NAME: Sho Spade ALIAS: Gravedigger LEVEL: Level 1 AGE: 16 BIRTHDATE: 19th of April, Aries GENDER: Male HANDEDNESS: right-handed PERSONALITY: As a boy of faith, Sho is raised to treat all with equal kindness and to accept death as a part of life. He is always in high spirits, optimistic, and takes a calm approach to most things. This can make him come off as aloof, but despite being absorbed in his own world, heโs an extrovert who loves making conversation and enjoys the company of others; even when they donโt share his values.
His sweetness, however, hides a fanatical upbringing that makes it hard for him to understand those outside of his cult or to bond with anyone not raised with the same beliefs. Sho struggles to understand people who fight to live and can come off as emotionally stunted when facing deadly situations or even mistake bad ones for something great. Despite his attachment to death, it doesnโt mean he seeks it actively and charging in recklessly isnโt on the itinerary. First and foremost, it is Shoโs job to help maintain balance and until the day that heโs destined to become a part of it, heโll take his task very seriously.
HAIR COLOR: Black EYE COLOR:Aquamarine blue [#2fb9a9] HEIGHT: 6ft 8in WEIGHT: 180lbs ATTIRE: Casual attire: t-shirt and shorts | Cult Attire | School attire | Formal attire: same as school | Training attire | Mission attire : probably something along the lines of training attire | TRANSFORMATION: Polearm - shovel
FACTIONS: Death Weapon Meister Academy PARTNER: none yet. STAR RANK: โ
BIOGRAPHY: Sho is born and raised in a cloister and boarding-house, surrounded by people only affiliated with the cult he became a part of, and taught only to truly love and adore the circle of life and Lord Death themself. While he does have parents, they werenโt the sole providers for him, nor the other kids, but the entire cult worked as a collective rather than separate small families.This means heโs been raised by many different people over the years and never had an ordinary family. The one thing that sets the genetic lines apart, is the tattoo given to each individual, usually passed on from the fatherโs line. Shoโs line is that of Spade (โ ๏ธ), the tattoo located on the right side of his head for all to see.
Everything was done together in the cult as a whole; eating, cooking, cleaning, sleeping, and many other things. School also mostly consisted of practical tasks and prayers, with little science or other subjects that were deemed unneeded for the greater good, and eventually he was pushed into Meister training.
The cultโs values lie only in raising great warriors to offer to Lord Death, usually in the form of Meisters, but weapons werenโt unheard of throughout their lines of arranged marriages. So when Sho turned out to be a demon weapon, he wasnโt shunned or treated like less-than even though other things had been expected of him. The form he took was of a shovel, a strange shape in the eyes of some, but to Sho it showed only his dedication towards being of use to the circle of life and death. To have a great foundation you will need to dig a hole before the concrete gets poured and sometimes you need to dig a grave. Being part of that process is the greatest honour.
Now that heโs of age to step out into the world, heโs been enrolled into DWMA and this is the first time heโs experiencing the world outside of the safe walls of his cloister. While he is green in many areas, he is excited and determined to work hard towards a better balance of all creation.
CLASS: Weapon โจโจโจโจTeam-Player (+2 soul res. Perks, cast at 1 higher level) โจ Followers of the Team Player path gain two perks from the Soul Resonance skill tree and use the skill at one level higher. Team players can use stamina in place of spirit for Soul Resonance techniques. They can also partner with one additional Meister. Soul Wavelength attacks from enemy Meisters impact them at one level lower at a minimum of level one.
ARCHETYPE: Caregiver (+2 points in wisdom skill, gain 1 level advantage when defending) โจโจโจโจ The soul of the caregiver has a wavelength that is extremely soothing and comforting. Witch caregivers gain two perks in regeneration magic. Meister caregivers get two perks in the cleric skill. Weapon caregivers gain two points in a guts or a wisdom skill. When using a technique or spell to defend an ally, all caregivers gain a one level advantage for that technique or spell once per 5 posts. Caregivers are highly compatible with sages and innocents. They are neutral with all other archetypes. RESOURCE POOL: Stamina|100 SOUL COLOR:Green - colour of tranquility and luck [#50c878]
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Polearms Tier One โฏ This Is Sparta! โฏ The wielder can use their polearm to pole vault themselves over an incoming technique or spell. Doing so allows them to dodge for one level less in cost. This has a five post cooldown. โฉ โฏ Achilles Sans Heel โฏ A second opponent can be targeted with a technique without dividing the strength. This perk has a five post cooldown. โฉ โฏ Double Penetration โฏ When the polearm is thrust, the tip of the spear is mirrored and a one level lower version of the thrust appears to double the attack at a minimum of level one. This ability has a five post cooldown.
Tier Two โฏ Donatello โฏ A Polearm technique can be used with a same level duplicate attack following it for no action or cost once every five posts. โฉ โฏ Joust โฏ A technique from this skill tree can overwhelm techniques of the same level once every five posts.
Blunt Weapons (from Caregiver) Tier One โฏ Mace of Molag Bal โฏ The user can combine a blunt weapon technique with another weapon skill tree technique for one action. This perk has a five post cooldown. โฉ โฏ Vikings โฏ A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a five post cooldown.
Soul Resonance (From Team-player) Tier One โฏ Determined โฏ The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts. โฉ โฏ Overreaction โฏ The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team.
Polearm Weapon โจ Thrust | Scaled Level | Tier 1 | Stamina | Weapon The wielder stabs their polearm at a target. The force behind this stabbing motion is so powerful that it breaks the air and causes a shockwave. The amount of stamina applied to this technique determines the power and potency of the stab.
Blunt Weapon โจ Bludgeon | Scaled Level | Tier 1 | Stamina The user swings their blunt weapon and applies as much force behind the weapon as they find preferable. The higher the amount of stamina applied the more lower level spells and techniques that the blunt weapon will crush and destroy.
โจ Earthen Shield Smash | Level 2 | Tier 1 | Stamina The blunt weapon wielder smashes the ground and raises a chunk of the earth up as a shield that blocks against level two and lower techniques and spells.
Soul Resonance (from Team-player) โจ Resonance Barrier | Scaled Level | Tier 1 | Spirit The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
โจ Resonance Wavelength | Level 1 | Tier 1 | Spirit Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Soul Piercer | Level 2 | Tier 1 | Spirit The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
โจ Witch Hunter | Level 2 | Tier 1 | Spirit Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
Sho found himself kneeling; his elbows perched on the backrest of the seat in front of him, fingers merged, and forehead resting ever so lightly against the knuckles of his thumbs. Here he reached out to the higher powers with his heart, lending the world his strength the only way he could as everyone was filtering out into the streets. Taking the trip to the city hall alone would be a mistake and put him and likely others in danger as well. Without a Meister to utilize his abilities, he would get in the way of his classmates - he knew this well enough to set aside his own pride and stay away. So, he would pray for them to be stronger in his stead and for the sake of life and death. Despite this unfortunate and frankly embarrassing predicament, Sho was surprisingly content with the situation. While he couldnโt deny the bitter feeling of being a let-down, he was sure that some day heโd get to play his part in world order. There was also comfort sitting there, the familiar feeling of the stone underneath his knees bringing soreness that he had grown accustomed to over a lifetime of praying. No matter what darkness may cloud his judgement, he knew this would bring his mind back on track and away from personal issues.
It was strange being practically alone. Praying was something for everyone and while he practiced prayers alone every night before bed, sitting in the nearly empty cathedral felt strange. It was a good kind of strange, but strang all the same. Knowing that there were clerics out in the field helping those in need gave him a sense of security that the circle of life would be victorious on this day, and that many kishin eggs would be collected to strengthen those that protect the world.
Sitting there in silence, his eyes closed and head down, he smiled as that was the state of his heart, calm and optimistic in the nightโs challenges.
No one rn | Company First post, have mercy on me ! | Out of Cookies
Polearm Perks Tier One โฏ This Is Sparta! โฏ(Cooldown: 0) The wielder can use their polearm to pole vault themselves over an incoming technique or spell. Doing so allows them to dodge for one level less in cost. This has a five post cooldown. โฉ โฏ Achilles Sans Heel โฏ(Cooldown: 0) A second opponent can be targeted with a technique without dividing the strength. This perk has a five post cooldown. โฉ โฏ Double Penetration โฏ(Cooldown: 0) When the polearm is thrust, the tip of the spear is mirrored and a one level lower version of the thrust appears to double the attack at a minimum of level one. This ability has a five post cooldown.
Tier Two โฏ Donatello โฏ(Cooldown: 0) A Polearm technique can be used with a same level duplicate attack following it for no action or cost once every five posts. โฉ โฏ Joust โฏ(Cooldown: 0) A technique from this skill tree can overwhelm techniques of the same level once every five posts.
Blunt Weapon Perks Tier One โฏ Mace of Molag Bal โฏ(Cooldown: 0) The user can combine a blunt weapon technique with another weapon skill tree technique for one action. This perk has a five post cooldown. โฉ โฏ Vikings โฏ(Cooldown: 0) A blunt weapon functions one level higher in strength at a maximum of level five. This perk has a five post cooldown.
Soul Resonance (From Team-player) Tier One โฏ Determined โฏ(Cooldown: 0) The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts. โฉ โฏ Overreaction โฏ(Cooldown: 0) The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team.
Polearm Weapon โจ Thrust | Scaled Level | Tier 1 | Stamina | Weapon The wielder stabs their polearm at a target. The force behind this stabbing motion is so powerful that it breaks the air and causes a shockwave. The amount of stamina applied to this technique determines the power and potency of the stab.
Blunt Weapon โจ Bludgeon | Scaled Level | Tier 1 | Stamina The user swings their blunt weapon and applies as much force behind the weapon as they find preferable. The higher the amount of stamina applied the more lower level spells and techniques that the blunt weapon will crush and destroy.
โจ Earthen Shield Smash | Level 2 | Tier 1 | Stamina The blunt weapon wielder smashes the ground and raises a chunk of the earth up as a shield that blocks against level two and lower techniques and spells.
Soul Resonance โจ Resonance Barrier | Scaled Level | Tier 1 | Stamina The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
โจ Resonance Wavelength | Level 1 | Tier 1 | Stamina Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
โจ Soul Piercer | Level 2 | Tier 1 | Stamina The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
โจ Witch Hunter | Level 2 | Tier 1 | Stamina Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.