NAME: AnneMarie McMillan ALIAS: Mouse (Hasnโt been called her real name since she was six. Insists her real name is Mouse) LEVEL: 1 AGE: 16 BIRTHDATE: October 24th GENDER: Female HANDEDNESS:Left Handed PERSONALITY:Mouse is a trickster at heart. She is usually seen with a smirk on her face, even when resting. She is sarcastic and aloof, her words usually as sharp as her wit. Itโs a rare sight to see her serious, even in tense or dire situations and she seems to never take anything with any level of seriousness or sincerity. When she speaks, people often wonder if thereโs a double meaning to what she says or if sheโs being honestly literal. It is near impossible to tell. She is fond of playing pranks on others and it's not uncommon for her humor to seem meanspirited. This is her at surface level.
HAIR COLOR: Deep Red EYE COLOR: Green HEIGHT: Four Feet, Eight Inches WEIGHT: 90 -94 ATTIRE:She usually wears a menโs XS t-shirt, usually with a logo to one of her favorite things on it. (ie. Band/ brand/ art) She usually wears a dark hoodie over it, coupled with a well worn pair of jeans. She hates wearing shoes and will go barefoot as long as sheโs allowed, otherwise she wears a very worn pair of street shoes that could do with a washing. TRANSFORMATION:Small, orange cat.
BIOGRAPHY: Anne Maire came from a prominent magical family, but upon her birth it was clear that she was a mistake. Evidenced by her genetic differences, it was clear that she was not born from the seed of the man her mother was married to, and to save face within the higher societies that her family rubbed elbows with, she was kept a secret. She was hidden away for the first, formative years of her life, watching as her multiple sisters got to come and go as they pleased, spreading their wings, so to speak. Growing up with a father that hated the very fact that she existed was tough to say the least, and her mother was too much a coward to do anything to stay his heavy hand whenever he got it in him to remind Marie that she was a blight on his status.
It was around age six that her mother had finally decided to take Marie away from that life. In the dead of night she took little Marie by the hand and left the house. It was dark, and Marie had lost any sense of direction very shortly after stepping out of her house. She was in awe of the city, having never set foot outside in her life. Her mother led her on a long walk, and after a while, Marie began to tire. She stumbled and her mother had to carry her the rest of the way to wherever they were going. Maire fell asleep, nestled warmly against her mother, happier than she had ever been in as long as she could remember. She was finally being treated like the daughter she was, like her sisters. She smiled in her sleep.
When Maire woke up, she was cold. She sat up and looked around to find herself alone, in an unfamiliar place. The houses were small and crammed together, some stacked on top of another, as if they were built over the ones below due to lack of space on the ground. The air was damp here, and foul smelling. Moss grew thickly between the cracks in the sidewalk. She was very far from home, and there was no sign of her mother. She called out for her, fear and panic rising in her chest like a tsunami. There was no answer. She wandered around those narrow streets, calling for her mother until her voice and her legs gave out. She never came.
How many days she wandered those streets, begging strangers for food and water and receiving more cold, hardened glares than kind, generous faces, Marie didnโt know. She had found an old, clogged sewer pipe and crawled in, wanting to find a dark hideaway to shelter her while she slept. It was there that she met her best friend. A boy, only a few years older than her, but already a professional at living on the streets. He called himself Rat, and he called her Mouse. He saved her life, taking her under his wing and showing her how to get by living down in the slums as he called it. She learned how to be sneaky and quick, as well as acrobatic and flexible. Being able to get into and out of situations was key to survival here, and she excelled at it.
Mouse and Rat made the perfect team for many years, but as Rat got older, he began falling in with more and more dangerous types, and Mouse was small. She looked younger than she was, and that attracted the wrong kind of attention. Mouse tried her best to stick close to her adopted big brother, but she wasnโt always allowed to go with him anymore. He tried his best, but they began to grow apart. She began to strike out on her own.
She did alright for a while, but she was missing Rat, and that fogged up her thinking. She made a mistake on a mark, sized them up wrong and tried to pickpocket someone who saw her coming. She was busted. She almost got off easy, her looks making her seem younger than sixteen, but she and Rat had made enough of a ruckus over the years that now, in the hands of law enforcement, it was time to reap what she sowed. As she was being put in the police car, a woman stepped up to the officer. Mouse watched through the tinted glass as the two spoke. The officer seemed upset about something and seemed to be trying to win some sort of argument. They didnโt, and the officer opened up the car door. To Mouseโs bewilderment, she was pulled out of the backseat and the handcuffs were taken off. She was about to bolt, but a firm grip on her shirt collar yanked her back. The woman who had been talking to the officer looked down at her. Mouse glared defiantly back up at her, not knowing how her life would be changed from that point on.
Everything after that moment seemed to happen in a blur. The woman explained everything rather quickly, too quickly for Mouse to absorb right away. Something about magic and a coven? She tried to get a word in edgewise to maybe get out of whatever cult this woman was trying to force her into, but she was very successfully railroaded along and before she knew it, she was stepping through some sort of portal. Mouse was struck my memories long buried. The world through the portal was a perfect likeness to the dreams she often had of when she was a little kid.
Without really knowing what was going on, Mouse found herself part of the Grand Coven and needing to adapt quickly. Her life in what she learned was called the Human World was over. No more Rat, no more picking pockets and shoplifting. No, now she was learning magic and working for a living? Mouse felt like she had whiplash, but she was adaptable. She prided herself on thriving in any situation. That wasnโt about to stop now! /size]
CLASS: Witch โจโจโจโจOccultist โจ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees.
ARCHETYPE: Outlaw โจโจโจโจ Outlaws tend to be individually minded and free-spirited but impulsive. These free souls have a quick and smooth tempo to their wavelength. Outlaws gain one point to their dexterity and lose one point in wisdom. They also start with two additional light weapon perks if of Weapon class. Alternatively, Witches and Meisters gain two additional perks in one dexterity skill. Once every five posts, Outlaws may cause an offensive light weapons or dexterity-based technique/spell that normally only has a single target to target two additional enemies without diminishing in power. In soul resonance, outlaws are highly compatible with sages and explorers and incompatible with rulers. They are neutral with all other archetypes. RESOURCE POOL: Mana SOUL COLOR:Violet
{This spoiler is where you'll link to your character's relevant claim posts for missions and events.} Missions Claim: [ x ] Events Claim: [ x ]
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Transformation Tier One โฏ Capricious โฏ Instead of being stuck transforming into a single animal, this Transformation witch can become any animal in a single family, like the feline or canine family. A Transformation witch is always able to communicate with animal members belonging to the entire family they transform into, whether they have this perk to transform into any member or if they can only transform into a specific animal. โฉ โฏ Translator โฏ Any single target of the witch's choosing can gain the ability to understand the witch's Transformation animal family. The ability to understand this animal family is permanent. โฉ โฏ Play Pretend โฏ Me and Mine lasts an additional three posts, but is still breakable under the same conditions. โฉ โฏ Not Mad, Just Fun โฏ This perk enables the witch to passively heal herself of up to two tiers of Madness when transforming. This perk is usable once every two posts.
Street Fighting Tier One โฏ Gonna Get Rowdy โฏ Pocket Sand's debuff lasts an additional 1 post once every 2 posts. โฉ โฏ Shoveโem in the Locker โฏ The user's Cheap Shot technique may be used at 1 level higher without costing additional resources once per 3 posts. โฉ โฏ Feint Attack โฏ Once every 4 posts, when the user uses Cheap Shot, they may immediately follow it up with a second Cheap Shot at 1 level lower than the original use to a minimum of level one for no additional action or resource cost. โฉ โฏ More Sand! โฏ Pocket Sand's range is doubled
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Transformation โพ Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. For Transformation witches, those loyal to the pure occult magic, their Soul Guard is particularly powerful. This Soul Guard passively functions one level than paid, meaning a level five Soul Guard cast by a Transformation witch cannot be pierced. Finally, this replaces the generic Soul Guard. โพ Transformation| Level 1 | Tier 1 | Mana This is the ability to turn into an animal. This may also be used to turn into a human. Finally, this ability can be used to turn into something in between the two, frequently just a human with animal ears and tail, but possibly something more animal than that. This ability can always be used without breaking Soul Guard. It may not be used more than once in one post while in combat.
Street Fighting โจ Pocket Sand | Level 1 | Tier 1 | Resource The user will throw sand, dust, or some kind of similar substance in the eyes of their opponent. If successful it becomes 1 level easier for anyone to block or dodge the affected individual's attacks for 2 posts. Substance may be thrown up to 10 feet away. โจ Cheap Shot | Scaled Level | Tier 1 | Resource The user will target a particularly vulnerable part of their opponent's body, and kick, punch, or do just about anything to it within melee distance. This can vary from person to person of course. Due to the sneaky nature of this attack, it can not be blocked however it can be dodged. To properly dodge this the person in question must leave melee range during their dodge.
What was it Mother Muskrat had said about Farmer Brownโs boy and his traps? Jerry Muskrat sat on the edge of the Big Rock and kicked his heels while he tried to remember. The fact is, Jerry had not half heeded. He had been thinking of other things. Besides, it seemed to him that Mother Muskrat was altogether foolish about a great many things.
โPooh!โ said Jerry, throwing out his chest,โI guess I can take care of myself without being tied to my motherโs apron strings! What if Farmer Brownโs boy is setting traps around the Smiling Pool? I guess he canโt fool your Uncle Jerry. He isnโt so smart as he thinks he is; I can fool him any day.โ Jerry chuckled. He was thinking of how he had once fooled Farmer Brownโs boy into thinking a big trout was on his hook.
Slowly Jerry slid into the Smiling Pool and swam over towards his favorite log. Peter Rabbit stuck his head over the edge of the bank. โHi, Jerry,โ he shouted, โlast night I saw Farmer Brownโs boy coming over this way with a lot of traps. Better watch out!โ
โGo chase yourself, Peter Rabbit. I guess I can look out for myself,โreplied Jerry, just a little crossly.
Peter made a wry face and started for the sweet clover patch. Hardly was he out of sight when Billy Mink and Bobby Coon came down the Laughing Brook together. They seemed very much excited. When they saw Jerry Muskrat, they beckoned for him to come over where they were, and when he got there, they both talked at once, and it was all about Farmer Brownโs boy and his traps.
โYouโd better watch out, Jerry,โ warned Billy Mink, who is a great traveler and has had wide experience.
โOh, I guess Iโm able to take care of myself,โ said Jerry airily, and once more started for his favorite log. And what do you suppose he was thinking about as he swam along? He was wishing that he knew what a trap looked like, for despite his boasting he didnโt even know what he was to look out for. As he drew near his favorite log, something tickled his nose. He stopped swimming to sniff and sniff. My, how good it did smell! And it seemed to come right straight from the old log. Jerry began to swim as fast as he could. In a few minutes he scrambled out on the old log. Then Jerry rubbed his eyes three times to be sure that he saw aright. There were luscious pieces of carrot lying right in front of him.
Now there is nothing that Jerry Muskrat likes better than carrot. So he didnโt stop to wonder how it got there. He just reached out for the nearest piece and ate it. Then he reached for the next piece and ate it. Then he did a funny little dance just for joy. When he was quite out of breath, he sat down to rest. Snap! Something had Jerry Muskrat by the tail! Jerry squealed with fright and pain. Oh, how it did hurt! He twisted and turned, but he was held fast and could not see what had him. Then he pulled and pulled, until it seemed as if his tail would pull off. But it didnโt. So he kept pulling, and pretty soon the thing let go so suddenly that Jerry tumbled head first into the water.
When he reached home, Mother Muskrat did his sore tail up for him. โWhat did I tell you about traps?โ she asked severely.
Jerry stopped crying. โWas that a trap?โ he asked. Then he remembered that in his fright he didnโt even see it.โOh, dear,โ he moaned, โI wouldnโt know one today if I met it.โ