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Next-gen Portable Concepts

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sabaal
Captain

PostPosted: Tue Apr 25, 2006 7:38 pm


I got so completely bored one day, I decided to design my own portable console. I was using an old Windows machine, and the best program I had to work with was MS Paint. Here's what I came up with:

http://img.photobucket.com/albums/v331/sabaal/untitled.jpg

Yeah, I know. It's kinda ugly. sweatdrop
I posted this image on a forum, and got plenty of feedback. Taking this feedback into consideration, I sat down at my own computer, which has Inkscape on it, and drew up a quick Version2 of this handheld:

http://img.photobucket.com/albums/v331/sabaal/g6404.png

These circular pads which you see are multifunctional. They are made of flexible rubber, and underneath each is a circular array of 24 to 32 pressure-sensitive contact points. This allows each pad to perform the functions of an analog stick, d-pad, or, because each segment is separated by small bumps, even a set of four individual buttons.
This makes my shiny handheld device something that might not be expected form a package so small: the perfect gaming PC! Not only is the current-gen standard of input built-in, but the system's extensibility ensures that any game in the world, including those which need a keyboard, or even the Revolution's new freehand pointer, could be emulated and played on-the go. And, because I don't know an OS in the world which isn't capable of playing music and movies, the system also surpasses the PSP in multimedia functionality.


But hey, I'm not satisfied with just making what we already have smaller. I need to take Nintendo's spiffy new motion-sensing games with me too.

http://img.photobucket.com/albums/v331/sabaal/d525a5fb.png
http://img.photobucket.com/albums/v331/sabaal/6e4d3fa5.png

Yes, I put some time into the design of this system. No, I didn't put much time into drawing the actual image. xp


So, yeah, I'm out of things to say. I'm still working on both of these, so I'll take any suggestions I'm given. Or you could just tell me I suck at drawing. Whatever works for you. wink
PostPosted: Tue Apr 25, 2006 9:47 pm


Most impressive.

CobraLeader


Shuura
Crew

PostPosted: Wed Apr 26, 2006 2:06 am


I'd say your knowledge and skill of graphic design software is a hell lot better than mine! Those look great, 'nuff said. You even employed the use of gradients, which is something I never quite figured out.
PostPosted: Wed Apr 26, 2006 2:12 pm


Good. Don't try.

Gradients are a pain in the a** in any program except Inkscape, and they're only really useful on things which you want to look like plastic. Don't spend any time trying to get the hang of them.

Any improvements you'd make to the design of either system? I can't seem to shake the feeling that the first one is missing something... neutral

sabaal
Captain


Shuura
Crew

PostPosted: Wed Apr 26, 2006 2:19 pm


the only thing about the first design that miffs old stickler-for-traditions-like-me is that they're both round pads, there's no traditional A & B button or the square, triangle, circle, X buttons...y'anno what I'm talking about? biggrin sure it'll make pulling off tekken moves easier, but then that'll seems almost like cheating. Gotta rely on pure skilllzzzzzz man wink

my worthless $0.02.
PostPosted: Wed Apr 26, 2006 2:27 pm


I'm afraid I don't see the difference, actually. Of course, I've never played Tekken. sweatdrop

sabaal
Captain


Shuura
Crew

PostPosted: Sat Apr 29, 2006 1:41 pm


I'm sure any other kind of fighting game is about the same. Pulling off special moves require pressing the correct sequence of buttons in the right order at the right time. At times such moves require your fingers to kind of "slide" across and back over the buttons in sweeping 90-degree angles in order to be fast enough to complete the special move. Of course, this is a lot more challenging with seperated buttons than it is with a round pad where all the buttons are "connected" and and and....and I don't know what I'm saying anymore sweatdrop
PostPosted: Sat Apr 29, 2006 2:14 pm


No, I understand. You're saying that having a pad like this would make these sliding motions so easy, it would be like cheating.

Well, if everybody can cheat the same way, isn't the game still equal? wink

Perhaps some... er...
...
...I'll have to think about this one. sweatdrop

sabaal
Captain


SoumaHanako

PostPosted: Sat Apr 29, 2006 3:27 pm


i think it looks too similar to the gameboy micro.
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Gaming: Behind the Scenes

 
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