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The Twilight Rose Vice Captain
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Posted: Mon May 01, 2006 6:44 pm
Separate from the Security Divisions of the facility, located in the main hall. Various announcements and locations are tacked onto the Bulletin Board, along with some news clippings.
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Posted: Tue May 09, 2006 6:36 pm
Character Profiling: A Report done by the U.S. Albert Wesker
 [Image Taken During S.T.A.R.S. Training] Age: 41
Weight: 186lbs
Height: 6'0''
Blood Type: O
History: Resident Evil, Resident Evil DC, Resident Evil 0, Resident Evil Code: Veronica, Resident Evil 4
Brief Bio: The founder of the S.T.A.R.S unit in Raccoon City, Wesker lead the Alpha Team at the time of the Mansion incident. He is a mysterious dude, sporting wicked shades and a double crossing nature. Wesker used to work for Umbrella, but went against their plans and instead was employed by a mysterious organization known only as "The Agency". He is supposedly finding someway to bring Umbrella back to it's full power.
Current Location: He is in our facilites as I write this report. HE IS IN GERMANYPlayable: NoAda Wong
 [Image Taken During Illuminados Incident] Age:27
Weight: 123lbs
Height: 5'5''
Blood Type: AB
History: Resident Evil 2, Resident Evil 4
Brief Bio: A former subordinate of Wesker, Ada is now employed by the very same Agency that Wesker works for. She might be a technincality as she has shown feelings for Agent Kennedy.
Current Location: Unknown, Last seen barely a few months ago by Leon Kennedy. Has not met at her extraction point yet, possibly discovered or deceased.
Playable: NoRebecca Chambers
 [Image Taken at S.T.A.R.S. Training] Age: 24
Weight: 93lbs
Height: 5'3''
Blood Type: AB
History: Resident Evil 0, Resident Evil
Brief Bio: The youngest member of the S.T.A.R.S Bravo team, Rebecca was the newly recruited 18 year old hottie. She has extensive knowledge on field medicine and military first aid. She was often nervous around the more experienced S.T.A.R.S members, and tries her best to impress. It is not known if she survived the "mansion incident" or not.
Current Location: Unknown, Last Seen In The American Southwest
Playable: Yes Leon S. Kennedy

[Image Taken During Illuminados Incident] Age: 28
Weight: 147lb
Height: 5'9''
Blood Type: A
History: Resident Evil 2, Resident Evil Gaiden, Resident Evil 4
Brief Bio:
Current Location: Washington D.C., White House.
Playable: Yes
Current Player: Eclipse of ShadowJill Valentine
 [Image Taken as a S.T.A.R.S. Operative] Age: 29
Weight: 111lbs
Height: 5'5''
Blood Type: B
History: Resident Evil, Resident Evil 3
Brief Bio: An soldier with great intelligence, Jill has gotten S.T.A.R.S members out of many a jam. An excellent lock picker and with formidable firearm skills, Jill's bomb disarmament abilities possibly came from her time in the United States Delta Force unit, though no operative has confirmed this.
Current Location: Last heard to be preparing to meet with Chris Redfield and Claire Redfield VIA Chopter With Barry Burton.
Playable: YesBarry Burton
 [Image Taken In S.T.A.R.S. Mission] Age: 43
Weight: 197 lbs.
Height: 6'0"
Blood Type: A
History: Resident Evil, Resident Evil 3, Resident Evil Gaiden
Brief Bio: A long time friend of Chris Redfield, Barry was previously an RPD SWAT member. He also keept up with constant supply of military weapons and equipment for the S.T.A.R.S and has proved himself on a quite few occasions.
Current Location: Last heard to be preparing to meet with Chris Redfield and Calire Redfield VIA Chopter With Jill Valentine.
Playable: YesClaire Redfield

[Image Drawn of likelihood of description] Age: 25
Weight: 115 lbs
Height: 5'5"
Blood Type: O
History: Resident Evil, Resident Evil DC, Resident Evil 2
Brief Bio: Claire Redfield leaft her college studies to go after her brother Chris, who was missing since the incident at Umbrella's Mansion. Claire is a caring, articulate, modern women who'd usually be the first person to try something others would not. She is really self-confident and extroverted. If someone puts her beloveds into danger, she kicks some a**. Besides that, she does forgive people very easily, but she manages to keep her eyes wide open.
Current Location: En route to "U.S." with her brother Chris. Target #2
Playable: Yes
Chris Redfield
 [Image Taken as S.T.A.R.S. Operative] Age: 31
Weight: 177lbs
Height: 5'11''
Blood Type: O
History: Resident Evil, Resident Evil DC
Brief Bio: Recruited into the S.T.A.R.S counter-terrorism unit after being kicked out of the Airforce, Chris was a drifter until he met up with Barry Burton, who got him his position in the squad. Due to his time in the Airforce, Chris is also a top-notch pilot and marksmen. Full Biography Found Here
Current Location: He's trying to take the U.S. Down, He's one of the few that know we still exist. He's #1 on our target list. His main Target is Wesker. Wesker is expendable, but we would rather not lose another Tyrant. Though there will still be one left.
Playable: Yes Carlos Oliveira
 [Unknown Location and Source] Age: 27
Weight: 115lbs
Height: 5'5''
Blood Type: A
History: Resident Evil 3
Brief Bio: Carlos is a bounty hunter from South America. He had been recruited by the U.B.C.S. , a team sent by Umbrella to save their material. Carlos is very helpful and was willing to team up with Jill to get out of Racoon City as soon as possible. He is now hired with "U.S."
Current Location: In Brazil Assasinating The President of that lovely country, orders from the U.S.
Playable: YesOSIRIS aka Patient Zero (No active picture availible, information taken is based on eye witness report, and DNA Tests) Age: Unknown
Weight: 136lbs
Height: 5'7''
Blood Type: AB-
History: N/A
Brief Bio: Insufficient information
Current Location: Currently Unknown.
Playable: Yes
Current Player: _keitaro_sama_HUNK [No image available] Age: ??
Weight: ???
Height: ?'?''
Blood Type: ????
History: Resident Evil 2, Resident Evil 4 (Mercenaries)
Brief Bio: Hunk is the only other known survivor of the raccoon city incident. Sent in By umbrella to retrieve the sample of the G-Virus from william birkin. He and his team are completely decimated by Birkin after he injects himself with the virus. Hunk somehow managed to escape. He Then managed to stay alive for 4 days in the filthy sewers. He also was just enlisted by "The Agency." Current Location: Unknown. Working as a mercenary for hire.
Playable: YesSTEVE BURNSIDE AGE: 17 Steve Burnside is a teenager. His family was captured and taken into the island after Umbrella had found out about his father's illegal activities with the company. Judging from his attitude, he hasn't been neglected by his family in the past. He was actually well raised, as he can operate seaplanes, and can shoot guns better than anyone in the Resident Evil series thus far. He is extremely cocky and evasive when Claire asked him personal questions. What exactly was he hiding?
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The Twilight Rose Vice Captain
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The Twilight Rose Vice Captain
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Posted: Tue May 09, 2006 6:38 pm
Weapons: A Report by Barry Burton. Standard Handgun
Strengths The standard sidearm. Since it is a basic weapon, you do not have to be very skilled to use it. Like all handguns, this weapon usually has plenty of ammo.
Weaknesses The handgun is fairly weak when it comes to taking down tough enemies or hordes of weak enemies. Its only use is to create situations where you want more of a jump on the enemy. The aim of the handgun is also highly inaccurate at long range; for precision attacks at long range, the regular handgun is not recommended.
Punisher (Handgun)
Strengths Each round the Punisher fires will go through an enemy and hit the next one. Thus, if enemies are positioned for you to take advantage of this, you effectively "double" the damage you're doing with the gun. Naturally, if you aim incorrectly, the shot can also hit hostages or innocents who are on the other side of the first target.
Weaknesses The Punisher starts off with the lowest damage base of all the handguns. Additionally, inexperienced shooters may find that the pentrating bullet will strike schoolgirls' butt in some bad situations. Also, like the handgun, the Punisher has pretty bad aim; this makes using the weapon for long distance target shooting difficult.
Blacktail (Handgun)
Strengths Finely made handguns, such as the Sig P200 series, are heavy body weapons that compensates on recoil once the trigger is pulled. The Blacktail exemplifies this trait by giving Leon unmatched performance. The Blacktail is an expensive and compact handgun with super-fine aim. Its damage curve is fairly high and you can really get used to the stiff almost pin-point accuracy of the gun. Although its accuracy is on par with the semi-auto rifle, the Blacktail takes up the same amount of volume as a regular handgun.
Weaknesses Its bullets do not penetrate, like the Punisher; it becomes a weakness only after you acquire better weapons.
Shotgun
Strengths Shotguns are standard zombie killing weapons. They work equally well against "space-aliens" as well. The American firms of Remington and Winchester have traditionally been associated with shotguns, as have older European arms-makers. The shotgun's best strength is that is can be found at your local arms dealer down the street. Up close, few peon enemies can withstand the blast of a shotgun.
Weaknesses The shotgun's most profound weakness is its inability to attack enemies at long range (it does almost no damage). It also takes longer to recock for the next shot. Lastly, the shotgun's ammo is fairly rare, never use it for no reason. If you're looking for more damage, keep looking
Riot Gun (Shotgun)
Strengths Another name for a shotgun, but applied for non-lethal use (in real life). It's simply an upgraded shotgun with similar qualities. Synthetic stocks are now often cheaper than traditional wooden stocks. Ain't technology grand? The Riot Gun holds more ammo than the traditional shotgun. It's relatively more powerful than the shotgun.
Weaknesses The riotgun is simply a shotgun in a synthetic stock. Unless you are completely paranoid or have some ineptitude with dealing with enemies, you should use this.
Striker (Shotgun)
Strengths The Striker is the ultimate shotgun since it holds more shells than any other shotgun and does more damage (for some reason -- don't ask a ballistics expert why). It also fires the shells faster than a regular shotgun since it has a semi-automatic action. Against bosses or hordes of weak enemies, the Striker is the prime shotgun of choice. Finally, the Striker takes up less space than the other shotguns due to its compact design.
Weaknesses This shotgun does the least damage at long range, however with shotguns that's not much of a weakness.
Rifle
Strengths The bolt action rifle firing .223 rifle rounds. This is the same caliber as 5.56 NATO so expect some high velocity action with this son-of-a-b***h. The rifle is the only weapon with the ability to zoom in on far off targets and kill them. The zooming ability allows you to scout ahead even if you have no intention of firing the gun. Rifle rounds do the most damage and are fairly uncommon -- however, they are certainly more common than the super rare magnum rounds. The rifle takes up the least space of the two rifles. Scopes may be found for this gun through the process of the Rp.
Weaknesses The rifle's major weakness is after each shot, you must work the bolt to load the next cartridge. It interrupts your concentration and allows enemies to come close to you and butcher you if you lose sight of them for an instant.
Semi-auto Rifle Strengths The semiautomatic rifle (or self-loading rifle) is a military improvement from over a century past. It allows the shooter to maintain his aim on a target without worrying about re-chambering the next round and ejecting the spent round, thus freeing his/her attention for the intended target. The Semi-automatic Rifle's best strength is that it never jolts you out of the sniper view. This alone makes it better.
Weaknesses Not all scopes have the ability to be used with this weapon, though it is not necessary to have even normal scope since there is an already pretty good mounted scope on the beauty.
Magnum
Strengths The Smith and Wesson L-frame .44 Magnum was the most powerful handgun in the world (the dubious distinction now belongs to the Smith and Wesson .500 revolver). This weapon is designed to emulate that infamy. Go ahead, make you enemies day (that line is better than Hasta La Huego). Of interest is that the gun is a break away revolver few modern examples exist, but this is another method aside from the ubiquitous swing out cylinder that one may reload a revolver. The Magnum is best when it's free; however, ammo for it is so rare, you may not want one anyways. One shot from this gun will kill any normal enemy; it is the weapon of choice against the infamous Garratos as well as any boss that deserves your wrath (except the Alien).
Weaknesses Almost no ammo is available for this gun. With luck, you should be able to conserve the little ammo you can. Missing with this weapon is bad, so make sure you have a clear shot before pulling the trigger.
Improved Rocket Launcher
Strengths Once you have the Improved Rocket Launcher, you pretty much can skip out on all the handguns and shotguns (maybe keep the Striker), and have a rifle around for delicate situations (such as keeping hostages safe). BOOOOOM!! The RPG is a one shot kill weapon with a decent splash radius. Anything remotely touching the edge of the explosion is pretty much turned into butt sauce.
Weaknesses None.
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