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Destot 4: Jungle Seige

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Andreis
Crew

PostPosted: Thu Mar 30, 2006 6:23 pm


Battle Name: Destot 4: Jungle Seige

Payoff: 10,000 base

Maximum Pilots: 8

Participating Pilots:

1. Sergeant Andreis [N-5]
2.
3.
4.
5.
6.
7.
8.

Enemy forces:

6 Mobile Artillery Platforms-
Essentially, they are tanks with a 150mm long range cannon. They are equipped with no other weapons and move reasonably slow, but are powerful. They are very large and are an ultra-heavy class tank.

18 Anti-Aircraft/Anti-Armor Emplacements-
With a range of 3 miles, even if inaccurate, these 4 barrelled 40mm rapid fire machines will turn aircraft and mech alike into scarp metal.
An override system must be initiated to move from Anti-Aircraft mode to Anti-Mecha mode.

3 Juggernaughts
Juggernaught class mechs... the beasts of standardized mecha. Rarely used for operations because of their lumbering stature. These 50 foot tall, thick bodied, heavy armored giants will lay down a blanket of fire on any enemy they see without relent.
-50mm Pivoting Vulcan gun x2(L & R shoulders)
|-5000 round canister x2
-Arm mounted Heavy Particle Cannon (L arm)
-Arm mounted Sheild (R arm)
-Arm mounted 70mm Alternating linked Storm Bolt Rifles (R arm)
|- 70mm explosive shells
|- 500 round magazine
-Heavily Armored

On standby


10 Margot Commandos
The basic commando mech, but enhanced with better agility, each carrying standard mech rifle and flash flares in shoulder launchers. Better cooling systems installed as well for agility reactor stress.
On standby

20 Hummingbirds
Hummingbird class light mech with a basic 20mm armor peircing vulcan gun on a pivot on the nose and a single semi-automatic rifle on a joint on the left with a resevoir of ammo by belt on the right side

Merc Army forces:
Pilots
Supply Trucks
UDG Assistance forces

Main Objectives

1. Disable Hyper Jammer
2. Defunct Maddam Margot
3. Infiltrate Base

Secondary Objectives

1. Take Margot and Mobile suit intact +5000
2. Disable Hyper Jammer UNDAMAGED +5000
3. Destroy all AAEs +600
4. Destory all Mobile Artillery +1000
5. Destory all enemy mechs +400

Battle Intel:
Tossing a thick disk onto the floor in the middle of the small group, Andreis walked past it and turned to face the group.

"I have recieved information on the upcoming battle that you should all know about."

"Run program Destot4.seige.."

He spoke to the device and it flashed light as a holographic projection came into veiw. A 3D map came up facing upward with only 2D dots for trees and 3D images for buildings, vehicles, and Emplacements.
User Image - Blocked by "Display Image" Settings. Click to show.

"Gentlemen"

Andreis started out.

"This is the 8 by 10 mile stretch of land that the battle will occur mostly upon."

Pulling up a remote and clicked the button, the image highlighted the 2 prominent emplacements.
User Image - Blocked by "Display Image" Settings. Click to show.

"These areas highlighted are the bases of operations for the United Destoian Government and for the Margot Forces. The area highlighted in yellow is the UDG's base, as you can see they have numerous Anti-balistic/Anti-Artillary/Anti-Aircraft laser turrets and 6 heavy artillery guns. The enemy, highlighted in red, has a massive force of Anti-Aircraft Machine gun Emplacements and 6 Mobile artillery emplacements. These emplacements have most of the area covered from head to toe... The AAEs are AI commanded, but have override codes and can be easily used as sweeping weapons for covering the UDG Hillside with heavy machine gun fire that could turn a mech to swiss cheese. So this mission is not going to be like every other mission... Our pay is a hefty base of 10k and the perks are worth it. Our success means the capture of THE source of conflict on the planet and they really want this girl down. Our primary objective, is this.."

User Image - Blocked by "Display Image" Settings. Click to show.

"This is the Base of operations for Maddam Margot and the store house for her beloved hyper jammer, the hyper jammer makes defunct all radar, sensory, and even sattelite imagery. Only once you are within 1 mile of the hyper jammer feild's edge can you see clearly what it conceals. This.. makes our job difficult. This information was retreived by last minute transmissions from dieing men on the hillside that is known to some as the warrior's graveyard. For all we know they could have moved the mobile artillery emplacements.. but it wouldn't be fun otherwise right? The markings south of the UDG B.O. are attempted coordinant bombardment by a UDG ship in orbit, as you can see.. it didn't exactly work."

Andreis raised an eyebrow and smirked as he moved towards the holo-projector and picked it up.

"The only problem the hyper jammer causes her is that she cannot recieve radar transmissions and is relying on hardwire, so we have an advantage if we don't fly in their guns blazing. Get spotted before you're up the hill and you will be lucky if you don't become a steaming pile of mecha s**t. We will be dropped 2 miles from the UDG's base of operations for safety measures and will go on foot or by truck from there. This is what the terrain is like basically.."

User Image - Blocked by "Display Image" Settings. Click to show.

"These are the most major hills and most major protection you have. The river valley past the UDG's base of Operations provides cover for low lying mechs, but that is only if you can get past the hill.."

Andreis picked up the holodisk and thrust it in his pocket.

"This is a test of improvisation and working together.. I am no strategic master, but I do know we can't just run in guns blazing... we have to get to that hyper jammer and take it out. Each AAE has a surprising range of about 3 miles and despite how inaccurate they become, it doesn't matter.. they will still turn you into swiss cheese with that many of them. This side of the hill is the best to move in from, the other side has even more traps and dangers, because it faces the open front.. this is the back, and this is our only chance. We screw this up and we loose out on lots of cash."

"So.. let's go kick some a**."

Andreis smiled as he turned around and walked out of the room and towards the hangar bays.



Quote:
Suggestions:

Approaching from the North Face Margot Hill - Jungle cover

Laying hardwire to troops that are moving towards the hyper jammer, transmissions can't go anywhere.

If you don't get spotted, the over-ride on the AAEs can't be initiated to turn you to swiss cheese.
PostPosted: Wed Aug 01, 2007 10:03 pm


Here's an Idea:
Sonar a la 08th MS team. It maps moving objects by sensing vibrations in the ground up to 3 miles away. This way the allied forces wont be compleatly blind.

Oh, and sign me up as Takashi piloting the Rhino.

Omega_Dragoon_Wolff
Crew


Andreis
Crew

PostPosted: Mon Aug 06, 2007 8:15 am


8th MS Team = LOVE.

Sorry.

Love that one.

Anyhow.
Um.
I will think about it.
Right now I am gonna just say that the Allied forces are not blind. Because they can see things coming up on and over the hill that divides Margot and them.
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