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Guild of Paladins

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Miaoni
Vice Captain

PostPosted: Sat Apr 08, 2006 2:00 pm


Guild of Paladins


Guildmaster: Shade, played by Jerryhargabyte
Availability: Closed

Class Information
The compassion to pursue good, the will to uphold law, and power to defeat evil--these are the three weapons of the paladin. Few have the purity and devotion it takes to walk the paladin's path, but those few are rewarded with power to protect, heal and to smite. In a land of scheming mages, unholy priests, bloodthirsty dragons, and infernal fiends, the paladin is the final hope that cannot be extinguished.

Characteristics
Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. A paladin can also direct this power to help others, healing their wounds or curing diseases. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead. In addition, this power draws a mighty steed to the paladin and imbues that mount with strength, intelligence, and magical protection.

Role
The paladin's chief role in most groups is as a melee combatant, but she contributes other useful support as well. She makes a good secondary healer and her high charisma opens up fine leadership opportunities.

Notes
Paladins symbolize the ultimate purity. Aiding an class which performs evil acts (rogue, necromancer, assassin, pirate, death knight) or evil people from neutral classes will result in removal of paladinship. Deflowering a virgin will result in removal of paladinship. So much as getting drunk in a tavern can cause one to be removed from paladinship. They are a strict and pure class for a reason. No other way is accepted. Those removed for minor offenses will become a Fighter. Those removed for major offenses will become a Death Knight. No way a god will forgive one for performing true wrong. Those that are demoted to Fighters may regain the favor of their god in one mortal year (say three months real time) if they maintain paladin code without paladin powers/abilities. (Means you act like a paladin as much as possible, even while not being one). Death Knights do not get a second chance, and are embraced by Mordoven into the order of Death Knights.

Nicknames
None.

Location
Near the Holy Temple of Aurok within the city.  
PostPosted: Sat Apr 08, 2006 3:01 pm


..Skills and Abilities

Pending  

Miaoni
Vice Captain

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