NAME: Zenobia Grayson ALIAS: LEVEL: 1 AGE: 16 BIRTHDATE: [ 8/28 ] GENDER: [ Female ] HANDEDNESS: Left Handed PERSONALITY: [ Zenobia is considered brash and headstrong, but enthusiastic. She's a hard worker, which can be infectious to the people around her. Zenobia also tries to bring out the best in the people around her, regardless of whether they want her to or not. ]
↯☾↯ 🇱🇴🇴🇰🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ATTIRE: Loose fitting athletic clothes, generally. TRANSFORMATION: Weapon Form: Cannon, Segmented Glaive (Can be separated into three parts, held together by chain)
FACTIONS: [ DWMA ] PARTNER: [ Percy Wisen, Stinger Grayson ] STAR RANK: ☆ One Star BIOGRAPHY: [ Zenobia doesn't like to talk about her life outside of DWMA. She has a reputation around the academy to be rather hardheaded and hard to work with. Zenobia has been with many different Meister students for a short period before being seen with another. Due to her personality, this gives her a bad reputation. In actuality, Zenobia is a Weapon assigned to Meisters that haven't found their own Weapon partners. A kind of "on loan" Weapon from the Academy, Zenobia is used to bring out the best of a Meister until they can find their proper partner. ]
CLASS: [ Weapon ] ⇨⇨⇨⇨[ Team Player ] ⇨ [ Followers of the Team Player path gain two perks from the Soul Resonance skill tree and use the skill at one level higher. Team players can use stamina in place of spirit for Soul Resonance techniques. They can also partner with one additional Meister. Soul Wavelength attacks from enemy Meisters impact them at one level lower at a minimum of level one. ] ARCHETYPE: [ Caregiver ] ⇨⇨⇨⇨ [ The soul of the caregiver has a wavelength that is extremely soothing and comforting. Witch caregivers gain two perks in regeneration magic. Meister caregivers get two perks in the cleric skill. Weapon caregivers gain two points in a guts or a wisdom skill. When using a technique or spell to defend an ally, all caregivers gain a one level advantage for that technique or spell once per 5 posts. Caregivers are highly compatible with sages and innocents. They are neutral with all other archetypes. ] RESOURCE POOL: [ Stamina: 100 ] SOUL COLOR: [ Lime Green and Red ]
Big Guns Tier One ↯ Heavy Gunner ↯ [ Range for these techniques are doubled. ] ⇩ ↯ Rambo ↯ [ A Big Guns technique is treated as one level higher up to level five once per five posts. ] ⇩ ↯ Spray n' Pray ↯ [ An additional target can be effected by a technique without diminishing the strength of the technique. This perk has a five post cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Blunt Weapons Tier One ↯ Mace of Molag Bal ↯ [ The user can combine a blunt weapon technique with another weapon skill tree technique for one activation. This perk has a five post cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Projectiles Tier One ↯ Throwin' Sum D ↯ [ A Projectile technique can be used alongside another weapon skill tree technique for only one action. This perk has a five post cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three
Martial Arts Tier One ↯ Enter The Dragon ↯ [ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three
Soul Resonance Tier One ↯ Ghostbusters ↯ [ The user is able to pay an additional rank in resource during any kind of attack to stun the opposing Meister from using any soul abilities; the opponent is unable to use any soul abilities for two posts. This is usable once per opponent with an overall five post cooldown. ] ⇩ ↯ We're not Lovers, We're Soulmates ↯ [ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
↯ Heavy Gunner ↯ [ Range for these techniques are doubled. ] ⇩ ↯ Rambo ↯ [ A Big Guns technique is treated as one level higher up to level five once per five posts. ] ⇩ ↯ Spray n' Pray ↯ [ An additional target can be effected by a technique without diminishing the strength of the technique. This perk has a five post cooldown. ]
↯ Mace of Molag Bal ↯ [ The user can combine a blunt weapon technique with another weapon skill tree technique for one activation. This perk has a five post cooldown. ]
↯ Ghostbusters ↯ [ The user is able to pay an additional rank in resource during any kind of attack to stun the opposing Meister from using any soul abilities; the opponent is unable to use any soul abilities for two posts. This is usable once per opponent with an overall five post cooldown. ] ⇩ ↯ We're not Lovers, We're Soulmates ↯ [ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. ] ⇩ ↯ Enter The Dragon ↯ [ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. ] ⇩ ↯ Throwin' Sum D ↯ [ A Projectile technique can be used alongside another weapon skill tree technique for only one action. This perk has a five post cooldown. ] ⇩
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↯ Heavy Gunner ↯ [ Range for these techniques are doubled. ] ⇩ ↯ Rambo ↯ [ A Big Guns technique is treated as one level higher up to level five once per five posts. ] ⇩ ↯ Spray n' Pray ↯ [ An additional target can be effected by a technique without diminishing the strength of the technique. This perk has a five post cooldown. ]
↯ Mace of Molag Bal ↯ [ The user can combine a blunt weapon technique with another weapon skill tree technique for one activation. This perk has a five post cooldown. ]
↯ Ghostbusters ↯ [ The user is able to pay an additional rank in resource during any kind of attack to stun the opposing Meister from using any soul abilities; the opponent is unable to use any soul abilities for two posts. This is usable once per opponent with an overall five post cooldown. ] ⇩ ↯ We're not Lovers, We're Soulmates ↯ [ Members of a Soul Resonance team with this perk are able to lend resource to another member of the Soul Resonance team. The limit is 50 resource per post. This does not cost an action. ] ⇩ ↯ Enter The Dragon ↯ [ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. ] ⇩ ↯ Throwin' Sum D ↯ [ A Projectile technique can be used alongside another weapon skill tree technique for only one action. This perk has a five post cooldown. ] ⇩
NAME: Justin "Rex" Holden ALIAS: Rex LEVEL: [ 3 ] AGE: [ 21 ] BIRTHDATE: [ 9/3 ] GENDER: [ Male ] HANDEDNESS: [ Right ] PERSONALITY: [ Rex is the prideful type, always taking it upon himself to do what he feels like he needs to do. This doesn't make him benevolent, as he tends to think that whatever needs to be done is what he wants to do. In that regard, Rex frequently acts cocky and boastful ]
FACTIONS: [ DWMA-loosely ] PARTNER: [ N/A ] STAR RANK: ☆☆☆ Three Star
BIOGRAPHY: [ While registered in DWMA as a weapon class student, Rex is more of a loner. He never attends the classes, and instead takes on solely missions from the mission board, in an attempt to achieve his full power and potential as a Death Scythe. In that regard, Rex has much more in common with a bounty hunter than a DWMA student, and frequently travels wherever his hunting takes him. ]
CLASS: [ Weapon ] ⇨⇨⇨⇨[ Lone Wolf ] ⇨ [ Lone Wolves do not have Meisters and instead dedicate themselves to fighting solo. Those of the Lone Wolf path are able to wield themselves in partial weapon transformation form exceptionally well and techniques used in this form are one level higher. Additionally, Lone Wolves gain two additional perks for the Martial Arts skill. ] ARCHETYPE: [ Hero ] ⇨⇨⇨⇨ [ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes. ] RESOURCE POOL: [ 300/300 Stamina ] SOUL COLOR: [ Pick a color for your soul that determines the color of your Stamina, Mana, or Spirit manifestations in spells and techniques. ]
↯☾↯ 🇸🇰🇮🇱🇱 🇹🇷🇪🇪🇸 🇦🇳🇩 🇵🇪🇷🇰🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Martial Artist Tier One ↯ Enter The Dragon ↯ [ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. ] ⇩ ↯ Crouching Tiger ↯ [ The energy cloaks from all the five animal style techniques will protect against techniques or spells one level above the level of the technique to a maximum of level five. This ability has a five post cooldown. ] ⇩ ↯ Kung Fu Panda ↯ [ The martial artist gains a custom technique based on this skill tree. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Hidden Dragon ↯ [ The passive duration of a cloak formed from one of this skill tree's techniques lasts an additional post (or until destroyed, still). ] ⇩ ↯ Hitmonchan ↯ [ Once per five posts, the shockwave created by the Punch technique is one level above the level of the punch performed to a maximum of level five. ] Tier Three ↯ The Way of the Dragon ↯ [ The master martial artist is now able to perform the Dragon technique twice per battle rather than once. ]
Madness Tier One ↯ Predicting ↯ [ The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every five posts. ] ⇩ ↯ Unsettling ↯ [ Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it. ] ⇩ ↯ Disordering ↯ [ The user emits a screech which disturbs the souls in the area prevents opponents from entering soul resonance for one post. This does not effect opponents already in soul resonance. This can be used once every five posts. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Tantrum ↯ [ The user emits their soul wavelength across the battlefield and prevents all techniques that heal Madness from functioning for one post. This ability has a five post cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Scythe Tier One ↯ All Hallows Eve 2 ↯ [ The range of all scythe techniques is doubled. ] ⇩ ↯ Scyther ↯ [ The Sickle Slash technique will slice through equal level and lower defensive techniques or spells once per five posts. ] ⇩ ↯ This Is Holloween ↯ [ As scythes are known for Witch hunting, once per five posts the scythe technique has a one level advantage against a magic spell. ] ⇩ ↯ Slasher Flick ↯ [ A technique will function one level higher up to level five once per five posts.] Tier Two ↯ Hidan ↯ [ The range of all scythe techniques is tripled. Requires the All Hallows Eve 2 perk. ] ⇩ ↯ Jashin ↯ [ The cost of a scythe technique in stamina is refunded once per five posts. ] Tier Three ↯ Witch Hunter ↯ [ The master scythe is able to perform the Witch Hunt Slash twice per battle. Additionally, this perk enables these two usages to destroy a same level or lower defensive-based technique or spell. ]
Skill Tree Name Tier One ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
↯ Enter The Dragon ↯ [ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. ] ⇩ ↯ Crouching Tiger ↯ [ The energy cloaks from all the five animal style techniques will protect against techniques or spells one level above the level of the technique to a maximum of level five. This ability has a five post cooldown. ] ⇩ ↯ Kung Fu Panda ↯ [ The martial artist gains a custom technique based on this skill tree. ] ⇩ ↯ Predicting ↯ [ The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every five posts. ] ⇩ ↯ All Hallows Eve 2 ↯ [ The range of all scythe techniques is doubled. ] ⇩ ↯ Scyther ↯ [ The Sickle Slash technique will slice through equal level and lower defensive techniques or spells once per five posts. ] ⇩ ↯ Hidden Dragon ↯ [ The passive duration of a cloak formed from one of this skill tree's techniques lasts an additional post (or until destroyed, still). ] ⇩ ↯ Hitmonchan ↯ [ Once per five posts, the shockwave created by the Punch technique is one level above the level of the punch performed to a maximum of level five. ] ⇩ ↯ Hidan ↯ [ The range of all scythe techniques is tripled. Requires the All Hallows Eve 2 perk. ] ⇩ ↯ Jashin ↯ [ The cost of a scythe technique in stamina is refunded once per five posts. ] ⇩ ↯ The Way of the Dragon ↯ [ The master martial artist is now able to perform the Dragon technique twice per battle rather than once. ] ⇩ ↯ Unsettling ↯ [ Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it. ] ⇩ ↯ Tantrum ↯ [ The user emits their soul wavelength across the battlefield and prevents all techniques that heal Madness from functioning for one post. This ability has a five post cooldown. ] ⇩ ↯ Witch Hunter ↯ [ The master scythe is able to perform the Witch Hunt Slash twice per battle. Additionally, this perk enables these two usages to destroy a same level or lower defensive-based technique or spell. ] ⇩ ↯ Disordering ↯ The user emits a screech which disturbs the souls in the area prevents opponents from entering soul resonance for one post. This does not effect opponents already in soul resonance. This can be used once every five posts. First Action:
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↯ Enter The Dragon ↯ [ The martial artist is able to channel a spell or technique through their body. For instance, a Witch can cast a spell through a punch and a Weapon or Meister could use a technique through the legs. ] ⇩ ↯ Crouching Tiger ↯ [ The energy cloaks from all the five animal style techniques will protect against techniques or spells one level above the level of the technique to a maximum of level five. This ability has a five post cooldown. ] ⇩ ↯ Kung Fu Panda ↯ [ The martial artist gains a custom technique based on this skill tree. ] ⇩ ↯ Predicting ↯ [ The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every five posts. ] ⇩ ↯ All Hallows Eve 2 ↯ [ The range of all scythe techniques is doubled. ] ⇩ ↯ Scyther ↯ [ The Sickle Slash technique will slice through equal level and lower defensive techniques or spells once per five posts. ] ⇩ ↯ Hidden Dragon ↯ [ The passive duration of a cloak formed from one of this skill tree's techniques lasts an additional post (or until destroyed, still). ] ⇩ ↯ Hitmonchan ↯ [ Once per five posts, the shockwave created by the Punch technique is one level above the level of the punch performed to a maximum of level five. ] ⇩ ↯ Hidan ↯ [ The range of all scythe techniques is tripled. Requires the All Hallows Eve 2 perk. ] ⇩ ↯ Jashin ↯ [ The cost of a scythe technique in stamina is refunded once per five posts. ] ⇩ ↯ The Way of the Dragon ↯ [ The master martial artist is now able to perform the Dragon technique twice per battle rather than once. ] ⇩ ↯ Unsettling ↯ [ Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it. ] ⇩ ↯ Tantrum ↯ [ The user emits their soul wavelength across the battlefield and prevents all techniques that heal Madness from functioning for one post. This ability has a five post cooldown. ] ⇩ ↯ Witch Hunter ↯ [ The master scythe is able to perform the Witch Hunt Slash twice per battle. Additionally, this perk enables these two usages to destroy a same level or lower defensive-based technique or spell. ] ⇩ ↯ Disordering ↯ The user emits a screech which disturbs the souls in the area prevents opponents from entering soul resonance for one post. This does not effect opponents already in soul resonance. This can be used once every five posts.
NAME: Sarah Wenstraum ALIAS: "Mathmagician" LEVEL: [ 3 ] AGE: [ 15 ] BIRTHDATE: [ 10/6 ] GENDER: [ Female ] HANDEDNESS: [ Left ] PERSONALITY: [ Sarah is a high spirited and kind girl. She's kind of a klutz and can be described as a "space cadet" as she's usually distracted and thinking about other things. But she's still got a kind heart, and cares about the people around her. ]
FACTIONS: [ DWMA ] PARTNER: [ Enmei ] STAR RANK: ☆☆☆☆ Four Star
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: [ Meister ] ⇨⇨⇨⇨[ Oracle ] ⇨ [ Those of the Oracle Path are Meisters who can easily resonate with multiple weapon partners and are particularly talented with Soul Perception. Oracles start with two additional perks in Soul Perception or receive an additional 50 spirit. Can perform Soul Perception techniques at one level higher while wielding a Demon Weapon. Additionally, Oracles can partner with one additional Demon Weapon without drawbacks. ] ARCHETYPE: [ Magician ] ⇨⇨⇨⇨ [ The Magician is the bearer of knowledge and has a slow soul wavelength that gradually picks up in pace. It is common for Magicians to be obsessive and ambitious. Witch magicians gain 50 additional points in mana for every level. Meister magicians gain 50 points in spirit for every level. Finally, Weapon magicians gain two additional perks in the polearms skill tree. They are given one point in Wisdom but lose one point in Dexterity. Magicians are highly compatible with sages. They are neutral with all other archetypes. ] RESOURCE POOL: [ 450/450 Spirit ] SOUL COLOR: [ Teal ]
↯☾↯ 🇸🇰🇮🇱🇱 🇹🇷🇪🇪🇸 🇦🇳🇩 🇵🇪🇷🇰🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Soul Perception Tier One ↯ Passivity ↯ [ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. ] ⇩ ↯ Echolocation I ↯ [ This enables the Meister to receive environmental information. At this level, it does not reveal things like trap doors, false walls, or any other details like that. Yet, it can still reveal the twists and turns of a labyrinth or how large something is. This can determine environmental information within a topic. ] ⇩ ↯ Are We All Mad Here? ↯ [ This perk enables the Meister to detect Madness while using all of their perception techniques. This does not affect Madness-ridden souls that are masked or otherwise guarded. This perk allows the Meister to passively ignore a single tier of Madness coming their way once every five posts. ] ⇩ ↯ Blood Hound ↯ [ Vague blood-related information is granted. This allows the Meister to determine who is biologically related, but also reveals if someone is under the effects of something unusual (no specifics). Blood type and if someone is losing a lot of blood is also gained from the Meister's perception. ] Tier Two ↯ Passivity II ↯ [ The Meister's perception detects souls passively around them. At this point in their development, the meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within fifty feet. Requires "Passivity" ] ⇩ ↯ Echolocation II ↯ [ This enables the Meister to receive environmental information. It reveals things like trap doors, false walls, and any other details like that. No environmental details evade the Meister unless specifically stated. This can determine environmental information within a topic. Requires "Echolocation I"] ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Soul Wavelength Tier One ↯ Of the Tide ↯ [ A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique. ] ⇩ ↯ Riptide ↯ [ The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents. ] ⇩ ↯ Wavelength Waves ↯ [ The Meister is able to inflict their wavelength ten feet outward from their palms in a half-circle shape five feet wide. ] ⇩ ↯ Perk Name Here ↯ [ Perk Description Here. ] Tier Two ↯ Shell Shocked ↯ [ The Meister expels their soul wavelength throughout their body evenly, creating a thin coating of wavelength that inflicts damage on contact with an opponent or their weapon. This can be used to defend against techniques. ] ⇩ ↯ Wavelength Construction ↯ [ The Meister is capable of carefully crafting their wavelength so specifically that they can shoot it outwards and generate a shape with it and then direct it to attack. Visually, the shape appears to be tied to the Meister's fingers like puppet strings. The shape can be anything between the size of a small dog to the size of a one-building. This construction requires the Meister to use both hands to direct it. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Soul Elementalist
Tier One ↯ You Smell Like Burning ↯ [ Once every 2 posts, the Meister may make the fireball erupt into flames that spread up to 10 feet per level after it makes contact with anything. This includes on collision with another technique. This doesn't alter the collision of the fireball technique, however the flames spreading can cause damage to anyone including the meister who used the technique. ]
↯ Convergence ↯ [ The Meister is capable of using two different element techniques at the same level for one action once every three posts. Cost must still be paid for both. ]
↯ I Decide What the Tide Will Bring ↯ [ Once every 4 posts, the Meister may make Water Gun unblockable, in which case the opponent must dodge the technique if they do not wish to get hit. This can not be applied if Water Gun has multiple targets. ]
↯ Give Me, Give Me, MORE ↯ [ The projectile range of techniques from this tree is doubled. Sizes of Techniques and any AOE based effects are not affected. ]
Tier Two ↯ Tri-Attack ↯ [ The Meister is capable of using three different element techniques at the same level for one action once every four posts. Cost must still be paid for all. Requires Convergence. Renders Convergence only usable once per battle, and never in the same post as Tri-Attack ]
Tier Three ↯ Perk Name ↯ [ Description here. ]
↯☾↯ 🇸🇵🇪🇱🇱🇸 🇦🇳🇩 🇹🇪🇨🇭🇳🇮🇶🇺🇪🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Magic Skill Tree Name ☾ Spell Name | Level | Tier | Resource Description here.
⇨ Fireball | Scaled Level | Tier 1 | Spirit The meister channels their soul wavelength into the air around them, causing a chemical reaction in the air and creates a ball of fire that has a 5 foot radius per level the technique is used at. The ball of fire can be thrown up to 10 feet per level.
⇨ Water Gun | Scaled Level | Tier 1 | Spirit The meister forms a gun shape with their fingers, channeling soul wavelength through the air and pulling moister out of the air into a small pellet like shape. They then fire the water pellet in a jet stream like fashion. The pellet, if unimpeded by another technique, will travel 15 feet forwards per level used. This includes through flesh, bone, brick, steel, and just about anything that is not a defensive technique capable of impeding the technique.
⇨ Current Shift | Scaled Level | Tier 1 | Spirit The Meister will use their soul wavelength, sending it into the air and forcing the currents in the air to bend to their whim. They can use this to create a pushing upon a target to send them backwards 10 feet per level of the technique used.
⇨ Ice Spear | Scaled Level | Tier 2 | Spirit The meister will send their soul energy through the air pulling the moisture into a concentrated point and then freezing it by dropping the temperature using their soul energy of the moisture quickly. This creates a 2 Foot per level spear made of ice in the air which can be launched at an opponent up to 10 feet per level. Due to the physical nature of this technique it is not considered a soul technique, and the ice spear will remain often times until the battle is over or it has been melted or broken. After the initial attack the ice spear is no longer under control of the meister.
⇨ Ground Swimming | Scaled Level | Tier 2 | Spirit The Meister will send their soul energy through the ground in order to be able to move it around to an extent at their leisure. They utilize this bit of movement to allow themselves to swim through the earth. This technique can be maintained for 2 posts per level used, allowing Meisters to return to the earth so long as their duration is not up. However in most cases a Meister must exit the earth in order to attack an enemy.
Soul Perception ⇨ Clairvoyance I | Level 1 | Tier 1 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within twenty feet. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
⇨ Body Check | Level 2 | Tier 1 | Spirit The Meister expends their energy outward, augmented their physical vision with the power of their mind's eye. This permits them to analyze someone's body language and determine what kind of attack is about to come their way. This grants an unstackable resource reduction of one level to dodge or defend against. If in Soul Resonance or otherwise in telepathic communication with a teammate, the teammate receives a singular resource reduction to a dodge or defense if the Meister senses it. There is a three post cooldown for this technique and it only lasts for one post.
⇨ Soul Reveal | Scaled Level | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to specifically target one entity. This ability allows them to see through a Soul Guard. This technique is only usable on one target at a time, and can be augmented with perks that specify different types of information. There is a three post cooldown for this technique. The Soul Guard is seen through, not outright broken, so anyone not using this technique to perceive through the Soul Guard is unable to see it. The cost paid is equal to the rank of the Soul Guard used.
⇨ Clairvoyance II | Level 3 | Tier 2 | Spirit The Meister expends their energy outward, using their mind's eye to detect souls within the entire topic. This technique can be augmented with perks that specify different types of information. There is no cooldown for this technique, but it only lasts for two posts.
⇨ Madness Meter | Level 4 | Tier 3 | Spirit The Meister expends their energy outward, using their mind's eye to detect Madness within the entire topic. This technique can be augmented with perks that specify different types of information. Souls under the influence of Madness cannot be guarded nor masked from this technique. The location of any Madness-ridden souls is revealed to the Meister immediately. This information prevents the Meister's Madness level from changing during the post this technique is used and the following post. There is a five post cooldown for this technique and its detection ability only lasts for one post.
Soul Wavelength ⇨ Aggressive Shock | Scaled Level | Tier 1 | Spirit This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
⇨ Disabling Shock | Scaled Level | Tier 2 | Spirit This shock is focused far less on damage and much more on inhibiting the opponent. This technique prevents the opponent from using the last attack they used for the rest of the battle. This is only usable on one opponent in a battle and the level paid is equivalent to the technique being locked.
⇨ Oppressive Shock | Scaled Level | Tier 2 | Spirit This shock is focused far less on damage and much more on inhibiting the opponent. This technique reduces the opponent's action by one in their next post, only affecting one opponent, regardless of how many are struck by this technique. Only usable twice a battle and not on the same opponent.
⇨ Disturbing Shock | Level 3 | Tier 2 | Spirit This technique disrupts the soul(s) of whoever is attacked. Soul Resonance and Soul Guard (unless the opponent is a user of the Transformation tree) are unusable for two posts. The soul archetype benefit(s) of the affected opponents are negated for these two posts.
⇨ Attractive Shock | Level 4 | Tier 2 | Spirit This wavelength attack charges the opponent(s) with the opposite charge as the user - positive or negative - which prohibits them from getting five feet away from the user for three posts. Not usable with Tsunami.
↯ Passivity ↯ [ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. ] ⇩
↯ Echolocation I ↯ [ This enables the Meister to receive environmental information. At this level, it does not reveal things like trap doors, false walls, or any other details like that. Yet, it can still reveal the twists and turns of a labyrinth or how large something is. This can determine environmental information within a topic. ] ⇩ ↯ Blood Hound ↯ [ Vague blood-related information is granted. This allows the Meister to determine who is biologically related, but also reveals if someone is under the effects of something unusual (no specifics). Blood type and if someone is losing a lot of blood is also gained from the Meister's perception. ] ⇩ ↯ Of the Tide ↯ [ A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique. ] ⇩ ↯ Wavelength Waves ↯ [ The Meister is able to inflict their wavelength ten feet outward from their palms in a half-circle shape five feet wide. ] ⇩ ↯ Passivity II ↯ [ The Meister's perception detects souls passively around them. At this point in their development, the meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within fifty feet. Requires "Passivity" ] ⇩ ↯ Echolocation II ↯ [ This enables the Meister to receive environmental information. It reveals things like trap doors, false walls, and any other details like that. No environmental details evade the Meister unless specifically stated. This can determine environmental information within a topic. Requires "Echolocation I"] ] ⇩ ↯ Of the Tide ↯ [ A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique. ] ⇩ ↯ Riptide ↯ [ The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents. ] ⇩ ↯ Shell Shocked ↯ [ The Meister expels their soul wavelength throughout their body evenly, creating a thin coating of wavelength that inflicts damage on contact with an opponent or their weapon. This can be used to defend against techniques. ] ⇩ ↯ Wavelength Construction ↯ [ The Meister is capable of carefully crafting their wavelength so specifically that they can shoot it outwards and generate a shape with it and then direct it to attack. Visually, the shape appears to be tied to the Meister's fingers like puppet strings. The shape can be anything between the size of a small dog to the size of a one-building. This construction requires the Meister to use both hands to direct it. ]
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↯ Passivity ↯ [ The Meister's perception detects souls passively around them. At this point in their development, the Meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within ten feet. ] ⇩
↯ Echolocation I ↯ [ This enables the Meister to receive environmental information. At this level, it does not reveal things like trap doors, false walls, or any other details like that. Yet, it can still reveal the twists and turns of a labyrinth or how large something is. This can determine environmental information within a topic. ] ⇩ ↯ Blood Hound ↯ [ Vague blood-related information is granted. This allows the Meister to determine who is biologically related, but also reveals if someone is under the effects of something unusual (no specifics). Blood type and if someone is losing a lot of blood is also gained from the Meister's perception. ] ⇩ ↯ Of the Tide ↯ [ A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique. ] ⇩ ↯ Riptide ↯ [ The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents. ] ⇩ ↯ Passivity II ↯ [ The Meister's perception detects souls passively around them. At this point in their development, the meister can determine what type of soul is around them (human (M/W), witch, demon, reaper) within fifty feet. Requires "Passivity" ] ⇩ ↯ Echolocation II ↯ [ This enables the Meister to receive environmental information. It reveals things like trap doors, false walls, and any other details like that. No environmental details evade the Meister unless specifically stated. This can determine environmental information within a topic. Requires "Echolocation I"] ] ⇩ ↯ Of the Tide ↯ [ A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique. ] ⇩ ↯ Wavelength Waves ↯ [ The Meister is able to inflict their wavelength ten feet outward from their palms in a half-circle shape five feet wide. ] ⇩ ↯ Shell Shocked ↯ [ The Meister expels their soul wavelength throughout their body evenly, creating a thin coating of wavelength that inflicts damage on contact with an opponent or their weapon. This can be used to defend against techniques. ] ⇩ ↯ Wavelength Construction ↯ [ The Meister is capable of carefully crafting their wavelength so specifically that they can shoot it outwards and generate a shape with it and then direct it to attack. Visually, the shape appears to be tied to the Meister's fingers like puppet strings. The shape can be anything between the size of a small dog to the size of a one-building. This construction requires the Meister to use both hands to direct it. ] First Action:
NAME: Lila Tora ALIAS: LEVEL: [ 2 ] AGE: [ 22 ] BIRTHDATE: [ 11/12 ] GENDER: [ Female ] HANDEDNESS: [ Left ] PERSONALITY: [ Lila can be described as rather cat-like in her personality. Aloof and rather hard to get close to, most tend to think of her as stand off-ish and a hard a**. But she has a generally good heart, even if she tends to seem harsh due to her own ability to focus in on her task. At the end of the day, however, Lila is altruistic, doing her best to make sure that everyone can come out of an issue unharmed. ]
FACTIONS: [ DWMA ] PARTNER: [ Neon ] STAR RANK: ☆☆☆ Three Star
BIOGRAPHY: [ Personal history here. Please consider your character's traits carefully, and provide at least a paragraph of backstory explaining how they got to where they are today. While it's not required that you keep this section up to date, it's a good way to give other people detailed information about your character and their role through major guild arcs and events. ]
CLASS: [ Meister ] ⇨⇨⇨⇨[ Traditionalist ] ⇨ [ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Resonance techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level. ] ARCHETYPE: [ Everyman ] ⇨⇨⇨⇨ [ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes. ] RESOURCE POOL: [ 375/375 Spirit ] SOUL COLOR: [ Pick a color for your soul that determines the color of your Stamina, Mana, or Spirit manifestations in spells and techniques. ]
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ Christmas 2021 ] Events Claim: [ x ]
↯☾↯ 🇸🇰🇮🇱🇱 🇹🇷🇪🇪🇸 🇦🇳🇩 🇵🇪🇷🇰🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Soul Mirage Tier One ↯Dunce ↯ [ The user can use the Dummy technique once every five posts for no cost or action. ] ⇩ ↯ Trickster ↯ [ The user's clone technique can make noise and talk. This enhancement doesn't apply to any other mirage technique. ] ⇩ ↯ Sustained ↯ [ The user's mirage techniques can last two posts longer than normal. This effect can apply to one technique every five posts. ] ⇩ ↯ Echoed Illusions ↯ [ Mirages generated may optionally produce a secondary, less convincing copy within twenty feet of its creation. With False Soul, the secondary copy still trips up perception techniques if the perceiving Meister is a lower level than the Meister with this perk. ] Tier Two ↯ Safe Haven ↯ [ This perk allows the Meister to imbue comforting energy and a near-healing wavelength into their mirages. This allows the mirage to lower all viewers' tier of Madness by one once every five posts, for no additional cost. ] ⇩ ↯ Soul Breaker ↯ [ This perk alters the technique "False Soul" exclusively. The technique can be instead be used to display information that the soul in question is damaged, consumed, or otherwise extinguished. Alternatively, the technique can be used to make it appear like someone is achieving or leaving Soul Resonance. It can also be used to make a soul appear like it's come under Madness to those that can sense it. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Cleric Tier One ↯ Oh Lawd ↯ [ The most common perk of Clerics is this one. Madness techniques influence Clerics at one level lower at a minimum of level one; however, this does not stack in any way with any other kind of passive resistance to Madness, even that given by soul archetype. ] ⇩ ↯ In Arms ↯ [ An ally targeted by a Cleric's technique gains a temporary invincibility to Madness. In the same post they're effected by one of the Cleric's techniques, their Madness cannot be raised by any technique in any circumstance. This only lasts until their next post. This perk cannot be altered by Kyrie Eleison and is only applicable once every three posts. ] ⇩ ↯ Deathbound ↯ [ Clerics, even those at the unobserving end of the religious spectrum, have a connection with Lord Death because of his anti-Madness teachings. These Clerics passively know the location of Lord Death at any given moment. When defending Lord Death directly in the same topic, the Cleric's techniques are one level lower in cost. ] ⇩ ↯ Holy Water ↯ [ A tier of Madness is cured in an ally when a Cleric technique is used on them. This can stack with a technique's innate Madness curing if applicable. This perk cannot apply to the user. ] Tier Two ↯ Love Thy Neighbor ↯ [ The Cleric is able to share the benefits of one of their perks from any of their skill trees with one ally for the span of three posts. This cannot be a perk that stacks with one the ally already possesses, or one with a pre-requisite perk the ally is not in possession of. ] ⇩ ↯ Passive Cure ↯ [ This perk passively heals an ally's wounds while being targeted by one of the Cleric's techniques. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Soul Construct Tier One ↯ Plea ↯ [ A construct's physical form can cure anyone in contact with it of one tier of Madness. Alternatively, it can inflict a tier of Madness. ] ⇩ ↯ Invested Interest ↯ [ The Meister's constructs last for an additional post. ] ⇩ ↯ Repeating ↯ [ The Meister is able to generate a second identical construction for no action or cost in the same post as their first. This is usable once every five posts. ] ⇩ ↯ Habitual Creator ↯ [ Once every five posts, one of the Meister's construct techniques costs half the resource. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Tier One ↯ Swallow ↯ [ When using the Soul Drain technique the user may choose to instead of absorb resource heal their injuries. If absorbing 20 or less heal minor cuts and bruises. If absorbing 30 or 40 heal major cuts and bruises. If absorbing 50 heal large flesh wounds and fractures. (not broken bones, only fractured bones.) ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩
Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
↯☾↯ 🇸🇵🇪🇱🇱🇸 🇦🇳🇩 🇹🇪🇨🇭🇳🇮🇶🇺🇪🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Magic Skill Tree Name ☾ Spell Name | Level | Tier | Resource Description here.
Soul Leech ⇨ Soul Drain | Scaled Level | Tier 1 | Spirit The user of this technique aims to make physical contact with an opponent. When successful, unimpeded, contact has been made the user's wavelength pulls on the soul of target and drains them of resource equal to the level of this technique.
⇨ Soul Strike | Level 2 | Tier 1 | Spirit The user will aim to make physical contact with an opponent. When successful, unimpeded, contact has been made the user's wavelength seems to strike directly at the soul of the target causing a sharp stabbing pain within the body of the affected person.
Soul Mirage ⇨ Dummy | Level 1 | Tier 1 | Spirit The user generates a copy of themselves. It doesn't move or react, but serves well as bait for different traps.
⇨ Clone | Level 2 | Tier 1 | Spirit The user generates a copy of themselves or another person (in demon weapon form, animal transformation, etc. if desired). This copied entity can move but cannot make any noise. It can act like it's going to interact with someone but obviously won't touch them because it's all an illusion.
⇨ False Soul | Level 3 | Tier 2 | Spirit The user can generate the information of a false soul of any type. The user can feed other fake news like archetype, blood type, and false skill tree information. Anything that can be detected, the user can provide this information upon generation of this false soul. The false soul lasts for two posts and is visibly just an unattended soul wherever its generated.
⇨ Fabricated Prophecy | Level 3 | Tier 2 | Spirit The user is able to generate multiple mirages, creating a scene in the topic that doesn't exceed fifty feet in width or fifty feet in height. The mirages can produce noise and one other sense other than the visuals they provide. This technique has a lot of versatility as it builds off of the previous techniques, enabling the Meister to make opponents believe their allies are fighting or in trouble or anything else the Meister can think of.
⇨ Fake Wound | Level 4 | Tier 2 | Spirit The Meister is able to generate a fake wound on an opponent - this can be after an attack or just randomly, or as another part of playacting from the Meister. Whatever the set-up is, if any, a wound of the Meister's choosing will form on the opponent. At this level, the illusion is so persuasive that the opponent is debilitated. This takes an action from one opponent and doesn't stack with anything else that takes an action. If used more than twice in battle on the same opponent, it loses its efficacy.
Cleric ⇨ Praise Be | Level 1 | Tier 1 | Resource The Cleric enhances an ally's abilities. Using language or movement, the Cleric enables one target to use one technique in their next post at one level higher for no additional resource, up to five.
⇨ Prayer | Level 2 | Tier 1 | Resource The Cleric speaks truth to power. General speech can be enhanced with this technique, but the Cleric can also recite mantras that reinforce their strength if they so choose. This ability cleanses one target of all Madness. If used on the self, it can only heal one tier of Madness per application.
⇨ Safe and Sound | Level 3 | Tier 2 | Resource This prayer enables the Cleric to protect one ally. The ally can ignore one attack coming their way in their next post without having to pay for a defensive technique or a dodge. This technique has a three post cooldown.
⇨ Faith in Health | Level 4 | Tier 2 | Resource The Cleric cures a chosen ally of any injuries. Additionally, the ally is relieved of one tier of Madness. Finally, any curses or remnant spell effects on the ally are removed, but the Cleric or the ally must pay the cost of the spell or spells being removed on top of this technique.
Soul Construct ⇨ Soul Orbs | Level 1 | Tier 1 | Resource The Meister creates 1 - 10 orbs the size of a baseball. This can be used to distract, harass, or block the enemy. Additionally, the Meister could hold onto them and use it for mobility. These constructs last threefour posts.
⇨ Soul Armor | Scaled Level | Tier 1 | Resource This technique is created only in contact with the Meister's body. Soul construct energy surrounds the Meister to protect the body. The armor can look, aesthetically, however is desired. This armor lasts twothree posts per level.
⇨ Soul Barrier | Scaled Level | Tier 2 | Resource This technique must be created in contact with the Meister's body, typically extending from the palm of their hand or the their foot for convenience. Soul construct energy surrounds the Meister in a typically spherical manner. It can extend up to twenty feet wide and twenty feet tall, protecting multiple people if desired. The barrier can look, aesthetically, however is desired and does not require contact with the Meister to maintain, only to create. This barrier lasts twothree posts per level.
⇨ Soul Arsenal | Scaled Level | Tier 2 | Resource The Meister can create any weapon at will. They can also create things like chairs or tables. The limitation is that no more than five separate components can be created with this technique per level. Each component cannot exceed ten foot by ten foot dimensions. More complex things like people can be created but they won't fool anyone or move on their own.
↯Dunce ↯ [ The user can use the Dummy technique once every five posts for no cost or action. ] ⇩ ↯ Trickster ↯ [ The user's clone technique can make noise and talk. This enhancement doesn't apply to any other mirage technique. ] ⇩ ↯ Sustained ↯ [ The user's mirage techniques can last two posts longer than normal. This effect can apply to one technique every five posts. ] ⇩ ↯ Oh Lawd ↯ [ The most common perk of Clerics is this one. Madness techniques influence Clerics at one level lower at a minimum of level one; however, this does not stack in any way with any other kind of passive resistance to Madness, even that given by soul archetype. ] ⇩ ↯ In Arms ↯ [ An ally targeted by a Cleric's technique gains a temporary invincibility to Madness. In the same post they're effected by one of the Cleric's techniques, their Madness cannot be raised by any technique in any circumstance. This only lasts until their next post. This perk cannot be altered by Kyrie Eleison and is only applicable once every three posts. ] ⇩ ↯ Soul Breaker ↯ This perk alters the technique "False Soul" exclusively. The technique can be instead be used to display information that the soul in question is damaged, consumed, or otherwise extinguished. Alternatively, the technique can be used to make it appear like someone is achieving or leaving Soul Resonance. It can also be used to make a soul appear like it's come under Madness to those that can sense it. ⇩ ↯ Safe Haven ↯ This perk allows the Meister to imbue comforting energy and a near-healing wavelength into their mirages. This allows the mirage to lower all viewers' tier of Madness by one once every five posts, for no additional cost. ⇩ ↯ Deathbound ↯ [ Clerics, even those at the unobserving end of the religious spectrum, have a connection with Lord Death because of his anti-Madness teachings. These Clerics passively know the location of Lord Death at any given moment. When defending Lord Death directly in the same topic, the Cleric's techniques are one level lower in cost. ] ⇩ ↯ Holy Water ↯ [ A tier of Madness is cured in an ally when a Cleric technique is used on them. This can stack with a technique's innate Madness curing if applicable. This perk cannot apply to the user. ] ⇩ ↯ Plea ↯ [ A construct's physical form can cure anyone in contact with it of one tier of Madness. Alternatively, it can inflict a tier of Madness. ] ⇩ ↯ Invested Interest ↯ [ The Meister's constructs last for an additional post. ] ⇩ ↯ Repeating ↯ [ The Meister is able to generate a second identical construction for no action or cost in the same post as their first. This is usable once every five posts. ] ⇩ ↯ Love Thy Neighbor ↯ [ The Cleric is able to share the benefits of one of their perks from any of their skill trees with one ally for the span of three posts. This cannot be a perk that stacks with one the ally already possesses, or one with a pre-requisite perk the ally is not in possession of. ] ⇩ ↯ Passive Cure ↯ [ This perk passively heals an ally's wounds while being targeted by one of the Cleric's techniques. ] ⇩ ↯ Swallow ↯ [ When using the Soul Drain technique the user may choose to instead of absorb resource heal their injuries. If absorbing 20 or less heal minor cuts and bruises. If absorbing 30 or 40 heal major cuts and bruises. If absorbing 50 heal large flesh wounds and fractures. (not broken bones, only fractured bones.) ]
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↯Dunce ↯ [ The user can use the Dummy technique once every five posts for no cost or action. ] ⇩ ↯ Trickster ↯ [ The user's clone technique can make noise and talk. This enhancement doesn't apply to any other mirage technique. ] ⇩ ↯ Sustained ↯ [ The user's mirage techniques can last two posts longer than normal. This effect can apply to one technique every five posts. ] ⇩ ↯ Oh Lawd ↯ [ The most common perk of Clerics is this one. Madness techniques influence Clerics at one level lower at a minimum of level one; however, this does not stack in any way with any other kind of passive resistance to Madness, even that given by soul archetype. ] ⇩ ↯ In Arms ↯ [ An ally targeted by a Cleric's technique gains a temporary invincibility to Madness. In the same post they're effected by one of the Cleric's techniques, their Madness cannot be raised by any technique in any circumstance. This only lasts until their next post. This perk cannot be altered by Kyrie Eleison and is only applicable once every three posts. ] ⇩ ↯ Soul Breaker ↯ This perk alters the technique "False Soul" exclusively. The technique can be instead be used to display information that the soul in question is damaged, consumed, or otherwise extinguished. Alternatively, the technique can be used to make it appear like someone is achieving or leaving Soul Resonance. It can also be used to make a soul appear like it's come under Madness to those that can sense it. ⇩ ↯ Safe Haven ↯ This perk allows the Meister to imbue comforting energy and a near-healing wavelength into their mirages. This allows the mirage to lower all viewers' tier of Madness by one once every five posts, for no additional cost. ⇩ ↯ Deathbound ↯ [ Clerics, even those at the unobserving end of the religious spectrum, have a connection with Lord Death because of his anti-Madness teachings. These Clerics passively know the location of Lord Death at any given moment. When defending Lord Death directly in the same topic, the Cleric's techniques are one level lower in cost. ] ⇩ ↯ Holy Water ↯ [ A tier of Madness is cured in an ally when a Cleric technique is used on them. This can stack with a technique's innate Madness curing if applicable. This perk cannot apply to the user. ] ⇩ ↯ Plea ↯ [ A construct's physical form can cure anyone in contact with it of one tier of Madness. Alternatively, it can inflict a tier of Madness. ] ⇩ ↯ Invested Interest ↯ [ The Meister's constructs last for an additional post. ] ⇩ ↯ Repeating ↯ [ The Meister is able to generate a second identical construction for no action or cost in the same post as their first. This is usable once every five posts. ] ⇩ ↯ Love Thy Neighbor ↯ [ The Cleric is able to share the benefits of one of their perks from any of their skill trees with one ally for the span of three posts. This cannot be a perk that stacks with one the ally already possesses, or one with a pre-requisite perk the ally is not in possession of. ] ⇩ ↯ Passive Cure ↯ [ This perk passively heals an ally's wounds while being targeted by one of the Cleric's techniques. ] ⇩ ↯ Swallow ↯ [ When using the Soul Drain technique the user may choose to instead of absorb resource heal their injuries. If absorbing 20 or less heal minor cuts and bruises. If absorbing 30 or 40 heal major cuts and bruises. If absorbing 50 heal large flesh wounds and fractures. (not broken bones, only fractured bones.) ]
NAME: Elizabeth "Liz" Silversmith ALIAS: LEVEL: [ 3 ] AGE: [ 14 ] BIRTHDATE: [ 11/09 ] GENDER: [ Female ] HANDEDNESS: [ Left ] PERSONALITY: [ Liz is often snarky and cynical, making her hard to get close to and nearly impossible to become friends with. She's motivated selfishly by her own desires, and can be fairly unruly and unwilling to compromise to others. She will outwardly show disdain for people she doesn't like, and will happily watch them get beaten down. Liz is lazy, not striving for much besides immediate comforts. ]
CLASS: [ Weapon ] ⇨⇨⇨⇨[ Dual Alterer ] ⇨ [ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. ] ARCHETYPE: [ Explorer ] ⇨⇨⇨⇨ [ The explorer's soul is incredibly fast-paced in its wavelength and bumpier than a car on a dirt road. Explorers have a one-level advantage to dodge enemy techniques and spells once every five posts. The explorer gains one point in Dexterity but loses one point in Strength. Explorers gain two perks in a Dexterity skill. Explorers are highly compatible with Outlaws and incompatible with Lovers. They are neutral with all other archetypes. ] RESOURCE POOL: [ 300/300 Stamina ] SOUL COLOR: [ Black ]
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ Christmas 2021 ] Events Claim: [ x ]
↯☾↯ 🇸🇰🇮🇱🇱 🇹🇷🇪🇪🇸 🇦🇳🇩 🇵🇪🇷🇰🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Samurai Tier One ↯ Infinite One ↯ [ Sword Slash can be used for 1/2 the stamina cost once every five posts. ] ⇩ ↯ Falling Sword ↯ [ Once every five posts, using a level three or lower technique against another level three or lower technique allows the samurai to reflect the defended-against technique back at the opponent. ] ⇩ ↯ Weeaboo Blade ↯ [ The Samurai is able to strike an additional opponent with an attack without dividing the power of the attack. ] ⇩ ↯ Art of the Sword ↯ [ The samurai meditates so one samurai technique is boosted one level higher, up to five. This perk has a three post cooldown. ] Tier Two ↯ Path of a Warrior ↯ [ The Samurai is able to concentrate on their path so resolutely while using a Samurai technique that they cure themselves of Madness by two tiers. This perk has a five perk cooldown. ] ⇩ ↯ Wandering Warrior ↯ [ The Samurai is able to perform a defensive Samurai technique and be refunded the full stamina cost. This perk has a three post cooldown. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Kusarigama Tier One ↯ Mortal Kombat ↯ [ A Kusarigama technique that successfully hits the opponent without counter will disarm the opponent; if the opponent is not wielding a weapon, then they simply lose an action on their next post. This ability has a five post cooldown. ] ⇩ ↯ Off the Chain ↯ [ The Kusarigama's reach is doubled because of the durability of the chain. ] ⇩ ↯ Nindo ↯ [ Kusarigama techniques that use smoke are unable to have the smoke blown away by other techniques or spells for two posts. ] ⇩ ↯ Django Unchained ↯ [ The Kusarigama user's flexibility and reflex training enables them to dodge a technique for one level lower in cost once every three posts. ] Tier Two ↯ Assassin's Creed ↯ [ When the Kusarigama strikes the opponent, it reduces the opponent's resource by one level below the technique used. This perk has a three post cooldown. ] ⇩ ↯ Dark Brotherhood ↯ [ The assassin's focus has improved greatly. The range of their techniques are doubled. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Knife Tier One ↯ Shiv ↯ [ If a knife technique lands, it robs the opponent of an action. This has a three post cooldown. ] ⇩ ↯ Raphael ↯ [ A knife technique can be performed alongside another weapon skill tree technique. This allows both techniques to use the same action. This has a three post cooldown. ] ⇩ ↯ Joker ↯ [ If a knife technique lands then the bleeding is far more profuse. This causes a drain on the enemy's resource pool that is one level lower than the technique at a minimum of level one. ] ⇩ ↯ Guttersnipe ↯ [ A knife technique requires one level higher in resource to dodge. This ability has a three post cooldown. ] Tier Two ↯ Slice n' Dice ↯ [ If a knife technique lands then the bleeding is far more profuse. This causes a drain on the enemy's resource pool that is the same level as the technique at a minimum of level one. Requires the Joker perk. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Gunslinger Tier One ↯ Quick Hands ↯ [ A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a five post cooldown. ] ⇩ ↯ The Quick and the Dead ↯ [ Once the gun is fired, the Gunslinger is able to fire a second bullet immediately afterwards at one level lower to a minimum of level one. The second shot requires no action. This perk has a five post cooldown. ] ⇩ ↯ I Already Chose McCree ↯ [ The Gunslinger is so quick at firing shots that they can split a technique to hit an additional target without reducing the strength of the technique. This perk has a four post cooldown. ] ⇩ ↯ Run and Gun ↯ [ In the same post the user uses a technique from this skill tree, they are able to dodge an opponent's technique for one level lower in cost. This ability has a three post cooldown. ] Tier Two ↯ Shoot-'em-up ↯ [ A Gunslinger can produce a 'shadow' to their bullets, hitting the opponent with a second same level strike for no cost or action once every five posts. Requires "The Quick and the Dead". ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
↯☾↯ 🇸🇵🇪🇱🇱🇸 🇦🇳🇩 🇹🇪🇨🇭🇳🇮🇶🇺🇪🇸 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Magic Skill Tree Name ☾ Spell Name | Level | Tier | Resource Description here.
Knife ⇨ Shank | Scaled Level | Tier 1 | Stamina A simple stabbing technique, this allows the knife to have a scaled level of stamina applied to it while stabbing at an opponent. This stabbing technique will defeat any lower level techniques or spells.
⇨ Sucker Stab | Level 2 | Tier 1 | Stamina The knife pretends to perform a slashing motion at a target. Halfway through the slash, however, the knife is suddenly jabbed forward. This is similar to the sucker punch but is instead used with a knife.
⇨ Sleight of Hand | Level 3 | Tier 2 | Stamina The user appears to perform a knife technique before tossing it up in the air at the last minute. This distracts the opponent momentarily before the wielder catches the knife again and suddenly slashes at the opponent. The opponent then realizes that this was a trick and the knife thrown in the air was a reflection off of the real knife which was in the wielder's hand the entire time.
⇨ Blur | Level 4 | Tier 2 | Stamina The wielder moves rapidly and wildly in multiple directions as they lunge to stab an opponent. This creates a blur of a dozen after images of the wielder and the knife making it hard to track where the attacks are coming from. With each movement, the wielder stabs at a different part of the body.
Samurai ⇨ Sword Slash | Scaled Level | Tier 1 | Stamina The samurai is able to apply a tiered amount of stamina to a blade that they are swinging. A stabbing maneuver can also suffice under the usage of this technique.
⇨ Bladed Block | Scaled Level | Tier 1 | Stamina The samurai is able to use a blade to block incoming techniques or spells. By applying a scaled amount of stamina while using a blade to rebut an enemy technique, they are able to block the technique.
⇨ Sword Fang | Level 1 | Tier 1 | Stamina After previously positioning three swords so that they stand parallel to one other in the ground, the samurai strikes all of their blades simultaneously with a powerful swing directed near their sunken tips, causing the entirety to slash upwards in a single violent movement that is reminiscent of a fang.
⇨ Vertical Line | Level 2 | Tier 1 | Stamina Commonly performed as a branch of Sword Fang, the samurai has three Infinite Swords float in front of them vertically. The samurai then hits the end of each sword's grip one by one. Each sword glows with energy as its cutting power is drastically improved and able to cut through anything.
Kusarigama ⇨ Assassination | Scaled Level | Tier 1 | Stamina The Kusarigama fills the area with smoke to blind the assassin from view before attempting to ambush the target from behind. This smoke makes the assassin's movements silent to others and conceals them from soul perception for one post. The level of soul perception technique required to discover the assassin is equal in level to the amount of stamina applied to this technique.
⇨ Ensnared Reap | Scaled Level | Tier 1 | Stamina The chain of the kusarigama extends by five feet per level of the technique while one scythe is being thrown at a target. The chain can be manipulated mid-air to wrap around the target and completely ensnare them.
⇨ Sickle Slash | Level 2 | Tier 1 | Resource Stamina is channeled into one of the scythes. As they slash at the target a crescent blade of energy is released that is nearly invisible to the naked eye as it lashes out twenty feet.
Gunslinger ⇨ Gunshot | Scaled Level | Tier 1 | Stamina This technique is the simple staple of the gunslinger. Simply point and shoot and apply the level of the technique you want to use. While gunshots are quick, they are able to be dodged by meisters, weapons, and witches alike.
⇨ Fancy Shootin' | Level 2 | Tier 1 | Stamina The user fires their gun into the ground before the bullet travels under the surface and resurfaces from the ground beneath the enemy.
Samurai Tier One ↯ Infinite One ↯ [ Sword Slash can be used for 1/2 the stamina cost once every five posts. ] ⇩ ↯ Falling Sword ↯ [ Once every five posts, using a level three or lower technique against another level three or lower technique allows the samurai to reflect the defended-against technique back at the opponent. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Path of a Warrior ↯ [ The Samurai is able to concentrate on their path so resolutely while using a Samurai technique that they cure themselves of Madness by two tiers. This perk has a five perk cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Kusarigama Tier One ↯ Mortal Kombat ↯ [ A Kusarigama technique that successfully hits the opponent without counter will disarm the opponent; if the opponent is not wielding a weapon, then they simply lose an action on their next post. This ability has a five post cooldown. ] ⇩ ↯ Off the Chain ↯ [ The Kusarigama's reach is doubled because of the durability of the chain. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Gunslinger Tier One ↯ Quick Hands ↯ [ A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a five post cooldown. ] ⇩ ↯ The Quick and the Dead ↯ [ Once the gun is fired, the Gunslinger is able to fire a second bullet immediately afterwards at one level lower to a minimum of level one. The second shot requires no action. This perk has a five post cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Shoot-'em-up ↯ [ A Gunslinger can produce a 'shadow' to their bullets, hitting the opponent with a second same level strike for no cost or action once every five posts. Requires "The Quick and the Dead". ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ] ⇩
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Samurai Tier One ↯ Infinite One ↯ [ Sword Slash can be used for 1/2 the stamina cost once every five posts. ] ⇩ ↯ Falling Sword ↯ [ Once every five posts, using a level three or lower technique against another level three or lower technique allows the samurai to reflect the defended-against technique back at the opponent. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Path of a Warrior ↯ [ The Samurai is able to concentrate on their path so resolutely while using a Samurai technique that they cure themselves of Madness by two tiers. This perk has a five perk cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Kusarigama Tier One ↯ Mortal Kombat ↯ [ A Kusarigama technique that successfully hits the opponent without counter will disarm the opponent; if the opponent is not wielding a weapon, then they simply lose an action on their next post. This ability has a five post cooldown. ] ⇩ ↯ Off the Chain ↯ [ The Kusarigama's reach is doubled because of the durability of the chain. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ]
Gunslinger Tier One ↯ Quick Hands ↯ [ A Gunslinger technique can be performed immediately before or after another weapon skill tree's technique. This allows the gun and paired techniques to be combined for only one combat action. This perk has a five post cooldown. ] ⇩ ↯ The Quick and the Dead ↯ [ Once the gun is fired, the Gunslinger is able to fire a second bullet immediately afterwards at one level lower to a minimum of level one. The second shot requires no action. This perk has a five post cooldown. ] ⇩ ↯ Perk Name ↯ [ Description here. ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Two ↯ Shoot-'em-up ↯ [ A Gunslinger can produce a 'shadow' to their bullets, hitting the opponent with a second same level strike for no cost or action once every five posts. Requires "The Quick and the Dead". ] ⇩ ↯ Perk Name ↯ [ Description here. ] Tier Three ↯ Perk Name ↯ [ Description here. ] ⇩
[size=10][b]NAME:[/b] Enmei [b]ALIAS:[/b] [b]LEVEL:[/b] 3 [b]AGE:[/b] 18 [b]BIRTHDATE:[/b] February 29th [b]GENDER:[/b] Male [b]HANDEDNESS:[/b] Left [b]PERSONALITY:[/b] Enmei is a complex person. To friends, teammates, and family he is nonchalant and easy to get along with. To his superiors he is callous and out right disrespectful. Enmei despises authority and those who wield it. At the same time Enmei believes himself to be the best weapon out there, regardless of what others may say. What he sees as confidence can often times come off as arrogant.[/size]
[size=10][b]FACTIONS:[/b] Death Weapon Meister Academy [b]PARTNER:[/b] Sarah Wenstraum [b]STAR RANK:[/b] ☆☆☆☆ Four Star
[b]BIOGRAPHY:[/b] Enmei was born and raised in Death Vegas (Aka Death City). Do to how close he lived to DWMA, he always wanted to join and be the best Meister or weapon. His father was a weapon, so there was always the chance he would be one. Around the age of 3, Enmei found out he could transform just like his dad! It was perhaps the most excited he ever was. The exciting news was over casted by the death of his father, leaving him alone with his mother at only. Enmei finds it hard to recall his father much do to how young he was when it happened, but he enjoys listening to his mother's stories about her.
Years passed after his father's death. Enmei and his mother found it a hard time to survive without their father's help. By the time Enmei was 17, he had turned to a life of crime in order to help support his mother. At the time he completely abandoned the idea of ever joining DWMA. Instead he decided to use his talents to Rake in more money for his family. Enmei continued this up until he got into a bad fight with a rival gang. The teen was left in the gutter for dead. Fortunately he was rescued by a person that was just passing by. They brought him to the hospital where he was eventually healed up. While he was in the hospital he promised his mother he would turn away from crime and pursue his dreams again to make up for his past. A year after he was released from the hospital, Enmei was accepted into DWMA. [/size]
[size=10][b]CLASS:[/b] Weapon [color=transparent]⇨⇨⇨⇨[/color][u]Dual Alterer[/u] ⇨ Weapons of the Dual Alterer Path are demon weapons focused on serving as the sole weapon for one meister. Dual Alterers gain two additional perks for their primary weapon type. Additionally, the Dual Alterer receives one extra perk for every level attained when they remain loyal to only one meister. [b]ARCHETYPE:[/b] Hero [color=transparent]⇨⇨⇨⇨[/color] Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes. [b]RESOURCE POOL:[/b] 200 Stamina [b]SOUL COLOR:[/b] [color=#00FFFF]Aqua[/color]
[b]MISSIONS AND EVENTS CLAIMS:[/b] [spoiler] {This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ [url=POST URL HERE]x[/url] ] Events Claim: [ [url=POST URL HERE]x[/url] ][/spoiler][/size]
[align=justify][size=20]↯[color=#00FFFF][b]☾[/b][/color]↯ 🇸🇰🇮🇱🇱 🇹🇷🇪🇪🇸 🇦🇳🇩 🇵🇪🇷🇰🇸[/size] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [size=10] [b][u]Amount of Perks:[/u][/b] 4 Class Base + 3 Dual Alterer (Two must be heavy weapon) + 2 Hero (Must be Heavy weapon) ⇨ Rank Two: +2 Perks Total: 11
[b]Big Guns[/b] [u]Tier One[/u] [b]↯ Spray n' Pray ↯[/b] An additional target can be effected by a technique without diminishing the strength of the technique. This perk has a five post cooldown. ⇩ [b]↯ Rifleman ↯[/b] Snipe's view range becomes the entire topic, though obstructions and other distortions will effect vision when applicable. ⇩ [b]↯ Going Commando ↯[/b] Once per five posts, a Big Guns technique will be one level harder to dodge. ⇩ [b]↯ Ticket To The Gun Show ↯[/b] Once per five posts, a Big Guns technique will destroy a same level technique or spell. [u]Tier Two[/u] [b]↯ Sniper ↯[/b] The range of these techniques encompass the entire thread. Requires [b]"Heavy Gunner"[/b] ⇩ [b]↯ Dunkirk ↯[/b] Once per five posts, a Big Guns technique will refund full stamina to the user. [u]Tier Three[/u] [b]↯ Great Crusade ↯[/b] Homing Missile Explosion may be used twice in the same battle. Additionally, it overwhelms techniques of the same level.
[b]Blunt Weapons[/b] [u]Tier One[/u] [b]↯ Odin Son ↯[/b] The user can dodge or defend an opponent's attack for one level lower in resource. This perk has a five post cooldown. ⇩ [b]↯ Vikings ↯[/b] A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a five post cooldown. ⇩ [b]↯ Grand Slam ↯[/b] Blunt weapon techniques drain the opponent of same level resource as the technique used once every five posts. ⇩ [b]↯ Mace of Molag Bal ↯[/b] [ Description here. ] [u]Tier Two[/u] [b]↯ Bjorn ↯[/b] [ When the blunt weapon flies through the air through a technique a shockwave is created by the technique that is the same level as the technique at a minimum of level one. This perk has a four post cooldown. Requires the Mjolnir perk. ] ⇩ [b]↯ A Knight's Tale ↯[/b] [ Once per three posts, all of the stamina used in a blunt weapons technique can be refunded to the user. ] [u]Tier Three[/u] [b]↯ Berserker ↯[/b] [ Once per battle, the user can use an additional Blunt Weapons technique for no action or cost. ]
[b]Gauntlets[/b] [u]Tier One[/u] [b]↯ Southpaw ↯[/b] [ The user's technique can hit an additional opponent without reducing the strength of the technique. This perk has a four post cooldown. ] ⇩ [b]↯ Muhammad Ali ↯[/b] [ The fighter is able to perform a combo of one gauntlet technique and one other weapon skill tree technique for only one action. This perk has a four post cooldown. ] ⇩ [b]↯ Float Like A Butterfly ↯[/b] [ Half of the stamina cost of performing a technique is refunded to the user when it is performed. This perk has a three post cooldown. ] ⇩ [b]↯ The Boxer ↯[/b] [ The gauntlet hook can create a shockwave of force that is one level weaker than the original technique for no action or stamina cost at a minimum of level one. This perk has a four post cooldown. ] [u]Tier Two[/u] [b]↯ Hands of Stone ↯[/b] [ The fighter is able to perform a combo of one gauntlet technique and one other weapon skill tree technique for only no action. This perk has a three post cooldown. Requires the Muhammad Ali perk. ] ⇩ [b]↯ Sting Like A Bee ↯[/b] [ The stamina cost of performing a Gauntlet technique is refunded to the user when it is performed. This perk has a three post cooldown. Requires the Float Like A Butterfly perk. ] [u]Tier Three[/u] [b]↯ One-Hit K.O. ↯[/b] [ The gauntlet is able to perform the Knock Out technique twice per battle and the range of the shockwave is doubled. ]
[b]Big Guns[/b] [b]⇨ Snipe | Scaled Level | Tier 1 | Stamina[/b] A long-range scope forms on the long gun and allows the shooter to see from up to one hundred feet away. The scaled soul wavelength bullet will destroy lower level techniques and spells. The bullet will travel twenty feet per level of stamina applied to this technique.
[b]⇨ Buck Shot | Scaled Level | Tier 1 | Stamina[/b] One of the other basic shooting methods, this allows the long gun to turn its barrel into a double barrel. The soul wavelength round will spread over twenty feet wide per level applied to the round. This round will destroy lower leveled spells and techniques.
[b]⇨ Spray | Level 3 | Tier 2 | Stamina[/b] The shooter is able to pull the trigger and spray one hundred rounds at a single target. The spray of bullets will destroy lower-level techniques and spells.
[b]⇨ Bazooka Blast | Level 4 | Tier 2 | Stamina[/b] The gun is transformed so that it has a massive barrel and blasts a massive beam of soul wavelength energy. The blast will destroy all in its path that is level three or lower.
[b]⇨ Homing Missile Explosion | Level 5 | Tier 3 | Stamina[/b] The shooter fires a missile made of the soul wavelength at a target. The missile will track the target for two posts unless it is destroyed. Once the missile explodes it has a radius of two hundred feet and immediately destroys most of the surrounding area (topic). This technique can only be used once per battle.
[b]Blunt Weapons[/b] [b]⇨ Bludgeon | Scaled Level | Tier 1 | Stamina[/b] The user swings their blunt weapon and applies as much force behind the weapon as they find preferable. The higher the amount of stamina applied the more lower level spells and techniques that the blunt weapon will crush and destroy.
[b]⇨ Earthen Shield Smash | Level 2 | Tier 1 | Stamina[/b] The blunt weapon wielder smashes the ground and raises a chunk of the earth up as a shield that blocks against level two and lower techniques and spells.
[b]⇨ Boulder Breaker | Level 3 | Tier 2 | Stamina[/b] The user swings their club with such force that if it hits the ground first then it will blast chunks of earth into the air that follows the club's second swing.
[b]⇨ Colossus Smash | Level 4 | Tier 2 | Stamina[/b] The user raises the club in the air and swings it down upon a target. As it comes crashing down, the blunt weapon increases vastly in size. The user is still able to wield it as if it were the same weight. The blunt weapon becomes two hundred feet tall and will crush any who fall below it like ants.
[b]⇨ Earth Sundering Slam | Level 5 | Tier 3 | Stamina[/b] The user slams their blunt weapon into the ground and creates a violent earthquake that shakes the entire area (topic). This breaks the ground and causes fissures and ruptures for five posts. During this duration, the blunt weapon wielder can keep their balance. Additionally, enemy targets will be damaged if undefended against the initial blast. This technique can only be used once per battle.
[b]Gauntlets[/b]
[b]⇨ Hook | Scaled Level | Tier 1 | Stamina[/b] The boxer scales a certain amount of stamina into the gauntlet on their dominant hand. They then perform a hooked swing with that gauntlet and are able to destroy lower-level enemy techniques and spells. The amount of damage applied is dependent on how much stamina is put into the gauntlet.
[b]⇨ Bob n' Weave | Scaled Level | Tier 1 | Stamina[/b] The gauntlets are held up and are able to block incoming spells and techniques. This is a defensive technique that will block enemy attacks that are lower in level than the amount of stamina applied to this technique.
[b]⇨ Jab | Level 3 | Tier 2 | Stamina[/b] The gauntlet performs a simple punch that jabs the target with such force that it creates a shockwave around the punch. Upon contact, the jab hits with all of its force and unleashes a shockwave that increases the range of the jab by fifteen feet.
[b]⇨ Uppercut | Level 4 | Tier 2 | Stamina[/b] The boxer uses their dominant hand to perform an uppercut to the chin. Using the upward momentum, this technique will always destroy defensive techniques and spells of a lower level.
[b]⇨ Knock Out | Level 5 | Tier 3 | Stamina[/b] The boxer prepares to perform a single jab with all of their might. The arm gets reared back before unleashing a mighty punch with the gauntlet with so much force that it creates a shockwave as it breaks the air. The shockwave unleashed when the jab is landed is so powerful that it destroys all within a one hundred foot radius. Hence destroying the entire area (topic). This technique can be used once per battle.