Pertinent Information
Listed below is going to be information that is somewhat important in terms of information going forward in Future Trial.
Here is a link to Trial's old encyclopedia. Not all the information is accurate, but it serves as a nice basis for things (X)
Several things have changed in regards to the world that Trial originally found itself in, notably that is the interactions of nations and the nations themselves. Below is information that pertains to each country, UNITA, and information about Gardens.
Important note: years are recorded using ASW (After Sorceress War) and this refers to the first Sorceress war, against Adel. That means the start of events in the original Trial occured during 17 ASW, and the events of F.T. Start at 39 ASW.
UNITA: This is a coalition of all of the countries and city states in the Trial world founded and ran by Nona. It prides itself on being a place where all people are welcome from their respective countries. UNITA is actually a gathering of city states that formed after the end of the second sorceress war. This includes New Fisherman's Horizon, and is attempting to annex Timber. It is a democracy run by a president (Currently Nona), and an elected Senate that are formed from the different city states of UNITA. UNITA also serves as a center state for The Great Concert. Nebulous City is often mobile, but has claimed a location in northern Centra as a it's 'home' area.
----- The Great Concert: The Great Concert is held every four years. It is a combination of olympic games, inter-country general assembly, and more. The Great Concert has become more of a large festival world wide, and stands as a unifying aspect of the world and culture that all celebrate. Organized by UNITA and Nona, it remains a icon of world peace.
Esthar: Esthar is a democracy with an elected group of representatives and a president. The president has a group of close advisor that help them in making decisions for the greater good of the country. The president is given their power from the elected group of representatives known as the Council. Esthar is notably the most technologically advanced society in the world.
Even after the Sorceress War, Esthar found it's well established and to some well justified seclusion to still be for the best. Their technology is limited in use and availability around the world, internal politics keeping their goods from hitting a wide market. In terms of military, Esthar has retained significant manpower and mechanized units from after the war, making them the political powerhouse. They sell out dated defensive machines for villages to defend themselves from monsters.
-----Esthar Garden: This Garden is the most unique Garden among them all in that it is actually a space station. The only way to this station is via transport at the Esthar Space Transit station. This Garden is known to be the foremost institute for technology and studying of mechanical process in the Trial world. It has some of the finest staff in engineering. While not notably know for training it's students to fight monsters, among the staff they have Maris who acts as a combat instructor for those at the Garden.
Balamb: A small city state located on Balamb Island. This country thrives mostly on tourism to it's warm beaches. The city has small farm plots dotting the island but mostly it relies on trade for it's survival in terms of food and goods. Due to it's small size, Balamb is run by a council of elected officials that decide it's laws and how they are enforced. Balamb has no real standing military and relies on the nearby Garden to provide protection.
-----Balamb Garden: Balamb Garden is located near the mountains on the island. Balamb Garden is known as a great choice for a variety of studies. Their most renown field of study is in Guardian Forces and junctions with individuals, though they are also known to offer exceptional courses in business and management due to their close proximity to the city of Balamb.
Trabia: Trabia lacks any major cities or notable places to visit in it's country due to it being a frozen wasteland most times out of the year. There are resorts in the mountain regions of Trabia that serve as ski resorts and Trabia has recently started to try to bring tourism into the country during the winter seasons to see the snow and ice that blankets it's forests and land. Trabia has no centralized government and instead cities form their own laws and govern themselves mostly. Trabia holds resentment over the emergency help given to Centra, and what they would call under-whelming support during it's own troubles from their allies.
-----Trabia Garden: Trabia Garden, due to it's much harsher environment, is known to excel in training students to fight monsters. The country is in constant need of assistance in dealing with growing monster populations and the Garden offers the best training available in combat to deal with monsters. This Garden is known to be very harsh on students due to the environment and as such generally only the most combat capable go to Trabia. The Garden is headed by Koyuki Rieko.
Galbadia: One of the largest countries, Galbadia has a government very similar to Esthar. The president has less power in Galbadia and it is more run by the council. Galbadia has lost several territories since the second sorceress war and has recently gotten back into the world as a power.
After the Sorceress War they had lost a great amount of political leverage and military force. With rebellions springing up to free themselves from Galbadian rule, the country was fractured. With time they have regained control ofnsome areas such as Timber, others like Dollet remain a hotbed of political maneuvering and deniable operations. Galbadia's centralized intelligence agency is known as the BIE and is lead by the current acting president of Galbadia, Marcus.
-----Galbadia Garden: The original Galbadian Garden was broken down as part of the effort of demilitarizing Galbadia after the Second Sorceress War. This was flown into Centra to help establish Centra City. Since then the Galbadian's have managed to build a second Garden. In an effort of appealing to the greater world, it's primary focus had flora, floral and marine studies, and begun a databank on general monster information that any could subscribe too while it's students and professors discovered more about the wild life if the world.
At least, until three years ago. Galbadia mostly stopped taking outside students, with so many Gardens it wasn't too strange, but inevitably a whistleblower got it out that Galbadia's Garden had been retrofitted to a military academy. For those in the Intelligence community, there were already long held suspicions from the architecture the true purpose of the new Garden. And to the concern of many, the Galbadian SeeD had begun to show they were just as effective at combating monsters as even Trabia graduates. This militarization of it's Garden, and seeming pipeline into the Galbadian military put many on edge.
-----Winhill Garden: While technically located in Galbadia territory, Winhill Garden shares it's name with the nearby city of Winhill. This open air Garden is notable for it's focus on furthering the education of it's students rather than training them to fight. Of all the Garden's, Winhill prides itself on the education it provides to it's students in a variety of fields. Those who have sorcery often find it a good choice of Garden to attend due to the staff containing a sorceress among their ranks. Winhill is known to have one of the highest regarded staffs in the world for field experience in the world and what occurred during the second sorceress war. The Garden has Lisanna Everett as headmaster and Kalay Laytos as Assistant Headmaster. Generally the nearby town of Winhill is not protected by the army of Galbadia due to it's close proximity to the Garden. Winhill Garden uses it's proximity to the city to help train it's students in the art of monster hunting to protect the city for those who are interested. There is a great deal of respect from the people of Winhill to the Garden and relations between the two are notably high.
Centra: Centra is a country that is still attempting to recover from the Lunar Cry from many years ago before the events of Trial. Following the promise of his grandfather, Sou-ho sent supplies and aid to get the Centra people back on their feet and they formed a major city called Centra City in the southern island. Centra's government prides itself on being lead by the strongest, with each tribe in the country having a voice in their government. Centra is still in the process of forming their goverment and laws, and internal strife makes the process seem unlikely to complete anytime soon. On the political stage Centra is barely a foot note, and resentment lingers in the air from the lack of support the people had received from other nations until So-ho's intervention.
Gardens are less affiliated with their countries as they were in years past and no longer serve solely as training mercenaries. Some Gardens have had a large change over the years as they now serve more as schools that train their students both in how to fight monsters and also in how to work in the everyday world in a variety of fields. Certain Gardens do not act as the military force in their respective countries and are entirely disconnected from the government. Governments are not meant intervene in the affairs of other Gardens. It is well known that SeeD have largely turned to Monster Hunting and Bodyguard roles in recent years. Many are hired to help protect cities or as escorts for those traveling from place to place with fear of monster attacks.
Below are rough SeeD rank Descriptions and Monster Descriptions
Rank 3 Operatives are SeeD who are either freshly graduated or inexperienced enough with field work, and are the lowest rank of Operatives.
Rank 2 Operatives are a step up from Rank 2, and are deemed sufficiently experienced to take part in missions on their own without needing a squad.
Rank 1 are the highest ranked of the numbered Operatives, and are often the ones who are put in charge of overseeing a squad of other operatives. This rank is also typically the standard required to become an instructor.
First Class The best of the best and alone can turn many a battle. Most of the Trial cast are this level or above.
Monsters
D-Class Monster: The lowest rank of monster that exists, any lower classification of monster being so negligible that they are almost considered below the pay grade of SeeD. Typically at a level that armed civilians can handle. Rank 3 SeeD can safely handle a small group of these.
C-Class Monster: (Level at which Rank 3 SeeD can handle)
B-Class Monster: (Level at which Rank 2 SeeD can handle)
A-Class Monster: (Level at which Rank 1 SeeD can handle)
S-Class Monster: One of the most powerful monsters, (Level at which First-Class SeeD can handle.)
EX-Class monster: Very few of these classes of monsters exist, and very often they are unique, one of a kind monsters that are not only ancient but powerful as well. Even a squad of First-Class SeeD needing to fight with full force in order to take one of these down.
Listed below is going to be information that is somewhat important in terms of information going forward in Future Trial.
Here is a link to Trial's old encyclopedia. Not all the information is accurate, but it serves as a nice basis for things (X)
Several things have changed in regards to the world that Trial originally found itself in, notably that is the interactions of nations and the nations themselves. Below is information that pertains to each country, UNITA, and information about Gardens.
Important note: years are recorded using ASW (After Sorceress War) and this refers to the first Sorceress war, against Adel. That means the start of events in the original Trial occured during 17 ASW, and the events of F.T. Start at 39 ASW.
UNITA: This is a coalition of all of the countries and city states in the Trial world founded and ran by Nona. It prides itself on being a place where all people are welcome from their respective countries. UNITA is actually a gathering of city states that formed after the end of the second sorceress war. This includes New Fisherman's Horizon, and is attempting to annex Timber. It is a democracy run by a president (Currently Nona), and an elected Senate that are formed from the different city states of UNITA. UNITA also serves as a center state for The Great Concert. Nebulous City is often mobile, but has claimed a location in northern Centra as a it's 'home' area.
----- The Great Concert: The Great Concert is held every four years. It is a combination of olympic games, inter-country general assembly, and more. The Great Concert has become more of a large festival world wide, and stands as a unifying aspect of the world and culture that all celebrate. Organized by UNITA and Nona, it remains a icon of world peace.
Esthar: Esthar is a democracy with an elected group of representatives and a president. The president has a group of close advisor that help them in making decisions for the greater good of the country. The president is given their power from the elected group of representatives known as the Council. Esthar is notably the most technologically advanced society in the world.
Even after the Sorceress War, Esthar found it's well established and to some well justified seclusion to still be for the best. Their technology is limited in use and availability around the world, internal politics keeping their goods from hitting a wide market. In terms of military, Esthar has retained significant manpower and mechanized units from after the war, making them the political powerhouse. They sell out dated defensive machines for villages to defend themselves from monsters.
-----Esthar Garden: This Garden is the most unique Garden among them all in that it is actually a space station. The only way to this station is via transport at the Esthar Space Transit station. This Garden is known to be the foremost institute for technology and studying of mechanical process in the Trial world. It has some of the finest staff in engineering. While not notably know for training it's students to fight monsters, among the staff they have Maris who acts as a combat instructor for those at the Garden.
Balamb: A small city state located on Balamb Island. This country thrives mostly on tourism to it's warm beaches. The city has small farm plots dotting the island but mostly it relies on trade for it's survival in terms of food and goods. Due to it's small size, Balamb is run by a council of elected officials that decide it's laws and how they are enforced. Balamb has no real standing military and relies on the nearby Garden to provide protection.
-----Balamb Garden: Balamb Garden is located near the mountains on the island. Balamb Garden is known as a great choice for a variety of studies. Their most renown field of study is in Guardian Forces and junctions with individuals, though they are also known to offer exceptional courses in business and management due to their close proximity to the city of Balamb.
Trabia: Trabia lacks any major cities or notable places to visit in it's country due to it being a frozen wasteland most times out of the year. There are resorts in the mountain regions of Trabia that serve as ski resorts and Trabia has recently started to try to bring tourism into the country during the winter seasons to see the snow and ice that blankets it's forests and land. Trabia has no centralized government and instead cities form their own laws and govern themselves mostly. Trabia holds resentment over the emergency help given to Centra, and what they would call under-whelming support during it's own troubles from their allies.
-----Trabia Garden: Trabia Garden, due to it's much harsher environment, is known to excel in training students to fight monsters. The country is in constant need of assistance in dealing with growing monster populations and the Garden offers the best training available in combat to deal with monsters. This Garden is known to be very harsh on students due to the environment and as such generally only the most combat capable go to Trabia. The Garden is headed by Koyuki Rieko.
Galbadia: One of the largest countries, Galbadia has a government very similar to Esthar. The president has less power in Galbadia and it is more run by the council. Galbadia has lost several territories since the second sorceress war and has recently gotten back into the world as a power.
After the Sorceress War they had lost a great amount of political leverage and military force. With rebellions springing up to free themselves from Galbadian rule, the country was fractured. With time they have regained control ofnsome areas such as Timber, others like Dollet remain a hotbed of political maneuvering and deniable operations. Galbadia's centralized intelligence agency is known as the BIE and is lead by the current acting president of Galbadia, Marcus.
-----Galbadia Garden: The original Galbadian Garden was broken down as part of the effort of demilitarizing Galbadia after the Second Sorceress War. This was flown into Centra to help establish Centra City. Since then the Galbadian's have managed to build a second Garden. In an effort of appealing to the greater world, it's primary focus had flora, floral and marine studies, and begun a databank on general monster information that any could subscribe too while it's students and professors discovered more about the wild life if the world.
At least, until three years ago. Galbadia mostly stopped taking outside students, with so many Gardens it wasn't too strange, but inevitably a whistleblower got it out that Galbadia's Garden had been retrofitted to a military academy. For those in the Intelligence community, there were already long held suspicions from the architecture the true purpose of the new Garden. And to the concern of many, the Galbadian SeeD had begun to show they were just as effective at combating monsters as even Trabia graduates. This militarization of it's Garden, and seeming pipeline into the Galbadian military put many on edge.
-----Winhill Garden: While technically located in Galbadia territory, Winhill Garden shares it's name with the nearby city of Winhill. This open air Garden is notable for it's focus on furthering the education of it's students rather than training them to fight. Of all the Garden's, Winhill prides itself on the education it provides to it's students in a variety of fields. Those who have sorcery often find it a good choice of Garden to attend due to the staff containing a sorceress among their ranks. Winhill is known to have one of the highest regarded staffs in the world for field experience in the world and what occurred during the second sorceress war. The Garden has Lisanna Everett as headmaster and Kalay Laytos as Assistant Headmaster. Generally the nearby town of Winhill is not protected by the army of Galbadia due to it's close proximity to the Garden. Winhill Garden uses it's proximity to the city to help train it's students in the art of monster hunting to protect the city for those who are interested. There is a great deal of respect from the people of Winhill to the Garden and relations between the two are notably high.
Centra: Centra is a country that is still attempting to recover from the Lunar Cry from many years ago before the events of Trial. Following the promise of his grandfather, Sou-ho sent supplies and aid to get the Centra people back on their feet and they formed a major city called Centra City in the southern island. Centra's government prides itself on being lead by the strongest, with each tribe in the country having a voice in their government. Centra is still in the process of forming their goverment and laws, and internal strife makes the process seem unlikely to complete anytime soon. On the political stage Centra is barely a foot note, and resentment lingers in the air from the lack of support the people had received from other nations until So-ho's intervention.
General Information Regarding Gardens
Gardens are less affiliated with their countries as they were in years past and no longer serve solely as training mercenaries. Some Gardens have had a large change over the years as they now serve more as schools that train their students both in how to fight monsters and also in how to work in the everyday world in a variety of fields. Certain Gardens do not act as the military force in their respective countries and are entirely disconnected from the government. Governments are not meant intervene in the affairs of other Gardens. It is well known that SeeD have largely turned to Monster Hunting and Bodyguard roles in recent years. Many are hired to help protect cities or as escorts for those traveling from place to place with fear of monster attacks.
Below are rough SeeD rank Descriptions and Monster Descriptions
Rank 3 Operatives are SeeD who are either freshly graduated or inexperienced enough with field work, and are the lowest rank of Operatives.
Rank 2 Operatives are a step up from Rank 2, and are deemed sufficiently experienced to take part in missions on their own without needing a squad.
Rank 1 are the highest ranked of the numbered Operatives, and are often the ones who are put in charge of overseeing a squad of other operatives. This rank is also typically the standard required to become an instructor.
First Class The best of the best and alone can turn many a battle. Most of the Trial cast are this level or above.
Monsters
D-Class Monster: The lowest rank of monster that exists, any lower classification of monster being so negligible that they are almost considered below the pay grade of SeeD. Typically at a level that armed civilians can handle. Rank 3 SeeD can safely handle a small group of these.
C-Class Monster: (Level at which Rank 3 SeeD can handle)
B-Class Monster: (Level at which Rank 2 SeeD can handle)
A-Class Monster: (Level at which Rank 1 SeeD can handle)
S-Class Monster: One of the most powerful monsters, (Level at which First-Class SeeD can handle.)
EX-Class monster: Very few of these classes of monsters exist, and very often they are unique, one of a kind monsters that are not only ancient but powerful as well. Even a squad of First-Class SeeD needing to fight with full force in order to take one of these down.