
▰▰▰ Experience Rewards:
For 5+ Religious missions, the character gains the title of "Follower of Xx", to be listed on the profile. (Replace Xx with your religion)
• Religious missions up to your body rank are treated as two missions for title advancement.
For 10+ Religious missions, the character gains the title of "Practitioner of Xx", to be listed on the profile.
• Religious missions grant double local fame from this point onward.
For 15+ Religious missions, the character gains the title of "Faithful of Xx", to be listed on the profile.
• If in possession of a squadron, automatically receive the benefit Morale Boost without it counting against the two perk limit.
For 20+ Religious missions, the character gains the title of "Devotee of Xx", to be listed on the profile.
• Spiritual taijutsu techniques cost ten less resource at a minimum of five.
For every 10 missions completed after 20, receive one religious totem.
Breaking the tenants of your religious branch result in an immediate loss of all religious benefits, both system-given and religion-specific, until penance is paid.
▰▰▰ Religions:
All religions in Shinobi Revolution are based upon established gods (review Shinobi Revolution Lore for the established gods). You can only choose one religion to follow and be wholly dedicated to the god or gods of that religion. It is common in the world of SR for individuals to believe that many gods exist but generally, they only devote themselves to one religion. Some gods are directly at odds with each other as well such as Evergreen and Jashin. Others are neutral to each other such as Zelel and O-Inari but every religion requires individual devotion. You may be a member of one religion and one sect if the religion and sect are compatible. For example, you cannot be a Jashin worshipping Buddhist but you can be an Evergreen worshipping Ninshu follower.
The Children of Evergreen is the religion centered on the goddess Evergreen. Also known as the Mother of All, Evergreen is the goddess of the universe that Shinobi Revolution resides in. She is also the goddess of nature, life, love, mercy, natural energy, nature chakra, sages, summoning creatures, and natural law. She is the patron of the dojutsu and Senju and Chiru clans. When Utu was killed, Evergreen became stronger and claimed the societal realm of one of Utu's former domains of power becoming the goddess of governance, justice, law, and righteous forbearance as well, modeling her values in natural law. The Children of Evergreen believe that all are Evergreen's children but that the faithful are her chosen people. In tune with nature, the children frequently associate with elder sentient plant species such as the rainbow-hued Jofuku flowers, the lesser sentient woody magnetic trees, and even the molding shrooms on occasion--and at great personal risk. Frequent rituals include planting, botany activities, and reducing threats to nature. Due to the small following, followers have developed a peculiar ability to share more than what Ninshu can, but at the same time, not. Represented by floral crowns for women, laurel crowns for men, fir branches, crystals, and gems. Children will lose all progress in the religion if they willfully obtain a forbidden seal. If a forbidden seal is inflicted on a Child then they must immediately absolve themselves of it as forbidden seals are a perversion of the mother's gift of nature chakra. Missions completed for this religion tend to be benign and give fame but fanatical Children have been known to practice eco-terrorism which would obviously impart infamy instead.
▱▰▱• The Children believe that the laws of society must be modeled in accordance with Evergreen's sacred laws of nature.
▱▰▱• The unity of man and nature is the path to peace. One must not reject nature's offerings if given unless they are poisonous or it is done with ill intent.
▱▰▱• Fellow Children of Evergreen are family. Welcome, all into the family.
▱▰▱• A random act of kindness.
▰Passive Benefits:
▱▰▱• The Child may share a single PA they own with a person that they have Korabo'd with. This ability may only be used while the two are in the same thread of the guild.
▱▰▱• The Child may impart the ability for another to use one of their techniques so long as their nature and body permit once for a single post at no cost but the one using the technique having been bestowed this knowledge must pay its costs. They need only be in the same thread.
▱▰▱• The Child may create a single PA. This PA is then considered [Shared] among all other Followers of the faith once the user has met them. When making the PA make sure to add the tag [Shared: Evergreen] onto it.
Jashinism is the religion that venerates Jashin, while it is considered a dangerous cult in mainstream society, it is a religion because of its worshipping of an established god. Jashin is the god of death, destruction, blood, evil forces, and corrupted natural energy. He is the patron of the Ketsueki, Kaguya, and Akuryo clans. When Utu was killed, Jashin became stronger and claimed the primal realm of one of Utu's former domains of power becoming the god of war, vengeance, uncontrolled fire, lust, and domination as well. Jashin expects that all his followers — so named "Jashinists" — bring nothing less than utter destruction and death. Jashinists are expected to pray to Jashin before a fight, asking for a "good kill." If he is unsuccessful or is not allowed to kill, he prays for forgiveness. Jashinism requires constant sacrifices made in order to maintain a connection to the old, vengeful God. If a sacrifice is not made once every [3] weeks, connection is severed and the Jashinist loses access to all benefits. Religious symbols include scythes, pikes, stakes, and pentacle of only three sides forming a triangle. Missions completed for this religion tend to be sinister and impart infamy.
▱▰▱• One must never second guess their killing blow.
▱▰▱• A narrative mission performed with no XP claim where the Jashinist inflicts self-injury repeatedly and fears failing Jashin again.
▰Passive Benefits:
▱▰▱• The Jashinist gains Sorcery: Death Controller Possessing Blood [ Jujutsu: Shijihyouketsu ] as a technique. The Follower can choose to not feel any pain.
▱▰▱• The Jashinist gains +2 in every stat while in Jujutsu. This may surpass class stat caps.
▱▰▱• The Jashinist's scythe (or kusarigama) styles and attacks are overwhelming while in Jujutsu.
▱▰▱• Rank-appropriate trauma is inflicted for all taijutsu or bukijutsu techniques used while in Jujutsu.
Zelelism is the worshipping of Zelel that follows the spiritual practice of rigorous self-improvement and acknowledgment of the ephemeral nature of mortal existence in the grand scheme of time. Zelel is the god of time, space, cosmic realms, speed, aging, logic, wisdom, and the moon. and is the eldest known god in existence. Zelel is the patron of the Zenshin clan. When Utu was killed, Zelel became stronger and claimed Utu's former domain of the Sun becoming the god of dawn, twilight, day, and dusk as well, modeling his existing role in the management of time. Missions completed for this religion tend to be benign and give fame but extremist followers may gain infamy. Sacred items in Zelelism are sundials and clocks.
▱▰▱• Full acceptance that all is transient is the key to wisdom and humility.
▰Passive Benefits:
▱▰▱• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
▱▰▱• The Zelelist gains [2] additional body flicker uses in battle.
▱▰▱• Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
The O-Inari Sacrament is the religion of O-Inari that involves followers entering into the sacrament pact with O-Inari. O-Inari is the seemingly unassuming god of tea, rice, fertility. fine arts, culture, and sealing. He is the patron of the Yozen clan. When Utu was killed, O-Inari became stronger and claimed the chaotic realm of one of Utu's former domains of power becoming the god of manipulation, deception, and chaos as well. O-Inari was once named Il Palazzo but changed his name to disguise himself. O-Inari does not appear as a man but as a fox. Members of the O-Inari sacrament despise the militaristic culture of shinobi. O-Inari favors non-shinobi as members of his faith and the sacrament encourages action taken against shinobi. It is common for O-Inari sacrament members to be rogues although some may attempt to dissolve the village system from within. Missions completed for this religion can be unpredictable depending on the follower, some may impart fame and others may impart infamy. Sacred items are tattoos, teapots, and rice bowls.
▱▰▱• Express yourself through artistic pursuits.
▱▰▱• If possible, deceive and manipulate using cunning rather than brute force.
▰Passive Benefits:
▱▰▱• Fuuinjutsu costs [10] less chakra per body rank (maximum of 60). Note that the most you can reduce a technique by is [1] rank at a minimum cost of [5].
▱▰▱• Missions that take action against shinobi and hidden villages grant 1.5 times the XP and ryo reward.
▱▰▱• Once devotee status is obtained you are able to have up to [2] forbidden seals rather than [1] but they cannot be used at the same time and only one can be used per battle.
▰▰▰ Religious Paths:
There are three paths that can be followed by members of an established religion called priest, templar, and inquisitor. You may only follow one path but you are able to change paths with the same level of progress using a profile respec. Paths are entirely optional religious titles and require 5 religious missions dedicated to your path to be completed in order to advance. Religious path-specific missions do not advance the main religious career title and are usually completed in tandem with the main titles though this is not required. Religious paths are not available to sects but are available to religions and cults that accept them.
All religions have clergy who join the sworn priesthood. This path will ensure that you are a leader and a member of the backbone of your religious order. The duties of a priest or priestess are to act as scholars of the faith, counselors to the faithful, and administering sacraments such as marriage and funerals. Although not required, most priests are sufficient in chakra-based combat skills such as ninjutsu, fuuinjutsu, and genjutsu.
▱▰▱• The duty of a priest is to perform holy sacraments that their religion demands at any time. Whether this is the holy reverence of nature chakra as a priest of Evergreen or destruction as a priest of Jashinism matters not.
▰Passive Benefits:
▱▰▱• Priests can korabo with a templar or inquisitor of their religion and increase the rank of the templar or inquisitor's technique by [1] rank once per [5] posts.
▱▰▱• Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type.
▱▰▱• Holy Conversion | For every RPC converted to the archpriest's religion they gain an endgame reward of their choice. The endgame reward can only be up to 2,000 XP in value. This PA is only obtained by archpriests and is automatically obtained once that title is granted.
You are a member of the templars, the order of holy warriors in your religion. Templars are the sworn defenders of their places of worship against destruction and desecration. Templars are also defenders of the faithful against all opponents. Templars are usually skilled in taijutsu and bukijutsu although this is not required.
▱▰▱• The sworn oath of a templar is to protect the faithful and their houses of worship at any cost.
▰Passive Benefits:
▱▰▱• The strength and endurance stats of the templar are boosted by [2] each when defending the faithful or a house of worship of their religion for the entire duration of the battle.
▱▰▱• Templars of the taijutsu, bukijutsu, or worker classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to only one technique type.
▱▰▱• The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.
You are a member of the inquisition, the organization of officers in your religion. Inquisitors are the religion's enforcers of the tenets and exist to fight corruption within the faith. Since nobody expects the inquisition, inquisitors are often talented in stealth as well as unique shinobi skills such as puppeteers, medics, and tamers, but this is not required.
▱▰▱• The duty of an inquisitor is to supervise the righteous and destroy heresy.
▰Passive Benefits:
▱▰▱• The speed and agility stats of the inquisitor are boosted by [2] each when punishing heretics of their religion.
▱▰▱• Inquisitors of the puppeteer, tamer, jack, performer, or medical classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies to only one technique type.
▱▰▱• Nobody Expects the Inquisition | In order to find heretics, the inquisitor is able to learn up to S-Rank sensory techniques without being scholar class. Additionally, techniques that make you invisible have an increased duration by [2] posts and cost [1] rank less in chakra to use at a minimum of E-Rank. This PA is only obtained by high inquisitors and is automatically obtained once that title is granted.
▰▰▰ Sects:
A sect is usually thought of as a spiritual philosophy or lifestyle that is not centered around a particular god. Examples of this are Ninshu, Buddhism, and Daoism. You can only follow one sect as each one has various requirements and tenets. However, you are able to follow a sect and a god-centered religion at the same time if they are compatible but only one of each. This often leads to followers of various philosophies creating sects within their religion such as the expansive ninshu sect of Evergreen worship. You can also follow a sect and no religion. Sects have the same titles and require the same religious mission amounts as religions.
The teachings of Ninshu were meant to give people a better understanding of themselves, as well as others, and lead the world into an era of peace. The founding sages of Ninshu exemplified their teachings by distributing chakra meant to "connect" people's spiritual energies with one another. It would allow people to understand each other without communication and pray for one another's safety. It was their belief that no one's chakra should be so much greater than any other. Represented with prayer beads and shakujo. Some ninshu followers have developed connections to the five foundational chakra elements of fire, wind, lightning, earth, and water. While all ninshu followers practice the same basic tenets some decide to focus on an element in order to more profoundly understand how the chakra elements have been able to bind nations and peoples together such as the Will of Fire in fire ninshu. Some elemental Ninshu followers have built temples dedicated to their element such as the famous Eternal Flame temple in Zaishin City. This is not required but has unique benefits. If you follow an elemental ninshu then you must complete five additional religious missions pertaining to that element. You can only dedicate yourself to one element. Ninshu is a sect in all religions except for Jashinism because of the Ninshu philosophy's insistence on peace.
▱▰▱• Chakra should be used to defend, aid, and connect others. Never to be used selfishly and destructively for one's own gain or to intentionally bring misfortune unto others.
▰Passive Benefits:
▱▰▱• The Follower may Korabo with another whom they have not done Korabo training with if it is for a technique is which they both share an affinity.
▱▰▱• The Follower may impart unto another up to [50] Chakra per level of their Devotion at a minimum this is [100]
▱▰▱• The Follower may convert up to [50] Stamina into Chakra per post without consuming an activation
▱▰▱• The Follower may allow all those they share an elemental affinity with within a thread to combine and share their chakra pools for those affinities so long as the others follow Ninshu.
▱▰▱• Non-Elemental Ninshu: These followers consider themselves the traditionalists of Ninshu and do not dedicate themselves to a particular chakra element. As a result, they are able to convert double the amount of chakra and stamina to other Ninshu followers and Maruton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Fire Ninshu: These followers dedicate themselves to the fire chakra element and are most common in the Fire Country as well as Zaishin City in the Seinaru Enjo clan and in the Eternal Flame Temple. Followers are determined to understand how to control flame to prevent destruction through intensive meditation and some are strong believers in the Will of Fire. As a result of their devotion to fire, they are able to convert double the amount of chakra and stamina to other fire users and Katon techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Wind Ninshu: These followers dedicate themselves to the wind chakra element and are most common in the Wind Country. Followers are devoted to understanding the turbulence of change and how change can bond people together. As a result of their devotion to wind, they are able to convert double the amount of chakra and stamina to other wind users and Fuuton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Lightning Ninshu: These followers dedicate themselves to the lightning chakra element and are most common in the Lightning Country. Followers are devoted to understanding how societies can pass righteous judgment on the unpeaceful without division. As a result of their devotion to lightning, they are able to convert double the amount of chakra and stamina to other lightning users and Raiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Earth Ninshu: These followers dedicate themselves to the earth chakra element and are most common in the Earth Country. Followers of Earth Ninshu who also worship Evergreen have created a large sect in that religion. Followers are focused on steadfastness and becoming one with nature to bring humanity together for common concerns. As a result of their devotion to earth, they are able to convert double the amount of chakra and stamina to other earth users and Doton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Water Ninshu: These followers dedicate themselves to the water chakra element and are most common in the Water Country. Followers are acutely attuned to the ocean and heavily emphasize conflict resolution. As a result of their devotion to water, they are able to convert double the amount of chakra and stamina to other water users and Suiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
Buddhism is a nontheistic religion or philosophy (Sanskrit: dharma; Pali: dhamma), that encompasses a variety of traditions, beliefs and practices largely based on teachings attributed to Siddhartha Gautama, commonly known as the Buddha ( "the awakened one" ). According to Buddhist tradition, the Buddha lived and taught in the eastern part of the Indian subcontinent some time between the 6th and 4th centuries BCE. He is recognized by Buddhists as an awakened or enlightened teacher who shared his insights to help sentient beings end their suffering through the elimination of ignorance and craving. Buddhists believe that this is accomplished through direct understanding and the perception of dependent origination and the Four Noble Truths. The ultimate goal of Buddhism is the attainment of the sublime state of Nirvana, by practicing the Noble Eightfold Path (also known as the Middle Way), thus escaping what is seen as a cycle of suffering and rebirth. Buddhism is a sect in all religions except for Jashinism. Holy symbols include bronze statues of Buddah in meditation and prayer beads.
▱▰▱• Do not cling to nor crave things that are beyond your grasp or current understanding and capabilities.
▱▰▱• Do not propagate the suffering of others and aim to alleviate your own suffering by finding inner peace.
▱▰▱• Never Aim to kill, aid your assailants in finding enlightenment and understanding.
▱▰▱• Only aim to injure if it is the absolute only option available to you and only in self-defense
▱▰▱• Do not instigate aggression, aim to alleviate it.
▱▰▱• If something is beyond your grasp i.e you are not strong enough, you are not wise enough, you are not charismatic enough. Do not force yourself into scenarios that accentuate these faults unless you are certain you will be granted peace of mind in your actions.
▰Passive Benefits:
▱▰▱• Defensive and evasive techniques have their resource reduced by [10] per religious title. The maximum reduction is by [1] rank for a minimum of [5] resource cost.
▱▰▱• A third Defensive activation is granted to the Buddhist.
▱▰▱• The Buddhist's defensive and evasive actions are considered overwhelming.
▱▰▱• Enlightenment, The user may kai themselves out of a Genjutsu at one rank higher than normal. Once per battle they may discern if they are under the influence of a Genjutsu. This requires the devotee title to be obtained.
Daoism is a philosophical tradition that emphasizes living in harmony with the Dao (the way). The Dao is a fundamental idea in many philosophical schools; in Daoism, however, it denotes the principle that is the source, pattern and substance of everything that exists. Daoism differs from Confucianism by not emphasizing rigid rituals and social order, but is similar in the sense that it is a teaching about the various disciplines for achieving "perfection" by becoming one with the unplanned rhythms of the universe called "the way" or "dao". Daoist ethics vary depending on the particular school, but in general tend to emphasize action without intention, naturalness, simplicity, and spontaneity. Sacred items include fruit, water, light, flowers, and incense. Because of the diverse philosophical schools of Daoism, it is a sect in all religions including Jashinism.
▱▰▱• The Dao that can be told is not the eternal Dao.
▱▰▱• Practice frugality and avoid debt to ensure your own freedom.
▱▰▱• Pursue humility and simplicity.
▱▰▱• Be compassionate for very little of what happens in life is caused by choice. Recognize that perfection is not possible and that improvement is the way.
▱▰▱• Life is a series of natural and spontaneous changes. Don't resist them - that only creates sorrow. Let reality be reality. Let things flow naturally forward in whatever way they like.
▰Passive Benefits:
▱▰▱• The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it.
▱▰▱• The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it.
▱▰▱• The Daoist gains 100 chakra and 100 stamina for each religious title obtained.
▱▰▱• When the Daoist becomes a devotee their yin and yang techniques are considered overwhelming.
▰▰▰ Cults:
Cults are the rare veneration of a particular person or object by small groups of individuals. Some cults follow gods that have not been widely established by society. All cults take the place of religions because the established gods do not tolerate idolatry. However, you are able to join a cult and follow a compatible sect philosophy. Some cults are sinister and others are peaceful but all fall outside of the norm. Cults are fully customized but require moderator approval of their abilities. A cult can apply to become a confirmed religion after 10 RPCs have converted to it and the application has received moderator approval. Moderators must determine if the large cult centers around a god who has obtained significant power. Creating a new spiritual philosophy and applying to become a sect follows the same requirements and submission coding as cults but does not require worshipping a central god, figure, or object. When creating your cult use the following code and submit it in a custom approval topic for moderator review:
For 5+ Religious missions, the character gains the title of "Follower of Xx", to be listed on the profile. (Replace Xx with your religion)
• Religious missions up to your body rank are treated as two missions for title advancement.
For 10+ Religious missions, the character gains the title of "Practitioner of Xx", to be listed on the profile.
• Religious missions grant double local fame from this point onward.
For 15+ Religious missions, the character gains the title of "Faithful of Xx", to be listed on the profile.
• If in possession of a squadron, automatically receive the benefit Morale Boost without it counting against the two perk limit.
For 20+ Religious missions, the character gains the title of "Devotee of Xx", to be listed on the profile.
• Spiritual taijutsu techniques cost ten less resource at a minimum of five.
For every 10 missions completed after 20, receive one religious totem.
Breaking the tenants of your religious branch result in an immediate loss of all religious benefits, both system-given and religion-specific, until penance is paid.
▰▰▰ Religions:
All religions in Shinobi Revolution are based upon established gods (review Shinobi Revolution Lore for the established gods). You can only choose one religion to follow and be wholly dedicated to the god or gods of that religion. It is common in the world of SR for individuals to believe that many gods exist but generally, they only devote themselves to one religion. Some gods are directly at odds with each other as well such as Evergreen and Jashin. Others are neutral to each other such as Zelel and O-Inari but every religion requires individual devotion. You may be a member of one religion and one sect if the religion and sect are compatible. For example, you cannot be a Jashin worshipping Buddhist but you can be an Evergreen worshipping Ninshu follower.
- ▰▰▰ Children of Evergreen
The Children of Evergreen is the religion centered on the goddess Evergreen. Also known as the Mother of All, Evergreen is the goddess of the universe that Shinobi Revolution resides in. She is also the goddess of nature, life, love, mercy, natural energy, nature chakra, sages, summoning creatures, and natural law. She is the patron of the dojutsu and Senju and Chiru clans. When Utu was killed, Evergreen became stronger and claimed the societal realm of one of Utu's former domains of power becoming the goddess of governance, justice, law, and righteous forbearance as well, modeling her values in natural law. The Children of Evergreen believe that all are Evergreen's children but that the faithful are her chosen people. In tune with nature, the children frequently associate with elder sentient plant species such as the rainbow-hued Jofuku flowers, the lesser sentient woody magnetic trees, and even the molding shrooms on occasion--and at great personal risk. Frequent rituals include planting, botany activities, and reducing threats to nature. Due to the small following, followers have developed a peculiar ability to share more than what Ninshu can, but at the same time, not. Represented by floral crowns for women, laurel crowns for men, fir branches, crystals, and gems. Children will lose all progress in the religion if they willfully obtain a forbidden seal. If a forbidden seal is inflicted on a Child then they must immediately absolve themselves of it as forbidden seals are a perversion of the mother's gift of nature chakra. Missions completed for this religion tend to be benign and give fame but fanatical Children have been known to practice eco-terrorism which would obviously impart infamy instead.
- Tenants:
▱▰▱• The Children believe that the laws of society must be modeled in accordance with Evergreen's sacred laws of nature.
▱▰▱• The unity of man and nature is the path to peace. One must not reject nature's offerings if given unless they are poisonous or it is done with ill intent.
▱▰▱• Fellow Children of Evergreen are family. Welcome, all into the family.
- Penitence:
▱▰▱• A random act of kindness.
▰Passive Benefits:
▱▰▱• The Child may share a single PA they own with a person that they have Korabo'd with. This ability may only be used while the two are in the same thread of the guild.
▱▰▱• The Child may impart the ability for another to use one of their techniques so long as their nature and body permit once for a single post at no cost but the one using the technique having been bestowed this knowledge must pay its costs. They need only be in the same thread.
▱▰▱• The Child may create a single PA. This PA is then considered [Shared] among all other Followers of the faith once the user has met them. When making the PA make sure to add the tag [Shared: Evergreen] onto it.
- ▰▰▰ Jashinism
Jashinism is the religion that venerates Jashin, while it is considered a dangerous cult in mainstream society, it is a religion because of its worshipping of an established god. Jashin is the god of death, destruction, blood, evil forces, and corrupted natural energy. He is the patron of the Ketsueki, Kaguya, and Akuryo clans. When Utu was killed, Jashin became stronger and claimed the primal realm of one of Utu's former domains of power becoming the god of war, vengeance, uncontrolled fire, lust, and domination as well. Jashin expects that all his followers — so named "Jashinists" — bring nothing less than utter destruction and death. Jashinists are expected to pray to Jashin before a fight, asking for a "good kill." If he is unsuccessful or is not allowed to kill, he prays for forgiveness. Jashinism requires constant sacrifices made in order to maintain a connection to the old, vengeful God. If a sacrifice is not made once every [3] weeks, connection is severed and the Jashinist loses access to all benefits. Religious symbols include scythes, pikes, stakes, and pentacle of only three sides forming a triangle. Missions completed for this religion tend to be sinister and impart infamy.
- Tenants:
▱▰▱• One must never second guess their killing blow.
- Penitence:
▱▰▱• A narrative mission performed with no XP claim where the Jashinist inflicts self-injury repeatedly and fears failing Jashin again.
▰Passive Benefits:
▱▰▱• The Jashinist gains Sorcery: Death Controller Possessing Blood [ Jujutsu: Shijihyouketsu ] as a technique. The Follower can choose to not feel any pain.
▱▰▱• The Jashinist gains +2 in every stat while in Jujutsu. This may surpass class stat caps.
▱▰▱• The Jashinist's scythe (or kusarigama) styles and attacks are overwhelming while in Jujutsu.
▱▰▱• Rank-appropriate trauma is inflicted for all taijutsu or bukijutsu techniques used while in Jujutsu.
- ▰▰▰ Zelelism
Zelelism is the worshipping of Zelel that follows the spiritual practice of rigorous self-improvement and acknowledgment of the ephemeral nature of mortal existence in the grand scheme of time. Zelel is the god of time, space, cosmic realms, speed, aging, logic, wisdom, and the moon. and is the eldest known god in existence. Zelel is the patron of the Zenshin clan. When Utu was killed, Zelel became stronger and claimed Utu's former domain of the Sun becoming the god of dawn, twilight, day, and dusk as well, modeling his existing role in the management of time. Missions completed for this religion tend to be benign and give fame but extremist followers may gain infamy. Sacred items in Zelelism are sundials and clocks.
- Tenants:
▱▰▱• Full acceptance that all is transient is the key to wisdom and humility.
- Penitence:
▰Passive Benefits:
▱▰▱• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
▱▰▱• The Zelelist gains [2] additional body flicker uses in battle.
▱▰▱• Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
- ▰▰▰ O-Inari Sacrament
The O-Inari Sacrament is the religion of O-Inari that involves followers entering into the sacrament pact with O-Inari. O-Inari is the seemingly unassuming god of tea, rice, fertility. fine arts, culture, and sealing. He is the patron of the Yozen clan. When Utu was killed, O-Inari became stronger and claimed the chaotic realm of one of Utu's former domains of power becoming the god of manipulation, deception, and chaos as well. O-Inari was once named Il Palazzo but changed his name to disguise himself. O-Inari does not appear as a man but as a fox. Members of the O-Inari sacrament despise the militaristic culture of shinobi. O-Inari favors non-shinobi as members of his faith and the sacrament encourages action taken against shinobi. It is common for O-Inari sacrament members to be rogues although some may attempt to dissolve the village system from within. Missions completed for this religion can be unpredictable depending on the follower, some may impart fame and others may impart infamy. Sacred items are tattoos, teapots, and rice bowls.
- Tenants:
▱▰▱• Express yourself through artistic pursuits.
▱▰▱• If possible, deceive and manipulate using cunning rather than brute force.
- Penitence:
▰Passive Benefits:
▱▰▱• Fuuinjutsu costs [10] less chakra per body rank (maximum of 60). Note that the most you can reduce a technique by is [1] rank at a minimum cost of [5].
▱▰▱• Missions that take action against shinobi and hidden villages grant 1.5 times the XP and ryo reward.
▱▰▱• Once devotee status is obtained you are able to have up to [2] forbidden seals rather than [1] but they cannot be used at the same time and only one can be used per battle.
▰▰▰ Religious Paths:
There are three paths that can be followed by members of an established religion called priest, templar, and inquisitor. You may only follow one path but you are able to change paths with the same level of progress using a profile respec. Paths are entirely optional religious titles and require 5 religious missions dedicated to your path to be completed in order to advance. Religious path-specific missions do not advance the main religious career title and are usually completed in tandem with the main titles though this is not required. Religious paths are not available to sects but are available to religions and cults that accept them.
- ▰▰▰ Priest Path
All religions have clergy who join the sworn priesthood. This path will ensure that you are a leader and a member of the backbone of your religious order. The duties of a priest or priestess are to act as scholars of the faith, counselors to the faithful, and administering sacraments such as marriage and funerals. Although not required, most priests are sufficient in chakra-based combat skills such as ninjutsu, fuuinjutsu, and genjutsu.
- Titles & Duties:
▱▰▱• The duty of a priest is to perform holy sacraments that their religion demands at any time. Whether this is the holy reverence of nature chakra as a priest of Evergreen or destruction as a priest of Jashinism matters not.
▰Passive Benefits:
▱▰▱• Priests can korabo with a templar or inquisitor of their religion and increase the rank of the templar or inquisitor's technique by [1] rank once per [5] posts.
▱▰▱• Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type.
▱▰▱• Holy Conversion | For every RPC converted to the archpriest's religion they gain an endgame reward of their choice. The endgame reward can only be up to 2,000 XP in value. This PA is only obtained by archpriests and is automatically obtained once that title is granted.
- ▰▰▰ Templar Path
You are a member of the templars, the order of holy warriors in your religion. Templars are the sworn defenders of their places of worship against destruction and desecration. Templars are also defenders of the faithful against all opponents. Templars are usually skilled in taijutsu and bukijutsu although this is not required.
- Titles & Duties:
▱▰▱• The sworn oath of a templar is to protect the faithful and their houses of worship at any cost.
▰Passive Benefits:
▱▰▱• The strength and endurance stats of the templar are boosted by [2] each when defending the faithful or a house of worship of their religion for the entire duration of the battle.
▱▰▱• Templars of the taijutsu, bukijutsu, or worker classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to only one technique type.
▱▰▱• The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.
- ▰▰▰ Inquisitor Path
You are a member of the inquisition, the organization of officers in your religion. Inquisitors are the religion's enforcers of the tenets and exist to fight corruption within the faith. Since nobody expects the inquisition, inquisitors are often talented in stealth as well as unique shinobi skills such as puppeteers, medics, and tamers, but this is not required.
- Titles & Duties:
▱▰▱• The duty of an inquisitor is to supervise the righteous and destroy heresy.
▰Passive Benefits:
▱▰▱• The speed and agility stats of the inquisitor are boosted by [2] each when punishing heretics of their religion.
▱▰▱• Inquisitors of the puppeteer, tamer, jack, performer, or medical classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies to only one technique type.
▱▰▱• Nobody Expects the Inquisition | In order to find heretics, the inquisitor is able to learn up to S-Rank sensory techniques without being scholar class. Additionally, techniques that make you invisible have an increased duration by [2] posts and cost [1] rank less in chakra to use at a minimum of E-Rank. This PA is only obtained by high inquisitors and is automatically obtained once that title is granted.
▰▰▰ Sects:
A sect is usually thought of as a spiritual philosophy or lifestyle that is not centered around a particular god. Examples of this are Ninshu, Buddhism, and Daoism. You can only follow one sect as each one has various requirements and tenets. However, you are able to follow a sect and a god-centered religion at the same time if they are compatible but only one of each. This often leads to followers of various philosophies creating sects within their religion such as the expansive ninshu sect of Evergreen worship. You can also follow a sect and no religion. Sects have the same titles and require the same religious mission amounts as religions.
- ▰▰▰ Ninshu
The teachings of Ninshu were meant to give people a better understanding of themselves, as well as others, and lead the world into an era of peace. The founding sages of Ninshu exemplified their teachings by distributing chakra meant to "connect" people's spiritual energies with one another. It would allow people to understand each other without communication and pray for one another's safety. It was their belief that no one's chakra should be so much greater than any other. Represented with prayer beads and shakujo. Some ninshu followers have developed connections to the five foundational chakra elements of fire, wind, lightning, earth, and water. While all ninshu followers practice the same basic tenets some decide to focus on an element in order to more profoundly understand how the chakra elements have been able to bind nations and peoples together such as the Will of Fire in fire ninshu. Some elemental Ninshu followers have built temples dedicated to their element such as the famous Eternal Flame temple in Zaishin City. This is not required but has unique benefits. If you follow an elemental ninshu then you must complete five additional religious missions pertaining to that element. You can only dedicate yourself to one element. Ninshu is a sect in all religions except for Jashinism because of the Ninshu philosophy's insistence on peace.
- Tenants:
▱▰▱• Chakra should be used to defend, aid, and connect others. Never to be used selfishly and destructively for one's own gain or to intentionally bring misfortune unto others.
- Penitence:
▰Passive Benefits:
▱▰▱• The Follower may Korabo with another whom they have not done Korabo training with if it is for a technique is which they both share an affinity.
▱▰▱• The Follower may impart unto another up to [50] Chakra per level of their Devotion at a minimum this is [100]
▱▰▱• The Follower may convert up to [50] Stamina into Chakra per post without consuming an activation
▱▰▱• The Follower may allow all those they share an elemental affinity with within a thread to combine and share their chakra pools for those affinities so long as the others follow Ninshu.
▱▰▱• Non-Elemental Ninshu: These followers consider themselves the traditionalists of Ninshu and do not dedicate themselves to a particular chakra element. As a result, they are able to convert double the amount of chakra and stamina to other Ninshu followers and Maruton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Fire Ninshu: These followers dedicate themselves to the fire chakra element and are most common in the Fire Country as well as Zaishin City in the Seinaru Enjo clan and in the Eternal Flame Temple. Followers are determined to understand how to control flame to prevent destruction through intensive meditation and some are strong believers in the Will of Fire. As a result of their devotion to fire, they are able to convert double the amount of chakra and stamina to other fire users and Katon techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Wind Ninshu: These followers dedicate themselves to the wind chakra element and are most common in the Wind Country. Followers are devoted to understanding the turbulence of change and how change can bond people together. As a result of their devotion to wind, they are able to convert double the amount of chakra and stamina to other wind users and Fuuton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Lightning Ninshu: These followers dedicate themselves to the lightning chakra element and are most common in the Lightning Country. Followers are devoted to understanding how societies can pass righteous judgment on the unpeaceful without division. As a result of their devotion to lightning, they are able to convert double the amount of chakra and stamina to other lightning users and Raiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Earth Ninshu: These followers dedicate themselves to the earth chakra element and are most common in the Earth Country. Followers of Earth Ninshu who also worship Evergreen have created a large sect in that religion. Followers are focused on steadfastness and becoming one with nature to bring humanity together for common concerns. As a result of their devotion to earth, they are able to convert double the amount of chakra and stamina to other earth users and Doton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱• Water Ninshu: These followers dedicate themselves to the water chakra element and are most common in the Water Country. Followers are acutely attuned to the ocean and heavily emphasize conflict resolution. As a result of their devotion to water, they are able to convert double the amount of chakra and stamina to other water users and Suiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
- ▰▰▰ Buddhism
Buddhism is a nontheistic religion or philosophy (Sanskrit: dharma; Pali: dhamma), that encompasses a variety of traditions, beliefs and practices largely based on teachings attributed to Siddhartha Gautama, commonly known as the Buddha ( "the awakened one" ). According to Buddhist tradition, the Buddha lived and taught in the eastern part of the Indian subcontinent some time between the 6th and 4th centuries BCE. He is recognized by Buddhists as an awakened or enlightened teacher who shared his insights to help sentient beings end their suffering through the elimination of ignorance and craving. Buddhists believe that this is accomplished through direct understanding and the perception of dependent origination and the Four Noble Truths. The ultimate goal of Buddhism is the attainment of the sublime state of Nirvana, by practicing the Noble Eightfold Path (also known as the Middle Way), thus escaping what is seen as a cycle of suffering and rebirth. Buddhism is a sect in all religions except for Jashinism. Holy symbols include bronze statues of Buddah in meditation and prayer beads.
- Tenants:
▱▰▱• Do not cling to nor crave things that are beyond your grasp or current understanding and capabilities.
▱▰▱• Do not propagate the suffering of others and aim to alleviate your own suffering by finding inner peace.
▱▰▱• Never Aim to kill, aid your assailants in finding enlightenment and understanding.
▱▰▱• Only aim to injure if it is the absolute only option available to you and only in self-defense
▱▰▱• Do not instigate aggression, aim to alleviate it.
▱▰▱• If something is beyond your grasp i.e you are not strong enough, you are not wise enough, you are not charismatic enough. Do not force yourself into scenarios that accentuate these faults unless you are certain you will be granted peace of mind in your actions.
- Penitence:
▰Passive Benefits:
▱▰▱• Defensive and evasive techniques have their resource reduced by [10] per religious title. The maximum reduction is by [1] rank for a minimum of [5] resource cost.
▱▰▱• A third Defensive activation is granted to the Buddhist.
▱▰▱• The Buddhist's defensive and evasive actions are considered overwhelming.
▱▰▱• Enlightenment, The user may kai themselves out of a Genjutsu at one rank higher than normal. Once per battle they may discern if they are under the influence of a Genjutsu. This requires the devotee title to be obtained.
- ▰▰▰ Daoism
Daoism is a philosophical tradition that emphasizes living in harmony with the Dao (the way). The Dao is a fundamental idea in many philosophical schools; in Daoism, however, it denotes the principle that is the source, pattern and substance of everything that exists. Daoism differs from Confucianism by not emphasizing rigid rituals and social order, but is similar in the sense that it is a teaching about the various disciplines for achieving "perfection" by becoming one with the unplanned rhythms of the universe called "the way" or "dao". Daoist ethics vary depending on the particular school, but in general tend to emphasize action without intention, naturalness, simplicity, and spontaneity. Sacred items include fruit, water, light, flowers, and incense. Because of the diverse philosophical schools of Daoism, it is a sect in all religions including Jashinism.
- Tenants:
▱▰▱• The Dao that can be told is not the eternal Dao.
▱▰▱• Practice frugality and avoid debt to ensure your own freedom.
▱▰▱• Pursue humility and simplicity.
▱▰▱• Be compassionate for very little of what happens in life is caused by choice. Recognize that perfection is not possible and that improvement is the way.
▱▰▱• Life is a series of natural and spontaneous changes. Don't resist them - that only creates sorrow. Let reality be reality. Let things flow naturally forward in whatever way they like.
- Penitence:
▰Passive Benefits:
▱▰▱• The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it.
▱▰▱• The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it.
▱▰▱• The Daoist gains 100 chakra and 100 stamina for each religious title obtained.
▱▰▱• When the Daoist becomes a devotee their yin and yang techniques are considered overwhelming.
▰▰▰ Cults:
Cults are the rare veneration of a particular person or object by small groups of individuals. Some cults follow gods that have not been widely established by society. All cults take the place of religions because the established gods do not tolerate idolatry. However, you are able to join a cult and follow a compatible sect philosophy. Some cults are sinister and others are peaceful but all fall outside of the norm. Cults are fully customized but require moderator approval of their abilities. A cult can apply to become a confirmed religion after 10 RPCs have converted to it and the application has received moderator approval. Moderators must determine if the large cult centers around a god who has obtained significant power. Creating a new spiritual philosophy and applying to become a sect follows the same requirements and submission coding as cults but does not require worshipping a central god, figure, or object. When creating your cult use the following code and submit it in a custom approval topic for moderator review:
[size=13]▰[color=insertcultcolorhere]▰[/color][/center]▰ Cult Name[/size][/list][/color][size=10][color=transparent]▰[/color][b]Description:[/b]
Insert description of cult here.
[list][b]Tenants:[/b][/list][color=transparent]▱▰▱[/color]• First cult tenants here. Ulimited tenants can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult tenant here.
[list][b]Penitence:[/b][/list][color=transparent]▱▰▱[/color]• First cult penitance here. Ulimited penitance can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult penitance here.
[color=transparent]▰[/color][b]Passive Benefits:[/b]
[color=transparent]▱▰▱[/color]• First cult passive benefit here. Up to ten passive benefits can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult passive benefit here.
[/size]
Insert description of cult here.
[list][b]Tenants:[/b][/list][color=transparent]▱▰▱[/color]• First cult tenants here. Ulimited tenants can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult tenant here.
[list][b]Penitence:[/b][/list][color=transparent]▱▰▱[/color]• First cult penitance here. Ulimited penitance can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult penitance here.
[color=transparent]▰[/color][b]Passive Benefits:[/b]
[color=transparent]▱▰▱[/color]• First cult passive benefit here. Up to ten passive benefits can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult passive benefit here.
[/size]


