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Posted: Thu Apr 06, 2006 9:16 pm
Like the "Create your own unit!" Thread, create a unit with stats, maybe some spells... and desribe them. Maybe be creative and create another race that would fit in with the story line... surprised (BUT BE REASONABLE, meaning no super almighty Spaceship type unit with 9999 Shields and 255 Armor, Mind control, Psionic Storm, Plaque, Cloak, Nuke and 9999 splash damage)
Have Fun!
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Posted: Fri Apr 14, 2006 11:21 am
((Maybe you can help me make some setting for the RPs))
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Posted: Fri Apr 14, 2006 8:16 pm
Babbalui ((Maybe you can help me make some setting for the RPs)) Hmm... Maybe I can but I don't think anyone likes to RP such as myself.
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Posted: Thu Apr 20, 2006 8:08 pm
Me and Doom gaze are working on an RP setting. 3nodding We will be up and running in less that a month. Maybe a week. xd
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Posted: Tue Jul 11, 2006 8:48 pm
Dead thread but still, first, how about a scenario that would be a singular RP, because if we do something with more than one unit, it would become a long mathamatical equation.
For settings, we could do something like, a command center, or outpost under attack. We could do a space thing, or a mutiny on a Battle Cruiser. ~An incursion onto Char during the U.E.D.s attempt to control the Overmind. ~First encounter with Protoss (would be totally made up) ~something as Raynor's Men. Some of these and others I haven't listed could be changed to something along the lines of a ~Civil war, Terran vs. Terran. We could be after Kerrigan owned everyone (or a Raynors Men scenario) and we could have Protoss allies, and/or structures.
As for RP profiles, I don't think we would have to post damage and armor things, as such, we would probly die in the RP. But we could have a list of weapons, equipment, suites, and machines to choose from. The rest would be us winging an adventure.
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Posted: Tue Jul 18, 2006 8:48 pm
I dunno. Check the Sticky "RP ideas" and see what you think would be a good idea for a Role Play. 3nodding
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Posted: Tue Jul 25, 2006 10:58 am
i got a few.oooh here is mine. ultimate archon. its made by fusing a dark archon with a dark archon, an archon with an archon, then fusing those two together.he has 300 energy and all the abilities of a dark archon, for half the enrgy (and shield). he also has double the atk of an archon at the same range. his name is fannadar, for rp purposes. he has 1000 shield, and ten health.
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Posted: Tue Aug 01, 2006 11:06 am
Aren't we supposed to be reasonable? this is for the Role Play, not for minor amusement... neutral
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Posted: Fri Jan 19, 2007 3:56 pm
A terran ghost named Vynn 80 attack 50 armor Has stim and no delayed shooting. (good and reasonable I think, agree?)
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Posted: Fri Jan 19, 2007 8:55 pm
I dunno, that sounds like a bit too much. The only unit that does more damage than you is Edmund Duke...in Siege Mode.
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Posted: Fri Jan 19, 2007 11:59 pm
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Posted: Wed Apr 04, 2007 6:17 pm
Aldarian (Protoss Assault Fighter)
Stats: HP: 200 Shields: 200 (300 with upgrade) Energy: 50 (200 with upgrade) Attack: 40 (Photon Disruptor)(+10 with upgrade)(Attack speed-Fast), 30 (Photon Missiles)(+10 with upgrade, 2 upgrades)(Attack Speed-Very Fast) Range: Long (Very Long with upgrade) Type: Photon Disruptor (Air), Photon Missiles (Ground) Armor: 4 (+1 with upgrade) Movement Speed: Medium (Fast with upgrade)
Abilities: Psi Storm (Same energy use and damage as High Templar's Psi Storm), Warp (Allows it to warp to a different location, 5 energy per use), Cloak (Continuous), Psionic Cannon (same power as the Yamato Cannon, 50 energy per use)
Upgrades: Photon Disruptor Upgrade, Photon Missile Upgrades (2), Transcender Drive Research (Speed Increase), Photon Armor Research (Armor Increase), Singularity Charge (Photon Disruptor Range Increase), Singularity Drive (Photon Missile Range Increase), Warp Research, Psi Storm Research, Aldara Reactor (+150 Energy), Psionic Cannon Research, Psi Shield Research (Shield Increase)
Description: Imagine the Protoss Corsair from Brood War, the Terran Battlecruiser, the Protoss Carrier, and the Protoss Scout combined.
Cost:
Crystals: 100
Vespene Gas: 100
Hero version: DiAldarian Stats: HP: 400 Shields: 400 (500 with upgrade) Energy: 150 (300 with upgrade) Attack: 90 (Photon Disruptor)(+10 with upgrade)(Attack speed-Fast), 80 (Photon Missiles)(+10 with upgrade, 2 upgrades)(Attack Speed-Very Fast) Range: Long (Very Long with upgrade) Type: Photon Disruptor (Air), Photon Missiles (Ground) Armor: 19 (+1 with upgrade) Movement Speed: Fast (Very Fast with upgrade)
Abilities: Psi Storm (Same energy use as High Templar's Psi Storm and double damage of the High Templar's Psi Storm), Warp (Allows it to warp to a different location, 5 energy per use), Cloak (Continuous), Psionic Cannon (Double the damage of the Yamato Cannon, 50 energy per use)
Upgrades: Photon Disruptor Upgrade, Photon Missile Upgrades (2), Transcender Drive Research (Speed Increase), Photon Armor Research (Armor Increase), Singularity Charge (Photon Disruptor Range Increase), Singularity Drive (Photon Missile Range Increase), Warp Research, Psi Storm Research, Aldara Reactor (+150 Energy), Psionic Cannon Research, Psi Shield Research (Shield Increase)
Description: a version of the Aldarian piloted by an ace Protoss pilot.
Crystals: 200
Vespene Gas: 200
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Posted: Tue May 29, 2007 4:49 pm
Terren marien veteran attk :100 armour 40 i think that is resanoble
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Posted: Wed Aug 01, 2007 5:06 am
Ok lets do this. Name: Altair Type: Human, Protoss. Sniper, hero. Mobility: Ground Weapon: Main energy sniper 25 damage, Secondary energy sword 30 damage. Armor: Light camo armor 80. Energy shield 50. Health: 150. Energy: 250. Ability's: Active Camo (50 energy no cool down) Adrenaline Rush (Increasing hand to hand combat damage + 25 damage, 25 energy 20 sec cool down). Precision Shot (25 energy increasing aiming for direct head shot lasts 5 minuets +50 damage). Thermal Goggles (Showing all inviable units and under ground units only to self, lasts until taken off 5 energy). Hail fire call ( Calls down a space air strike doing 150 damage with each strike a strike and last up to 3 seconds with up to 9-12 hits, Takes 250 energy, Cool down lasting 6 hours and must me visible unless in range of a mother ship or carrier) Rest ( Restores energy +3 every minute, No cool down) Anti Armor Rounds ( Armor piercing rounds that do + 25 damage to infantry units, +50 damage to vehicles, only has 25 bullets 5 energy per shot, can combo with Precision Shot, after all shots are gone has to refill at a base or brackets.)
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