RP Rules
I'm putting in the basic role playing rules although by now you should all know them.
1. No god-modding, unless it's plot-necessary
2. No cybering. Romance is fine, just keep it at 1st base. Anything beyond that, no matter how graphic is a ban
3. Be nice to your fellow guild members. If they're here, it means they deserve to be here. None of us are n00bs, so none of us get bitchy, ok?
4. You have no excuse for not using English Its ok to make a few mistakes but please keep it legible.
5. If you're starting an RP thread please make sure it is related unless you have a good reason.
6.If you're posting out of character in an RP thread use ((these)) or post in the OOC chat thread.
7. Your character can only be in one place at a time. It is not seperate storys in the threads it is seperate places for the one story.
8. Have fun. Remember that this guild is only here so we can RP in peace. You wouldn't want me to have wasted my money, would you? xd 3nodding xp Lol
Guild
1. To join you must put your profile in the proper request to join, see button in top right corner.
2. You must have a profile, if when you join you find your profile is not in the profile section or your name has not been added to the front page please say.
3. There is now a button you can press to quit the guild. Please if you plan to quit tell me or a mod so we can open your position for another.
New Powers
1. Everyone is only allowed to gain one more power (this may increase later)
2. The power must have a good reason for manifesting e.g. spent time with someone being taught it; exposed to something that gave you the power.
3. Inform me or a Jamin about the new power before you gain it so we can approve it and make the changes to your profile.
4. You can't perfect using it immediately (practice makes perfect xp )
5. You can't have any power to do with chaos, I have informed people of this before. If you read the story on our front page you will see the whole reason elementalists want to restore the elemental crystal is the world is out of balance and chaos has nothing to control it. This was the reason for the shards of chaos and order but as you may have read they for now are as dangerous as each other and cannot be controlled.
Gaining power through Gaining shards
1. Stealing shards is not easy, the shards protect themselves. To steal a shard the owner must be unconscious or dead.
2. If a shard is stolen please inform me as soon as possible. I will approve how much power you gain from it. This must be individually determined because if for example a demon who uses fire attacks steals the fire shard then it may be all his attacks are twice or three times as deadly. However this would be different if the demon stole the water shard then he would most likely gain water type powers.
3. If an experienced and fairly powerful shard holder has there shard stolen then the shard will reflect that power. If the person who stole it is not also of similar power then the shard power could be too much and destroy them or at the very least come close to it.
4. Shards who do not have owners cannot be found by anyone except by elementalists or soon to be elementalists. Until they have owners the power is not active and disguised as something ordinary.
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If you think there are any more rules that should be added please tell us.
