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askjdniwnkajsndawiu

PostPosted: Sat Apr 08, 2006 10:08 am


You just landed in the Bermuda Triangle. Choose your team (Delta, Alpha, Foxtrot, or a creature) and your weapons. If you choose Meteorite, you have a sword, if Diamond and Gold guns, you can choose from many.
Semi auto, Med power:
pistols and revolver (small
auto, weak power:
uzi(small)
assault rifle(large)
Single Fire, Strong:
Shotgun and Sniper(large)
You may have 2 small weps and 1 large, small must be of same type so you can double gun. Meteorite is more powerful than guns, and grows more powerful by a kill but is close range. Guns power doesnt change, and they're ranged. For occupation, if you are the first to sign up for a team you are the commander and everyone else under you is infantry.You can have five per team, except for creatures whom have no limit. Creatures use close combat weps, which are claws.
Use this char format:
Username:
Character Name:
Occupation:
Skills:
History:
Personality:
Arsenal:
Team:

My char:
Username: doomsdaydude
Character Name: Gomar Karb
Occupation: Delta Commander
Skills: Accuracy w/ guns, and hand to hand w/ a knife or hands/feet
History: Was here once before, so knows a great deal about Bermuda Triangle. Ask me for info!
Personality: Tactical
Arsenal: Pistols, Knife, and Sniper Rifle
Team biggrin elta  
PostPosted: Sat Apr 08, 2006 10:50 am


Only i may officialy add things to the game, but you can mail me suggestions with PM

if you die, you respawn at your camp.

When you create a camp, describe it w/ detail.

You can be killed in your camp, but the killer must kill from outside as it is impossible for him or her to get in.

If your char is to powerful, I will ask you to change it

please keep this rp clean, and you can swear but censor it w/ this: *

also, no controlling other characters, and there is no tune up shops.

Commanders are better than infantry in 1 way:they choose the camp sight

I will add things later, but for now keep it to what I have mentioned.

Now, for the Delta camp: An open area that is surrounded by trees, with the one way in blocked by a door w/ a key code. Only Delta officers can use the key code, which is 58524. The camp has 5 simple wooden huts, which provide accomodation for the troops. and a bell tower for snipers is placed in the middle. A secret lab resides under the bell tower, and the pass is 4255. This is where the Commander decides who to wage war on, and thinks up new things to add to the game.  

askjdniwnkajsndawiu


askjdniwnkajsndawiu

PostPosted: Sun Apr 09, 2006 2:35 pm


"Delta to command, come in" "w~*()&&ha$%^t?" "tansmission is gone, Come on troop, lets set up camp." Camp set up. Weapons loaded. I crept up to the bell tower, and used my sniper scope as a 1 piece binocular. Not seeing anything but the camps, and a small village of creatures off on a far island, I left the tower, then the camp. I set up a meeting room in the middle of the three camps, with an announcment speaker loud enough to alert any camp of any problem. I posted a sign on the metting room's bulletein board, saying all forces for themselves except in extreme times, when teamwork is essential. I looked out the window, to see a ship sailing towards the coast. I ran back to the bell tower, and layed low. Scoping out the boat, I noticed a leader-like creature standing in front of a group of creatures. A bullet streamed through the air, flying toward the creature. Driving into its back, the bullet spewed a blackish blood from the wound. The creatures used tracking means to find the location of the bullets source. Bingo. I ran down the stairs and entered my lab.
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