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Posted: Sat Apr 08, 2006 6:31 pm
..General Abilities and Combat
Under Construction
On top of your class skills, you may also use any fo these abilities as well - all Miaoni regardless of class, race, etc. may use these with discretion. Obviously you'd only use them in cases where it makes sense and has a reason to be used. Some of these may be very important to remember in RP events.
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Posted: Sat Apr 08, 2006 6:34 pm
..General Abilities
Listen :: All Miaoni have decent hearing - enough that fi they stop to listen, they can try to pick out a sound. Against a sneaking target they must roll higher then the sneak of their opponent. In general, they must beat a pre-determined value given by the RP manager, or for standard non-event RP, a 15.
Spot :: All Miaoni have decent vision as well, and may spot things if they focus on looking around. Against something hidden they must beat their hiding roll OR a predetrmined value by the RP manager. In general, if not going against an opponent, 15 is the number to beat.
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Posted: Sat Apr 08, 2006 6:44 pm
..Combat
Combat is turn-based - each takes one action, then back and forth until it is over. be fair and do not skip ahead of your opponents - round robin fairly or you will be seen as godmodding unless something grants you extra action(s) per round.
The following is the attack damage of the standard weapons. I give which option to use as well for the action since we don't have certain dice standard. wink
Whip: Random number 1 to 3 (assassin, fighter, rogue) Staff: Random Number 1 to 5 (Casters) Knife: 1d4 (Rogue-class) Sword: 1d8 (Fighter-class) Saber: random number 1 to 7 (Pirate, Bard, Fighter) Bow: 1d6 (Archer, Ranger, Amazon) Mace: 1d6 (cleric, fighter, Paladin, Death knight) Axe:random number 1 to 9 (barbarian) Thin Dagger: 1d6 (assassin only)
In the future I may allow certain classes to pick up additional weapons that fit their type - casters would only be allowed Stave and Knife, etc.
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Posted: Sat Apr 08, 2006 6:50 pm
..Health of Miaoni
Baby: 4 Chidren: 6 Teen: 9 Adult: 14
Should any Maioni end up under 0 they must spend a real-time hour in "recovery" - their diety or A deity will hold their soul in a safe place where none may touch them to recover form the shock of the death. However, a god doesn't want to be used repeatedly, and those found to be picking fights may find themsleve sin repetence and waiting longer ot be reincarnated... and some may never come back if they were causing too much problems!
A roleplay manager and myself will be determining fair waiting periods - partly based on your own death. Death occurs when you go below 0 - AT 0 you are merely unconscious... and if unhealed for 10 rounds [or approx 10 minutes] then you will die. If you are cared for by a cleric or someeone skille din bandaging and healing, you will recover to 1 [or the healing spell's ability] and be conscious again.
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