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Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Thu Aug 29, 2024 9:37 am


Jutsu Type: Non-Elemental / Sealing [ Master List Set ]

➥ΉV ]NAME: Sound Release | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow
By channeling chakra through the body and out the palm of the hand the user stimulates the molecules in the air to such a degree that it creates a deafening screech noise. The chakra induced noise effects anything directly within 10 feet of the direction the hand is aimed. The opponent is totally deaf for 4 posts afterwards if undefended.


Jutsu Type: Non-Elemental / Sealing [Master List Set]

➥ΉV ]NAME: Shout | RANK: C-A | COST: Chakra | ACTIVATION: Physical
The user allows chakra to accumulate in their lungs until the technique is activated by the user shouting. The shout can be any spoken word or any verbal release. Depending on the amount of chakra used for the technique the shout can have minor to an abundantly tremendous power. The amplified sound wave will only travel in a straight, forward direction to wherever the user was shouting toward.
• Must know Sonic Release to learn.
• C Rank: The shout causes a dense pocket of air to be released that is roughly 5 feet wide. The pocket of air is capable of knocking back foes up to 10 feet away with great enough force to fracture bones if unguarded against upon impact.
• B Rank: The shout causes a dense pocket of air to be released that is roughly 10 feet wide. The pocket of air is capable of knocking back foes up to 25 feet away with great enough force to snap bones on impact. Any objects caught in the blast within the first 10 feet of this technique are sent flying to the maximum range of the technique.
• A Rank: The shout causes a dense pocket of air to be released that is roughly 30 feet wide. The pocket of air is capable of knocking back foes up to 50 feet away with great enough force to cleanly snap even the strongest bones on impact. In addition, the target(s) caught in this blast are disoriented their next 3 posts with blurred vision, loss of hearing, and near total loss of balance


Jutsu Type: Non-Elemental / Sealing [ Master List Set ]

➥ΉV ]NAME: Sonic Explosion | RANK: B | COST: Chakra | ACTIVATION: Physical
The user throws both hands to the sides of their bodies while making a sound by flicking their closed fingers outward. This motionnballows the chakra they have channeled through their body to expand outward. Doing so amplifies the sound waves from the small noise created up to 25 feet away from user to such a degree that a kinetic force is produced. Anyone within the range is knocked back 20 feet past the range of the initial blast of sound. Structures made of any solid materials crumble due to the vibrations they are subjected to. Any opponent hit by the amplified sound waves will experience muscular tearing and bone fractures in whatever area(s) are exposed to them.


Jutsu Type: Non-Elemental / Sealing

➥ΉV ]NAME: Low Frequency Pulse | RANK: A | COST: Chakra | ACTIVATION: Physical
The user amplifies the vibrations in the air around one of their hands with chakra to release an extremely powerful, low frequency sound wave by a punching motion. The punch can either make physical contact with the target or be launched from a distance but only has a 15 foot range. The projectile attack is only as wide as the user's fist. If the target is hit, this low frequency blast causes blood vessels to rupture, including major organs. The low frequency emitted causes internal bleeding in the area struck. If major organs such as the heart, or brain are affected the target must obtain immediate medical attention within the next 3 posts or the victim will die.
• Must know Sonic Release to learn.


Jutsu Type: Non-Elemental / Sealing

➥ΉV ]NAME: Resonating Vibration | RANK: S | COST: Chakra | ACTIVATION: Chakra Flow
A very powerful technique that stems from the user's mastery of the Sound Release. This technique is activated by channeling a massive amount of chakra into an object or weapon. When done, the weapon or object begins to resonate with sound waves that extend six inches from its blade's edge. From a distance a low humming noise may be heard but once something enters the six inch reach of its effect the extremely powerful sonic vibrations break anything within its range apart, destroying it completely before it may even come in contact with the medium. Whatever it contacts seems to merely disappear due to the level of cellular breakdown occurring. This technique effects persons, physical objects and techniques of its own rank or lower. The vibrations endure five posts before ending or being repaid.
• The user must know the Sound Release to learn this technique.




▰ Sound Release | Rank: B-S
By channeling chakra through the body and out the palm of the hand the user stimulates the molecules in the air, creating a vibrating wave that causes high pitched screeching, inflicting deafness for three posts and an additional post each rank above B Rank it is used at. This effects a thirty foot cone before the user's palm. Additionally, chakra structures using the earth element or a Kekkei Genkai containing the earth element are treated as one rank lower when interacting with this technique.

▰ Shout Technique | Rank E
Channeling chakra through their vocal chords, the user amplifies the sound of their voice which causes their voice to become equivalent to a booming loud speaker. The user becomes audible to all those within a one hundred foot radius, despite barriers of walls between those in range.

▰ Verbal Armament | Rank A-S+
By using the same chakra channeling principals as the Shout Technique, the user amplifies their voice through chakra. With this technique however, the user's voice creates a wave of concussive force that spans out in a fifty foot wave before the user or in a one hundred foot straight line. Those impacted by the concussive blast are subject to Tier Four Vertigo, Trauma and Deafness. This technique treats earth element based techniques and kekkei genkai using the earth element as two ranks lower during collisions.

▰ Sonic Assault | Rank B-S
The user snaps their fingers, channeling chakra through their fingers for the activation of this technique. Enhancing the snapping sound, the chakra empowered vibration causes a localized concussive explosion that expands in a half circle before the user. Enemies physically stricken by this attack are thrown five feet per body rank of the user. Weapons making contact with this vibrating air are shattered and bukijutsu treated as one rank lower when interacting with the technique.



PostPosted: Thu Aug 29, 2024 1:01 pm


User Image
                        ▰ PERSONAL DATA


                        Full Name: Nikushimi
                        Nickname: None
                        Age: 20
                        Birthdate: 7/16
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS
                        Body Rank: D

                        Hair Color: White
                        Eye Color: White
                        Height: 6'1
                        Weight: 191lbs
                        Bloodline: Dust Release
                        Non-Combat Outfit:
                        Combat Outfit: N/A


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Shinobi-kind has no place in this world.
                        Personality: Outwardly kind and compassionate to the general population and is able to put on a face to most shinobi that he is at a minimum, not a threat. However, Nikushimi's hatred of Shinobi becomes prevalent when interacting for prolonged periods or witnessing what he considers to be excessive use of force, especially when dealing with military tactics or chakra based offenses with large areas of effect.

                        Village: None
                        Title: NA
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: A silent survivor of Seizan, Nikushimi witnessed the horrors of warfare in the shinobi world at a young age. Unlike another child who bore witness, he did not see the shinobi who'd arrived to rescue them as heroes, but as opposing antagonists. The world would be far better without ninja-kind. In the years after, Nikushimi spent some time in poverty, living in the slums near major cities until finding service of Takumi Saegahara while he acted as the Kogarashi Institutes Leader. Despite his hatred for shinobi, the Kogarashi leader preferred to implement subtle tactics which he found more tolerable. When Kagami Hari slayed Takumi, it was no emotional loss, but Nikushimi did not waste time in taking his research on Scientific Ninja Tools he'd been developing to combat shinobi at their own game.

                        After this, he sought refuge in Arashigakure, a technological wonderous village in the sky that he knew would have opportunity for him. It was there he met a maniacally insane genius of a villain who killed indiscriminately at first glance, but made it his mission to dethrone the ninja of Arashigakure. After witnessing Antioch's methods and working for him from the shadows, Nikushimi would work within the city, but carry no military affiliation with them as he devised his own way to bring an end to shinobi kind.

                        Seeing the live feed from the Juubi and Jashin's destruction and the immense power the Shinobi wielded only reinforced his desire to see shinobi life end. Would Jashin even target a planet that had no shinobi? No immense reserves of Chakra? No "gods."

                        From the shadows of Arashigakure, Nikushimi plots the death of the world's way of life by turning the Shinobi's weapons against themselves.


                        ▰ CLASSES AND STATS

                        First Class: Medical
                        ▱▰▱ Maladies Physician Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        Second Class:Scholar
                        ▱▰▱ Infinite Perception: Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross Class or Specialization:Scholar - Medical : Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals placed on a target inflict [15] points of Tenketsu Rot until the seal is cleansed

                        Chakra Pool: 550
                        Stamina Pool: 350
                        Chakra Element 1: Earth
                        Chakra Element 2: Wind
                        Chakra Element 3: Fire
                        Chakra Color: White
                        Chakra Materialization: N/A
                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Bold and Outspoken
                        • Adventurous and Curious
                        Weaknesses:
                        • Stipulations of how he thinks chakra should be used.
                        • Inability to form bonds with any shinobi
                        Fears:
                        • Life with Shinobi like gods ruling the realm.
                        • His life work becoming meaningless
                        Modifiers:


                        Personal Attributes:

                        ▱▰▱ Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can inflict one tier higher disintegration on your bloodline techniques every three posts.

                        ▱▰▱ Undesired Potential Nikushimi carries the fire element, which he resents.

                        ▱▰▱ Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran
                        • Mechanism Crafting || → N/A
                        • Armor Smithing|| → N/A
                        • Enchanting || → N/A
                        • Toxicology || → N/A

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Ninja Hunter || → N/A
                        • Medical || → N/A

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES
                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Genjutsu | 00 / 7
                        • Iryojutsu | 00 / 10
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuinjutsu: Sealing Techniques


                        Iryojutsu: Medical Techniques



                        Doton: Earth Release


                        Fuuton: Wind Release


                        Katon: Fire Release


                        Kekkei Tota: Dust Release


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu {Remove if none}
                        Harmonic Death Arts| Stage 1


                        Bukijutsu
                        Lattice Embrace | Stage 1



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Thu Aug 29, 2024 1:46 pm


__________Shizuka Vanguard
_______________Matsuki Hakari [x]; 12/30 Custom Points
_______________• Kenjutsu Class | Weapon Specialist Type


_____________Equipment Info
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬•••

Item Name: Uchūgakki (Cosmos Instrument) [Free Chuunin Custom]
Item Tier: Chakra Channeling
Item Construction: Uchūgakki is built for the ultimate balance between flexibility, range, and power as far as archery is concerned. It is a tough bow that requires at least a priority 2 strength the draw the diamond wire string. It's toughness is also demonstrated in his tested durability to withstand clashes involving monstrous physical power. Uchūgakki's body is armed with a pair of alloyed chromium steel edges to allow for efficient close combat when required of the wielder.
Channeling Medium:
Wind - While drawing an arrow back the wielder of this bow can channel a strong amount of wind chakra into a consistently spinning air current around the arrow's tip which will act very similarly to a drill. All obstacles in the way of arrow will be easily carved through unless that obstacle is reinforced with chakra; the arrow will only drill through chakra-reinforced obstacles that are of lower rank than the amount of chakra used for this channeling effect. Up to three arrows may be affected at a time by this channeling effect. Costs an A-rank amount of chakra.
Earth - While drawing an arrow back the wielder of this bow can channel a strong amount of earth chakra into the arrow's tip. Anything that tip strikes afterward will be coated in a 6" thick layer of constricting rock that grows 2' in diameter around the point of contact. This heavy layer of rock weighs down foes, lowering their mobility (-1.30 per rock formation), and can immobilize joints if they are in range of the rocks' growth. Up to three arrows may be affected at a time by this channeling effect. The rock formation can only be broken by a technique of greater strength than the chakra put into the arrow(s) or if the one that caused the process chooses to end it. Costs a C-rank amount of chakra.
Item Ability: N/a


Item Name: Idainami (Great Wave) [Free Jonin Custom]
Item Tier: Special Ability
Item Construction: Idainami is a sectioned greatsword; while retracted it is 5'3" long and is 13" long at full extension, both measurements are from the base of the hilt to the tip of the blade. The lower part of the blade covers the top half of the grip-like a hand guard, and the lower part of the 1'3" long handle has a guard that is directed to the opposite side to protect the lower hand. Idainami's double-sided blade is divided into a total of thirteen 6" long sections; it is 7" at the widest part of its blade and 3" dense at the thickest part of the blade which is around the same as the widest portion. Each section linked together by parallel-running pairs of 4" long metallic wire chords that can be extended or retracted by pressing a button mechanism on the handle of the blade, near the top on the thumb's side of the grip. The button requires a single press to release, and must be held down to retract the chords; this mechanism may be utilized during either a slashing or thrusting motion of the blade, or even preemptively to give range to attacks right off the bat. Due to the dense composition resulting from how Idainami was forged, it is rather heavy (about 15lbs) to emphasize is crushing striking power.
Channeling Medium:
Wind - While wind chakra is being channeled around Idainami its friction from being swung/thrust is reduced, and as such its wielder can deliver quicker strikes with the greatsword. Costs an A-rank amount of chakra to increase the attacking speed with Idainami by 2.00 for no more than 10 posts, and the user cannot layer this channeling effect. This effect ends immediately if a different channeling effect is utilized through Idainami.
Gravity - While gravity chakra is being channeled through Idainami and the sword come into contact with anything else that contacted physical obstacle will become twice as heavy for every rank of gravity chakra currently being channeled in the greatsword. Cannot use more than 50 chakra for this channeling effect. This channeling effect only lasts for no more than 5 posts before the channeled gravity chakra chakra depletes.
_____D: x2 | C: x4 | B: x6 | A: x8 | S: x10
Item Ability: Weight increasing effects activated through a contact involving Idainami become twice as potent for the entire duration that the effect is affecting its wielder's opponent(s).



_____________Technique Info
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬•••

➥ΉV ]NAME: Crashing Wake | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow [Free Genin Custom]
The wielder of a sectioned weapon (chain sword, sectioned staff, etc.) channels their chakra through the weapon in order to seize unnatural control over its movements for a limited amount of time of 4 posts. This allows the wielder to utilize their weapon more effectively throughout the duration of this technique.
Only applies to one weapon per use.


➥ΉV ]NAME: Hair Transformation Technique | RANK: C | COST: Chakra | ACTIVATION: Chakra Flow [-1 Custom Point]
User channels chakra into their hair. Their hair can have its length altered and be molded into various forms according to the user's desires. The affected hair can become as durable as steel, but will remain as light as hair regardless of what form it is made into. The user's hair ceases to be controllable after 4 of the user's posts unless the user repays this technique's cost to upkeep its effects.
Must know Swirling Hair Net Technique to learn this.


➥ΉV ]NAME: Stamina Conversion Technique | RANK: C | COST: N/a | ACTIVATION: Passive [-1 Custom Point]
A passive technique that converts the user's physical energy [ stamina ] into spiritual energy [ chakra ]. Once the user's chakra reserves have dropped below half of their total this ability will activate to will convert 40 stamina into chakra per post. Should the user's chakra reserves reach maximum or if this technique would force the user's stamina reserves to drop below 50 points this technique will cease to function. This effect has a slightly taxing side-effect on the ninja's body but rarely does more than cause light fatigue unless this technique is in effect for more than 6 posts in a row; if used for 7 or more consecutive posts, the ninja will be debilitated with fatigue for 3 posts.


➥ΉV ]NAME: Act of Pressure Stepping | RANK: E | COST: Chakra | ACTIVATION: Chakra Flow [-1 Custom Point]
The user can increase the gravitational density of the air at the soles of their feet into a pair of small, disk-like platforms to be walked upon or jumped off of. The platforms fade immediately after a single use and cannot be stood upon for more than a few seconds.


➥ΉV ]NAME: Encumbering Presence | RANK: A | COST: Chakra | ACTIVATION: Chakra Flow [-2 Custom Points]
The user exerts their gravity chakra from their body to be spread over a portion of the battlefield; this drastically increases the gravitational pressure upon everyone and everything within 50 feet of the user, except theirself. For every post that other people or objects are within this intense high-gravity field, their weight will double, and the effect will linger upon their body for 3 posts after they are no longer being exposed to the gravity field. The gravity field fades after 5 posts unless the user repays the cost to upkeep this effect.
Must know Heavy Burden Skill to learn this.


➥ΉV ]NAME: Black-Gold Hammer | RANK: S+ | COST: Chakra | ACTIVATION: Hand Seal [-4 Custom Points]
The user performs ten hand seals and designates an area that can be as small as five feet and as large as four-hundred and fifty feet in diameter. One post after completing these hand seals, the user causes a tremendous amount of gravitational pressure upon anything and everything in the designated area; the charging post already starts to weigh its effects down upon the target location at a much less prominent level, offering some forewarning to enemies to evade or defend themselves. This pressure is so great that it will cause almost anything below it to be completely flattened as the ground in that vicinity is also crushed in such a way that a perfectly cylindrical, fifty foot deep crater is left in this attack's wake. Only things of significant sturdiness can resist this force; only enemies with greater than 10.0 strength can hope to resist being brought to their knees, if not completely crushed. This technique's effect only lasts for a moment, but the damage it inflicts is worthily incredible.
Must know Encumbering Presence to learn.
Costs 100 Chakra.
Must specify the size of the area being targeted in the first post and cannot adjust its area of effect afterward.


➥ΉV ]NAME: Punishing Edge | RANK: S+ | COST: Mix | ACTIVATION: Physical [-3 Custom Points]
The swords(wo)man of the Edge Punisher style combines several of the mightiest aspects of their skills in the large sword wielding kenjutsu to perform a flourishing combination of excelling deadliness. The user uses an incredible amount of physical energy and some chakra to facilitate movements so fast that they not only blur in and out of sight (only as perceived by one without techniques or dojutsu to track) but also create afterimages are created in ways similar to that of the Phantom Mirage technique (speed +2.50 during technique usage). These clone-like afterimages are sent forth to attack utilizing any techniques known to the original; all used techniques' costs come from the original's chakra/stamina reserves. The user and their afterimages may perform kenjutsu techniques at slightly lower cost than normal for as long as this technique is in use. The technique ends and the afterimages vanish 2 posts after it is initiated.
E= -2, D= -5, C= -10, B= -10, A= - 15, S= -20
Afterimages created by this technique cannot use this technique.
Must know Phantom Mirage and at least 4 other Edge Punisher style techniques to learn.


PostPosted: Thu Aug 29, 2024 1:48 pm


__________Kondo Kaicho
_______________Hitomi Uchiha [x]; 4/18 Custom Points
_______________• Summoning Class | Chakra Control Type


_____________Summoning Info
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬•••

➥ΉV ] Bandos ••• TIER: Grunt | RANK: Chuunin | ELEMENT:: Katon |
CHAKRA: 200 | STAMINA: 200 | SPEED:2.50 | STRENGTH: 2.30
__ Bandos is a ten foot tall, eighteen foot long, prematurely sized dragon. He is quite thick and weighs roughly 300 pounds. He is black in color and has red markings that cover him in bands and stripes in various locations across his body with a three part triangle that is a reoccurring pattern on his figure. His white mane and belly give contrast to his otherwise dark skinned body.
__ Custom Abilities/Techniques

➥ΉV ]NAME: Pyro Blaster | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow
Bandos allows his radioactive fire chakra to build up within his body and is then released in a roaring manner from his mouth. The fireball that is omitted is dark orange and roughly a foot in diameter, The fireball travels 20 feet before dissipating. When contact is made on a target it will cause 2nd degree burns along with infecting the target with radiation. The radio active chakra weakens the target's physical abilities by 1.00 Speed and Strength for a total of four posts.

➥ΉV ]NAME: Nuclear Claw| RANK: C | COST:Chakra | ACTIVATION: Chakra Flow
Bandos channels his radioactive chakra through his claws, allowing them to become super heated. These super heated claws glow a deep orange color and are able to cut through flesh, bone, and even steel without much effort at all. Should these nuclear claws carve a flesh target they are robbed of 1.30 Strength for four posts after contact is made. The Nuclear Claw technique remains active for four posts before needing to be reapplied or ending.

➥ΉV ]NAME: Atomic Blaster | RANK:B | COST: Chakra | ACTIVATION: Chakra Flow
An advanced version of the Pyro Blaster. The user gathers their radioactive fire chakra in their body and expels it out their mouth in the form of a giant fireball measuring 50 feet in diameter that travels until it strikes something. The fire is intense enough to turn rock to a molten state. Any target captured in the flames that survive have their physical ability hindered by the radioactive chakra, losing .75 strength and speed for the next six posts.


➥ΉV ] Kakia ••• TIER: Champion| RANK: Special Jonin | ELEMENT: Katon |
CHAKRA: 300 | STAMINA: 300 | SPEED:3.50 | STRENGTH: 3.30
__ Kakia is infamous as the incarnation of vice and moral badness. Standing at forty feet tall with a sixty five foot wing span from tip to tip. The black claws that line each wing are as sturdy and sharp enough to easily cleave steel and concrete.
__ Custom Abilities/Techniques

➥ΉV ]NAME: Oblivion Wing | RANK: C | COST: Chakra | ACTIVATION: Physical
With a mighty flap of its wings, Kakia releases activates it's powerful Genjutsu. Upon seeing Kakia's wings flap, the user initiates a link with the foe's mind that causes them to feel any bodily damage that Kakia feels for the next six posts unless the user realizes the genjutsu and preforms the Genjutsu Release Technique.

➥ΉV ]NAME: Twilight-Corruption | RANK: B | COST: Chakra | ACTIVATION: Physical
As Kakia flys, black lights that resemble shooting stars are produced that cover the skies beneath it. Should the opponent see these lights they are caught in a powerful mental suggestion that convinces them that their allies are enemies and vice versa, causing them to temporarily turn against their comrades.
Must be Broken by Genjutsu Release Technique

➥ΉV ]NAME: Event Manipulation | RANK: A | COST: Chakra | ACTIVATION: Trigger
Kakia make's eye contact with the target which puts the opponent into a temporary trance. While this trance is active Kakia is able to implant memories of itself within the opponents mind which are able to influence the target's decisions and form a bond with Kakia.


➥ΉV ] Gael ••• TIER: Champion | RANK: Special Jonin | ELEMENT: Wind | [-3 Custom Points]
CHAKRA: 300 | STAMINA: 300 | SPEED: 3.50 | STRENGTH: 3.15
__ Gael is a forty foot long (from front to back end) dragon-bird hybrid creature. He has three horns on his head which are all angled back behind him for aerodynamic and hydrodynamic purposes; the two horns on the sides are darker in color and mold around his eyes. There are eight fins on his back and two more at the end of his tail. The ones on Gael's back are often laid flat against his back during flight to reduce aerial drag but can slightly help during flight to quickly stop or change the direct of his large body. His wings which double as hand-like appendages though he rarely actually grabs anything with them. When swimming, he usually lays his wings flat against his body for the sake of efficient underwater maneuvering. Aside from his elemental nature, Gael has an affinity for telepathic and weak telekinetic abilities. He has a sibling that looks similar to him, but they have been separated for a long time.
__ Custom Abilities/Techniques

➥ΉV ]NAME: Aeroblast | RANK: B | COST: Chakra | ACTIVATION: Physical
A 6ft diameter, 15ft long vortex of air (similar to a tornado) is shot out of Gael's mouth with a strong exhalation of breath being combined. He then can control the movements of this vortex up to 50ft away from his position with his telekinetic abilities to home in on an enemy in a snaking manner. If not being controlled the vortex will travel in a straight line until it hits an obstacle. If the Aeroblast hits someone or something they will become carried away by the violently turning air and simultaneously bombarded with 4in deep lacerations in the area being hit for as long as the the wind remains in contact with them. Anyone that endures at least two posts of damage from this unguarded attack will have to worry about dying of blood loss 5 posts after no longer being in contact with the cutting winds. An Aeroblast automatically vanishes after 3 posts unless it hits an obstacle before the end of that time.

➥ΉV ]NAME: Telepathy | RANK: B | COST: Chakra | ACTIVATION: Chakra Flow
Since he cannot speak but has such a powerful mind, Gael can telepathically communicate with any person(s) that do not mentally block him out within the same area (topic) and any relatively near locations (the same subforum); those that he is allowed to communicate also give him awareness of their locations for as long as the telepathic link is sustained. To be blocked out of a person's mind, they merely need to will for Gael to not be able to speak to them and he will not be able to do so or sense their location until they allow him to link to them again (provided that they are still in range). All active telepathic link can only be sustained for up to 8 posts unless the cost of this ability is repaid.

➥ΉV ]NAME: Wonder Room | RANK: A | COST: Chakra | ACTIVATION: Chakra Flow
Gael's body radiates a potent amount of a gradient, rainbow-like spectrum of colorful chakra for a moment before the chakra is caused to expand outward in all directions throughout the area (topic). The chakra phases through everything (including the ground and other in the vicinity and anything that the wave of harmless energy touches will become under its effects for the duration of this technique. All affected persons/things that use a technique will have that technique cost from the opposite reserve (chakra cost techniques will cost stamina instead and vice-versa); "both" cost techniques are unaffected by this ability. Also, all techniques/abilities that normally boost stats will instead weaken them and any that normally weaken stats will do the opposite as well; this effect cannot counteract itself on any affected technique/ability. All techniques currently in effect won't have their cost changed, but any stat-affected effects will be altered by the chakra wave. Gael can make certain individuals unaffected by this ability after it has been cast but only if he has a sustained telepathic link with those individuals because those are the people that he would be able to control his chakra not to affect due to the mutual link between their minds; if a telepathic link isn't created before this technique's use, then the people that aren't mentally connected cannot be protected from this ability's effects. This effect wears off 5 posts after the initially cast chakra wave.



_____________Technique Info
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➥ΉV ]NAME: Firefly Technique | RANK: C | COST: Chakra | ACTIVATION: Hand Seal
The user preforms three hand signs with mold their chakra into ten 2.5in wide fireballs. The fireballs may be manipulated with fluid motions of the hands by aiming the finger tips or palm in the direction of intended travel. The fireballs may only be controlled as such for 5 posts before they are involuntarily detonated; otherwise, they will also detonate on impact. Each fireball can inflict burns, cause bone fractures, and sends anything within its 5ft blast area up to 7ft away.


➥ΉV ]NAME: Advanced Cinder Technique | RANK: C | COST: Chakra | ACTIVATION: Physical
This technique allows a person to snap their fingers and ignite an instantaneous blaze anywhere within a 15 foot radius. From the point of ignition the flames spread up to a 25 foot diameter. This technique creates a substantially sized flame for the sake of catching things ablaze and enveloping the targeted area in an intense fire. The created flames are capable of causing painful burns to a person/creature before burning out after six posts.
Must know the Cinder Technique to learn.
Cannot directly target enemies as the focal point of this attack.


➥ΉV ]NAME: Bandos's Gift | RANK: E | COST: Chakra | ACTIVATION: Chakra Flow
Learning how to harness the Radioactive capabilities of her summon, Bandos. Hitomi has learned how to create radioactive chakra and combine it with her own fire techniques which causes a cosmetic, greenish glowing effect to the fire. While imbued with the radioactive chakra, any fire technique that comes into contact with an enemy will drain the target of their strength and speed by -0.25 per level of chakra the technique is applied to. This inflicted physical weakness causes fatigue in the target(s) while they are affected by the radioactive flames. The effects of the radioactive fire only afflict the target for 2 posts before they regain their physical abilities.
Must have summoning contract with Bandos to use this technique.


➥ΉV ]NAME: Firefly: Magatama | RANK: D Rank |COST: Chakra | ACTIVATION: Hand sign
By preforming a single hand sign while any firefly technique is active the remaining fireballs active have their shape modified. Each fireball is condensed into a one inch thick spinning magatama that is the same size of the original fireball. The spinning action of the magatama gives the new shaped chakra the ability to cut into physical objects with the density of metal and techniques of its own rank and lower at the same time it preforms the fireballs original function.
Must Know the Firefly Technique to use this technique.



Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Thu Aug 29, 2024 1:59 pm


__________Kondo Kaicho
_______________Daigoro Hirohiko [x]; 15/30 Custom Points
_______________• Kenjutsu Class | White Mage Type


_____________Equipment Info
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Weapon Name: Namikiri [-2 Custom Point]
Weapon Composition: Tamahagane Steel
Weapon Tier: Special Construction
Weapon Construction: 42" in total length; 12" Hilt, 20" Blade, 10" Harpoon tip. Weighs 3.5 lbs. The hilt of the weapon appears to be the very same as a standard katana which is held together by dual bamboo pegs, firmly securing the blade in the tang. However, the top peg of the weapon may be pushed inward, unlatching a small device inside the hilt that eases the tension in the cable at a quick speed, allowing the weapon to reach its full size. By sliding the peg forward out of its fitted notch and down the hilt the cable is retracted fully once the peg creates a metallic click sound, signifying the cable is locked. Then the peg is slid forward and into its notch once again to fully secure the blade. The remaining ten inches of the blade that are on the opposite end of the wire is fashioned to resemble a Harpoon tip. When released, the wire extends twelve feet.The construction of the weapon makes it ideal for slashing with the outside of the harpoon, piercing with its tip and hooking on to whatever is unlucky enough to be snagged by its form. While the sword is retracted the blade and harpoon tip are locked securely with the cable and the blade and tip are near seamless to the naked eye.
Channeling Medium: N/a
Weapon Ability: N/a


Item Name: Bōrei Ha [-4 Custom Points]
Item Tier: Special Ability
Item Construction: A bizarre great sword in length that reaches 70 inches from pommel to tip. This sword's 12' Hilt has a Japanese style wrapped hilt constructed of leather over eel skin with two bamboo pegs holding its wooden base together with the full length tang. The blade is 1" thick and 2 1/2" Broad with a slight curve in the blade that becomes waved in its design towards it end after the waved design of the blade the final 20" of the blade are a long, scythe like tip that gives the weapon slashing,reaping and thrusting potential as the back of the scythe is sharpened as well.
Channeling Medium:
• Nonton Chakra - this foreign great sword is coated in chakra and extends to have a larger scythe head composed of chakra protruding from it, making it a much larger, lethal weapon than before. The Chakra blade is capable of cutting as easily as the sword would naturally. Activating this giant scythe blade costs the user a C Rank amount of chakra and extends the reach of the weapon by 10 feet for 6 posts.
• Fuuton Chakra - this weapon it begins to glow a faint green color, reflecting the wind nature of the chakra. When the weapon is slashed the weapon may produce multiple crescent shaped wind chakra blades that may not exceed 3 separate,8 foot blades. Due to the wind nature of the attack, these blades can easily slice materials up to the density of steel. The release of these blades costs the user a C rank amount of chakra.
• Katon Chakra - this weapon it glows a deep and fiery orange. For an A Ranked amount of chakra the user can increase the temperature around the blade to such a degree that it would liquify most solid substances up to steel on contact. Once the fire chakra is channeled into the weapon the weapon continues to resonate with the chakra for 10 posts before cooling down.
Item Ability: The sword's true power lies in its haunting ability to phase through physical objects. This weapon's blade will phase through any physical material so long as the object does not contain chakra. Meaning, if a weapon or object is being used with chakra channeling, it will make physical contact as normal with the weapon.

Item Name: Hitodama
Item Tier: Special Ability
Item Construction: A wakizashi. 10" hilt, 24" Blade with no curve. Has traditional eel skin hilt under leather wrapping. The pommel of the hilt is slanted at a diagonal angle to give the user an extra amount of leverage if need be. The tip of the blade is not gradual like most japanese swords. Forged from Tamahagane steel, like all of Daigoro's blades.
Channeling Medium:

Non Elemental Channeling Effect: By thrusting this blade into the foe, the blade releases all its souls automatically. The total number of souls pass through the foes body, robbing them of their life essence [ Chakra and Stamina ]. Each soul robs the target of 5 chakra and stamina each before passing out the opposite side of the foe and dissipating and becoming unusable again.

When Lightning Element Chakra is channeled through this weapon the blade resonates with the color of the user's chakra, while the user is channeling their lightning chakra through the blade anything that would conduct electricity will receive a shock from the blade. Any foe making contact, direct or indirect, will be electrocuted and stunned for their next post. This channeling effect lasts six posts before dissipating as long as the user is in control of the weapon for a C rank amount of chakra.

When the Water Element is channeled into the blade, a thick chakra infused mist is released upon swinging the weapon that will reduce the visibility of the foe. The amount of mist released varies on the level of chakra implied. D rank amount of chakra releases a 10x10x10 field of mist that vanishes after four posts while the C ranked version releases 25x25x25 field of mist that vanishes after six posts.


Item Ability: Hitodama gained its name from its ability to absorb the souls of those who are slain by it. The more souls the sword devourers the stronger its latent potential becomes. The sword is only able to retain a maximum of 20 souls. Its passive ability is gained that allows the sword to appear ethereal, meaning it is no longer viewable to the naked human eye and may only spotted by dojutsu once it retains five souls. The number of total souls will be updated by the owner for every soul that is taken.

Souls Absorbed 0/20



_____________Technique Info
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➥ΉV ]NAME: Sonic Release | RANK: D | COST: Chakra | ACTIVATION: Chakra Flow [Ninjutsu (Nonton); -1 Custom Point]
By channeling chakra through the body and out the palm of the hand the user stimulates the molecules in the air to such a degree that it creates a deafening screech noise. The chakra induced noise effects anything directly within 10 feet of the direction the hand is aimed. The opponent is totally deaf for 4 posts afterwards if undefended.


➥ΉV ]NAME: Iron Finger | RANK: D | COST: n/a | ACTIVATION: Passive [Taijutsu; Free Genin Custom]
Any striking technique that is normally performed with the upper body of the user that the user knows can be performed by a single finger or two fingers placed together.


➥ΉV ]NAME: Shout | RANK: C-A Rank | COST: Chakra | ACTIVATION: Physical [Ninjutsu (Nonton); -1 Custom Point]
The user allows chakra to accumulate in their lungs until the technique is activated by the user shouting. The shout can be any spoken word or any verbal release. Depending on the amount of chakra used for the technique the shout can have minor to an abundantly tremendous power. The amplified sound wave will only travel in a straight, forward direction to wherever the user was shouting toward.
Must know Sonic Release to learn.
C Rank: The shout causes a dense pocket of air to be released that is roughly 5 feet wide. The pocket of air is capable of knocking back foes up to 10 feet away with great enough force to fracture bones if unguarded against upon impact.
B Rank: The shout causes a dense pocket of air to be released that is roughly 10 feet wide. The pocket of air is capable of knocking back foes up to 25 feet away with great enough force to snap bones on impact. Any objects caught in the blast within the first 10 feet of this technique are sent flying to the maximum range of the technique.
A Rank: The shout causes a dense pocket of air to be released that is roughly 30 feet wide. The pocket of air is capable of knocking back foes up to 50 feet away with great enough force to cleanly snap even the strongest bones on impact. In addition, the target(s) caught in this blast are disoriented their next 3 posts with blurred vision, loss of hearing, and near total loss of balance.


➥ΉV ]NAME: King's Stance: Mirror Strike | RANK: B | COST: n/a | ACTIVATION: Physical [Taijutsu; Free Special Jounin Custom]
When the user is faster than the opponent by at least 4.0 speed and the opponent initiates a physical attack, the user may replicate that technique in the same instance the opponent uses theirs. The user does not learn the technique, only replicating it for that instance. This technique may only be used on Stamina cost techniques and the cost is replaced by copied technique's.

➥ΉV ]NAME: Low Frequency Pulse | RANK: A | COST: Chakra | ACTIVATION: Physical [Ninjutsu (Nonton); -1 Custom Point]
The user amplifies the vibrations in the air around one of their hands with chakra to release an extremely powerful, low frequency sound wave by a punching motion. The punch can either make physical contact with the target or be launched from a distance but only has a 15 foot range. The projectile attack is only as wide as the user's fist. If the target is hit, this low frequency blast causes blood vessels to rupture, including major organs. The low frequency emitted causes internal bleeding in the area struck. If major organs such as the heart, or brain are affected the target must obtain immediate medical attention within the next 3 posts or the victim will die.
Must know Sonic Release to learn.


➥ΉV ]NAME: Sonic Explosion | RANK: B | COST: Chakra | ACTIVATION: Chakra Flow [Ninjutsu (Nonton); -1 Custom Point]
The user throws both hands to the sides of their bodies while making a sound of some kind from the motion itself and allows the chakra they have channeled through their body to expand outward. Doing so amplifies the sound waves of their created up to 25 feet away from user to such a degree that a kinetic force is produced. Anyone within the range is knocked back 20 feet past the range of the initial blast of sound. Structures made of any solid materials crumble due to the vibrations they are subjected to. Any opponent hit by the amplified sound waves will experience muscular tearing and bone fractures in whatever area(s) are exposed to them.
Must know Sonic Release to learn.


➥ΉV ]NAME: Resonating Vibration | RANK: S | COST: Chakra | ACTIVATION: Chakra Flow [Ninjutsu (Nonton); -3 Custom Points]
A very powerful technique that stems from the user's mastery of the Sound Release. This technique is activated by channeling a massive amount of chakra into an object or weapon. When done, the weapon or object begins to resonate with sound waves that extend six inches from its blade's edge. From a distance a low humming noise may be heard but once something enters the six inch reach of its effect the extremely powerful sonic vibrations break anything within its range apart, destroying it completely before it may even come in contact with the medium. Whatever it contacts seems to merely disappear due to the level of cellular breakdown occurring. This technique effects persons, physical objects and techniques of its own rank or lower. The vibrations endure five posts before ending or being repaid.
The user must know the Sound Release to learn this technique.


➥ΉV ]NAME: Smoldering Presence | RANK: A | COST: Chakra | ACTIVATION: Charka Flow [Ninjutsu (Katon); [-2 Custom Points]
The user channels chakra of the fire element through their entire body and begins to produce a large amount of heat which radiates from their body outward for twenty five feet. The area effected becomes slightly distorted as the heat warps anyone looking in the direction's sight. Any sentient being that enters the area will suffer painful first degree burns the first post. Should they remain in the area the second post they will begin to dehydrate while any water in the area is evaporated. Upon the third post the effected person (s) lose consciousness while the previous effects linger and on their fourth post death will occur.
The user must know Complete Flame-Resistance Training to use this technique


PostPosted: Sat Sep 07, 2024 3:13 am


User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA


                        Full Name: Kei Suinashi
                        Nickname: The Last Mist Swordsman
                        Age: 22
                        Birthdate: February 7th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS
                        Body Rank: D
                        Hair Color: Amethyst
                        Eye Color: Blue
                        Height: 6'2"
                        Weight: 185 lbs
                        Bloodline: Hoshigaki
                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: N/A
                        Personality: Kei Suinashi is, at the core of his character, a protector. He has deep and inherent protective instincts with strong sentiments toward children. On the surface, Kei is melancholy, sullen, and withdrawn. However, rather than being standoffish, he is deeply caring with a kind heart. As a child, Kei was prone to crying and still struggles with depression. He has few hobbies or interests beyond his fascination for bukijutsu. He seeks to master every bukijutsu art and every weapon.

                        Village: Neutral-Nin
                        Title: N/A
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Kei Suinashi was born in Kirigakure during the war against the United Hidden Villages. His parents were both Kirigakure shinobi who died in service. His father, Kohaku Suinashi, was a shinobi of Hoshigaki descent while his mother, Mizuki Suinashi, was a crystal release user. Kohaku and Mizuki had a second son five years after Kei named Ruri Suinashi. Both sons were named after jewels in keeping with their mother's family tradition. Kei (圭) meaning "square jewel" and Ruri (瑠璃) meaning "lapis lazuli." Kei inherited his father's Hoshigaki traits while Ruri inherited his mother's crystal release kekkei genkai. Kei was old enough to remember his parents as caring and devoted while Ruri was too young to remember them at all.

                        Kei and Ruri grew up in an orphanage. Kei was known for being sullen and withdrawn while Ruri was boisterous and outgoing. Kei was close with his brother to the point of being kind, doting, and protective. Ruri was known to make Kei smile and supported him through their challenging upbringing. Kei and Ruri both attended the academy and were training to become shinobi. Kei was uniquely gifted in bukijutsu. He spent hours upon hours training in the dojo and even more time pouring over scrolls and tomes of the various weapon arts. Kei was coordinated and skilled with every practice weapon he picked up. Ultimately, he was hungry for the structure and honor that came from martial arts.

                        Kei was selected to apprentice under one of the members of the Seven Ninja Swordsmen of the Mist at the age of twelve. He was a diligent student under the shinobi wielder of Hiramekarei. His goal was to inherit the blade and join the Mizukage's personal guard one day. This new direction helped Kei through his depression and Ruri's admiration of his elder brother only grew. However, Kei's newfound purpose was short-lived when Kirigakure collapsed in the later stages of the UHV war. Kei was twelve years old and protected the eight year old Ruri as they fled the village. During the escape, Kei sought help and guidance from his master. When he finally found his master, he was fighting off insurgents and ultimately perished in front of Kei as he covered Ruri's eyes. Kei managed to secure Hiramekarei during the chaos.

                        Kei and Ruri were lost as they tried to find their way to the newly-founded Arashigakure. As they found their way to the Lightning Country, they were suddenly ambushed by two rogue ninja. Ruri was killed during the attack while Kei was seriously injured and left for dead. The rogues had taken Hiramekarei. Kei was rescued and treated in a hospital in Arashigakure but forever changed by the loss of his brother. His depression worsened as he slowly recovered.

                        Distraught and directionless, Kei left the village and ultimately became a low-level independent mercenary. He continued his training on his own while taking white-hat contracts such as guarding caravans. He ultimately settled in the Land of Wind after taking numerous contracts in the area. Over the years, Hiramekarei changed hands and nations many times before Kei found it. He was in disbelief as he wielded it once again. He began taking more lucrative contracts, advertising himself as "The Last Mist Swordsman." He was able to use this reputation to get better work. Now he searches for a greater purpose.

                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Expert → The user has achieved a sense of mastery and focus unlike others and is known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3
                        ▱▰▱ Specialization: → Bukijutsu – Bukijutsu: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

                        Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.

                        Chakra Pool: 350
                        Stamina Pool: 550
                        Chakra Element: Suiton | Doton
                        Chakra Color: Amethyst
                        Chakra Materialization: Rainclouds with ethereal rain above his head.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • {Pick at least two things your character is good at.}
                        • {We also suggest adding some intangible traits other than just Nin/Gen/Tai/Buki/Etc}
                        Weaknesses:
                        • {Pick at least two things your character is bad at, or that might hinder them.}
                        • {As with Strengths, consider noting character traits here.}
                        Fears:
                        • {Pick two and be specific, as these may be used by other RPers and those GMing missions for you}


                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }

                        Personal Attributes:
                        ▱▰▱ Master of All | Because of the blade's ability to have chakra channeled through it to form any weapon, the user is able to learn [1] additional free bukijutsu style per weapon type (sword, staff, knife, etc.) to a maximum of [5] styles. These techniques can be included with dedicated disciple.
                        ▱▰▱ Spiritual Vanquisher | Spiritual bukijutsu techniques used through Hiramekarei are considered overwhelming against spiritual defenses. Note that stats are not affected in these spiritual collisions. Additionally, the wielder is given an additional 50 chakra per body rank for up to 300 added to their chakra pool at S+.
                        ▱▰▱ Elementalist | An X-Rank amount of elemental chakra can be applied to Hiramekarei using the base Swiss Army Sword ability with no action or resource consumption once per post with a five post cooldown. Doing so applies a tier of the appropriate elemental status effect on contact based on the amount of chakra applied with the Swiss Army Sword ability.
                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 00 / 00
                        • Genjutsu | 00 / 00
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 00
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Doton


                        Hoshigaki
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

Ephemeral Ozymandias
Crew

Obsessive Prophet

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