The Club
Overview: The Club is a 15-story neutral-ground complex serving the supernatural community. Vetted humans may access only designated floors and areas, typically under escort and subject to strict house rules.
Access Policy (summary): Public/guest access on Floor 1; events/open nights on Floor 14; business appointments on Floor 13 by invitation. Rooftop landings by permit with escorts provided to destination floors. Sublevel B2 is owner access only. All other floors require resident or staff credentials; Floor 8 is restricted (key access only).
Sublevel B2 — Owner's Residence (Owner Access Only): Private subterranean residence and command suite with armored access, master wards, and dedicated security fail-safes; entry limited to the Club Owner and explicitly authorized staff.
Sublevel B1 — Vampire Housing: Day-sleep vaults and private suites with light-proofing, climate control, and secure blood storage; entry restricted to residents and authorized attendants.
Floor 1 — Reception, Security, Restaurant, Conference Rooms: Main reception and ID vetting, a neutral-territory restaurant, private dining, and bookable conference suites; on-site security posts monitor all vertical transit. Entrance is staffed by Sniffers serving as bouncers; they screen for threats and deny entry to anyone they deem problematic.
Floor 2 — Sniffers Housing (I): Residential suites, sensory-controlled corridors, and communal lounges tailored for sensory specialists; guest access by resident escort only.
Floor 3 — Sniffers Housing (II): Overflow residences, training rooms, and equipment lockers for tracking work; sensory shielding and privacy wards.
Floor 4 — Other Races Housing (I): Mixed-heritage residences with adaptable amenities (environmental controls and modular sanctums).
Floor 5 — Other Races Housing (II): Additional mixed housing plus shared kitchens, baths, and quiet rooms arranged by cultural protocols.
Floor 6 — Hylarr Housing (I): Dedicated Hylarr quarters, amenities, and communal spaces aligned with resident preferences; access controlled by resident keys.
Floor 7 — Hylarr Housing (II): Extended Hylarr suites, meditation halls, and sensory-controlled walkways to ensure comfort and privacy.
Floor 8 — Security (Key Access Only): Central surveillance, armory, incident response staging, and holding rooms; entry by multi-factor credential only.
Floor 9 — Angels Floor: High-vaulted sanctum with consecrated chapels, contemplation gardens, and radiant safe-rooms; access limited to choir-members and approved guests.
Floor 10 — Vampire Floor: Nocturnal lounge, private salons, and negotiation parlors; sun-shielded transit and strict invitation protocols.
Floor 11 — Beast/Shifters Floor: A thundering, beat-driven dance floor and performance arena calibrated to lunar cycles; shifting-safe spaces, quick-change bays, and on-site cool-down rooms with emergency med support nearby.
Floor 12 — Devils Floor: Infernal lounges, contract tables warded against coercion, and vault-ink registries; discreet back-room BDSM lounges operate under strict consent and privacy protocols; hot zones clearly marked.
Floor 13 — Offices: Administration, licensing, records, and mediation chambers; human visitors by appointment and escort.
Floor 14 — The Aether Lounge & Skyline Atrium: A neutral, high-view events and parley space with private skyboxes and soundproof negotiation suites; open on designated nights to vetted humans and cross-faction delegations.
Rooftop — Helipad & Sky Access: Wind-buffered helipad and glide-perches for flying supernaturals; landing by permit only, with rooftop staff escorting arrivals to their desired floor.
House Rules: No violence, no coercion, no unauthorized feeding or binding; all disputes escalate to Floor 13 mediation or Floor 8 security per protocol.
Overview: The Club is a 15-story neutral-ground complex serving the supernatural community. Vetted humans may access only designated floors and areas, typically under escort and subject to strict house rules.
Access Policy (summary): Public/guest access on Floor 1; events/open nights on Floor 14; business appointments on Floor 13 by invitation. Rooftop landings by permit with escorts provided to destination floors. Sublevel B2 is owner access only. All other floors require resident or staff credentials; Floor 8 is restricted (key access only).
Sublevel B2 — Owner's Residence (Owner Access Only): Private subterranean residence and command suite with armored access, master wards, and dedicated security fail-safes; entry limited to the Club Owner and explicitly authorized staff.
Sublevel B1 — Vampire Housing: Day-sleep vaults and private suites with light-proofing, climate control, and secure blood storage; entry restricted to residents and authorized attendants.
Floor 1 — Reception, Security, Restaurant, Conference Rooms: Main reception and ID vetting, a neutral-territory restaurant, private dining, and bookable conference suites; on-site security posts monitor all vertical transit. Entrance is staffed by Sniffers serving as bouncers; they screen for threats and deny entry to anyone they deem problematic.
Floor 2 — Sniffers Housing (I): Residential suites, sensory-controlled corridors, and communal lounges tailored for sensory specialists; guest access by resident escort only.
Floor 3 — Sniffers Housing (II): Overflow residences, training rooms, and equipment lockers for tracking work; sensory shielding and privacy wards.
Floor 4 — Other Races Housing (I): Mixed-heritage residences with adaptable amenities (environmental controls and modular sanctums).
Floor 5 — Other Races Housing (II): Additional mixed housing plus shared kitchens, baths, and quiet rooms arranged by cultural protocols.
Floor 6 — Hylarr Housing (I): Dedicated Hylarr quarters, amenities, and communal spaces aligned with resident preferences; access controlled by resident keys.
Floor 7 — Hylarr Housing (II): Extended Hylarr suites, meditation halls, and sensory-controlled walkways to ensure comfort and privacy.
Floor 8 — Security (Key Access Only): Central surveillance, armory, incident response staging, and holding rooms; entry by multi-factor credential only.
Floor 9 — Angels Floor: High-vaulted sanctum with consecrated chapels, contemplation gardens, and radiant safe-rooms; access limited to choir-members and approved guests.
Floor 10 — Vampire Floor: Nocturnal lounge, private salons, and negotiation parlors; sun-shielded transit and strict invitation protocols.
Floor 11 — Beast/Shifters Floor: A thundering, beat-driven dance floor and performance arena calibrated to lunar cycles; shifting-safe spaces, quick-change bays, and on-site cool-down rooms with emergency med support nearby.
Floor 12 — Devils Floor: Infernal lounges, contract tables warded against coercion, and vault-ink registries; discreet back-room BDSM lounges operate under strict consent and privacy protocols; hot zones clearly marked.
Floor 13 — Offices: Administration, licensing, records, and mediation chambers; human visitors by appointment and escort.
Floor 14 — The Aether Lounge & Skyline Atrium: A neutral, high-view events and parley space with private skyboxes and soundproof negotiation suites; open on designated nights to vetted humans and cross-faction delegations.
Rooftop — Helipad & Sky Access: Wind-buffered helipad and glide-perches for flying supernaturals; landing by permit only, with rooftop staff escorting arrivals to their desired floor.
House Rules: No violence, no coercion, no unauthorized feeding or binding; all disputes escalate to Floor 13 mediation or Floor 8 security per protocol.
