Mech:

Name: Shreader
Height: 55 ft
Weight: 100 tons
Field operation type:
--Optimal: Sniper
--Secondary: Medium/Short range attack/defense

Equipment/stats:

-Armor: Heavy

-Thrust: Dual Emergency thrusters

-Reactor: Heavy load capable Nuclear fusion reactor

-Mobility: Medium/Low

-Agility: Low

-Lifting Power: 60 tons

-Right arm:
|-SheildPiledriver
|-SniperKnife power jack

-Left arm:
|-Power claw
|-Fusion gun

-Torso:
|- Magnetically clamped Gausse Sniper rifle (Right)
|- Magnetically clamped Resonance knife (left)
|- Heat impervious radar absorbing stealth field cloak.
|- Grappling Anchor Cable (Right shoulder)
|- Grappling Anchor Cable (Left shoulder)

-Head:
|- Dual 30mm vulcan guns
|- Optic sensory array

-Weapons:

|- 60mm Gauss Sniper Rifle
Accelerates 60mm armour peircing rounds 5 times the speed of a normal sniper rifle using magnetic coils. The gun is virtually silent in comparison to most large caliber weapons, however has a loud, delayed sound from the round itself breaking the sound barrier consecutive times.
Semi-Automatic and with a short recalibration cool time, the weapon is fed by a chain feed from a fifty round drum attached at the side of the backpack.

Reactor Stress: Medium

|- Airpowered Xantium Steel pile driver
Within the layered armor shield on the Shreaders right arm is a long thick nail like cylinder that comes to a point. This cylinder is blasted outward by air pressure with enough power (60 tons of pressure) to punch through most metal, rock, and material, but will not always work as intended. It is reliable, but from time to time the airlines have given out, giving only enough pressure to dent an armor shell.

Reactor Stress: Minimal

|- Fusion gun
Much like an uber flame thrower, the Fusion gun shoots out a jet of blue flame that will melt through most anything. It shoots in 2 patterns, short ranged wide stream, small stream long range. Though it is called long range, the weapon's optimum distance is about 3 city blocks and will still reach heat out to up to 5 city blocks, though rather ineffectual at max range.
It burns hotter than re-entry.
About 4000 degrees.
Thus it is made of Xantium steel and Ceramic composite plating.
Enough fuel to run for about 1 minute.

Reactor Stress: Modrate (As long as coolant is pumping properly)

|- Power Claw
The left hand is a 5 fingered power claw without much differencial space between it and the fore arm, almost integrating. About 2.5 times the size of the other hand, the claw has the crushing power of about 40 tons in just it's 5 fingered grasp.

Reactor Stress: Intermediate

|- Resonance Knife
Using a powerful vibration setting in a crystal matrix, the knife is meant to break down the molecular structure of the object that it comes in contact with, allowing it to cut through objects easily.

Reactor Stress: Intermediate

|- 20mm Vulcan gun x2
An emergency weapon mostly. Using basic 3 barrel rotating system the weapon will pour out bullets at a moderately high rate of fire. 5000 shell resevoir.

Reactor Stress: None

|- Grappling Anchor Cable x2
Jet propelled. Pointed, barbed projectile meant to anchor to ground and other objects or to hinder enemy movement.

Reactor Stress: None

Equipment:

|- Traction Spikes
4 anchoring/Traction spikes that project from the bottom of each foot.

Reactor Stress: Minimal.

|- Stealth Field Cloak
Heat resistant (highly), Radar Absorbing, Sensor Jamming, Light bending. This cloak will prevent enemies from seeing or sensing the Shreader. It is not a total and complete save though as in some cases, the enemy, by vision alone, will be able to see the messy transparent form. The cloak is Made of Xantium Ceramic linked plates with micro crystal matrix hooked to the stealth field generator on the back. The cloak has a hood and can wrap around the mech entirely, but mostly remains at the center of the back, unhindering to the long sniper rifle or Resonance Knife.
(Cannot be used if the sniper rifle is in magnetic clamp)

Reactor Stress: Medium-high

|- Sheild
Layered armor plating integrated with pile driver, will take many hits.

Reactor Stress: None




Mecha Summary:

The Shreader is a very capable mech, but no a very mobile one. When sniping the Mech is all but totally invisible to the enemy and supported by high precision motors and equiptment in all joints and limbs, the mech is very gentle for 60 tons of sheer armor peircing power. The main attraction for stealth and sniping mode is the 60mm Gauss Rifle equipped with armour piercing rounds.. The high density shells sail through the air at speeds surpassing any other standard projectile, and will punch a very large hole in any armor you can imagine. The velocity, for one, makes the weapon all the deadly, for as it passes through it's target, the pressure and conditions of it's path tear a hold about 2 to 3 times it's own size in the mech, as though it where a .45 tearing through human flesh. The last part about the weapon and the downside is how much noise it makes.. the weapon itself only humms with the magnetic coils, but the projectile breaks the sound barrier various time all at once, producing a loud bang like noise, though by the time the noise occurs, the shell has usually penetrated the target already. Once out of stealth mode, the mech is a force to be reconed with even so. No where near as fast as a light mech, but indeed it can gain speed while running that makes it to be a rhino on the charge. It's shield equipped on it's right arm will take a beating from most standard weaponry, but not from something like a heavy particle cannon, at least not more than once. The actual armor plating on the mech will take a beating as well, but once again, is even less potent than the sheild and will be punched by a heavy supply of beam fire. Granted, the stealth cloak will not budge against beam weaponry due to it's heat resistent nature. To make up for it's lack of medium ranged weaponry, the Mech is eqipped with a Fusion gun good for a minute of sustained fire and 2 20mm vulcan guns. The fusion gun is deadly within it's range and surely any mech hit by a blast will pay for it dearly. To make for close combat, the shreader is equipped with a power claw and a resonance knife, but equally deadly weapons. The power claw will crush through anything you can imagine with it's 40 ton pressure and the resonance knife will make clean cut's through the denser materials war machines and buildings are made of. Over all the shreader is not extremely agile, but it's arms are quick and concise in movement and with the right pilot, the mech can side step and dodge most any close ranged attack. Something like a bullet is a little harder to dodge, but who knows?
The shreader is meant to be a well rounded mech specializing in armor penetration at any range, though best utilized as a long range.