impact: [ Local (Village/Community) or Global (International) ]
                        Information: The craftsman, having sought out their ore and prepared their furnace are now ready to complete the final preparation step for creating their own custom creation. The craftsman places their ore in the heated furnace and uses the hot coals to melt away impurities, collecting the metal remaining and hammering further impurities from the metal, readying it to be molded into the crafter's liking. This mission is not necessary for creations not composing metal.

                        Title: Forging Greatness
                        Crafting Reputation: [ 5 point of Crafting Fame per rank of the mission, only claimable once per mission.]
                        Impact: [ Local (Village/Community) or Global (International) ]
                        Information: Having prepared the metal for the great project you have in mind, you begin to heat, hammer, quench and work the metal into your liking. During this mission, you give your creation shape, pouring your heart and soul into the work you have painstakingly designed. This process includes any adornment creations, carvings, engravings, inlays, and anything that would accent this creation to bring it to completion.
 
PostPosted: Thu Jun 04, 2020 3:44 pm


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▰ | Masato Umechika - Kondo Kaicho | ▰


                        ▰ Nine Tailed Demon:
                        Kurama (九喇嘛, Kurama), more commonly known as the Nine-Tails (九尾, Kyūbi), is one of the nine tailed beasts. His form was based upon the Kitsune Yokai, taking on the shape of an orange fox bearing nine tails to symbolize his total power and wisdom. Centuries of being regarded as a mindless monster and sought after as a tool for war caused Kurama to hate humans. He is distant and resentful of newly obtained hosts, often wrestling for control as looks down as humanity as weak. His cynical and prideful personality cause him to generally be rejected by many hosts and some demons. In combat he commands the most raw destructive power of any demon, changing landscapes with gale and flame while enhancing his host's physical abilities to their maximum. Those who harbor Kurama as their bijuu often become masters of their existing abilities by augmenting those abilities with his chakra.

                        ▰ Guild History:
                        • As with all chakra demons, Kurama's origins were as a portion of the ten tailed beast (juubi). The juubi was a powerful creature created by Jashin in the earliest period of Evergreen's (SR's) universe for the sole purpose of destroying as much of the dimension as possible. The juubi would travel from galaxy to galaxy consuming as many star systems as possible before Evergreen expended some of her divine power to weaken it by splitting it into nine equal pieces with unique names and identities. The gods Utu and Zelel would weaken the nine demons even further until they were banished and contained to Earth.
                        • The Kyuubi emerged to attack and destroy the first Konohagakure. The demon was then sealed into the 14th Hokage and 1st Uzukage, Sanae Uzumaki. This disastrous event led to the founding of Uzushiogakure.
                        • Transferred to Masato Umechika while residing in Uzushiogakure.
                        • Bonded with Masato and granted mastery over his powers while fighting Evergreen alongside Sandayu and his sealed demon, Chomei.
                        • Corrupted chakra from Kurama resides in the land of fire, possessing lesser beings.

                        ▰ Traits:
                        • Kurama's resource pools are both 5000.
                        • Kurama regenerates chakra equal to the user's body rank per post in combat.
                        • The user is able to draw chakra from Kurama as an activation during combat equal to two ranks above their body rank.
                        • Wounds sustained by the host the previous post have status effects removed at a rate of 1 stage per post. Open wounds, including bleeding close in two posts. If an additional status of the same type is applied before fully healed, the status is renewed to it's full stage and effect. This effect passively draws from Kurama's chakra reserve.
                        • Kurama's host is able to learn sensory techniques up to their body rank at the cost of ninjutsu slots.
                        • Thanks to the kitsune lineage of Kurama, the host's longevity is amplified as they age at a significantly slower rate. This extends their lifespan to 200 years, remaining in peak form until nearly their 150th year.
                        • The foxes heightened senses allow them to detect chakra sense genjutsu one rank below their body rank and kai it at one rank lower.
                        • When the host gains chakra from their XP increases they gain 1.5 times the normal chakra, this does not effect their stamina gained in the same manner.
                        • Kurama can be summoned using the Summoning Technique at S+ Rank cost and may remain active for six posts total, not leaving the topic the user resides in. Kurama has access to all Jinchuriki and Bijuu techniques to include the ones listed below. These may be used in slightly different manners due to physiology. While summoned, Kurama and it's host may not exchange chakra and the Demon Cloak is not accessible. Kurama will have access to whatever chakra/stamina it had at the time of summoning.

                        ▰ Demon Attributes:
                        Infernal Winds | The user's fire and wind elements and any bloodline or ability based on those things are enhanced, applying tiered dehydration to direct impacts made with those techniques while doubling their size. When colliding with other wind or fire techniques and abilities the user's technique consumes one rank of the opposing technique in order to barrel through them unimpeded.
                        Enhancing Perfection | The user gains the overwhelming trait to their class's technique type. If the user already has overwhelming in that category their techniques are elevated by one rank in power and still have the overwhelming trait for no additional cost. If the user is of taijutsu or bukijutsu class, their simple and complex techniques are capable of interacting as though they were spiritual with other spiritual techniques.
                        Beastly Perception | The user gains enhanced sensory capabilities, able to detect chakra signatures B rank or higher from within any topic in the Sub-Forum their topic corresponds with. After encountering a person directly, the user is able to identify that chakra signature in this manner as well as the general condition of their being based on the chakra they have remaining. Additionally, the user is able to passively detect negative emotions and their sources along with immediate harmful intent within the topic they are in and the target of the emotion.

                        ▰ Transformation Stages:
                        Demon Cloak Stage 1: The user's eyes shift to red with a slit pupil that resembles the fox's own. Their hair stands on end as their fingernails extend to nearly 1-2 inches. Deep etched lines form on the user's cheeks that resemble fox whiskers. The user may shift between one and three tails during this cloak as an aesthetic effect.
                        • The user's agility and speed are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged.
                        • All techniques the user uses during this stage are mixed with malevolent chakra and inflict tier 2 poison upon contact with a target.
                        • Taijutsu and Basic Combat strikes used with the hands cause bleeding and a single tier of additional trauma when contact with them is made due to the user's claws.
                        • Fire and Wind based techniques carry the overwhelming property

                        Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their teeth, ears, arms and legs all appear more animal like and carnivorous. The user is often unable to do more than growl and shout in rage at their foes during this transformation. The user may shift aesthetically between 4 and 8 tails.
                        • The user's agility, endurance, speed and strength are elevated to 10 while the transformation is active.
                        • All techniques the user uses during this stage are mixed with malevolent chakra and inflict tier 3 poison upon contact with a target, any physical contact with the user causes the same effect.
                        • Taijutsu and Basic Combat strikes used with the hands cause bleeding and two tiers of additional trauma when contact with them is made due to the user's claws.
                        • Fire and Wind based techniques carry the overwhelming property

                        Demon Mastery: The host dons a golden aura of chakra as they and chakra are able to unify their will and openly share his chakra and the host's body without reserve. This golden flame like chakra hugs the user's form and clothing tightly, appearing similarly. The user's eyes are as they normally would be without their transformation.
                        • The user's strength, speed, and endurance are elevated to 10 while the user's agility is elevated to 12 for the duration of the transformation.
                        • The user is able to transfer chakra to anyone within twenty five feet of themselves by extending an arm or tail composed of chakra to touch that person. The user is able to transfer chakra at the same rate kurama can give the user chakra, also drawing this from his chakra pool. This is a passive ability but can only be used on a person once per post.
                        • Once every three posts during this transformation any attack striking the user is reduced in rank by two, reducing any statuses caused by the technique equal to the tiered effect of the new rank.
                        • The combination of Kurama's chakra in their attacks increase the rank of all techniques by one and spiritual techniques are doubled in size.
                        • Fire and Wind based techniques carry the overwhelming property

                        ▰ Techniques:
                        ▰ Malicious Force [ Akui no Aru Chikara ] | Rank X | Simple | Supplementary
                        The host rushes forward to strike with a physical attack, their movements infused with Kurama's strength. The user moves forward ten feet per rank of the technique entering striking distance of a foe and negating that target's endurance and agility when interacting with the taijutsu, bukijutsu or basic combat attack paired with this technique. Upon impact, the target suffers tiered paralysis with the sheer power of the attack and is thrown double the distance the user traveled.

                        ▰ Backlash Strike [ Japanese ] | Rank X | Simple
                        When facing an attack from an opponent that is spiritual in nature and projectile, the user strikes it physically with so much raw strength that the spiritual attack is sent flying in the direction the user commands with their impact with such force that it increases the rank of the technique as it flys away by one rank. This technique must be used at the same rank as the opposing technique and has a two post cool down.

                        ▰ Infernal Fox Fire [ Jigoku no Kitsunebi ] | Rank X | Spiritual
                        The user stomps their foot to form six baseball sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a fifty foot radius around the user per rank. Upon impact, these fireballs inflict tiered burns and burning on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active. Those who are stricken with more than three fireballs have a genjutsu of the user's choosing placed upon them equal to the rank of this technique or lower. Each fireball requires the technique's rank in chakra to defend but requires only one activation per post to address no matter how many fireballs are present.

                        ▰ Quick Rush [ Hayai Yakushin ] | Rank D | Spiritual
                        The user consumes a body flicker activation when using this technique. The user vanishes from sight, avoiding any attack and moving to any desired location within the topic. When landing, any living being within twenty feet of the user is met with a wave of demonic chakra that inflicts tier one poison on those in range. Additionally, the user's landing causes the ground to crumble beneath them, reducing agility within twenty feet of themselves by 1 point.

                        ▰ Malevolent Twister [ Akui no Aru Tatsumaki ] | Rank B-S+ | Spiritual
                        The user attacks a target physically, releasing a powerful twister that expands forward, growing to eighty feet in height and twenty feet in width. This twister causes tier three vertigo and trauma to those who are caught within it, carrying them up to one hundred feet away. For each additional rank applied to this technique it's size is doubled. Additionally, this technique may be uses supplementary when combined with a simple or complex melee attack to augment it's existing abilities.

                        ▰ Yokai Domination [ Japanese ] | A Rank | Spiritual
                        Thanks to the Kitsune's mythical domination over Yokai the user gains control over them. Roaring, commanding the yokai hiding in the world nearby to come to Kurama's aid. The user is capable of commanding Yokai with body ranks up to the host's own. Additionally, multiple lower rank Yokai can be used so long as their accumulative rank does not exceed the user's body rank. These Yokai are granted one offensive and defensive activation per post and are defeated by attacks equal to two ranks above their own or an accumulation of techniques equaling their rank. Techniques used by them draw from Kurama's chakra pool. These creatures remain active for five posts before returning to their corners of the earth.

                        ▰ Infernal Claw [ Jigoku no Kitsunebi ] | Rank A | Complex
                        The user slashes their open palm with their fingers poised in a claw like form across the front of their body. This releases an intense gale of fiery hot winds that cause tier three burns as three claw shaped chakra blades slash over a fifty foot area before the user, causing three stacks of bleeding for six posts.

                        ▰ Minor Devastation [ Japanese ] | Rank A | Spiritual
                        A concentrated Bijuudama created by Kurama. The user concentrates on a focal point, commonly charged hovering before the jinchuriki's open hand or fist. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is roughly the size of a golf ball. This orb is then fired as a projectile, by extending the hand as it travels in a straight line until making contact with a surface. Upon impact the technique creates a concussive blast of chakra that obliterates anything within a fifty hundred foot spherical radius of it's impact zone, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions while causing tier three trauma. Additionally, the concussive blast sends foes flying fifty feet past it's initial blast radius. The area affected by this incredibly potent blast causes tier four burning, burns and tiered dehydration each post one remains within it's radius. Unlike the Bijuu-dama, this technique can be fired up to three times for a single activation and can alternatively augment a simple taijutsu technique to directly strike an opponent.

                        Overwhelming Presence [ Attōtekina Sonzai-kan ]
                        Category: Enchantment
                        Rank: A
                        Primary Sense: Sound
                        Additional Senses: Touch
                        Base Duration: 5 Posts
                        Upkeep: 40 chakra
                        Trigger: Hearing user's roar.
                        Source: Enfeeblement
                        Status Effect: Mental Stress
                        Description: The user releases a demonic roar that echoes in all directions, filling the topic with a thunderous noise. Those who hear the roar feel feeble in comparison to the might of the Kyuubi host and their stat cap is reduced to 6 in all stats until the technique is broken, this technique can only be broken by the pain release.

                        ▰ Devastating Strike [ Japanese ] | Rank S | Simple
                        The user attacks an opponent with a single, super powered strike. With thumb and index finger, the user prepares a single flicking action. Upon contact with a target, this finger flick creates a mighty back draft that pushes all objects and persons below the rank of this technique back one hundred feet with such concussive force that the ground throughout the topic rumbles, measuring fifty feet in width. Target's stricken directly have their endurance stat negated as armor shatters as though it were made of glass and causing tier four trauma. For each point in strength the user has over their maximum, this technique expands it's range by fifty feet. When aimed at the earth, this technique creates trenches equal to it's range in the earth, leaving nothing but havoc in it's wake.

                        ▰ Infernal Calamity [ Japanese ] | Rank S+ | Spiritual
                        The user concentrates on a focal point between their hands as they raise them overhead. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is fifty feet in size as it ignites with a blazing hot wind. The user leaps high into the air, dispatching their ball of annihilation upon the earth or any unfortunate target within a two hundred foot radius. Those within the radius of the impact are crushed under an immense chakra force that pushes them into the earth, requiring chakra equal to twice the rank of this technique to overcome, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions. Those beneath the expansive chakra orb are burned alive, suffering tier four burns and burning as the hot winds cause tier two burns across the entire topic. Upon the user's next post, this chakra sphere explodes violently, causing tier four trauma within a two hundred foot radius as earthquakes expand outward from it's location to terra-form the landscape in the topic. For five posts, flaming twisters and earthquakes continue the total destruction of the topic and span out into four connected topics in the same subforum as the user, it's booming shock wave echoing across the lands of they reside in. This technique has a five post cool down.
 

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