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[gameboard] o, mourning bride [ariadne]

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Noir Songbird rolled 1 6-sided dice: 2 Total: 2 (1-6)

Noir Songbird
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PostPosted: Fri Oct 31, 2025 9:03 pm


the gameboard


Ariadne sighed.

Magical stuff really wasn't her favorite thing, these days. It was incredibly annoying to be taking advantage of her powered strength to practice moves and then find herself picking up a weird die and swept off into a weird place where all she could do was hopefully play some weird game to get out.

Okay, maybe magic to practice hadn't been the best idea in the first place. And neither had picking up random objects off the ground. But here she was, dealing with the conses of her quences,

"Fine," she grumbled, "I'll play your stupid game. I hope there's a cool prize at the end."

Probably there wasn't.
Noir Songbird rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Fri Oct 31, 2025 9:10 pm


Quote:
Space 2: Something pale and ghostly slams into your back; you don’t see it, but it feels like it’s trying to push you forward–or to the side, or off the path. Thankfully, the magical glass walls stop you from going too far, but this is jarring–and might hurt.


The fact that the very first thing that happened to her was some invisible force nearly knocking her over did not set Ariadne's expectations high for the rest of this little adventure. She stumbled, and found herself smacking into the wall at the edge of the square--it was sort of good to know that she couldn't trip out of bounds, but also...ow? That hurt?

"Ugh, I really hope that doesn't bruise," she grumbled to herself. It'd be super inconvenient to have big mystery injuries when she had to go to practice--though she guessed she could just wear longer sleeved gear. It was getting kinda cold.

But that wasn't getting her out.

She rolled the stupid die again, and tromped forward to find out what the hell was going to come at her next.

Noir Songbird
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Noir Songbird rolled 1 6-sided dice: 4 Total: 4 (1-6)

Noir Songbird
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PostPosted: Fri Oct 31, 2025 9:11 pm


Quote:
Space 7: Something is twitching and flapping above you, and while you might be minding your own business, something is a little too invested in what you’re doing. You can’t see them, but you suddenly hear shrill, high pierced noises that are disorienting and confusing. They can bring about dizziness and pain and can cause vertigo if you’re stuck in them for too long.


The sound of flapping gave Ariadne pause. Was it ******** bats? ******** bats would just be the best, wouldn't they. Especially because bats could carry diseases, and she did not want rabies or whatever and--

Oh.

The awful noise--high pitched, shrill, shredding through her thoughts--that was worse than bats. So, so much worse than bats.

She yelped in pain, stumbling and dizzy, as she scrambled for the other end of the square with fumbling steps. A flung roll of the dice, and she ran to get the hell away.
Noir Songbird rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Fri Oct 31, 2025 9:12 pm


Quote:
Space 11: You hear a frantic flapping above you, but that’s all the warning you get before a hoard of bats descend. They scratch and slap and screech, but you avoid getting bitten. For now. You’ve invaded their space and they seem keen to defend it. You can try to fight them, but the only way to escape them is to roll again.


Honestly, after the awful screeching, real bats dive-bombing her was something of a relief. Yeah, okay, Ariadne didn't exactly enjoy it, but it was better than an awful noise that she had expected to leave her dazed and with ringing ears for way longer than it had actually lasted.

And, besides, she was honestly starting to get pissed at the damn board. It thought it could beat her? It thought some bruises from bat wings and loud noises were going to...what, stop her? Make her give up? Oh, no no no. That was not happening. She was going to get out, whatever it took.

So she tromped through the swarm of bats, throwing her die angrily as she prepared to move forward.

Noir Songbird
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Noir Songbird rolled 1 6-sided dice: 4 Total: 4 (1-6)

Noir Songbird
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PostPosted: Fri Oct 31, 2025 9:16 pm


Quote:
Space 12: The smell of smoke is in the air. You can’t see what’s burning, but you can hear distant screams, and–carnival music? It feels like people are running past you, and the air fills with panic and alarm–but there’s nowhere for you to go, and the smoke is so thick. You’d better roll quickly so you can get out of here.


There was, maybe, something a little funny about stepping forward to roll a one. Probably Ariande would have appreciated the humor more if she wasn't absolutely ******** you," she snarled into the darkness, as she stepped onto her square--and started hacking when she breathed in smoke with her huffy, annoyed inhale.

Her eyes began to water, and she swore she could feel an invisible crowd jostling around her, pushing her, and all she could do was try to push throguh and get away from whatever fire at a carnival she'd managed to roll into.

"Come on, come on, let me out of here," she grumbled, throwing the dice and hoping for the best.
Noir Songbird rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Fri Oct 31, 2025 9:17 pm


Quote:
Space 16: As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet.


Something something opposites, something something irony and contrast, something. Ariande was sure there was something literary about her going from stumbling through a fire to taking a step onto ice and having ti crack below her, but one: she wasn't really all that literary at the best of times, and two: she was ******** freezing.

She did not do her best thinking while scrambling to get out of devastatingly cold water, and failing to get purchase on some ice so she could roll her little die to try to get out.

She was not going to stay and find out what was moving under the water, because she did not have any hope of it being something cute and harmless.

Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50

Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Fri Oct 31, 2025 9:18 pm


Quote:
Space 20: The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.


As she staggered to the end, Ariadne was still shivering, arms wrapped around herself and cursing her too-long hair that stuck to her body, an extra layer of cold and wet on top of everything else.

But when she stepped into that warm, welcoming light, it was like all the suffering she'd experienced bled away.

She'd made it to the end. She got to go home. She'd beaten the damn board--and maybe the satisfaction of it was prize enough for her.
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