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Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Fri Dec 04, 2020 3:01 pm


Hypothetical characters.
PostPosted: Fri Dec 04, 2020 5:03 pm


User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name:
                        Nickname:
                        Age: {No younger than 8 if starting in the Academy, no younger than 10 if starting as Genin}
                        Birthdate: {Month/Day}
                        Gender: {Female, Male, Non-Binary, Gender Queer, etc. Please approach this respectfully.}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: {The measure of your physical ability, start at E if Academy Student and D if Genin}

                        Hair Color: {May remove if using image / post format that displays this information as desired.}
                        Eye Color: {May remove if using image / post format that displays this information as desired.}
                        Height: {ft + inches, centimeters, or both}
                        Weight: {pounds, kilograms, or both}

                        Bloodline: Kenzen'na Kokei | Aburame [ Genetic Implant ] | Speed Release [ Demonic Implant ]
                        Demon: Chomei | Seven-Tailed Demon [ Seal of Loss ]

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this.}
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: {Your home village, if rogue/wanderer put N/A}
                        Title: {The measure of your achievements in a village, everyone starts at Academy Student or Genin, except rogues/wanderers who should put N/A}
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        Second Class: Genjutsu
                        ▱▰▱ Unbreakable Mind → A genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at half the chakra cost.

                        Sense of Resistance: Chakra
                        Third Class: Ninjutsu
                        ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.
                        ▱▰▱ Cross Class: → Scholar – Genjutsu: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
                        Technique Name: Everlasting Nightmare
                        Technique Type: Sealing
                        Technique Rank: B
                        Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.


                        Chakra Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Stamina Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Chakra Element: Wind
                        Chakra Color: Green
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        ▱▰▱ Cricket Chorus | The user's Kikaichu are replaced by a custom specialized breed that consumes two custom slots. This breed has all the abilities of the kikaichu and consumes the specialized breed slot:

                        Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with all the abilities of the base kikaichu who release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and causes jamming at a tier that matches the host's body rank. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton at one tier lower than the technique at a minimum of tier one.
                        ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        ▱▰▱ Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        ▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
                        ▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
                        ▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Sat Dec 19, 2020 6:11 pm


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Nimure Aburame
                        Nickname: Ni
                        Age: 11
                        Birthdate: October 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Black
                        Eye Color: Yellow
                        Height: 4'7"
                        Weight: 82 lbs

                        Bloodline: Aburame
                        Specialized Breeds: Kochū | Yorochū

                        Non-Combat Outfit: N/A
                        Combat Outfit: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "What stands in the way becomes the way."
                        Personality: Nimure is a quiet, introspective, and overly mature person. Highly analytical and perceptive, Nimure is always on the outside looking in. He is a traditionalist shinobi who is loyal to his clan and his village. He feels a strong kinship with his kikaichu and frequently communes with them leading to additional social isolation. He is friendly when interacted with but is socially awkward. He hopes to build more friendships than his insects and struggles with differentiating himself from his hive at times. When his elder brother lost himself to his swarm and became a cannibalistic rogue ninja he is cautious of falling to the same fate. As a result, he is serious-minded toward becoming a JUEI agent eventually.

                        Village: Konohagakure
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        Second Class: Taijutsu
                        ▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        ► Signature Style: Harmonic Death Arts
                        ▱▰▱ Cross Class: → Medical – Taijutsu: The user is able to cast healing medical ninjutsu on themselves for no hand signs. Once every three posts, this ability can be used for no activation. In addition, the user's medical and taijutsu techniques are reduced in resources by five per rank of the technique.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Wind | Earth
                        Chakra Color: Green
                        Chakra Materialization: Toxic green chakra bubbles over his skin.

                        Stats:
                        • Strength ► 1
                        → Berserker
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 1
                        → Berserker

                        Strengths:
                        • Harmonic Death Arts
                        • Poison
                        • Taijutsu
                        • Iryojutsu
                        • Support
                        • Wind
                        • Strategy
                        • Stealth
                        • Intelligence
                        Weaknesses:
                        • No specialized skills
                        • Weak mental health
                        • Over-analysis
                        Fears:
                        • Losing his identity to the swarm
                        • Psychosis

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Harmonic Hive | Once per post, Nimure is able to korabo one Aburame and one Harmonic Death Arts technique.
                        ▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 50 kunai
                        • 50 shuriken
                        • 50 explosive tags
                        • 50 smoke bombs
                        • Gas mask
                        • Gloves
                        • ANBU Tanto Heirloom

                        Weapon Specs

                        N/A

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 18
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton


                        Doton


                        Iryojutsu


                        Aburame


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Harmonic Death Arts
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Sobagai Deba Sentou
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

PostPosted: Sat Jan 09, 2021 6:23 pm


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Takumei Chūsei
                        Nickname: Taku
                        Age: 20
                        Birthdate: October 31st
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Black
                        Eye Color: Blue
                        Height: 5'8"
                        Weight: 143 lbs

                        Bloodline: Jiongu
                        Hearts: Fire | Wind | Earth

                        Non-Combat Outfit: N/A
                        Combat Outfit: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality:

                        Village: Neutral
                        Title: None
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography:


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline.
                        ► Overwhelming Element: Fire
                        Second Class: Puppeteer
                        ▱▰▱ Arcane Puppetmaster → You are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S).
                        ▱▰▱ Cross Class: → Ninjutsu – Puppeteer: The user is allotted a chakra battery mechanism to install into their puppets. This chakra battery contains 320 chakra and allows the puppet to cast any ninjutsu the user has access to. In addition, the user gains an additional 25 chakra every body rank.

                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Fire | Wind | Earth
                        Chakra Color: Cobalt
                        Chakra Materialization: Fiery blue aura.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:

                        Weaknesses:
                        • Taijutsu
                        • Bukijutsu
                        • Close-Range Combat
                        Fears:


                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Visard of Pyromancy | When Taku's fire heart is the primary heart, a draconic blue mask representing the heart covers his face. Because of the stitching of the Jiongu mask, the visage moves and can represent Taku's facial expressions. When this mask is worn, all katon techniques have the burn/burning status applied tiered to the rank of the technique. If the burn status is already applied then the vertigo status may be applied as well tiered to the rank of the technique.
                        ▱▰▱ Marionette Masquerade | Masked creatures created by the Realization of the Heart and True Spider Spirit techniques can be made into fully functioning puppets. Puppet points, mechanisms, and kugutsu can be applied to the threaded spirits. Jiongu threads can be used to manipulate them so long as the puppet thread technique is applied to the Jiongu threads.
                        ▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
                        ▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.
                        ▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 50 kunai
                        • 50 shuriken
                        • 50 explosive tags
                        • 50 smoke bombs

                        Weapon Specs

                        N/A

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 18
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Fuuton


                        Doton


                        Jiongu


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Style 1
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Style 1
                        • {Stage progression / techniques learned}

Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Fri Jan 22, 2021 1:10 pm


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Yoshida Seiryu
                        Nickname: None
                        Age: 27
                        Birthdate: September 27th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Deep Blue
                        Eye Color: Light blue
                        Height: 6'4"
                        Weight: 181 lbs

                        Bloodline: Seiryu

                        Non-Combat Outfit:
                        Combat Outfit:


                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality:

                        Village: Zaishin
                        Title: Okkapiki | Sergeant Samurai
                        Local Reputation: 0 Fame
                        Global Reputation: 0 Fame

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Expert: Katana → The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        ► Signature Style: Tetsunami Ryu
                        Second Class: Puppeteer
                        ▱▰▱ Melee Marionette → You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].
                        ▱▰▱ Cross Class: → Bukijutsu – Puppeteer: Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks.

                        Chakra Pool: 300
                        Stamina Pool: 300
                        Chakra Element: Water | Wind
                        Chakra Color:
                        Chakra Materialization:

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        ▱▰▱ Name of First Personal Attribute | Insert description here.
                        ▱▰▱ Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only.
                        ▱▰▱ Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank but does not effect the strength of the technique when interacting with other techniques.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 08
                        • Kugutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Fuuton


                        Seiryu
                        Stage One


                        Kugutsu


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}
PostPosted: Wed Mar 24, 2021 9:52 am


User Image


User Image
                        PERSONAL DATA

                        Full Name: Inosekka Yamanaka
                        Nickname: Petra
                        Age: 26
                        Birthdate: February 19th
                        Gender: Female


                        PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Purple
                        Eye Color: Brown
                        Height: 5'5"
                        Weight: 139 lbs

                        Bloodline: Yamanaka

                        Non-Combat Outfit: [x]
                        Combat Outfit: [x]


                        SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this.}
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        Second Class: Genjutsu
                        ▱▰▱ Unbreakable Mind → A genjutsu user must, at all times, learn what it takes to make one's illusions more believable. This expertise helps the user learn to identify that which others use and these shinobi build their mental fortitude to a laudable degree. Genjutsu cast upon shinobi of this discipline are easier to discern as fake and are treated as one rank lower to kai and as one tier lower for pain [ minimum of tier one and maximum of tier three ]. Furthermore, they are uniquely able to resist overwhelming instance genjutsu. These mentally strong individuals are also able to choose one sense of resistance. If a genjutsu uses that sense as the primary then they can release themselves at half the chakra cost.

                        Sense of Resistance: Sight
                        ▱▰▱ Cross Class: → Scholar – Genjutsu: Genjutsu duration is increased by one post. Genjutsu of the chakra sense influence are one rank weaker against the user.
                        Technique Name: Everlasting Nightmare
                        Technique Type: Sealing
                        Technique Rank: B
                        Description: The user makes contact with the opponent which causes a seal to form at the point of contact. This seal is bound with a genjutsu which lasts for three posts per body rank. Even when the genjutsu is kai’d, it will re-cast itself after three posts, consuming only resources for that technique. Requires an unsealing technique to break the technique. Limited to B-rank Genjutsu and below.


                        Chakra Pool: 400
                        Stamina Pool: 200
                        Chakra Element: Earth | Water
                        Chakra Color: Pottery Red
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Sensory
                        • Genjutsu Detection
                        • Support
                        • Telepathy
                        • Doton
                        Weaknesses:
                        • Close Combat
                        • Lightning
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        ▱▰▱ Omniscience | Insert description here. (Choose at least one if you have a bloodline)
                        ▱▰▱ Ancient Stone | Insert description here. (Choose at least one if you have a bloodline)
                        ▱▰▱ Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This requires the Sensing Transmission technique from below to be active. Additionally, the user gains a passive field around themselves with minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank.


                        PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 15
                        • Taijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Doton


                        Suiton


                        Yamanaka


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Tue May 18, 2021 6:22 pm


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ume Ichikawa
                        Nickname: None
                        Age: 18
                        Birthdate: April 4th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Blonde
                        Eye Color: Green
                        Height: 5'4"
                        Weight: 124 lbs

                        Bloodline: None

                        Non-Combat Outfit: [x]
                        Combat Outfit: [x]


                        ▰ SOCIAL AND PERSONALITY

                        Bushido: Compassion - show concern for one another, be compassionate, with a strong sense of duty.
                        Personality: Ume is a traditionalist who is committed to the ancient ways of the samurai. She is proud to be a samurai of Zaishin and reveres the traditional culture. Highly creative, she spends a lot of time studying Kabuki and Bunraku theater techniques. She is constantly learning ways to combine Kabuki and Bunraku with her sword techniques to create a fighting style that is completely unique. She also strives to be effective in service to the Iron Country. Ume is noble and humble as well as serious-minded in the performance of her duties. However, she clings tightly to the compassion tenet of bushido. Kind and empathetic, Ume believes that compassion is the most important tenet of bushido as it is what elevates samurai above that of skilled mercenaries. Her staunch traditionalism allows her to advocate for the best of what it means to be a samurai. Not completely inflexible, she does shun the decisions made by Seizo Raiu. She believes that warmongering is in violation of bushido. However, her rather conservative views have made her slow to accept the changing policies on yokai. Ume is cautious of yokai believing them to be dangerous although she is not outright hateful of them. She believes that the compassion of the samurai should be shared with the shinobi world. Her ultimate goal is to bring the Land of Iron to prominence globally and to promote the best of samurai traditions.

                        Village: Zaishin
                        Title: Okappiki
                        Local Reputation: 0 Fame
                        Global Reputation: 0 Fame

                        Biography: Under construction.


                        ▰ CLASSES AND STATS

                        First Class: Puppeteer
                        ▱▰▱ Melee Marionette → You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].
                        Second Class: Bukijutsu
                        ▱▰▱ Expert: Katana → The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        ► Signature Style: Tetsuishi no Ryu
                        ▱▰▱ Cross Class: → Puppeteer – Bukijutsu: Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks.

                        Chakra Pool: 350
                        Stamina Pool: 350
                        Chakra Element: Wind | Water
                        Chakra Color: Cherry Blossom
                        Chakra Materialization: An aura of blooming cherry blossoms over her body.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Puppetry
                        • Swordswomanship
                        Weaknesses:
                        • No Bloodline
                        • Merciful
                        Fears:
                        • Heights
                        • Failure

                        Modifiers:
                        • Bukijutsu techniques are overwhelming up to S-Rank. (Personal Courage)

                        Personal Attributes:
                        ▱▰▱ Cherry Blossom Iaido | For an additional 10 chakra and no action cost once per post, Ume can coat her katana in a chakra aura of cherry blossom petals. She can swiftly unsheath and sheath her katana while performing a complex or spiritual bukijutsu attack with this added chakra. These sharp chakra petals extend the range of cutting trauma of the technique by a maximum of 5 feet per rank of the technique.
                        ▱▰▱ Spring Blossoming Gale | By paying 10 extra chakra for no action cost once per post, Ume can enhance a wind technique with sharpened chakra-based cherry blossoms. In so doing, she applies cutting trauma to the wind technique at a tier equivalent to the ninjutsu's rank.
                        ▱▰▱ Mirrored Blades | Ume can use the Mirror Image Art taijutsu as a bukijutsu style and after images of her blade can be created. This also applies to the puppets who have access to her styles.
                        ▱▰▱ Renjishi Artisan | Ume starts with [2] puppet points to use toward her first puppet, Renjishi.
                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 1 Katana
                        • 1 Wakizashi
                        • 2 Tantos
                        • 10 Kabuki Masks
                        • 3 Small Scrolls
                        • 50 Kunai

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 15
                        • Genjutsu | 00 / 08
                        • Kugutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Fuuton


                        Bloodline


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Mirror Image Art
                        Stage One


                        Bukijutsu
                        Tetsuishi no Ryu
                        Stage One


                        Tetsunami Ryu
                        Stage One


                        Kakumei no Hono Ryu
                        Stage One


                        Phantom Slayer
                        Stage One

PostPosted: Fri Jun 18, 2021 2:40 pm


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Takahiro Hyuga
                        Nickname: Taka
                        Age: Appears 16
                        Birthdate: April 27th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Dark Brown
                        Eye Color: White
                        Height: 5'4"
                        Weight: 125 lbs

                        Bloodline: Kōton | Steel Release
                        Implant: Jiton [ Magnet Release, Mother ] | Byakugan [ Father ]

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.}
                        Personality: Takahiro is an honorable and kind warrior with ambitions of becoming the Lord Commander of the Pale Citadel. A traditionalist, Takahiro can seem overly serious at times but does offer a soft smile to comfort others when necessary. He has deep ties to his family with close relationships to his siblings, parents, grandparents, cousins, and more. Family is his highest priority and he puts his kin before himself. He is protective and heroic of those he loves and he has an unshakable belief that everyone matters. Among his peers, he is a humble leader who dutifully avoids the spotlight and focuses on necessary tasks. His greatest hero is his father, Kenshin Hyuga, who he idealizes and models his behavior after. At times he struggles with becoming his own person under his father's shadow but his humility guides him toward accepting that he wants to continue his father's legacy honorably and without drawing too much attention to himself. Takahiro is polite with a strong sense of what is right but struggles when his kind heart gets in the way of what needs to be done. He often feels that his softness causes him to be less efficient than his father. His biggest flaw is his rigid thinking and dislike of thinking beyond the fulfillment of his duties and it often limits his potential. Takahiro is the second-born child of Kenshin and Ada Hyuga but gets mistaken as the older brother because of the humility of his elder brother, Hideo, who prefers spiritual pursuits over the military. Takahiro has a particularly close relationship with his brother because of Hideo's commitment to ceding the title of heir to Takahiro based on its importance to him.

                        Despite his general lack of ingenuity, he inherited from his mother the gift of crafting. He particularly enjoys bronze working and sculpting in blacksmithing. In combat, Takahiro wears bronze armor pieces and manipulates bronze to form his weapons against enemies. He creates bronze structures with steel release and bronze sand to fortify himself and complement his highly defensive style of combat. Taka also specializes in earth ninjutsu and is acutely skilled at petrifying his enemies.

                        Village: Lightning Empire
                        Title: Prince of the Pale Citadel
                        Local Reputation: 0 Fame
                        Global Reputation: 0 Fame

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Elemental Status Effect: Petrification
                        Second Class: Bukijutsu
                        ▱▰▱ Juggernaut → The user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        Signature Style: Soko Sento
                        ▱▰▱ Cross Class: → : Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional Bukijutsu style at C, A, S+ ranks.Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.

                        Chakra Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Stamina Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Chakra Element: {Everyone starts with 2 chakra elements, even if they can't access them, unless a class dictates otherwise. Academy Students will access the first element listed here, and gain the second upon graduation or advancement to D-rank body.}
                        Chakra Color: Deep Bronze
                        Chakra Materialization: An armor-like aura of chakra that forms an outline of the Pale Citadel around him.

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        {Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
                        ▱▰▱ Name of First Personal Attribute | Insert description here.
                        ▱▰▱ Name of Second Personal Attribute | Insert description here.
                        ▱▰▱ Name of Bloodline Attribute | Insert description here. (Choose at least one if you have a bloodline)


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        {Replace this with Element 1}


                        {Replace this with Element 2}


                        Koton


                        Jiton
                        • {Remove if none}

                        Juken

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Tue Mar 29, 2022 8:56 am


User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name:
                        Nickname:
                        Age: {No younger than 8 if starting in the Academy, no younger than 10 if starting as Genin}
                        Birthdate: {Month/Day}
                        Gender: {Female, Male, Non-Binary, Gender Queer, etc. Please approach this respectfully.}


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: {The measure of your physical ability, start at E if Academy Student and D if Genin}

                        Hair Color: {May remove if using image / post format that displays this information as desired.}
                        Eye Color: {May remove if using image / post format that displays this information as desired.}
                        Height: {ft + inches, centimeters, or both}
                        Weight: {pounds, kilograms, or both}

                        Bloodline: Origami | Ignition Release

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.}
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        ►Signature Bukijutsu Style: Makimono Art
                        ►Signature Taijutsu Style: Oblivion Fist
                        ▱▰▱ Cross Class: → Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                        Chakra Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Stamina Pool: {100 if Academy Student, otherwise determined by class, bloodline, and PAs.}
                        Chakra Element: Fire
                        Chakra Color: Orange
                        Chakra Materialization: {What your chakra looks like when it materializes in its raw form.}

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • Origami techniques are considered fuuinjutsu, as well as bloodline ninjutsu. This means that they get overwhelming on anything which grants overwhelming to bloodline or sealing.
                        • Origami users automatically start with the fuuin techniques enclosing, unsealing, and detonation techniques.
                        • Any paper created may be counted as an explosive tag.
                        Armory Scrolls | Origami users gain access to the Makimono Art bukijutsu style without consuming a bukijutsu slot.
                        Elemental Craft | By applying [5] chakra to a paper technique for no activation the paper can have a single chakra element applied to the paper. For example, flaming paper or earthen paper. Doing so allows the paper technique to gain the elemental advantages and disadvantages associated with that element. This does not consume an action.
                        Cursed Pages | By applying [5] chakra to a paper technique the hex status can be applied on contact at a tier that is applicable by the rank of the paper technique up to tier 2 unless the origami user is a scholar specialist.
                        • Requires the Fire Element.
                        • The user may convert 5 fire ninjutsu per body rank to bloodline techniques, removing their consumption of ninjutsu slots.
                        • Ignition Release is the official name of this kekkei genkai. While it does fit under Bakuton as a category (formerly physical method), users rely on the katon element to utilize it and thus do not have access to the doton-based Explosive Clay Art version without an implant. The opposite is also true.
                        • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution.
                        • Any Taijutsu or Bukijutsu styles learned grant an additional 1 point to spend for a total of 3 stat points per style.
                        • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knock back effect of five feet per rank of the parent technique. If the parent technique already produces a knock back effect the user's fire technique gives a knock back of ten feet per rank.

                        Personal Attributes:
                        ▱▰▱ Warrior Scribe | The Origami user may utilize two explosive notes instead of one any time they activate the detonation technique. This can only be used on two separate targets. The Origami is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Additionally, the Makimono Art (scroll weapon) bukijutsu style's techniques are considered overwhelming and paper generated by this bloodline can be used as a scroll for the Makimono Art style.
                        ▱▰▱ Erudite Scholar | The Origami can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon any piece of paper they materialize. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with a piece of origami paper and one action, the user is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. Able to learn [1] restricted fuuinjutsu technique if not of the scholar class, [2] restricted fuuinjutsu if of the single scholar class, and a [10] chakra cost reduction for fuuinjutsu if the clansman is a scholar class specialist.
                        ▱▰▱ Temperance | Automatically grants the Origami user the scroll crafting branch at apprentice rank. In addition scroll crafting requires half of the requirements necessary to make it to the next rank. Finally, the user can make one additional item at each rank of crafting for the scroll crafting branch. Can craft [1] legendary scroll that does not count towards the legendary items limit and all benefits besides the summons of crafted scrolls are doubled.
                        ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.
                        ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.
                        ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        ▱▰▱ The Blast Sword | Shibuki
                        The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 06
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Katon


                        Origami


                        Ignition


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Bukijutsu

                        Makimono Art
                        • {Stage progression / techniques learned}

                        Edge Punisher
                        • {Stage progression / techniques learned}

                        Great Destructive Blade Art
                        • {Stage progression / techniques learned}

                        Taijutsu

                        Oblivion Fist
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

PostPosted: Sat Apr 30, 2022 12:23 pm


Quote:
I am respeccing Nimure from the ground up from medical/taijutsu/scholar to scholar/bloodline/ninjutsu.

For his scholar class he is going with infinite perception to master sensory techniques. With bloodline, he is dual ancestry Aburame/Kenzen. He is combining the sound techniques with his unique breed of song bug insects that use supersonic jutsu. His only implant is speed release granted by his demon which overrides dual ancestry. His third class is ninjutsu giving him a keystone to use for wind, making him the ultimate fuuton user. This combination of classes and bloodlines allows him to master sensory, speed release, sound techniques, and wind techniques making him the ultimate Chomei host now.


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Nimure Aburame
                        JUEI Codename: Hivemind
                        Age: 19
                        Birthdate: October 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Auburn
                        Eye Color: Yellow
                        Height: 5'7"
                        Weight: 145 lbs

                        Bloodline: Aburame | Kenzen
                        Specialized Breeds: Utamushi [ Song Bugs ]
                        Implant: Speed Release [ Chomei ]
                        Demon: Chōmei | Seal of Adaption | Demon Mastery

                        Non-Combat Outfit: [x]
                        Combat Outfit: Same as above.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "What stands in the way becomes the way."
                        Personality: Nimure is quiet, reclusive, and sarcastic. He has few friends but has developed a strong bond with the friends that he has made. He is incredibly loyal to his friends, family, and village with a strong sense of determination to achieve greatness so that they may all be proud of him. He is intelligent and goal-oriented with a single-minded focus on being a high-achieving JUEI agent. He has a strong sense of confidence and a dry wit that can make him an interesting conversationalist when he is able. His talents allow many to see him as a young man destined for great things on the outside, however, he has a deep internal struggle with his mental health. Nimure constantly hears his kikaichu speaking to him and experiences intense audiovisual hallucinations. Most people are unaware of his mental condition because he represses it and takes measures to attempt to control it. He has a deep looming fear of becoming like his brother who gave into his psychotic tendencies and became a rogue ninja.

                        Village: Konohagakure
                        Title: Jonin
                        Local Reputation: 0 Fame [ Neutral ]
                        Global Reputation: 0 Fame [ Neutral ]

                        Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        Second Class: Bloodline [ Aburame and Kenzen ]
                        ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Third Class: Ninjutsu
                        ▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        ▱▰▱ Cross Class: → Scholar – Bloodline: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.

                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 4,375
                        Sonic Chakra Pool: 1,200
                        Demon Chakra Pool: 5,000
                        Stamina Pool: 2,400
                        Demon Stamina Pool: 5,000
                        Insect Pool: 1,000
                        Chakra Element: Wind | Earth
                        Chakra Color: Green
                        Chakra Materialization: Neon green chakra cloak that vibrates violently and creates a low humming sound.

                        Stats:
                        • Strength ► 8
                        → Styles
                        • Speed ► 10
                        → Chomei, Styles, Emergency Medical Branch
                        • Agility ► 9
                        → Brawler, ANBU Mask
                        • Endurance ► 8
                        → Fissure Kicking, Juurai Toorima, Honshi Art, Lattice Embrace

                        Strengths:
                        • Supersonic
                        • Speed
                        • Utamushi
                        • Chomei
                        • Sensory
                        • Wind
                        • Sound
                        • Vibrations
                        • Flight
                        • Insect Evolution
                        Weaknesses:
                        • Blindness
                        • Weak mental health
                        • Over-analysis
                        Fears:
                        • Losing his identity to the Utamushi
                        • Psychosis

                        Modifiers:
                        • May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one.
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        • The host can learn sensory techniques and use the jamming status without scholar class.
                        • The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher.
                        • The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation.
                        • Clan members can passively hear anything in a thread they occupy, including ninja, unless they are using a sound-masking technique up to the Kenzen's body rank.
                        • Kenzen clan members are completely immune to genjutsu that only use the sight sense.
                        • Genjutsu that use sight as the primary sense with other senses as secondary are [1] rank easier for Kenzen to kai out of.
                        • Kenzen can identify people by the 'aura' or cadence of their vibrations.
                        • Kenzen Sound Sense functions through vibrations that they can pick up with their exceptionally sensitive ears. They are masterful manipulators of fuuton, vibration, and sound because of their unique physical attributes.
                        • Kenzen are able to passively detect in the immediate radius of fifty meters around themselves, allowing them to understand the detail of anything that comes in that range. Things beyond the range are detectable in terms of size and location but the Kenzen cannot make out specific information about jutsu or structures until they move closer.
                        • Kenzen of the scholar class are able to read the aura of passive chakra emanating which allows them to identify the nature of scrolls within fifty meters as well as that of any seals like curse marks or bijuu seals.
                        • Non-scholar class Kenzen may apply jamming to any of their sensory techniques with Tier 1 from ranks E-C and applying Tier 2 From Ranks B-S. Scholar-class Kenzen may apply jamming as if double-classed as scholar, meaning Tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+.

                        Personal Attributes:
                        ▱▰▱ Harmonic Hive | Once per post, Nimure is able to korabo one Aburame and one Harmonic Death Arts technique.
                        ▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
                        ▱▰▱ Elusive Echoes | Sound manipulation techniques may cast a sound-based genjutsu simultaneously with these techniques for no additional activation with the sound technique acting as the trigger. Genjutsu cast this way must be kai'd and cannot be released through pain. These techniques require a kai above the rank of the technique to release, up to S, not stacking with any genjutsu discipline. Sound-based maruton techniques may be added to the bloodline list without taking up slots.
                        ▱▰▱ Clairvoyance | Sensory techniques cost one rank less in resource to use. Sensory techniques can be korabo'd with bloodline techniques for no additional activation. The user's passive radius of detailed information is increased to 100 meters.
                        ▱▰▱ Gale | The user gains +2 agility. In addition, the user may pick one fuuton technique per body rank to make variable, though this requires moderator approval. Also, wind techniques with vertigo have that status effect increased by [1] tier at a maximum of tier 4.
                        ▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
                        ▱▰▱ Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:
                        ▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot.
                        Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. The Utamushi are capable of causing their bodies to glow neon green like fireflies. Utamushi consume chakra and therefore can be used for most Aburame insect techniques. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton.
                        ▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.
                        ▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
                        ▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
                        ▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両85,800
                        Current XP: 8,000
                        Total Earned XP: 73,200

                        Shinobi Missions Complete:
                        D Rank | 5
                        C Rank | 10
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Narrative Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 3
                        A Rank | 1
                        S Rank | 168

                        Crafting Trees
                        • Toxicology || → Grandmaster Toxicologist
                        • Worker || → Expert Craftsman
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 16

                        Career Profession Titles
                        • Special Ops || → ANBU | Eagle Eye | Shadow
                        • Medical || → Emergency | Doctor

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 45

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: Harmonic Death Arts: x ] [ x
                        Demon Training: [x]
                        Professions Claim: [ x ]
                        Events Claim: Christmas 2020: New PA x3
                        Conflict in Konoha: 30,000 Ryo, 10 ninjutsu slots
                        SR Three Year Anniversary: 3 taijutsu styles [x]
                        Halloween 2021: 200 Chakra [x]
                        Christmas 2021: 1 PA, 20 Ninjutsu, 300 Chakra [x]
                        Ozy Birthday Celebration 2022: 1 Taijutsu Style | 1 PA [x]
                        Endgame Claim: 34,000 XP Total
                        Third Class (20,000 XP)
                        10 Custom Technique Slots (4,000 XP)
                        5 PAs (2 used) (10,000 XP)
                        1,300 Chakra (26,000 XP)

                        ▰ INVENTORY

                        • 50 kunai
                        • 50 shuriken
                        • 50 explosive tags
                        • 50 yards of steel razorwire
                        • 50 smoke bombs
                        • Gas mask
                        • Gloves
                        • ANBU Tanto Heirloom

                        Weapon Specs

                        N/A
 

Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Sun May 01, 2022 10:28 am


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 114 / 148
                        • Genjutsu | 26 / 112
                        • Iryojutsu | 06 / 06
                        • Taijutsu Styles | 12 / 12
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton:
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Explosion [ Kaze ] | Rank D
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Great Breakthrough [ Daitoppa ] | Rank C
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Wind Riding [ Kaze Nori ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Tornado Barrage [ Tatsumaki Rendan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A
                        • Cast Net [ Kakeami ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Turbulence [ Fuon ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S

                        Fuuton Augment Lines:
                        Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                        Vacuum Sword [ Shinkūken ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | X
                        Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
                        • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X
                        Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X
                        Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        Spinning Shield of Winds [ Kaze no Bouseki Tate ]
                        • Consuming Winds [ Kaze o shōhi suru ] | Rank B
                        Decapitating Air Waves [ Zankuuha ]
                        • Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
                        • Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
                        Wind Dragon Technique [ Furyuu no Jutsu ]
                        • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                        • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
                        Low Air Pressure Technique [ Teikiatsu no Jutsu ]
                        • Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
                        High Air Pressure Technique [ Koukiatsu no Jutsu ]
                        • High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
                        Pressure Damage [ Atsugai ]
                        • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                        Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        Solo Flight [ Tandokuhikou ]
                        • Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
                        • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
                        Dragon’s Big Job [ Tatsu no Ooshigoto ]
                        • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
                        Chaos Theory [ Ranmyaku Setsu ]
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
                        Vacuum Great Sphere [ Shinkuu Taigyoku ]
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Wave [ Shinkuuha ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        Twin Dragon of the Storm [ Arashi no tsuindoragon ]
                        • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
                        Windfury [ Kaze no ikari ]
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        Giant Falcon Blast [ Kyojin Taka Bakuha ]
                        • Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
                        Spiral Sphere [ Rasengan ]
                        • Spiral Shuriken [ Rasen Shuriken ] | Rank S

                        Doton:
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Mountain Creation [ Yama Souken ] | Rank S
                        • Impermanence [ Uitenpen ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S

                        Sensory:
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Animal Party [ Dōbutsu tō ] | Rank E
                        • Origins [ Kigen ] | Rank D
                        • Fingerprint [ Shimon ] | Rank C
                        • Total Sense [ Tōtarusensu ] | Rank X
                        • Preparedness [ Kakugo ] | Rank C
                        • Poison Instinct [ Doku hon'nō ] | Rank C
                        • Sage Identity [ Sējiaidentiti ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
                        • Kagura Mind's Eye [ Kagura Shingan ] | Rank X
                        • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B

                        Iryojutsu:
                        • Thread [ Genshi ] | Rank X | Variable
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Pain Intensification [ Itami Gekka ] | Rank E
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        • Diagnosis [ Shindan ] | Rank E
                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        • Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        • Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        • Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable
                        • X-Ray [ Rentogen ] | Rank C | Variable
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Movement Control [ Undō seigyo ] | Rank C | Variable
                        • Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        • Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        • Taste [ Ajiwau ] | Rank B
                        • Tasteless [ Sappuukei ] | Rank B
                        • Pain Suppression [ Itami Yokusei ] | Rank B
                        • Hear [ Kiku ] | Rank B
                        • Deafness [ Mimishii ] | Rank B
                        • Smell [ Kyuukaku ] | Rank B
                        • Smell-less [ Kyuukaku Nai ] | Rank B
                        • See [ Miru ] | Rank B
                        • Blindness [ Moumoku ] | Rank B
                        • Touch [ Shokkan ] | Rank B
                        • Touch-less [ Shokkan Nai ] | Rank B
                        • Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A
                        • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        • Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
                        • Cell Regeneration [ Saisei no Saibou ] | Rank A
                        • Exhaustion [ Konpai ] | Rank A
                        • Important Body Points Disturbance [ Ranshinshou ] | Rank A
                        • Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A
                        • Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        • Psychic Surgery [ Shinreitejutsu ] | Rank S
                        • One's Life Resurrection [ Kishou Tensei ] | Rank S
                        • Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
                        • Genesis Rebirth [ Souzousaisei ] | Rank S+

                        Aburame:
                        • Destruction Bug Host Technique [ Kikaichū no Jutsu ] | Rank Null | Passive
                        • Secret Technique: Insect Puppetry Technique [Hijutsu: Mushi Kugutsu ] | Rank: X | Spiritual
                        • Secret Technique: Insect Cocoon [ Hijutsu: Mushimayu ] | Rank: C | Spiritual
                        • Insect Spying Technique [ Mushi Sekkou no Jutsu ] | Rank: X | Spiritual
                        • Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
                        • Spindle Formation [ Keisei Bōsui ] | Rank X-Insects | Spiritual
                        • Wing Formation [ Bōsui Tsubasa ] | Rank X-Insects | Spiritual
                        • Drill Formation [ Keisei Doriru ] | Rank X-Insects | Spiritual
                        • Jar Formation [ Keisei Bin Busō] | Rank X-Insects | Spiritual
                        • Armament Formation [ Keisei Busō] | Rank X-Insects | Supplementary
                        • Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
                        • Insect Jamming Technique [ Mushi Jamingu no Jutsu ] | Rank-X Insects | Spiritual
                        • Insect Clone Technique [ Mushi Bunshin no Jutsu ] | Rank-X Insects | Spiritual
                        • Insect Tornado [ Mushitatsumaki ] | Rank A-Insects | Spiritual
                        • Insect Sphere [ Mushidama ] | Rank S-Insects | Spiritual
                        • Explosive Insect [ Bakuretsuchū ] | Rank S+ | Spiritual
                        • Parasitic Giant Insect Bug Bite [ Kidaichū Mushikui ] | Rank [Paired Taijustu] | Augment | {Requires Kidaichū}
                        • Forbidden Technique: Poison Cloud [ Kinjutsu: Dokujin ] | Rank S+-Insects | Spiritual | {Requires Rinkaichū}
                        • Forbidden Technique: Poison Jar [ Kinjutsu: Kodoku no Jutsu ] | Rank S+ | Spiritual | {Requires Rinkaichū}

                        Mahofu:
                        • Miasma Creation | Rank X
                        • Winds of Change | Rank D
                        • Corrupted Grasp | Rank X
                        • Spectral Transformation | Rank X
                        • Howling Winds | Rank X
                        • Fog of War | Rank B
                        • Sinister Dragon Art | Rank B | Spiritual
                        • Twin Sinister Dragon Art | Rank A | Spiritual

                        Jinton:
                        • Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
                        • Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
                        • Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
                        • Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
                        • Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
                        • Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
                        • Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
                        • Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
                        • Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
                        • Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
                        • Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
                        • Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
                        • Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
                        • Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
                        • Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
                        • Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual

                        Supersonic Techniques:
                        • Supersonic: Sonic Step [ Chō Onsoku: Sonikkusuteppu ] | Rank E | Spiritual
                        • Supersonic: Beetle Knight Lance [ Chō Onsoku: Naitobītoruransu ] | Rank X | Spiritual
                        • Kabutomushi Sound Pulse [ Kabutomushi Oto Myakudō ] | Rank X | Spiritual
                        • Supersonic: Beetle Buzz [ Chō Onsoku: Kabutomushi Bazu ] | Rank X | Spiritual
                        • Supersonic: Heel and Toe [ Chō Onsoku: Kakato to Tsumasaki ] | Rank B | Complex
                        • Supersonic: Sonic Vacuum Skill [ Chō Onsoku: Sonikku Shinkū Sukiru ] | Rank A | Spiritual
                        • Sensory Pitch [ Kankaku-Tekina Pitchi ] | Rank A | Spiritual
                        • Supersonic: Sonic Cyclone [ Chō Onsoku: Sonikku Saikuron ] | Rank S | Spiritual
                        • Supersonic: Harmonic Chorus [ Chō Onsoku: Hāmonikku Kōrasu ] | Rank S+ | Spiritual
                        • Supersonic: Flight of the Sonic Boom [ Chō Onsoku: Sonikkubūmu no Hikō ] | Rank S+ | Complex

                        Jinchuuriki Jutsu:
                        • Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
                        • Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
                        • Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
                        • Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
                        • Tailed Beast Ball [ Bijuudama ] | Rank S
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
                        • Tailed Beast Switch | Null Rank

                        Bijuu Jutsu:
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
                        • Tailed Beast Shockwave | Rank S-S+
                        • Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
                        • Tailed Beast Wave [ Bijuu Sumi ] | Rank S+

                        Genjutsu

                        Illusory
                        • Whisper Technique [ Mimiuchi no Jutsu ] | Rank D
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
                        • Spell of the Gale [ Boufuu no Jumon ] | Rank C
                        • Shadowmeld [ Kagemazeru ] | Rank C
                        • Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
                        • Firefly Masquerade [ Narisumashi no Hotaru ] | Rank A
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
                        • Shroud of Darkness [ Kurayami no Oii ] | Rank A

                        Enchantment
                        • Plague of Rats [ Pesuto ] | Rank D
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X
                        • Rushing Winds [ Kaze no Totsunyuu ] | Rank C
                        • Taste of Locusts [ Inago no Akushumi ] | Rank C
                        • Shared Sight [ Kyouyuu Shiryoku ] | Rank C
                        • Scorpion Swarm [ Sasori Muragaru ] | Rank B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
                        • Wind Deafness [ Nanchou no Kaze ] | Rank A
                        • Mental Barricades [ Mentarubarikēdo ] | Rank A

                        Instance
                        • Echo of Lament [ Aitou no Hibiki ] | Rank C
                        • Interrogation Technique [ Jinmon no Jutsu ] | Rank B
                        • Vision of Doom [ Sakkaku no Meiun ] | Rank A

                        Chain
                        • Sudden Trap [ Totsuzen no Wana ] | Rank D
                        • Escape Room [ Dasshutsu Heya ] | Rank D
                        • Sensational [ Senjō ] | Rank C
                        • Echo of Defiance [ Chousen no Hibiki ] | Rank C
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X
                        • Lasting Consequences | Rank A

                        Taijutsu
                        Harmonic Death Arts
                        Stage One
                        • Toxicity Training | Rank E | Training
                        • Serpent Striking | Rank X | Simple
                        • Palm Strike | Rank X | Simple
                        • Lethal Thrust | Rank X | Simple
                        Stage Two
                        • Venomous Chakra | Rank X | Spiritual
                        • Scorpion's Needle | Rank X | Simple
                        • Demon's Claw | Rank D | Spiritual
                        Stage Three
                        • Form of the Serpent | Rank C | Training
                        • Anaconda's Grip | Rank X | Simple
                        • Serpents Den | Rank X | Simple
                        Stage Four
                        • Paralytic Training | Rank B | Simple
                        • Venom Spraying | Rank B | Simple
                        • Toxic Atmosphere | Rank B | Spiritual
                        Stage Five
                        • Shatter Touch | Rank C-S | Simple
                        • Twin Pythons | Rank X | Simple
                        Stage Six
                        • Death Touch | Rank S | Spiritual

                        Freestyle Whirwind
                        Stage One
                        • Whirlwind Movement | Rank X | Simple
                        • Whorl | Rank X | Simple
                        • Mach Flight | Rank X | Simple
                        Stage Two
                        • Acrobatic Mastery | Rank D | Training
                        • Razor Wind Kick | Rank X | Simple
                        • Centrifuge Strike | Rank X | Simple
                        Stage Three
                        • Perfecting Balance | Rank C | Training
                        • Slicing Handspring | Rank X | Simple
                        • Hurricane Kick | Rank X | Simple
                        • Swinging Fury | Rank X | Simple
                        Stage Four
                        • Lesser Combo | Rank B | Supplemental
                        • Standing Hurricane | Rank X | Simple
                        • Flying Hurricane | Rank X | Simple
                        • Vortex Drop | Rank B | Complex
                        Stage Five
                        • Parkour Mastery | Rank A | Training
                        • Mach One Combination | Rank A | Spiritual
                        • Windmill Stomping | Rank X | Simple
                        Stage Six
                        • Mach Two Combination | Rank S | Simple
                        • Gale Force Twister | Rank S | Spiritual

                        Vital Piercing Art
                        Stage One
                        • Devastation Stance | Rank X | Simple
                        • Vitality Destruction | Rank E | Training
                        Stage Two
                        • Front Jab | Rank X | Simple
                        • Horizontal Elbow Throwing | Rank X | Simple
                        Stage Three
                        • Rib Separation | Rank X | Simple
                        • Severing Tendon | Rank X | Simple
                        Stage Four
                        • Explosive Striking | Rank X | Spiritual
                        • Festering Chop | Rank X | Simple
                        • Flying Jab Technique | Rank A | Simple
                        Stage Five
                        • Meteor Shower | Rank X | Complex
                        • Hard Breaking Slap | Rank X | Simple
                        • Copied Art: Sixty Four Jabs| Rank A | Simple
                        Stage Six
                        • Beyond the Target | Rank S | Training
                        • Hundred Crack Fist | Rank S | Simple

                        Mirror Image Art
                        Stage One
                        • Sidestep | Rank X | Complex
                        • Ghost Strike | Rank X | Spiritual
                        Stage Two
                        • Radial Split | Rank X | Complex
                        • False Strike | Rank X | Complex
                        Stage Three
                        • Multistrike | Rank X | Complex
                        • Projected Strike | Rank X | Complex
                        • Multiple Arms | Rank C-A | Spiritual
                        Stage Four
                        • Rising Barrage | Rank X | Complex
                        • Cicada Shell | Rank B | Training
                        Stage Five
                        • False Cyclone | Rank X | Complex
                        • Multi-Mirror Image Training | Rank A | Training
                        Stage Six
                        • Perfect Mirror Image Circle | Rank X | Spiritual
                        • Spider's Fury | Rank X | Spiritual

                        Strong Fist Style
                        Stage One
                        • Dynamic Entry | Rank X | Simple
                        • Dynamic Action | Rank X | Simple
                        • Tackle Charge | Rank X | Simple
                        Stage Two
                        • Peregrine Falcon Drop | Rank X | Simple
                        • Crushing Fist | Rank X | Simple
                        • Leaf Spinning Wind | Rank X | Simple
                        • Leaf Great Whirlwind | Rank X | Simple
                        • Painful Sky Leg | Rank D | Simple
                        Stage Three
                        • Leaf Shadow Dance | Rank C | Simple
                        • Leaf Herculean Whirlwind | Rank X | Simple
                        • Knee Strike | Rank X | Simple
                        • Pressure Palm | Rank X | Simple
                        Stage Four
                        • Leaf Violent Wind | Rank X | Simple
                        • Rising Impact Palm | Rank B | Simple
                        • Lion Combo | Rank X | Simple
                        Stage Five
                        • Leaf Thunder Fist | Rank A | Complex
                        • Brusing Sky Leg | Rank A | Complex
                        Stage Six
                        • Cherry Blossom Impact | Rank S+ | Spiritual
                        • Raising Drop | Rank S | Simple

                        Channeling Martial Skill
                        Stage One
                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        Stage Two
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        Stage Three
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        Stage Four
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        Stage Five
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        Stage Six
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual

                        Oblivion Fist
                        Stage One
                        • Judgement Chop | Rank X | Simple
                        • Signature Stance | Rank X | Complex
                        • Dynamic Ending | Rank X | Spiritual
                        Stage Two
                        • Floating Knee | Rank X | Simple
                        • First Blood | Rank D | Simple
                        Stage Three
                        • Origin Kick | Rank X | Simple
                        • Striking Parry | Rank X | Simple
                        • Backfist | Rank X | Complex
                        Stage Four
                        • Spinning Backfist | Rank X | Simple
                        • Cross Tackle | Rank X | Simple
                        • Comrardery | Rank B | Training
                        Stage Five
                        • Kiai! | Rank X | Spiritual
                        • Power Chop | Rank X | Complex
                        • Form of Destruction | Rank A-S+ | Spiritual
                        Stage Six
                        • Oblivion Fist | Rank S | Complex
                        • Oblivion Fist: Havoc | Rank S+ | Complex

                        Mach Fist Style
                        Stage One
                        • Quick Jab | Rank X | Simple
                        • Back Hand Strike | Rank X | Simple
                        • Evasion Hook Shot | Rank X | Simple
                        • Warning Shot | Rank X | Simple
                        Stage Two
                        • Chakra Slug | Rank X | Spiritual | Supplementary
                        • Double Tap | Rank D | Spiritual | Supplementary
                        • Firing Pattern | Rank X | Simple
                        • Combatant Stance | Rank X | Simple
                        Stage Three
                        • Remarkable Shot | Rank X | Complex
                        • Artillery Round | Rank X | Simple
                        Stage Four
                        • Lock and Load | Rank B | Simple
                        • Six Round Bursts | Rank B | Complex
                        • Live Fire Exercise | Rank B | Training
                        • Dragon Round | Rank B | Spiritual
                        Stage Five
                        • Tactical Cover | Rank X | Spiritual
                        Stage Six
                        • One Shot, One Kill | Rank S+ | Simple
                        • Gunslinger | Rank S | Training

                        Heavenly Momentum Art
                        Stage One
                        • Gateway to Heaven | Rank X | Simple
                        • Harmonized Action | Rank X | Simple
                        • Divinity's Will | Rank X | Spiritual
                        Stage Two
                        • Enlightened Jab | Rank D | Simple
                        • Angel's Caress | Rank X | Simple
                        • Training of Enlightenment | Rank D | Training
                        Stage Three
                        • Unbalancing Sweep | Rank X | Simple
                        • Blind | Rank X | Spiritual
                        • Full Step | Rank X | Complex
                        Stage Four
                        • Spiritual Striking | Rank B | Complex
                        • Breaking Cross | Rank X | Complex
                        • Four Limb Training | Rank B | Training
                        Stage Five
                        • Becoming Whole | Rank X | Complex
                        • Reality Bending | Rank A | Spiritual
                        • Stillness | Rank A | Spiritual
                        Stage Six
                        • Mind's Eye | Rank S | Spiritual
                        • Echoing Fist | Rank X | Complex
                        • Heavenly Touch | Rank S+ | Complex

                        Light Touch Style
                        Stage One
                        • Soft Touch: Strike | Rank X | Complex
                        • Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        • Soft Touch: Deflect | Rank X | Complex
                        • Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        • Wave Touch: Augment | Rank X | Spiritual
                        • Rupture Touch: Contraction | Rank X | Complex
                        Stage Four
                        • Delaying Touch | Rank B | Training
                        • Rupture Touch: Penetrator | Rank X | Complex
                        Stage Five
                        • Wave Touch: Updraft | Rank X | Spiritual
                        • Rupture Touch: Cripple | Rank X | Complex
                        • Efficient Touch | Rank S | Training | Augment
                        Stage Six
                        • Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        • Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex

                        Gentle Art
                        Stage One
                        • Standard Grip | Rank X | Simple
                        • Off Balancing | Rank X | Spiritual
                        • Single Shoulder Throw | Rank X | Simple
                        Stage Two
                        • High Grip | Rank X | Simple
                        • Fall Breaking | Rank X | Simple
                        • Reaping Leg Attack | Rank X | Simple
                        Stage Three
                        • Kiai! | Rank X | Spiritual
                        • Cross Choke | Rank X | Simple
                        • Standing Arm Lock | Rank X | Simple
                        Stage Four
                        • Inner Thigh Reap | Rank X | Simple
                        • Cross Lock Technique | Rank X | Simple
                        • Single Shoulder Drop Throw | Rank X | Simple
                        Stage Five
                        • Shoulder Carry | Rank X | Simple
                        • Rear Throw | Rank X | Simple
                        • Double Sleeve Grip | Rank X | Simple
                        Stage Six
                        • Combination Training | Rank S | Training
                        • Minimum Effort; Maximum Efficiency | Rank S | Training
                        • Gentle Counter | Rank X | Simple

                        Fissure Kicking
                        Stage One
                        • Round Fissure | Rank X | Simple
                        • Side Fissure | Rank X | Simple
                        Stage Two
                        • White Fissure | Rank X | Simple
                        • Hooking Fissure | Rank X | Simple
                        Stage Three
                        • Upper Fissure | Rank C | Simple
                        • Double Fissure | Rank C | Training
                        • Straight Fissure | Rank X | Simple
                        Stage Four
                        • Nerve Strike | Rank B | Complex
                        • Flying Fissure | Rank X | Complex
                        Stage Five
                        • Moving Fissure | Rank A | Training
                        • Absorb and Redirect | Rank A | Simple
                        • Triple Fissure | Rank A | Simple
                        Stage Six
                        • Quaking Armor | Rank S+ | Spiritual
                        • Fissure Cannon | Rank S | Spiritual

                        Bukijutsu
                        Sobagai Deba Sentou
                        Stage One
                        • Upward Repel | Rank X | Simple
                        • Assisted Jab | Rank X | Complex
                        • Knife Flow | Rank E | Training
                        Stage Two
                        • Knife Hand | Rank D | Spiritual
                        • Sleight of Hand | Rank D | Simple | Supplementary
                        • Swift Shot | Rank X | Complex
                        Stage Three
                        • Dirty Reflection | Rank C | Training
                        • Knife Trick | Rank C | Complex
                        • Two-fer-One | Rank C | Training
                        Stage Four
                        • Triple Assault | Rank B | Simple
                        • Severing Nerve | Rank B | Complex
                        • Blade’s Edge | Rank B | Training
                        • Spectral Cloak | Rank B | Spiritual
                        Stage Five
                        • Hidden Kick Blade | Rank B | Complex
                        • Submissive Lethal Strike | Rank X | Simple
                        • Shiva Assault | Rank B | Complex

                        Juurai Toorima
                        Stage One
                        • Tabi Shift [ Tabi Idō ] | Rank E-C | Simple
                        • Glove Launch [ Teuchi ] | Rank X | Simple
                        Stage Two
                        • Smoke Bomb Technique [ Enmaku-dan no Jutsu ] | Rank D | Simple
                        • To Fade [ Kieru ] | Rank D | Complex
                        Stage Three
                        • Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
                        • Hidden Line [ Insen ] | Rank C | Simple | Supplementary
                        • Art of Kite Flying [Takoage no Waza ] | Rank C | Complex
                        Stage Four
                        • Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex
                        • Hostage of Ten Steel Wires [ Jupon no Kōsen no Hitojichi ]| Rank X | Complex
                        Stage Five
                        • Tornado of the Night Fog [ Yogiri no Tatsumaki ] | Rank X | Simple
                        • Fountain Multiply Illusion | Rank A | Complex
                        Stage Six
                        • Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex
                        • Keep Silent [ Shizukani ] | Rank S | Training

                        Honshi Art
                        Stage One
                        • Straight Shot | Rank X | Simple
                        • Mirror Throwing | Rank X | Simple
                        Stage Two
                        • Snare Toss | Rank D | Simple
                        • Shadow Sling | Rank X | Complex
                        • Retrieval | Rank X | Spiritual
                        Stage Three
                        • Bang Shot | Rank X | Complex
                        • Orbital Projectiles | Rank C | Spiritual
                        Stage Four
                        • Manipulating Line | Rank B | Training
                        • Hidden Trap | Rank B | Simple
                        • Winding Scroll Release | Rank B | Complex
                        Stage Five
                        • Bent Arsenal | Rank X | Spiritual
                        • Meteor Shadow Clone Shot | Rank A | Complex
                        Stage Six
                        • Shuriken Hunter | Rank S | Training
                        • Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex

                        Lattice Embrace
                        Stage One
                        • Wire Swipe | Rank X | Simple
                        • Spiral Grasp | Rank X | Simple
                        Stage Two
                        • Steel Net | Rank X | Simple
                        • Lattice Shield | Rank X | Complex
                        Stage Three
                        • Steel Whirlwind | Rank X | Simple
                        • Embedded Lattice Wall | Rank X | Complex
                        Stage Four
                        • Weapon Holder | Rank B | Training
                        • Lattice Drill | Rank X | Complex
                        Stage Five
                        • Never-Ending Strings of Fate | Rank A | Training
                        • Wire World | Rank A-S+ | Complex
                        • Lattice Armor | Rank X | Complex
                        Stage Six
                        • Lattice Prison | Rank S+ | Complex
                        • Wire Shot | Rank S-S+ | Simple
                        • Lattice Embrace | Rank S+ | Complex


                        ▰ ACADEMY STUDENT

                        Graduation Rewards
                        • One jutsu type is overwhelming (bloodline).
                        • New PA x2

                        Iryojutsu
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Diagnosis [ Shindan ] | Rank E

                        Fuuton
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E

                        Harmonic Death Arts
                        • Toxicity Training | Rank E | Training


                        ▰ NEW GAME INFORMATION

                        First Reset XP: 0
                        Reset Type: Partial Reset
                        New Game Reward: [ What reward did you earn? ]

                        Second Reset XP: 0
                        Reset Type: Partial
                        New Game Reward: [ What reward did you earn? ]
 
PostPosted: Tue May 24, 2022 4:55 pm


User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Nimure Aburame
                        Codename: Hivemind
                        Age: 19
                        Birthdate: October 24th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Hair Color: Auburn
                        Eye Color: Yellow
                        Height: 5'7"
                        Weight: 145 lbs

                        Bloodline: Aburame
                        Specialized Breeds: Utamushi | Rinkaichū
                        Implant: Mahofu | Speed Release [ Chomei ]
                        Demon: Chōmei | Seal of Adaption | Demon Mastery

                        Non-Combat Outfit: [x]
                        Combat Outfit: Same as above.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "What stands in the way becomes the way."
                        Personality: Nimure is quiet, reclusive, and sarcastic. He has few friends but has developed a strong bond with the friends that he has made. He is incredibly loyal to his friends, family, and village with a strong sense of determination to achieve greatness so that they may all be proud of him. He is intelligent and goal-oriented with a single-minded focus on being a high-achieving JUEI agent. He has a strong sense of confidence and a dry wit that can make him an interesting conversationalist when he is able. His talents allow many to see him as a young man destined for great things on the outside, however, he has a deep internal struggle with his mental health. Nimure constantly hears his kikaichu speaking to him and experiences intense audiovisual hallucinations. Most people are unaware of his mental condition because he represses it and takes measures to attempt to control it. He has a deep looming fear of becoming like his brother who gave into his psychotic tendencies and became a rogue ninja.

                        Village: Konohagakure
                        Title: Jonin
                        Local Reputation: 0 Fame [ Neutral ]
                        Global Reputation: 0 Fame [ Neutral ]

                        Biography: Nimure was born to Chimure and Hina Aburame in the old Konohagakure. Nimure was the second of two sons. Chimure was a member of the ANBU and a prominent Aburame clansman. The family evacuated to Uzushiogakure when Konohagakure collapsed. Some of Nimure's earliest formative memories are of when the family had to migrate again after the destruction of Uzushiogakure by Kogarashi. Most of Nimure's childhood development took place in the new Konohagakure. His older brother showed intense signs of psychosis and eventually could not differentiate between himself and the kikaichu. He began engaging in cannibalism and other criminal acts to feed the destructive appetite of his hive. Eventually, his brother became a rogue shinobi of Konohagakure. The deterioration of Nimure's relationship with his brother due to mental illness left a lasting traumatic impression on him. He continued to admire his father for his dutiful and thankless work in the ANBU. His father retired shortly after his son went rogue from the village out of shame. Nimure inherited his father's tanto and swore that he would follow in his father's footsteps and not fall into insanity and cruelty as his brother had.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        Second Class: Taijutsu
                        ▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        ► Signature Style: Harmonic Death Arts
                        Third Class: Scholar
                        ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross Class: → Medical – Taijutsu: The user is able to cast healing medical ninjutsu on themselves for no hand signs. Once every three posts, this ability can be used for no activation. In addition, the user's medical and taijutsu techniques are reduced in resources by five per rank of the technique.

                        Chakra Pool: 4,375
                        Sonic Chakra Pool: 1,200
                        Demon Chakra Pool: 5,000
                        Stamina Pool: 2,400
                        Demon Stamina Pool: 5,000
                        Insect Pool: 1,000
                        Chakra Element: Wind | Earth
                        Chakra Color: Green
                        Chakra Materialization: Neon green chakra cloak that vibrates violently and creates a low humming sound.

                        Stats:
                        • Strength ► 8
                        → Styles
                        • Speed ► 10
                        → Brawler, Styles, Emergency Medical Branch
                        • Agility ► 9
                        → Brawler, ANBU Mask
                        • Endurance ► 8
                        → Fissure Kicking, Juurai Toorima, Honshi Art, Lattice Embrace

                        Strengths:
                        • Harmonic Death Arts
                        • Poison
                        • Taijutsu
                        • Iryojutsu
                        • Support
                        • Wind
                        • Strategy
                        • Stealth
                        • Intelligence
                        Weaknesses:
                        • No specialized skills
                        • Weak mental health
                        • Over-analysis
                        Fears:
                        • Losing his identity to the swarm
                        • Psychosis

                        Modifiers:
                        • May kai for one rank less in cost once per battle. In addition, jamming functions at one tier lower on this shinobi at a minimum of tier one.
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        • If of the Iryojutsu class, receive the ability to use healing hand techniques at one rank less in resource (does not stack with any other reduction).
                        • The host can learn sensory techniques and use the jamming status without scholar class.
                        • The jinchuuriki can use the jamming and vertigo statuses at [1] tier higher.
                        • The Chomei host can use demon chakra to replenish their sonic chakra pool once per post for no action cost during a demon transformation.

                        Personal Attributes:
                        ▱▰▱ Harmonic Hive | Once per post, Nimure is able to korabo one Aburame and one Harmonic Death Arts technique.
                        ▱▰▱ Swarm of Pestillence | By applying 10 chakra at no action cost, Nimure's insects inflict tiered disease status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Swarm of Acidity | By applying 10 chakra at no action cost, Nimure's insects become acidic and inflict tiered corrosion status on contact based on the rank of the Aburame technique.
                        ▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
                        ▱▰▱ Give and Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
                        ▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Plague Doctor | Nimure's mask has been electronically enhanced to resist the effects of gas-based poison. When this effect is active his voice becomes highly distorted and buzzing to further conceal his identity as a JUEI agent. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
                        ▱▰▱ Night Air | By applying five chakra with no action cost to a Mahofu miasma-based technique, a tier of disease is applied to the miasma equal to the technique's rank. This effect can only occur when Nimure is wearing his plague doctor mask with the goggles attachment that obscures the top half of his face.
                        ▱▰▱ Cloak and Dagger | Once a shinobi has completed 50 missions without gaining any fame or infamy, a shinobi is able to erase their presence almost entirely. For 5 posts, the shinobi is considered to have tier 2 jamming preventing sensory techniques from sensing them. Once these five posts are over, this PA is put on cooldown for 3 posts. This cooldown cannot be reduced. Additionally they are considered to be invisible. Dojutsu simply do not acknowledge their existence unless they are in their advanced forms. I.e. Mangekyou sharingan, Tenseigan, etc. The user may choose to activate this PA at any point for no activation or cost. The invisiblity be broken by a shinobi with Infinite perception using a technique at least one rank below the shinobi's body rank. I.e. The cloak and dagger shinobi is B rank, the infinite perception shinobi must use an C rank technique. Finally, the shinobi unlocks access to this exclusive technique:
                        ▱▰▱ Demonic Presence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.
                        ▱▰▱ Cricket Chorus | Some of the kikaichu who fed from Chomei's supersonic chakra evolved into a new species of Aburame insect that is entirely unique to Nimure called the Utamushi. The Utamushi feed on small amounts of Chomei's chakra to survive so without the demon's chakra present in some form in the body through fuuinjutsu or otherwise, the species cannot survive. The Utamushi consume the specialized breed slot.
                        Utamushi: The Utamushi (歌虫, Song Bug) are neon green flying crickets with orange wings. Because of these traits the Utamushi generally resemble Chomei. They release their characteristic chirps that can sound beautifully melodious or like a high-pitched screech. Because of this ability, they are also known as echo crickets. The Utamushi's song can be used as a sound-based trigger for the host's genjutsu and applies tiered jamming based on the rank of the technique. The Utamushi are capable of causing their bodies to glow neon green like fireflies. Utamushi consume chakra and therefore can be used for most Aburame insect techniques. Finally, the bugs are able to violently vibrate their wings to add vertigo to the user's fuuton.
                        ▱▰▱ Demonic Metamorphosis | All the Utamushi insects in Nimure's body die and instantly regenerate when they come into contact with Chomei's chakra during a demon transformation. After regenerating, the Utamushi are supercharged by Chomei's chakra. This allows them to remember up to five of their past technique resistances through the innate adaptation ability of the Aburame clan. These adaptations must have actually happened in the past and must be noted on the modifiers section of the profile to be used. This metamorphosis of the Utamushi requires a demon transformation and thus all adaptations are lost when the demon transformations end.
                        ▱▰▱ Sonic Hellion | The jinchuuriki receives 200 sonic chakra per body rank rather than 100 for a total of 1,200 at S+ rank. Additionally, sonic chakra can be used to pay for a wind technique to add vertigo to any fuuton at [1] tier above the rank of the technique.
                        ▱▰▱ High Frequency | Sonic chakra causes wind, taijutsu, bukijutsu, and speed release techniques to vibrate violently. Doing so allows them to greatly damage bones and cause [1] tier higher trauma than the rank of the technique on contact. Additionally, these techniques gain a [1] rank advantage against armor, shattering the metal instantly.
                        ▱▰▱ Sensory Overload | Sensory techniques cost [1] rank less for the jinchuuriki to cast. Additionally, whenever sonic chakra is used jamming is applied at [1] tier higher than the technique's rank. A loud buzzing sound can also emit from sonic techniques and cause deafness within 20 feet per rank of the technique.
                        ▱▰▱ Supersonic | The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両85,800
                        Current XP: 8,000
                        Total Earned XP: 73,200

                        Shinobi Missions Complete:
                        D Rank | 5
                        C Rank | 10
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Narrative Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 3
                        A Rank | 1
                        S Rank | 168

                        Crafting Trees
                        • Toxicology || → Grandmaster Toxicologist
                        • Worker || → Expert Craftsman
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 16

                        Career Profession Titles
                        • Special Ops || → ANBU | Eagle Eye | Shadow
                        • Medical || → Emergency | Doctor

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 45

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: Harmonic Death Arts: x ] [ x
                        Demon Training: [x]
                        Professions Claim: [ x ]
                        Events Claim: Christmas 2020: New PA x3
                        Conflict in Konoha: 30,000 Ryo, 10 ninjutsu slots
                        SR Three Year Anniversary: 3 taijutsu styles [x]
                        Halloween 2021: 200 Chakra [x]
                        Christmas 2021: 1 PA, 20 Ninjutsu, 300 Chakra [x]
                        Ozy Birthday Celebration 2022: 1 Taijutsu Style | 1 PA [x]
                        Endgame Claim: 34,000 XP Total
                        Third Class (20,000 XP)
                        10 Custom Technique Slots (4,000 XP)
                        5 PAs (2 used) (10,000 XP)
                        1,300 Chakra (26,000 XP)

                        ▰ INVENTORY

                        • 50 kunai
                        • 50 shuriken
                        • 50 explosive tags
                        • 50 yards of steel razorwire
                        • 50 smoke bombs
                        • Gas mask
                        • Gloves
                        • ANBU Tanto Heirloom

                        Weapon Specs

                        N/A

Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Tue May 24, 2022 4:57 pm


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 114 / 148
                        • Genjutsu | 26 / 112
                        • Iryojutsu | 48 / 52
                        • Taijutsu Styles | 12 / 12
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton:
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        • Wind Explosion [ Kaze ] | Rank D
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Wind Release Stream [ Kouryuu ] | Rank D
                        • Propelling Winds [ Suiyaku Kaze ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Great Breakthrough [ Daitoppa ] | Rank C
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Wind Riding [ Kaze Nori ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C
                        • Gale Wind Palm [ Reppuushou ] | Rank C
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Jade Severe Gale Wind [ Suiranreppuu ] | Rank X (learned as B)
                        • Flower Scattering Dance [ Hana Chirimai ] | Rank X (Learned as B)
                        • Flowing Wind Fist [ Furyuuchou Ken ] | Rank B
                        • Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
                        • Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Tornado Barrage [ Tatsumaki Rendan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)
                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A
                        • Cast Net [ Kakeami ] | Rank A
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Dragon’s Big Job [ Tatsu no Ooshigoto ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Turbulence [ Fuon ] | Rank A
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        • Crack of the Storm Clouds [ Sutoromu kumo no kiretsu ] | Rank S
                        • Twin Dragon of the Storm [ Arashi no tsuindoragon ] | Rank S
                        • Windfury [ Kaze no ikari ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S
                        • Spreading Air Disaster [ Hirogari Tei Ihen ] | Rank S
                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S

                        Fuuton Augment Lines:
                        Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        • Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                        Vacuum Sword [ Shinkūken ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | X
                        Projectile Control Technique [ Tobidougu Soujuu no Jutsu ]
                        • Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X
                        Retrieving Wind Technique [ Toridashi Kaze no Jutsu ]
                        • Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X
                        Wind Release: Vacuum Blade [ Fūton: Shinkūjin ]
                        • Wind Release: Maximum Cutting [ Fūton: Saidai katto ] | Rank B
                        • Wind Release: Wind Awakening [ Fūton: Kaze kakusei ] | Rank A
                        Spinning Shield of Winds [ Kaze no Bouseki Tate ]
                        • Consuming Winds [ Kaze o shōhi suru ] | Rank B
                        Decapitating Air Waves [ Zankuuha ]
                        • Extreme Decapitating Air Waves [ Zankyokukuuha ] | Rank C
                        • Executioner's Air Waves [ Shikei shikkō hito no kūki no nami ] | Rank B
                        Wind Dragon Technique [ Furyuu no Jutsu ]
                        • Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B
                        • Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive)
                        Low Air Pressure Technique [ Teikiatsu no Jutsu ]
                        • Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
                        High Air Pressure Technique [ Koukiatsu no Jutsu ]
                        • High Air Pressure: Sudden Rise [ Takai kūkiatsu: Totsuzen no jōshō ] | Rank A
                        Pressure Damage [ Atsugai ]
                        • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                        Beast Wave: Gale Wind Palm [ Juha: Reppushou ]
                        • Beast Wave: Vacuum Wind Palm [ Bīsutou~ēbu: Bakyūmuu~indopāmu ] | Rank A
                        • Beast Wave: Palm [ Juha: Shou ] | Rank A
                        Solo Flight [ Tandokuhikou ]
                        • Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
                        • Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
                        Dragon’s Big Job [ Tatsu no Ooshigoto ]
                        • Dragon’s Final Breath [ Doragon no saigo no iki ] | Rank S
                        Chaos Theory [ Ranmyaku Setsu ]
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A
                        Vacuum Great Sphere [ Shinkuu Taigyoku ]
                        • Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        • Vacuum Wave [ Shinkuuha ] | Rank S
                        • Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        Twin Dragon of the Storm [ Arashi no tsuindoragon ]
                        • Brothers Great Destruction [ Kyōdai dai hakai ] | Rank S
                        Windfury [ Kaze no ikari ]
                        • Greater Windfury [ Ōkaze no ikari ] | Rank S (Passive)
                        Giant Falcon Blast [ Kyojin Taka Bakuha ]
                        • Giant Falcon: Bond of the Spirit [ Kyojin Taka: Rei no kizuna ] | Rank S (Passive)
                        Spiral Sphere [ Rasengan ]
                        • Spiral Shuriken [ Rasen Shuriken ] | Rank S

                        Doton:
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Mountain Creation [ Yama Souken ] | Rank S
                        • Impermanence [ Uitenpen ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S

                        Sensory:
                        • Signal Fire [ Noroshi ] | Rank E
                        • Echo [ Yamabiko ] | Rank E
                        • Animal Party [ Dōbutsu tō ] | Rank E
                        • Origins [ Kigen ] | Rank D
                        • Fingerprint [ Shimon ] | Rank C
                        • Total Sense [ Tōtarusensu ] | Rank X
                        • Preparedness [ Kakugo ] | Rank C
                        • Poison Instinct [ Doku hon'nō ] | Rank C
                        • Sage Identity [ Sējiaidentiti ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
                        • Kagura Mind's Eye [ Kagura Shingan ] | Rank X
                        • Exposed Arts [ Roshutsu shita geijutsu ] | Rank B

                        Iryojutsu:
                        • Thread [ Genshi ] | Rank X | Variable
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Pain Intensification [ Itami Gekka ] | Rank E
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        • Diagnosis [ Shindan ] | Rank E
                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        • Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        • Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        • Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        • Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        • Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable
                        • X-Ray [ Rentogen ] | Rank C | Variable
                        • Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        • Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        • Movement Control [ Undō seigyo ] | Rank C | Variable
                        • Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        • Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        • Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        • Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        • Taste [ Ajiwau ] | Rank B
                        • Tasteless [ Sappuukei ] | Rank B
                        • Pain Suppression [ Itami Yokusei ] | Rank B
                        • Hear [ Kiku ] | Rank B
                        • Deafness [ Mimishii ] | Rank B
                        • Smell [ Kyuukaku ] | Rank B
                        • Smell-less [ Kyuukaku Nai ] | Rank B
                        • See [ Miru ] | Rank B
                        • Blindness [ Moumoku ] | Rank B
                        • Touch [ Shokkan ] | Rank B
                        • Touch-less [ Shokkan Nai ] | Rank B
                        • Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        • Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        • Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A
                        • Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        • Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
                        • Cell Regeneration [ Saisei no Saibou ] | Rank A
                        • Exhaustion [ Konpai ] | Rank A
                        • Important Body Points Disturbance [ Ranshinshou ] | Rank A
                        • Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A
                        • Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        • Psychic Surgery [ Shinreitejutsu ] | Rank S
                        • One's Life Resurrection [ Kishou Tensei ] | Rank S
                        • Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
                        • Genesis Rebirth [ Souzousaisei ] | Rank S+

                        Aburame:
                        • Destruction Bug Host Technique [ Kikaichū no Jutsu ] | Rank Null | Passive
                        • Secret Technique: Insect Puppetry Technique [Hijutsu: Mushi Kugutsu ] | Rank: X | Spiritual
                        • Secret Technique: Insect Cocoon [ Hijutsu: Mushimayu ] | Rank: C | Spiritual
                        • Insect Spying Technique [ Mushi Sekkou no Jutsu ] | Rank: X | Spiritual
                        • Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
                        • Spindle Formation [ Keisei Bōsui ] | Rank X-Insects | Spiritual
                        • Wing Formation [ Bōsui Tsubasa ] | Rank X-Insects | Spiritual
                        • Drill Formation [ Keisei Doriru ] | Rank X-Insects | Spiritual
                        • Jar Formation [ Keisei Bin Busō] | Rank X-Insects | Spiritual
                        • Armament Formation [ Keisei Busō] | Rank X-Insects | Supplementary
                        • Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
                        • Insect Jamming Technique [ Mushi Jamingu no Jutsu ] | Rank-X Insects | Spiritual
                        • Insect Clone Technique [ Mushi Bunshin no Jutsu ] | Rank-X Insects | Spiritual
                        • Insect Tornado [ Mushitatsumaki ] | Rank A-Insects | Spiritual
                        • Insect Sphere [ Mushidama ] | Rank S-Insects | Spiritual
                        • Explosive Insect [ Bakuretsuchū ] | Rank S+ | Spiritual
                        • Parasitic Giant Insect Bug Bite [ Kidaichū Mushikui ] | Rank [Paired Taijustu] | Augment | {Requires Kidaichū}
                        • Forbidden Technique: Poison Cloud [ Kinjutsu: Dokujin ] | Rank S+-Insects | Spiritual | {Requires Rinkaichū}
                        • Forbidden Technique: Poison Jar [ Kinjutsu: Kodoku no Jutsu ] | Rank S+ | Spiritual | {Requires Rinkaichū}

                        Mahofu:
                        • Miasma Creation | Rank X
                        • Winds of Change | Rank D
                        • Corrupted Grasp | Rank X
                        • Spectral Transformation | Rank X
                        • Howling Winds | Rank X
                        • Fog of War | Rank B
                        • Sinister Dragon Art | Rank B | Spiritual
                        • Twin Sinister Dragon Art | Rank A | Spiritual

                        Jinton:
                        • Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
                        • Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
                        • Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
                        • Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
                        • Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
                        • Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | Spiritual
                        • Sonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
                        • Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
                        • Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
                        • Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
                        • Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
                        • Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
                        • Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
                        • Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
                        • Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
                        • Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual

                        Supersonic Techniques:
                        • Supersonic: Sonic Step [ Chō Onsoku: Sonikkusuteppu ] | Rank E | Spiritual
                        • Supersonic: Beetle Knight Lance [ Chō Onsoku: Naitobītoruransu ] | Rank X | Spiritual
                        • Kabutomushi Sound Pulse [ Kabutomushi Oto Myakudō ] | Rank X | Spiritual
                        • Supersonic: Beetle Buzz [ Chō Onsoku: Kabutomushi Bazu ] | Rank X | Spiritual
                        • Supersonic: Heel and Toe [ Chō Onsoku: Kakato to Tsumasaki ] | Rank B | Complex
                        • Supersonic: Sonic Vacuum Skill [ Chō Onsoku: Sonikku Shinkū Sukiru ] | Rank A | Spiritual
                        • Sensory Pitch [ Kankaku-Tekina Pitchi ] | Rank A | Spiritual
                        • Supersonic: Sonic Cyclone [ Chō Onsoku: Sonikku Saikuron ] | Rank S | Spiritual
                        • Supersonic: Harmonic Chorus [ Chō Onsoku: Hāmonikku Kōrasu ] | Rank S+ | Spiritual
                        • Supersonic: Flight of the Sonic Boom [ Chō Onsoku: Sonikkubūmu no Hikō ] | Rank S+ | Complex

                        Jinchuuriki Jutsu:
                        • Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
                        • Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
                        • Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
                        • Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
                        • Tailed Beast Ball [ Bijuudama ] | Rank S
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
                        • Tailed Beast Switch | Null Rank

                        Bijuu Jutsu:
                        • Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
                        • Tailed Beast Shockwave | Rank S-S+
                        • Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
                        • Tailed Beast Wave [ Bijuu Sumi ] | Rank S+

                        Genjutsu

                        Illusory
                        • Whisper Technique [ Mimiuchi no Jutsu ] | Rank D
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
                        • Spell of the Gale [ Boufuu no Jumon ] | Rank C
                        • Shadowmeld [ Kagemazeru ] | Rank C
                        • Whispers from the Dead [ Shi kara no Sasayaki ] | Rank B
                        • Firefly Masquerade [ Narisumashi no Hotaru ] | Rank A
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] | Rank A
                        • Shroud of Darkness [ Kurayami no Oii ] | Rank A

                        Enchantment
                        • Plague of Rats [ Pesuto ] | Rank D
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ] | Rank X
                        • Rushing Winds [ Kaze no Totsunyuu ] | Rank C
                        • Taste of Locusts [ Inago no Akushumi ] | Rank C
                        • Shared Sight [ Kyouyuu Shiryoku ] | Rank C
                        • Scorpion Swarm [ Sasori Muragaru ] | Rank B
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
                        • Wind Deafness [ Nanchou no Kaze ] | Rank A
                        • Mental Barricades [ Mentarubarikēdo ] | Rank A

                        Instance
                        • Echo of Lament [ Aitou no Hibiki ] | Rank C
                        • Interrogation Technique [ Jinmon no Jutsu ] | Rank B
                        • Vision of Doom [ Sakkaku no Meiun ] | Rank A

                        Chain
                        • Sudden Trap [ Totsuzen no Wana ] | Rank D
                        • Escape Room [ Dasshutsu Heya ] | Rank D
                        • Sensational [ Senjō ] | Rank C
                        • Echo of Defiance [ Chousen no Hibiki ] | Rank C
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank X
                        • Lasting Consequences | Rank A

                        Taijutsu
                        Harmonic Death Arts
                        Stage One
                        • Toxicity Training | Rank E | Training
                        • Serpent Striking | Rank X | Simple
                        • Palm Strike | Rank X | Simple
                        • Lethal Thrust | Rank X | Simple
                        Stage Two
                        • Venomous Chakra | Rank X | Spiritual
                        • Scorpion's Needle | Rank X | Simple
                        • Demon's Claw | Rank D | Spiritual
                        Stage Three
                        • Form of the Serpent | Rank C | Training
                        • Anaconda's Grip | Rank X | Simple
                        • Serpents Den | Rank X | Simple
                        Stage Four
                        • Paralytic Training | Rank B | Simple
                        • Venom Spraying | Rank B | Simple
                        • Toxic Atmosphere | Rank B | Spiritual
                        Stage Five
                        • Shatter Touch | Rank C-S | Simple
                        • Twin Pythons | Rank X | Simple
                        Stage Six
                        • Death Touch | Rank S | Spiritual

                        Freestyle Whirwind
                        Stage One
                        • Whirlwind Movement | Rank X | Simple
                        • Whorl | Rank X | Simple
                        • Mach Flight | Rank X | Simple
                        Stage Two
                        • Acrobatic Mastery | Rank D | Training
                        • Razor Wind Kick | Rank X | Simple
                        • Centrifuge Strike | Rank X | Simple
                        Stage Three
                        • Perfecting Balance | Rank C | Training
                        • Slicing Handspring | Rank X | Simple
                        • Hurricane Kick | Rank X | Simple
                        • Swinging Fury | Rank X | Simple
                        Stage Four
                        • Lesser Combo | Rank B | Supplemental
                        • Standing Hurricane | Rank X | Simple
                        • Flying Hurricane | Rank X | Simple
                        • Vortex Drop | Rank B | Complex
                        Stage Five
                        • Parkour Mastery | Rank A | Training
                        • Mach One Combination | Rank A | Spiritual
                        • Windmill Stomping | Rank X | Simple
                        Stage Six
                        • Mach Two Combination | Rank S | Simple
                        • Gale Force Twister | Rank S | Spiritual

                        Vital Piercing Art
                        Stage One
                        • Devastation Stance | Rank X | Simple
                        • Vitality Destruction | Rank E | Training
                        Stage Two
                        • Front Jab | Rank X | Simple
                        • Horizontal Elbow Throwing | Rank X | Simple
                        Stage Three
                        • Rib Separation | Rank X | Simple
                        • Severing Tendon | Rank X | Simple
                        Stage Four
                        • Explosive Striking | Rank X | Spiritual
                        • Festering Chop | Rank X | Simple
                        • Flying Jab Technique | Rank A | Simple
                        Stage Five
                        • Meteor Shower | Rank X | Complex
                        • Hard Breaking Slap | Rank X | Simple
                        • Copied Art: Sixty Four Jabs| Rank A | Simple
                        Stage Six
                        • Beyond the Target | Rank S | Training
                        • Hundred Crack Fist | Rank S | Simple

                        Mirror Image Art
                        Stage One
                        • Sidestep | Rank X | Complex
                        • Ghost Strike | Rank X | Spiritual
                        Stage Two
                        • Radial Split | Rank X | Complex
                        • False Strike | Rank X | Complex
                        Stage Three
                        • Multistrike | Rank X | Complex
                        • Projected Strike | Rank X | Complex
                        • Multiple Arms | Rank C-A | Spiritual
                        Stage Four
                        • Rising Barrage | Rank X | Complex
                        • Cicada Shell | Rank B | Training
                        Stage Five
                        • False Cyclone | Rank X | Complex
                        • Multi-Mirror Image Training | Rank A | Training
                        Stage Six
                        • Perfect Mirror Image Circle | Rank X | Spiritual
                        • Spider's Fury | Rank X | Spiritual

                        Strong Fist Style
                        Stage One
                        • Dynamic Entry | Rank X | Simple
                        • Dynamic Action | Rank X | Simple
                        • Tackle Charge | Rank X | Simple
                        Stage Two
                        • Peregrine Falcon Drop | Rank X | Simple
                        • Crushing Fist | Rank X | Simple
                        • Leaf Spinning Wind | Rank X | Simple
                        • Leaf Great Whirlwind | Rank X | Simple
                        • Painful Sky Leg | Rank D | Simple
                        Stage Three
                        • Leaf Shadow Dance | Rank C | Simple
                        • Leaf Herculean Whirlwind | Rank X | Simple
                        • Knee Strike | Rank X | Simple
                        • Pressure Palm | Rank X | Simple
                        Stage Four
                        • Leaf Violent Wind | Rank X | Simple
                        • Rising Impact Palm | Rank B | Simple
                        • Lion Combo | Rank X | Simple
                        Stage Five
                        • Leaf Thunder Fist | Rank A | Complex
                        • Brusing Sky Leg | Rank A | Complex
                        Stage Six
                        • Cherry Blossom Impact | Rank S+ | Spiritual
                        • Raising Drop | Rank S | Simple

                        Channeling Martial Skill
                        Stage One
                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        Stage Two
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        Stage Three
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        Stage Four
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        Stage Five
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        Stage Six
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual

                        Oblivion Fist
                        Stage One
                        • Judgement Chop | Rank X | Simple
                        • Signature Stance | Rank X | Complex
                        • Dynamic Ending | Rank X | Spiritual
                        Stage Two
                        • Floating Knee | Rank X | Simple
                        • First Blood | Rank D | Simple
                        Stage Three
                        • Origin Kick | Rank X | Simple
                        • Striking Parry | Rank X | Simple
                        • Backfist | Rank X | Complex
                        Stage Four
                        • Spinning Backfist | Rank X | Simple
                        • Cross Tackle | Rank X | Simple
                        • Comrardery | Rank B | Training
                        Stage Five
                        • Kiai! | Rank X | Spiritual
                        • Power Chop | Rank X | Complex
                        • Form of Destruction | Rank A-S+ | Spiritual
                        Stage Six
                        • Oblivion Fist | Rank S | Complex
                        • Oblivion Fist: Havoc | Rank S+ | Complex

                        Mach Fist Style
                        Stage One
                        • Quick Jab | Rank X | Simple
                        • Back Hand Strike | Rank X | Simple
                        • Evasion Hook Shot | Rank X | Simple
                        • Warning Shot | Rank X | Simple
                        Stage Two
                        • Chakra Slug | Rank X | Spiritual | Supplementary
                        • Double Tap | Rank D | Spiritual | Supplementary
                        • Firing Pattern | Rank X | Simple
                        • Combatant Stance | Rank X | Simple
                        Stage Three
                        • Remarkable Shot | Rank X | Complex
                        • Artillery Round | Rank X | Simple
                        Stage Four
                        • Lock and Load | Rank B | Simple
                        • Six Round Bursts | Rank B | Complex
                        • Live Fire Exercise | Rank B | Training
                        • Dragon Round | Rank B | Spiritual
                        Stage Five
                        • Tactical Cover | Rank X | Spiritual
                        Stage Six
                        • One Shot, One Kill | Rank S+ | Simple
                        • Gunslinger | Rank S | Training

                        Heavenly Momentum Art
                        Stage One
                        • Gateway to Heaven | Rank X | Simple
                        • Harmonized Action | Rank X | Simple
                        • Divinity's Will | Rank X | Spiritual
                        Stage Two
                        • Enlightened Jab | Rank D | Simple
                        • Angel's Caress | Rank X | Simple
                        • Training of Enlightenment | Rank D | Training
                        Stage Three
                        • Unbalancing Sweep | Rank X | Simple
                        • Blind | Rank X | Spiritual
                        • Full Step | Rank X | Complex
                        Stage Four
                        • Spiritual Striking | Rank B | Complex
                        • Breaking Cross | Rank X | Complex
                        • Four Limb Training | Rank B | Training
                        Stage Five
                        • Becoming Whole | Rank X | Complex
                        • Reality Bending | Rank A | Spiritual
                        • Stillness | Rank A | Spiritual
                        Stage Six
                        • Mind's Eye | Rank S | Spiritual
                        • Echoing Fist | Rank X | Complex
                        • Heavenly Touch | Rank S+ | Complex

                        Light Touch Style
                        Stage One
                        • Soft Touch: Strike | Rank X | Complex
                        • Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        • Soft Touch: Deflect | Rank X | Complex
                        • Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        • Wave Touch: Augment | Rank X | Spiritual
                        • Rupture Touch: Contraction | Rank X | Complex
                        Stage Four
                        • Delaying Touch | Rank B | Training
                        • Rupture Touch: Penetrator | Rank X | Complex
                        Stage Five
                        • Wave Touch: Updraft | Rank X | Spiritual
                        • Rupture Touch: Cripple | Rank X | Complex
                        • Efficient Touch | Rank S | Training | Augment
                        Stage Six
                        • Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        • Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex

                        Gentle Art
                        Stage One
                        • Standard Grip | Rank X | Simple
                        • Off Balancing | Rank X | Spiritual
                        • Single Shoulder Throw | Rank X | Simple
                        Stage Two
                        • High Grip | Rank X | Simple
                        • Fall Breaking | Rank X | Simple
                        • Reaping Leg Attack | Rank X | Simple
                        Stage Three
                        • Kiai! | Rank X | Spiritual
                        • Cross Choke | Rank X | Simple
                        • Standing Arm Lock | Rank X | Simple
                        Stage Four
                        • Inner Thigh Reap | Rank X | Simple
                        • Cross Lock Technique | Rank X | Simple
                        • Single Shoulder Drop Throw | Rank X | Simple
                        Stage Five
                        • Shoulder Carry | Rank X | Simple
                        • Rear Throw | Rank X | Simple
                        • Double Sleeve Grip | Rank X | Simple
                        Stage Six
                        • Combination Training | Rank S | Training
                        • Minimum Effort; Maximum Efficiency | Rank S | Training
                        • Gentle Counter | Rank X | Simple

                        Fissure Kicking
                        Stage One
                        • Round Fissure | Rank X | Simple
                        • Side Fissure | Rank X | Simple
                        Stage Two
                        • White Fissure | Rank X | Simple
                        • Hooking Fissure | Rank X | Simple
                        Stage Three
                        • Upper Fissure | Rank C | Simple
                        • Double Fissure | Rank C | Training
                        • Straight Fissure | Rank X | Simple
                        Stage Four
                        • Nerve Strike | Rank B | Complex
                        • Flying Fissure | Rank X | Complex
                        Stage Five
                        • Moving Fissure | Rank A | Training
                        • Absorb and Redirect | Rank A | Simple
                        • Triple Fissure | Rank A | Simple
                        Stage Six
                        • Quaking Armor | Rank S+ | Spiritual
                        • Fissure Cannon | Rank S | Spiritual

                        Bukijutsu
                        Sobagai Deba Sentou
                        Stage One
                        • Upward Repel | Rank X | Simple
                        • Assisted Jab | Rank X | Complex
                        • Knife Flow | Rank E | Training
                        Stage Two
                        • Knife Hand | Rank D | Spiritual
                        • Sleight of Hand | Rank D | Simple | Supplementary
                        • Swift Shot | Rank X | Complex
                        Stage Three
                        • Dirty Reflection | Rank C | Training
                        • Knife Trick | Rank C | Complex
                        • Two-fer-One | Rank C | Training
                        Stage Four
                        • Triple Assault | Rank B | Simple
                        • Severing Nerve | Rank B | Complex
                        • Blade’s Edge | Rank B | Training
                        • Spectral Cloak | Rank B | Spiritual
                        Stage Five
                        • Hidden Kick Blade | Rank B | Complex
                        • Submissive Lethal Strike | Rank X | Simple
                        • Shiva Assault | Rank B | Complex

                        Juurai Toorima
                        Stage One
                        • Tabi Shift [ Tabi Idō ] | Rank E-C | Simple
                        • Glove Launch [ Teuchi ] | Rank X | Simple
                        Stage Two
                        • Smoke Bomb Technique [ Enmaku-dan no Jutsu ] | Rank D | Simple
                        • To Fade [ Kieru ] | Rank D | Complex
                        Stage Three
                        • Sight through Smoke [ Kemuri o Tōshite Mieru ] | Rank C | Training
                        • Hidden Line [ Insen ] | Rank C | Simple | Supplementary
                        • Art of Kite Flying [Takoage no Waza ] | Rank C | Complex
                        Stage Four
                        • Art of Camouflage [ Meisai no Jutsu ] | Rank X | Complex
                        • Hostage of Ten Steel Wires [ Jupon no Kōsen no Hitojichi ]| Rank X | Complex
                        Stage Five
                        • Tornado of the Night Fog [ Yogiri no Tatsumaki ] | Rank X | Simple
                        • Fountain Multiply Illusion | Rank A | Complex
                        Stage Six
                        • Blade After Blade [ Kurikaeshi Ha ] | Rank S | Complex
                        • Keep Silent [ Shizukani ] | Rank S | Training

                        Honshi Art
                        Stage One
                        • Straight Shot | Rank X | Simple
                        • Mirror Throwing | Rank X | Simple
                        Stage Two
                        • Snare Toss | Rank D | Simple
                        • Shadow Sling | Rank X | Complex
                        • Retrieval | Rank X | Spiritual
                        Stage Three
                        • Bang Shot | Rank X | Complex
                        • Orbital Projectiles | Rank C | Spiritual
                        Stage Four
                        • Manipulating Line | Rank B | Training
                        • Hidden Trap | Rank B | Simple
                        • Winding Scroll Release | Rank B | Complex
                        Stage Five
                        • Bent Arsenal | Rank X | Spiritual
                        • Meteor Shadow Clone Shot | Rank A | Complex
                        Stage Six
                        • Shuriken Hunter | Rank S | Training
                        • Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex

                        Lattice Embrace
                        Stage One
                        • Wire Swipe | Rank X | Simple
                        • Spiral Grasp | Rank X | Simple
                        Stage Two
                        • Steel Net | Rank X | Simple
                        • Lattice Shield | Rank X | Complex
                        Stage Three
                        • Steel Whirlwind | Rank X | Simple
                        • Embedded Lattice Wall | Rank X | Complex
                        Stage Four
                        • Weapon Holder | Rank B | Training
                        • Lattice Drill | Rank X | Complex
                        Stage Five
                        • Never-Ending Strings of Fate | Rank A | Training
                        • Wire World | Rank A-S+ | Complex
                        • Lattice Armor | Rank X | Complex
                        Stage Six
                        • Lattice Prison | Rank S+ | Complex
                        • Wire Shot | Rank S-S+ | Simple
                        • Lattice Embrace | Rank S+ | Complex


                        ▰ ACADEMY STUDENT

                        Graduation Rewards
                        • One jutsu type is overwhelming (bloodline).
                        • New PA x2

                        Iryojutsu
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Diagnosis [ Shindan ] | Rank E

                        Fuuton
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E

                        Harmonic Death Arts
                        • Toxicity Training | Rank E | Training


                        ▰ NEW GAME INFORMATION

                        First Reset XP: 0
                        Reset Type: Partial Reset
                        New Game Reward: [ What reward did you earn? ]

                        Second Reset XP: 0
                        Reset Type: Partial
                        New Game Reward: [ What reward did you earn? ]
PostPosted: Tue May 24, 2022 4:58 pm


▰ Nimure Aburame | Customs
Custom Point Information: 13/18 Custom Points

Custom Techniques

Forbidden Technique: Jaramaraṇa [ Kinjutsu: Jarāmaraṇa ] | Rank X | Taijutsu [ Harmonic Death Arts ] & Bloodline [ Aburame, Mahofu ] | Spiritual | Taijutsu Keystone | Requires Rinkaichū
The Jaramarana miasma is named as such because the poison is so potent and fast-acting that it appears to cause inevitable decay and entropy to objects that do not have enough chakra to defend against it. Nimure accomplishes this by combining the skills of Harmonic Death Arts toxicity training, Aburame poisonous nano insects, and the Mahofu miasma. Nimure is able to coat his skin in an indigo cloud of smoke for two posts per rank of the technique up to [12] posts at S+. This smoke is a mixture of miasma from his Mahofu implant, the rinkaichu from his Aburame bloodline, and up to one of his crafted poisons. This seamless combination creates a cloud of insects and toxins that are able to rot and decay on contact with fast-acting necrosis. Skin will immediately rot away on contact and reveal only the bare bone. Additionally, the miasma has acidic properties and will rust away metal or otherwise disintegrate most solid objects that it comes into contact with. This miasma will apply all of the status effects of the custom poison chosen to constitute it, have all of the effects of Mahofu miasma, and retain the cellular destroying capabilities of the rinkaichu. This technique acts as a spiritual armor and enhances all Harmonic Death Arts taijutsu with the additional properties that the Jaramarana cloak provides while it is active.

Forbidden Technique: Jaramaraṇa Breath [ Kinjutsu: Jarāmaraṇa Kokyū ] | Rank X | Taijutsu [ Bloodline [ Aburame, Mahofu ] | Spiritual | Requires Rinkaichū
This technique requires the Jaramarana cloak to be active. For an additional chakra cost, Nimure is able to create more Jaramarana miasma from the cloak to expand the range of the miasma. The maximum range of the miasma using this method is 10 ft at E-Rank, 20 ft at D-Rank, 30 ft at C-Rank, 40 ft at B-Rank, 50 ft at A-Rank, 100 ft at S-Rank, and 200 ft at S+ Rank.

Supersonic: Beetle Knight Armor [ Chō Onsoku: Kabutomushi Kishi no Yoroi ] | Rank X | Demon [ Speed Release ] | Spiritual
Nimure covers his entire body in violently vibrating neon green sonic chakra. This chakra then forms into a silhouette of chomei with a spiked knight helmet over Nimure's head. Spiked knight pauldrons appear over each shoulder. Finally, a four-foot kabutomushi horn forms over his upper back and neck. This horn is long and sharp and is able to be used as a weapon in combat. This technique requires sonic chakra to use. The armor lasts for two posts per rank applied to the technique. Nimure's speed is boosted by two during this duration.

Supersonic: Fluttering Wing Pulse [ Chō Onsoku: Habataki Parusu ] | Rank X | Demon [ Speed Release ] | Spiritual
While Nimure is using one of Chomei's demon cloaks, he channels sonic chakra into his insect wings. While the wings are fluttering, one loud sound pulse made of sonic chakra expands outward twenty feet from the wings per rank applied to this technique. This sound pulse is enhanced by sonic chakra and appears neon green in color. The pulse screeches loudly and applies deafness to any enemy in the area. Additionally, the sound pulse causes physical destruction on contact through vibration. This technique requires sonic chakra and a demon cloak to be active.

Supersonic: Shimmering Firefly [ Chō Onsoku: Kirameku Hotaru ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
A warm of Utamushi breed Aburame insects converge before sonic chakra is applied to them by Nimure. Once this happens, the echo crickets glow with neon green light from the center of their bodies. This light glows so brightly that it applies tiered blindness based on the rank of this technique. The Utamushi are able to glow like this for two posts per rank applied to this technique. The flow of sonic chakra in their bodies that causes this glow also allows the Utamushi to have speed release techniques combined with them during this duration. This technique requires sonic chakra.

Supersonic: Echoing Symphony [ Chō Onsoku: Hibiki Wataru Kōkyōkyoku ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure channels sonic chakra into a swarm of Utamushi. The Utamushi then chirp melodiously to form a song by symphony. This song lasts for two posts per rank applied to this techcnique. The song is able to enhance all sensory techniques used by Nimure by applying the jamming status by the rank of this technique. The range of all sensory jutsu used by Nimure while the symphony is playing is increased by twenty feet per rank. This technique requires sonic chakra.

Supersonic: Shattering Song [ Chō Onsoku: Konagona ni Natta Uta ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure channels sonic chakra into a swarm of Utamushi who glow neon green as chakra coats their bodies. The Utamushi then release soundwaves by melodiously chirping. All at once, the Utamushi screech and release resonant frequency vibrations that destroy their surroundings. The resonant soundwaves from the screech are especially effective at shattering earth, crystal, ice, and glass jutsu and is one rank stronger against them. This technique can only be used during a Chomei demon transformation as it requires Chomei's supersonic demon chakra.

Supersonic: Symbiosis Shield [ Chō Onsoku: Kyōsei Shīrudo ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure channels sonic chakra into a swarm of Utamushi who glow neon green as chakra coats their bodies. The Utamushi release soundwaves that form a shield of sonic chakra in front of or around Nimure for twenty feet per rank applied to the technique. On contact, the shield can shatter enemy weapons and techniques. Additionally, the soundwave barrier can apply vertigo on contact based on the rank of the shield.

Supersonic: Swarming Sonic Boom [ Chō Onsoku: Sonikkubūmu no Mure ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
As the Utamushi take flight to swarm a target, Nimure applies sonic chakra to the song crickets. This accelerates their flight and allows them to fly toward the target even faster. Once they are in range, the Utamushi unleash the chakra from their bodies. This creates an explosion of vibrating sound waves that causes tiered vertigo based on the rank of the technique. The explosion extends up to twenty feet per rank of the technique. The sound of the sonic boom is so loud that it causes deafness to enemies in the area.

Supersonic: Symbiotic Chorus [ Chō Onsoku: Kyōsei Kōrasu ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure releases masses of Utamushi filled with sonic chakra. The swarm starts flying around the battlefield and releasing either melodic chirps or loud screeching. They do this for two posts per rank of the technique. The chirps released by the song bugs caused tiered jamming based on the rank of the technique. The range, duration, accuracy, and precision of all sensory techniques used by Nimure during the duration of this technique are doubled.

Supersonic: Echoing Cacophony Cocoon [ Chō Onsoku: Hankyō Suru Fukyōwaon no Mayu ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Sonic chakra is applied to a swarm of Utamushi as they are released at a target. The swarm surrounds the enemy and each Utamushi insect locks around the other's bodies tightly, allowing no air to enter or escape. When sealed off, the swarm releases sonic chakra that takes the appearance and shape of a vibrating cocoon of sonic chakra. The Utamushi flap their wings inward toward the imprisoned target and use the sonic winds to apply tiered vertigo based on the rank of this technique. The sonic wind that the utamushi creates a melodic song created by the chirps of the insects. The target also suffocates as the air in the cocoon is sealed off and controlled by the Utamushi.

Supersonic: Pulsating Sonic Wingbeat [ Chō Onsoku: Myakudō Suru Sonikkuu Ingubīto ] | Rank X | Iryojutsu | Demon [ Speed Release ] | Spiritual
Nimure channels sonic chakra into his Chomei wings. This causes the wings to flap rapidly while vibrating. Pulsating waves of sonic chakra are then continually released from the wings while they flutter. These wingbeats travel twenty feet per rank of the technique and vibrate the air around them. They also last for two posts per rank of the technique. Nimure uses his knowledge of internal medicine to adjust the vibrations in these waves of sonic chakra to cause intense muscle contractions. This is painful and causes the muscles in the body that the vibrating chakra comes into contact with to experience tiered paralysis based on the rank of this technique. This technique requires being in a demon transformation.

Supersonic: Ultrasonic Fluttering Wing [ Chōonpa Habataki Tsubasa ] | Rank X | Iryojutsu | Demon [ Speed Release ] | Bloodline [ Kenzen ] | Spiritual
Nimure applies sonic chakra to his Chomei wings and beats the wings in such a way that concentrated ultrasound waves made from the sonic chakra are formed. He is able to use his innate sound-sight abilities so acutely that he can aim the ultrasound waves at specific targets to inflict tiered vertigo based on the rank of this technique. Heavy nausea and physical discomfort results from this technique as it also causes tiered trauma based on the rank of the technique. An equal amount of chakra is needed to protect against this jutsu.

Supersonic: Song Bug Evolution [ Chō Onsoku: Utamushi no Shinka ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
During a demon transformation, Nimure applies Chomei's sonic chakra to the Utamushi. This chakra extends the number of techniques that the swarm's inherent elemental adaptations apply to. For example, if the swarm is resistant to fire jutsu then they have the same resistance to other technique types based on fire such as lava. The Utamushi must have been resistant to the base element beforehand. This lasts for two posts per rank applied to this technique. This technique can only be used during a demon transformation so all resistances revert when the transformations end. This evolution only applies to elemental chakra.

Supersonic: Echo Cricket Gale [ Chō Onsoku: Ekōkuriketto-fū ] | Rank X | Aburame [ Requires Utamushi ] | Demon [ Speed Release ] | Spiritual
Nimure flutters his wings and releases a powerful sonic wind. When this wind touches the Utamushi, they become enhanced by the sonic chakra that imbued the wind. The amount of sonic chakra that the Utamushi absorb is equal to the rank of this technique. This technique can make the Utamushi even faster and physically larger. These enhanced Utamushi are able to use the sonic chakra for speed release techniques that Nimure knows. This technique requires Nimure to be in a demon transformation.

Custom Poison

Drug Name: Rinkaichū Symbiosis Toxin
Drug Type: Poison
Drug Tier: Legendary
Drug Form: Liquid | Insect Toxin
Narcotic Description: Nimure's Rinkaichū Symbiosis Toxin is a purple liquid poison that is absorbed by his rinkaichu. The Rinkaichū are able to carry the poison and apply it through contact with Nimure's skin. This poison was designed with the unique biochemistry of Nimure and the Rinkaichū in mind. Thus, the poison has no toxic effect on Nimure or his specific breed of Rinkaichū.

When the Rinkaichū make contact with the target's skin the poisonous nano insects are able to destroy the target's cells. This causes excruciating pain and a horrific necrosis disease that spreads and rots the skin while applying the following effects:

▱▰▱Tier Four Disease | Necrosis
▱▰▱Reduces strength by 8.
▱▰▱Bukijutsu and Taijustu are 1-rank weaker.
▱▰▱Increase the cost of all techniques by [40].
▱▰▱Reduces activations by [1].
▱▰▱Necrotic skin loss.

Drug Name: Paralytic Miasma Inhalant
Drug Type: Poison
Drug Tier: Special
Drug Form: Miasma
Narcotic Description: This poison is applied to miasma techniques used by Nimure. When the miasma is inhaled by the target the following effects are immediately applied to the opponent's limbs in the following post:

▱▰▱Tier Three Paralysis
▱▰▱Reduces speed by 6 for the targeted area.
▱▰▱If the target is the arms or hands the opponent cannot form hand signs or use somatic arm casting unless paying [40] additional stamina to do so. This is halved if the target is capable of one-handed signs or one-armed somatic casting and only one limb is affected. Cannot properly wield a weapon.
▱▰▱If the target is the legs or feet the opponent must pay an additional [40] stamina to dodge. This is halved if only one leg is affected. The opponent cannot use somatic leg or feet casting unless paying [40] additional stamina to do so. This cost is halved if only one leg or foot can be used for casting.
▱▰▱Every other post unless paying [40] stamina the infected is immobile
▱▰▱The water walking and tree climbing techniques fail.

Ephemeral Ozymandias
Crew

Obsessive Prophet


Ephemeral Ozymandias
Crew

Obsessive Prophet

PostPosted: Fri Sep 09, 2022 1:43 pm


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                        ▰ PERSONAL DATA

                        Full Name: Shiori Saimoto
                        Nickname: Ameonna Tamer | Umbrella Warrior
                        Age: 10 (time fractured to 16)
                        Birthdate: April 3rd
                        Gender: Non-Binary (they/them)


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Black
                        Eye Color: Red
                        Height: 6'0"
                        Weight: 167 lbs

                        Bloodline: Void Release | Kūton

                        Appearance: Shiori has a highly androgynous appearance that causes people to commonly perceive them as male or female inconsistently. They are rather tall and well-built with a talent for swordsmanship leading some to mistake them as a man. Others perceive their ameonna-inspired kimonos, makeup, earrings, jewelry, long hairstyle, and floral patterns as a feminine gender expression. Shiori always carries around their red umbrella which contains a hidden, thin, rapier-like blade.
                        Non-Combat Outfit: [x]
                        Combat Outfit: [x]


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Let justice roll down like waters, and righteousness like an ever-flowing stream."
                        Personality: Shiori was raised by the Ameonna in a remote area of the Rain Country for the first seven years of their life. Those formative years caused them to develop a playfully impish, mischievous, deceitful, but also ruthlessly cold personality based on the modeling of the yokai around them. Shiori also adopted certain traditionally feminine behaviors from the ameonna which contributed to them not conforming to the gender binary. Living outside of human contact made it so that Shiori was never influenced by societal notions of gender.

                        When Shiori was rescued and adopted by their extended family in the Earth Sector of Amegakure, they were initially resentful of the slaughter of their ameonna family and fit poorly into human society. However, the rise of the first Amekage and the activation of the illusion grid hypnotized Shiori. While Shiori retains their base personality traits, they have become incredibly loyal to their village and the new regime. Like the vast majority of the Earth Sector, Shiori was affected by both Satoshi's tsukuyomi and kotoamatsukami techniques that have since been maintained by the grid. Shiori is still mischievous but now has a goal of serving Amegakure as a loyal KASA agent and warrior. The hypnotized personality of Shiori has genuine convictions that fighting for Amegakure and the new regime is a morally upright path.

                        In terms of combat, Shiori excels with umbrella swords and rain techniques. Being raised among ameonna caused Shiori to learn ritual rain dances and rain generation abilities. They create raincloud void portals to trick opponents and give them added mobility on the battlefield. Shiori is an elegant combatant with flowing water movements. They always fight alongside their companion yokai named Namida. Namida also excels with umbrella swords, suiton, and genjutsu.

                        Village: Amegakure | Hidden Rain
                        Title: Academy Student
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: { Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. }


                        ▰ CLASSES AND STATS

                        First Class: Tamer
                        ▱▰▱ Chance Encounter → You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        ▱▰▱ Cross Class: → Tamer – Bukijutsu: The user and pet can Korabo bukijutsu techniques together for a single action with varying cool downs depending on the technique's rank.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        The pet also gains access to the following technique:

                        [b]▰ Blade Blitz | Rank X | Complex[/b]
                        The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.


                        Chakra Pool: 100
                        Stamina Pool: 100
                        Chakra Element: Water | Lightning
                        Chakra Color: Blue
                        Chakra Materialization: An ethereal raincloud.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Mobility
                        • Deception
                        • Umbrella Bukijutsu
                        • Dueling
                        • Suiton
                        • Ameonna Ally
                        Weaknesses:
                        • Hypnosis
                        Fears:
                        • Failing Amegakure

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Void Rain | All void release portals innately take on the appearance of ethereal blue rainclouds of void chakra. This allows any suiton techniques used by Shiori to pass through the raincloud portals instead. Optionally, this method can change the shape of any suiton jutsu into violent raindrops.
                        ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        Red umbrella sword
                        • Katana
                        • Wakizashi
                        • Tanto
                        • 50 Kunai
                        • 50 Shuriken
                        • 500 Senbon

                        Weapon Specs

                        N/A

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 10
                        • Genjutsu | 00 / 08
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Raiton


                        Kūton


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu

                        Mirror Image Art
                        Stage One


                        Bukijutsu

                        Kasa Yaiba
                        Stage One



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        ▰ PET INFORMATION

                        Pet Name: Namida
                        Nickname: None
                        Age: 10 (time fractured to 25) (full grown ameonna)
                        Species: Ameonna
                        Height: 5'5"
                        Weight: 147 lbs
                        Physical Features: [x]

                        TA Invested: 1
                        Chakra: N/A
                        Stamina: N/A
                        Chakra Elements: Suiton
                        Enhanced Sense: N/A
                        Mirrored Techniques: N/A
                        Mirrored Stats: None
                        Total Activation: 1
                        Tamer Attribute: N/A

                        Personality: Namida is a morose and mournful Ameonna who constantly cries and shrieks. She was originally a vicious young rain hag but this changed when most of her family was killed by Amegakure forces. After moving to Amegakure with Shiori, she was completely hypnotized by tsukuyomi, kotoamatsukami, and the illusion grid. She is no longer hostile to humans and works loyally for Amegakure. She even proudly wears the Amegakure symbol on her kimono.
                        Background: Namida was born and raised in an Ameonna coven alongside a human child that her mother kidnapped. That human was Shiori. They were thus raised as siblings for many years. One day, Amegakure's Prime Administrator sent forces into the Rain Country to fight the Ameonna. When the forces found Namida's coven, they killed her mother and the rest of the coven. Shiori's uncle was a member of the forces and recognized Shiori as his brother's missing child. Namida was spared and brought to Amegakure with Shiori who was fiercely protective of her. After Shiori and Namida were hypnotized by the illusion grid, they were enrolled in the academy and now she faithfully serves Amegakure.
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