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Posted: Fri Aug 06, 2021 5:20 am
Nothing to compete with DawnLuna's wonderful Visual Color Scheme Guide, or the color scheme guide compilation thread.
I wanted to do things on Hue, Saturation, and Value (Light/Dark), with the eye towards stretching beyond schemes a little, or filling out those schemes that are wonderful in theory, but just a smidgeon lacking (like Fireside, which is a scheme I love, but tends to make me squint if I don't break it up with something else)
Would anyone here be interested in that kind of thing?
I know there are plenty of amazing artists on Gaia who learned about Hue, Saturation, and Value in art school, and I've learned about it myself through various classes, but that doesn't mean that I remember what I know all the time
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Posted: Sat Aug 07, 2021 11:15 am
would this include schemes like Holographic, Opalescent, or Buggy, etc? they're nice schemes, but the colors are kinda hard on the eyes and need something to break them up/tone them down. a guide for ideas on how to do that would be really helpful. or what schemes you can mix and match for a nice combo
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Posted: Sat Aug 07, 2021 11:29 am
Pocket Kanin would this include schemes like Holographic, Opalescent, or Buggy, etc? they're nice schemes, but the colors are kinda hard on the eyes and need something to break them up/tone them down. a guide for ideas on how to do that would be really helpful. or what schemes you can mix and match for a nice combo I hadn't thought of those scemes in particular, but they would definitely work in what I plan to do. I thought I'd first first do the basics, then branch out into suggestions for how to handle difficult schemes/how to blend things and add different colors I agree with you that buggy, opalescent and holographic all need balancing out with other colors!
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Posted: Sun Aug 08, 2021 1:16 pm
In my experience (Photoshop & AI courses while attempting to complete a bachelors in Database Development specializing in Web Development), Saturation, Hue, Value all play an extremely important part in color scheme development. I often like filters on avi's for the simple fact that it helps create a saturation effect on the color scheme of the avi, allowing a more vibrant scheme to be toned down some so it isn't difficult to look at. In web development, you learn that color schemes are extremely important to how well a website is received by the public. To many bright and glaring colors can turn people away just because it looks too busy, while sites that are too toned down, or don't properly use the scheme, they can look too boring (like monochromatic, it's so dull, but if you place each color properly, and use hue and saturation to make certain parts pop, it stands out) .
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Posted: Sun Aug 08, 2021 1:21 pm
Pocket Kanin would this include schemes like Holographic, Opalescent, or Buggy, etc? they're nice schemes, but the colors are kinda hard on the eyes and need something to break them up/tone them down. a guide for ideas on how to do that would be really helpful. or what schemes you can mix and match for a nice combo cat_3nodding I personally love Opalescent, but as you say, can be hard on the eyes after a bit. This is where saturation comes into play. Get an item that is slight darker, but still matches the actual color scheme (say a pastel rainbow item), that has a pose that looks good. Like a bg item or even a full bg. But whatever you do, don't use a lot of black! In opalescent & holographic too much black just destroys the effect. cat_xp cat_neutral Buggy? Not sure what scheme that is, so can't comment on it... cat_redface
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Posted: Mon Aug 09, 2021 8:46 am
Aidylasia Fyrestar In my experience (Photoshop & AI courses while attempting to complete a bachelors in Database Development specializing in Web Development), Saturation, Hue, Value all play an extremely important part in color scheme development. I often like filters on avi's for the simple fact that it helps create a saturation effect on the color scheme of the avi, allowing a more vibrant scheme to be toned down some so it isn't difficult to look at. In web development, you learn that color schemes are extremely important to how well a website is received by the public. To many bright and glaring colors can turn people away just because it looks too busy, while sites that are too toned down, or don't properly use the scheme, they can look too boring (like monochromatic, it's so dull, but if you place each color properly, and use hue and saturation to make certain parts pop, it stands out) . You know, I hadn't thought about including filters in the guide, but (looks at avi, which is using a filter), it's definitely a good way to harmonize things, and yes, maybe tone down an over saturated scheme. (I was more thinking of mixing schemes, color insertion, etc, but I think I'm going to definitely include a part on filters, now)
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Posted: Wed Aug 11, 2021 3:51 pm
ZeeZeeMonster Nothing to compete with DawnLuna's wonderful Visual Color Scheme Guide, or the color scheme guide compilation thread. I wanted to do things on Hue, Saturation, and Value (Light/Dark), with the eye towards stretching beyond schemes a little, or filling out those schemes that are wonderful in theory, but just a smidgeon lacking (like Fireside, which is a scheme I love, but tends to make me squint if I don't break it up with something else) Would anyone here be interested in that kind of thing? I know there are plenty of amazing artists on Gaia who learned about Hue, Saturation, and Value in art school, and I've learned about it myself through various classes, but that doesn't mean that I remember what I know all the time I really like this idea!! I'd help if you want help biggrin I was hoping to touch on that with arranging the schemes by color because I always felt there is something more there than just the schemes. I'd love to see what you come up with~
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Posted: Thu Aug 12, 2021 6:38 am
DawnLuna I really like this idea!! I'd help if you want help biggrin I was hoping to touch on that with arranging the schemes by color because I always felt there is something more there than just the schemes. I'd love to see what you come up with~ I was thinking this, and I have a question--actually, this could be a question for anyone who reads this: Would you rather have all the principles/information laid out in front of any problem solving examples? ("Here's things on hue, here are some examples of different hue combinations," "Here's Information on saturation, here are some some images to demonstrate what it is," etc., and then have a different problem solving section.) Or, would you like for the guide to be more narrative driven? (as in--"You just got an item and it's lovely and it's beautiful and you love it, and it makes your eyes bleed, especially when you match it to other items in the same color scheme--so what do you do?" ) And then lay out the different sections of information, and each go through options for the example avatars in the beginning. Which do you think would work better? Or do these options inspire a better idea? (Kind of shooting from the hip, here. I love working with colors and I like writing, but structuring things is not exactly my strong point) Thanks in advance for any responses
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Posted: Thu Aug 12, 2021 8:16 am
ZeeZeeMonster DawnLuna I really like this idea!! I'd help if you want help biggrin I was hoping to touch on that with arranging the schemes by color because I always felt there is something more there than just the schemes. I'd love to see what you come up with~ I was thinking this, and I have a question--actually, this could be a question for anyone who reads this: Would you rather have all the principles/information laid out in front of any problem solving examples? ("Here's things on hue, here are some examples of different hue combinations," "Here's Information on saturation, here are some some images to demonstrate what it is," etc., and then have a different problem solving section.) Or, would you like for the guide to be more narrative driven? (as in--"You just got an item and it's lovely and it's beautiful and you love it, and it makes your eyes bleed, especially when you match it to other items in the same color scheme--so what do you do?" ) And then lay out the different sections of information, and each go through options for the example avatars in the beginning. Which do you think would work better? Or do these options inspire a better idea? (Kind of shooting from the hip, here. I love working with colors and I like writing, but structuring things is not exactly my strong point) Thanks in advance for any responses Hmm this is really interesting. I think I'd ask you what is your intention for making the guide? Are you making it to teach about saturation and hue in general? Or are you hoping to give people information to create better avatars with this guide? What is the intended goal? Once you have that covered deciding structure might be a little easier. I know from my experience, dealing with Avis and items is not an exact science so it might be a tad difficult making it apply to Avis unless it's hypothetical. Like, "add a filter" or "this darkening item" and then a list of said items. Or "here is bugberry and it is eye searing so here is a list of schemes that match or complement bugberry..." Or even "here is he scheme blue raspberry and it is almost the same as punk but this is the difference" So I guess I see it question driven a bit. If I am.understand this correctly of course.
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Posted: Thu Aug 12, 2021 8:25 am
DawnLuna Hmm this is really interesting. I think I'd ask you what is your intention for making the guide? Are you making it to teach about saturation and hue in general? Or are you hoping to give people information to create better avatars with this guide? What is the intended goal? Once you have that covered deciding structure might be a little easier. I know from my experience, dealing with Avis and items is not an exact science so it might be a tad difficult making it apply to Avis unless it's hypothetical. Like, "add a filter" or "this darkening item" and then a list of said items. Or "here is bugberry and it is eye searing so here is a list of schemes that match or complement bugberry..." Or even "here is he scheme blue raspberry and it is almost the same as punk but this is the difference" So I guess I see it question driven a bit. If I am.understand this correctly of course. Hmm . . . that's a good point. I think my original intention on making the guide was to teach about Hue/Saturation/Value to give people options/suggestions on expanding what they do past the set schemes. I love me some problem solving (a bit too much, sometimes), and I think maybe a tag section at the end with suggestions might be good . . . but if people know the principles, then that would enable them to solve some of their own problems, as well as giving options for playing around a bit. As you say, dealing with avis and items is not an exact science, and tastes are subjective (I've learned that by lurking in the daily threads in GCD, lol--what some people love, love, love is something that doesn't work for others) I will think about this some more. Thanks for the back-question. My intention in making the guide will definitely inform the structure. Thanks again!
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Posted: Thu Aug 12, 2021 8:49 am
ZeeZeeMonster DawnLuna Hmm this is really interesting. I think I'd ask you what is your intention for making the guide? Are you making it to teach about saturation and hue in general? Or are you hoping to give people information to create better avatars with this guide? What is the intended goal? Once you have that covered deciding structure might be a little easier. I know from my experience, dealing with Avis and items is not an exact science so it might be a tad difficult making it apply to Avis unless it's hypothetical. Like, "add a filter" or "this darkening item" and then a list of said items. Or "here is bugberry and it is eye searing so here is a list of schemes that match or complement bugberry..." Or even "here is he scheme blue raspberry and it is almost the same as punk but this is the difference" So I guess I see it question driven a bit. If I am.understand this correctly of course. Hmm . . . that's a good point. I think my original intention on making the guide was to teach about Hue/Saturation/Value to give people options/suggestions on expanding what they do past the set schemes. I love me some problem solving (a bit too much, sometimes), and I think maybe a tag section at the end with suggestions might be good . . . but if people know the principles, then that would enable them to solve some of their own problems, as well as giving options for playing around a bit. As you say, dealing with avis and items is not an exact science, and tastes are subjective (I've learned that by lurking in the daily threads in GCD, lol--what some people love, love, love is something that doesn't work for others) I will think about this some more. Thanks for the back-question. My intention in making the guide will definitely inform the structure. Thanks again! Alrighty! It is an interesting concept. I remember asking in the avatar talk about how to create better runway avis and we talked a lott about filters, and backgrounds and things. Even though yours would be more in-depth. Here is another guide that has a great structure showing the changes with images. Best wishes!
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Posted: Sat Sep 25, 2021 11:17 pm
this seems interesting. one of my favorite things to do is find ways to mix schemes that make sense or include the same colors. like twilight and checkmate, mint with fallen wish, bugberry with vile/viper/buglessberry, mint, mojito, checkmate and melody, oniki looks amazing with alleycat..etc.
some of the schemes i mix with bugberry are absolutely ways to cut down on the intense saturation of the scheme.
i understand hue, value, and saturation well enough to help out with that aspect.
i'm guessing you want to sort schemes by colors, dark schemes, light schemes, high and low saturation. perhaps even a section on mixing schemes together.
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Posted: Tue Sep 28, 2021 7:47 pm
BlindDivine this seems interesting. one of my favorite things to do is find ways to mix schemes that make sense or include the same colors. like twilight and checkmate, mint with fallen wish, bugberry with vile/viper/buglessberry, mint, mojito, checkmate and melody, oniki looks amazing with alleycat..etc. some of the schemes i mix with bugberry are absolutely ways to cut down on the intense saturation of the scheme. i understand hue, value, and saturation well enough to help out with that aspect. i'm guessing you want to sort schemes by colors, dark schemes, light schemes, high and low saturation. perhaps even a section on mixing schemes together. I was more thinking of going through the basics (value, saturation, hue + different basic schemes) and then pointing out what people might do to fill in/mix things. So . .. maybe? I've made some of the avatars I want to use already, at least for the 'basics' part, but my overall plan still needs work. smile
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Posted: Fri Oct 15, 2021 2:34 am
I figure this is maybe relevant as I feel the key to this would be color balancing + careful selection? I'd love to see some pointers on building avatars from items that have less defined outlines and generally are lower contrast. I feel like there are many older items that fall into this category.
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Posted: Sat Oct 16, 2021 12:43 pm
Reiirin I figure this is maybe relevant as I feel the key to this would be color balancing + careful selection? I'd love to see some pointers on building avatars from items that have less defined outlines and generally are lower contrast. I feel like there are many older items that fall into this category. I am thinking color balancing/selection. I hadn't really thought about the older items that have less defined outlines . . . but I'm sure the guide would help that.
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