LEVEL: 1 AGE: 237 BIRTHDATE: April 17th GENDER: Female HANDEDNESS: Right PERSONALITY: Faina is very gruff, rough and tumble. Though, she isn't standoffish, she will hold her ground if she see's you as a threat. She's oft times seen bartending, or barhopping. The taste of booze being a major vice for the Witch.
HAIR COLOR: Bleach Blond EYE COLOR: Golden HEIGHT: 5โ5โ WEIGHT: 148 lbs. ATTIRE: Faina can be found in anything from black dresses, to rugged trench coats and vests. Though, she can most times always be found wearing her hat.
BIOGRAPHY: Faina was born a very long time ago in a village several kilometers from the city of Tsaritsyn, modern day Volgograd. At the time, she was named Mislav, and she was a boy. His parents were peasant farmers who worked the land to keep the children fed and clothed. Life was normal, until Mislavโs teenage years, when an old woman encroached into his life. It was a bright day, snow had fallen the night before and Mislav and the other children had been playing off in the woods that surrounded their village. Theyโd found themself in the territory of a local legend. The Babushka of the Forest was watching. When she revealed herself to the children, they all tucked tail and ran, Mislav had fallen on his butt, petrified with fear. Instead of hurting the child though, she offered him a hand. He found himself in a snow covered hut, with a warm hearth, billowing smoke up the chimney. The old woman prepared Borscht for him to eat, before revealing the nature of his soul. He had qualities of a sorcerer, she opened up a whole new world to the child. Olga of the Black was her name, sheโd become Mislav's teacher for a time. She would bring Faina to life, banishing the one known as Mislav for all time. Olga would bring her darling witch apprentice into the Grand Coven. Olga would be burned at the stake in the year 1795. As time moved on, so did the world. World ideologies shifted, politics boomed and the whole world seemed to move into industrialization. Witches were either hunted in some places, or merely laughed off as utter myth. Faina left her home, hoping to live life in the city of Moscow. Posing as a regular girl, for years. Her training is incomplete. As years passed, theyโd travel across their motherland and into European countries. Though, in 1880, the witch would travel across the Atlantic. They'd arrive in the United States, looking for freedom that frontier town's provided. An time in her life that left her very attached to her six shooter. The wild west changed the Russian beauty, who nowadays can't be found too far from her bar top near Salem, Massachusetts. The Irishman Pub came into her possession in 1915 and saw profits up until the great depression which began in 1929. Faina closed the doors on the business until the mid nineties. Where she's been running it under a new, but not so different name. ะัะปะฐะฝะดะตั Pub, is a safehouse for witches in the north east of the United States.
CLASS: Witch โจโจโจโจ Sorceress โจ Those who follow the Sorcerer/Sorceress path specialize in the traditional arcane arts using a demon tool or demon book that is particular to their individual soul. All sorcerers unlock exclusive access to the arcane magic skill tree and can control magic circles as a result. Sorcerers also gain two additional perks for an elemental magic of their choosing. Sorcerers are unique among witches because they rely on magical items that are particular to their souls called Demon Tools or Demon Books that are common sources of their magical power. Sorcerers may make one custom perk at level 3 that is individual to their Demon Tool or Demon Book. ARCHETYPE: Magician โจโจโจโจ The Magician is the bearer of knowledge and has a slow soul wavelength that gradually picks up in pace. It is common for Magicians to be obsessive and ambitious. Witch magicians gain 50 additional points in mana for every level. Meister magicians gain 50 points in spirit for every level. Finally, Weapon magicians gain two additional perks in the polearms skill tree. They are given one point in Wisdom but lose one point in Dexterity. Magicians are highly compatible with sages. They are neutral with all other archetypes. RESOURCE POOL: 150 Mana SOUL COLOR: Black
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Arcane Tier One โฏ Return of Jafar โฏ While the magic circles are active, they enchant the sorcerer for no mana cost and allow them to fly. โฉ Tier Two โฏ Gandalf โฏ The sorcerer is able to fire a spell through the Sorcery Gateway spell and have an identical spell that is one level lower than the original cloned when it is fired through the circle. The cloned spell is level one at minimum. This has a five-post cooldown. โฉ
Electromancy Tier One โฏ Eye of the Storm โฏ The range of all lightning spells doubles. โฉ โฏ Thunderstruck โฏ When the electromancer performs the Thunderbolt spell, a copy of the technique can be sent out that functions one level lower in strength. This copy costs no activation or mana, but this perk is only usable once every five posts. โฉ โฏ Mister Electricidad โฏ An electric technique can target an additional opponent without dividing the strength of the technique once every five posts. โฉ โฏ Raikage โฏ An electromancy technique can drain one opponent of their resource at one level lower than the base technique, to a minimum of level one. This perk has a five post cooldown. โฉ
Spells/Techniques List โพ Thunderbolt | Scaled Level | Tier 1 | Mana The electromancer fires a scaled level thunderbolt at a target. This bolt of lightning will destroy any technique or spell that is lower in level than it is. โพ Eldritch Circles | Scaled Level | Tier 1 | Mana The sorcerer generates magic circles by flowing mana into their demon tool. The sorcerer is able to create up to twelve magic circles that float in the air and are freely manipulated by the sorcerer. The color and design of the circles are at the discretion of the user. The edges of the circles are as sharp as blades and the faces of the circles are as hard as steel. The circles can be grasped in the center by the sorcerer and able to be wielded by hand. Depending on the level of this spell, the circles can be up to 10 feet wide per level (10 feet at level 1 and 50 feet at level 5). The magic circles can defend against lower-level spells and techniques, collectively dividing the strength of the technique. This technique has a four post duration. โพ Sorcery Gateway | Level 2 | Tier 1 | Mana The Witch channels a scaled level of mana through a magic circle and causes it to glow. The sorcerer is able to cast a spell through a magic circle and use it as a gateway for the spell. A spell cast through a magic circle cannot be higher level than the magic circle itself. The spell will often change color to match the color of the magic circle. When a spell is fired through a sorcery gateway, it is not detectable through Soul Perception, but is still visible to the naked eye. The distorting magic surrounding the technique also negates any dodge bonus the opponent has. โพ Enchanted Mirror | Scaled Level | Tier 2 | Mana The sorcerer channels a scaled amount of mana into one magic circle and uses it to reflect an incoming enemy magic spell back to its source upon collision. The amount of mana channeled into the circle must be equal to the level used by the enemy to create the opposing spell.
It was a rather night at the pub, on this very day. The Witch, Faina, was cleaning out dirty glasses with a clean white rag. With each one, she'd stop and examine it thoroughly, before scrubbing the sides or insides more. One glass, two glasses, four glasses and then eight. The lady had already swept the pub floors a few times, but it just seemed she wasn't getting a big crowd tonight. Typical for a week day though. With a sigh of frustration and boredom, she'd lean over the bar top and rest her head against it, all while spouting a long, drawn out. "Fuuuuuuuuuuuuuuuhccccccckkkkkkk I'm boooored!"
โฏ Return of Jafar โฏ [ While the magic circles are active, they enchant the sorcerer for no mana cost and allow them to fly. ] โฉ โฏ Gandalf โฏ [ The sorcerer is able to fire a spell through the Sorcery Gateway spell and have an identical spell that is one level lower than the original cloned when it is fired through the circle. The cloned spell is level one at minimum. This has a five-post cooldown. ] โฉ
โฏ Eye of the Storm โฏ [ The range of all lightning spells doubles. ] โฉ โฏ Thunderstruck โฏ [ When the electromancer performs the Thunderbolt spell, a copy of the technique can be sent out that functions one level lower in strength. This copy costs no activation or mana, but this perk is only usable once every five posts.] โฉ โฏ Mister Electricidad โฏ [ An electric technique can target an additional opponent without dividing the strength of the technique once every five posts. ] โฉ โฏ Raikage โฏ [ An electromancy technique can drain one opponent of their resource at one level lower than the base technique, to a minimum of level one. This perk has a five post cooldown. ]
NAME: Jacob Schmitt-Weston ALIAS: The Gunbag LEVEL: 1 AGE: 15 BIRTHDATE: June 8th GENDER: Male HANDEDNESS: Ambidextrous PERSONALITY: Jacob is a nice kid, if not a bit of a narcoleptic. He's smart, he gets plenty of sleep at night, but in class he can be seen with a pond of drool across his desk; out like a light. When he is up and moving around, he doesn't mind trying to make friends, but most of the time he keeps quiet and stays in the background unless approached.
FACTIONS: DWMA PARTNER: N/A STAR RANK: โ One Star
BIOGRAPHY: Jacob the only son of a weapons manufacturing mogul, his mother passed away at a young age. His father, James Mckyle Schmitt-Weston, has frequently been too busy to father the kid, and so he was practically raised by Nannies and Butlers. He tries not to let the pampered rich life show through, but its something he's always been teased about since he was a kid. Though, he did get cool points being a firearm Death Weapon. Nowadays he lives by himself in Death City, in his own somewhat modern apartment his daddy pays for.
CLASS: Weapon โจโจโจโจDual Alterer โจ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. ARCHETYPE: Explorer โจโจโจโจ The explorer's soul is incredibly fast-paced in its wavelength and bumpier than a car on a dirt road. Explorers have a one-level advantage to dodge enemy techniques and spells once every five posts. The explorer gains one point in Dexterity but loses one point in Strength. Explorers are highly compatible with Outlaws and incompatible with Lovers. They are neutral with all other archetypes. RESOURCE POOL: 100 Stamina SOUL COLOR: Maroon
Big Guns Tier One โฏ Heavy Gunner โฏ Range for these techniques are doubled. โฉ โฏ Rifleman โฏ Snipe's view range becomes the entire topic, though obstructions and other distortions will effect vision when applicable. โฉ Tier Two โฏ Sniper โฏ The range of these techniques encompass the entire thread. Requires "Heavy Gunner" โฉ โฏ Band of Brothers โฏ Big Guns techniques can defend against one level higher attacks once every five posts.
Gunslinger Tier One โฏ Quick Hands โฏ A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a five post cooldown. โฉ
Knives Tier One โฏ Raphael โฏ A knife technique can be performed alongside another weapon skill tree technique. This allows both techniques to use the same activation. This has a five post cooldown. โฉ
โฏ Heavy Gunner โฏ [ Range for these techniques are doubled. ] โฉ โฏ Sniper โฏ [ The range of these techniques encompass the entire thread. Requires "Heavy Gunner" ] โฉ โฏ Band of Brothers โฏ [ Big Guns techniques can defend against one level higher attacks once every five posts. ]
โฏ Quick Hands โฏ [ A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a five post cooldown. ]
โฏ Raphael โฏ [ A knife technique can be performed alongside another weapon skill tree technique. This allows both techniques to use the same activation. This has a five post cooldown. ]