The Utopian Sparing Club
Brought to you by Princess Seraphina Dawoud
Brought to you by Princess Seraphina Dawoud
President/Founder: Seraphina Dawoud
Vice-President
Trainers:
Members:
Just because the war has ended doesn't mean Utopian students will forget everything they learned. Many of the royals were built and bred for war, and those who aren't should learn to defend themselves sooner or later.
`Seraphina started this club to let off some steam, finding punching someone in the face very cathartic. The room has five sparring mats, the largest in the center, with some test dummies to the side. A water station and a small first aid area are off to the side.
Club bylaws:
a) Talk all the smack you want on the mat, but off the mat, you will have to deal with Seraphina.
b) Don't badmouth beginners looking to learn, unless you want to fight Seraphina
c) Weapons are allowed as long as both parties agree, but this is too crowded of space for powers
d) Characters (with the consent of the handler) can be injured but not killed in the club.
e) In the event of a fight (without a clear winner in mind), 1D20 will be rolled. Modifiers will be added (we are going with classic D&D rules, and Books will be your dm if an impartial judge is needed. I can even help with modifiers if you want.)
Member code: delete anything your character won't use.
You do not have to fill this out to join the club. It is there only for sanctioned matches without a clear winner.
[align=center] [img= character icon 100x100[/img]
Name: [b] NAME [/b]
Hand-to-Hand level: [b] Novice (1-5 mod), Intermediate (6-10), Advanced (11-15), or Expert(16-21)[/b]
-Physical Strength: [b] 1-20 [/b]
-Defense: [b] 1-20 [/b]
-Speed/Ivasions: [b] 1-20 [/b]
-Stamina [b] 1-20 [/b]
-Height: [b] short (<5'2") Medium (5'3"-5'10") Tall (>5'11") [/b]
-Physical limitations: [b] ex: blind, deaf, missing hand [/b]
-Latent skills: [b] ex: trained dancer [/b]
Light (1-handed) weapon - Damage is 1D6
-Knives/daggers: [b] Modify between 1-5 [/b]
-Clubs: [b] 1-5 [/b]
-Hand axe: [b] 1-5 [/b]
-Hammer: [b] 1-5 [/b]
-Rapier: [b] 1-5 [/b]
-Short sword: [b] 1-5 [/b]
Heavy (2-handed) weapon - Damage is 1D10
-Great Axe: [b] Modify between 1-5 [/b]
-Great Club: [b] 1-5 [/b]
-Hand ax: [b] 1-5 [/b]
-Hammer: [b] 1-5 [/b]
-Rapier: [b] 1-5 [/b]
-Great Sword: [b] 1-5 [/b]
Versatile (either) weapons - Damage is 1D8
-Quarterstaff: [b] Modify between 1-5 [/b]
-Battle Axe: [b] 1-5 [/b]
-Long Sword [b] 1-5 [/b]
-Trident: [b] 1-5 [/b]
Shield (always 1-handed) - Add 3 to defensive maneuvers and -2 speed/evasion




