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MechmanZero

Aekea Player

6,150 Points
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  • Statustician 100
PostPosted: Mon May 15, 2006 11:31 pm


Model: VERITECH ARTILLERY VB-6 "K�NIG MONSTER"
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Class: All-weather aerospace combat mecha.
Seats: Can have a crew of three (pilot/gunner, mechanic, commander) but only one is necessary, plus 6 passengers/soldiers. 2 mechs can also be attached to the outside for transport.
Height:
40.7 m in soldier configuration.
22.5 m gerwalk configuration.
6.77m.in fighter configuration.
Weight: 101,900 kg empty (112.33 tons)
Lifting weight: 70-80 tons

Arament:
1. 4 x NEWPORT NEWS MK8 381mm (15 in) AUTOLOADING LIQUID FUELED CANNONS: Each cannon can fire up to fifteen 900kg terminal self-guiding shells. Sustained firing rate is one shot/5 seconds, maximum range about 20km in standard posture. If the K�nig Monster is standing on a inclined surface, or is bending over backwards, the maximum cannon angle will increase and at the optimum angle of 45 degrees the maximum range exceeds 50km. Because of the autoloading features of the autocannons, the Monster can only fire a single shot in Battloid mode (only the round that was loaded). The cannons can not fire in bomber mode.

2. 2 x TRIPLE-BARREL RRG MK22 LASER CANNON: The Monster has six upgraded laser cannons, similar to those found on the MAC-II; however, the maximum range and damage potential has increased. The MK22's can only fire in Gerwalk or Soldier configuration.

3. 6 x EP-4 THREE-BARRELED 80MM PARTICLE GUN POD: Each weapon is mounted on the front of each of the engine thrusters. Each EP-4 can fire 9 MJ bursts of particle energy every second and is powered by the main protoculture generators.

4. 4 x LARGE MISSLE TUBES: Each tube can carry up to 1 missle. They can either be loaded with a large cruise missle, an EMP missle, or even a nuke.

5. 4 x MICRO-MISSILE LAUNCHERS: The VB-6 has four internally mounted micro missile launchers for anti-mecha and anti-missile defence. One missile launcher is stored in each of the limbs.

6. TWIN 70mm 7-BARREL GATTLING GUN TURRET: Can be fired only in GERWALK and Soldier. Gun is mounted under the nose in GERWALK mode and under the chest in Soldier mode. Mostly used on tanks and infantry that make it under the mech and are difficult to crush with the feet. Depending on the angle of the target, they can be used as anti-aircraft gun, but because of their placement, the Monster usually has to be standing on an incline to hit high targets.

Max. Speed:
RUNNING, SOLDIER CONFIGURATION:
40 kph Soldier (32 Gerwalk)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
120 kph
FLYING, FIGHTER CONFIGURATION:
Max level speed : 700 kph at sea level (Mach 0.7), 1700 kph at 10000m (Mach 1.7), 3200 kph at 30000M (Mach 3.2)
Stall speed : 250 kph (VTOL rectification possible)
Service ceiling : 35 km (unboosted). VB-6 can achieve orbit over an Earth type planet without additional boosters

Other Data: The Monster has 3 modes: Bomber, GERWALK, and Soldier mode. It is mostly used for artillery or bombardment, but it can even be deadlier in close range combat due to its massive size. The cargo area can even store up to 4 battle armors to assist with ground operations. The Monster has the ability to do a Space Fold type jump to anywhere it pretty much wants too, but after a jump the mech will be powered down for about 5 minutes while the systems recharge. Very effective for quick escapes but not wise to jump into the middle of a battlefield, if that happens the battle armors can be deployed to defend the ship.

--------------------------------------------------------------


Model: CHEYENNE DESTROID
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.

Class: Anti-Air Interceptor
Seats: One pilot wearing Tactical Life Support System
Height: 11.58 meters (38 feet)
Weight: 25,401 kg (28 tons)
Lifting weight: 18 tons
Arament:
1. 2 x SIX BARRELED ANTI-AIR GATLING GUN: The Cheyenne's primary weapons are the arm mounted gatling guns, which are capable of reversing themselves at the elbow joint to give the Cheyenne the use of the robotic hands position at the rear of the cannon arms. The guns on either arm are designed for range and destructive capability, enabling them to destroy enemy aircraft, missiles and mecha attacking their carrier or defensive point.

2. 2 x SIX TUBED ROCKET LAUNCHER: In addition to the primary weapons, the Cheyenne has two rocket launcher pods for launching light and signal flares, and conventional non-guided rockets. This allows the Cheyenne to provide suppresive fire or attack hard targets within its line of sight, such as other mecha, or buildings.

3. 2 x FOUR TUBED MISSILE LAUNCHER VARIANT: As an alternative to the standard weapons of the Cheyenne, a missile variant was developed replacing the gatling guns and rocket launchers for two large missile launchers affixed to the shoulder joints of the Cheyenne, a fore-runner to the Phalanx Destroid that would be developed on the SDF-1 Macross. The missile variant has only the launchers, and no rockets or gatling guns.

4. ANTI-PERSONNEL MACHINE GUN: Ventral mounted on the central body of the Cheyenne, the anti-personnel machine gun is for use against close range infantry.

5. 2 x LASER-EDGED BLADES: In some situation, an enemy will be to close to use its gatling guns or missles, so its been equiped with these blades to compansate. With its speed, enemies could be cut dow to size before they knew what happen. If the blades are left on for an extended period of time, it will burn out the motors in the arms, disabling the blades, gatling guns and hands.

Max. Speed:
TOP SPEED (RUNNING):
75 mph (120.7 kmph)
TOP SPEED (WHEELS):
150 mph (241.4 kmph)
Jump Jet ceiling: 70 meters. The large rocket on the back of the Cheyenne was originally designed to prevent a mech from falling off an aircraft carrier and being lost in the ocean.
Other Data: Because of its weight, the Cheyenne can utilize the use of wheels to move around quickly.

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Model: Prototype Neurohack Stealth Suit
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Class: Battle Armor
Seats: One
Height: 8 ft
Weight: 5 tons
Lifting weight: About 1.5 tons
Arament:
1. PULSE LASER: A rapid fire weapon that is particularly useful against vehicles. It is possible to fire off a new burst every fraction of a second.

2. MORTAR CANNON: Highly explosive weapon, very effective against vehicles and structures. The mortar rounds can be fired in a very high arc that it can endanger aircraft.

3. "HITCHHIKING" CLAW: Made out of an increadably hard alloy that can puncture most metals and concrete. As the name says, it can be used to hitchhike on a friendly mech, or to clamp on and hack enemy units. It can also be used hang onto building

Max. Speed: Foot speed
Jump Jet ceiling: 40 meters
Other Data: Since the suit is small it can usually use jump jets twice in a single leap. It is equipped with a cloaking field that bends light around the armor, giving the appearence of a ghostly bubble when moving, when standing still it becomes practically invisible.
PostPosted: Tue May 16, 2006 12:11 am


Zero watch as his Monster was towed into the hanger (still in shuttle mode). A crane crew came and started to lift the storage container off the top and over to the side. Zero noticed something odd about the coupling, "Now are you sure that its...," before he could finish, the coupling slipped an the container came smashing in to the ground. There was an odd silence. Zero basically stood wide-eyed and clinching his fist.

"WHAT THE HELL?!"

One of the crew turned to him,"Were sorry sir, it was..."

"NO! Get the hell out! Damn it!"

After the crew left, Zero walked over to his cargo. He tapped in a code on a key pad and the container began to unfold. In a heap, there was his Cheyenne and his battle armor. He had disassembled most of the limbs of the Cheyenne to store it but when it fell several sections were damaged, some were probably trashed and had to be rebuild from scratch again. But that wasn't the worst of it, one of the unattached arms of the Cheyenne had fallen on the battle armor, smashing most of the lower section. Zero stood with an arm crossed and the other hand near his chin in a thinking position.

"This is gonna take a solid week to repair, that is if I can get all the parts shipped to me soon. Good thing the core of that battle armor wasn't damaged, or else it would have been a real mess." Zero stomach started to ache with hunger, "All this stress is making me hungry, better head to the mess hall."

MechmanZero

Aekea Player

6,150 Points
  • Invisibility 100
  • Brandisher 100
  • Statustician 100

MechmanZero

Aekea Player

6,150 Points
  • Invisibility 100
  • Brandisher 100
  • Statustician 100
PostPosted: Mon May 29, 2006 5:15 pm


Zero walked back into the hanger. The Monster and Battle Armor had already been moved out leaving only the Cheyenne. The Cheyenne's pieces had been spread out across a large tarp. A couple drones buzzed around placing pieces in certain piles to help make it easier to put everything together. "Well this should be fun, its just a couple thousand piece 30 ton puzzle, no big deal."

Zero hoisted the main torso with a crane and started to work on the connections before he could start attacting the rest of it.
PostPosted: Tue Jun 13, 2006 6:19 pm


Zero finally pieced together the Cheyenne, although it was done on the outside, he didn't have time to do any system checks yet because he had to get to the space port.

"Finally, time to leave."

MechmanZero

Aekea Player

6,150 Points
  • Invisibility 100
  • Brandisher 100
  • Statustician 100

MechmanZero

Aekea Player

6,150 Points
  • Invisibility 100
  • Brandisher 100
  • Statustician 100
PostPosted: Fri Jan 18, 2008 5:14 am


The hanger stood quiet and dark except for a few service drone that continuous cleaned and maintained it. Zero's Cheyenne was locked into its spot against the wall, the docking clamps firmly kept it from moving without the proper authorization. The battle armor laid between the legs of the Cheyenne, held in place by several high tension straps that were almost impossible to tear or cut. And the most eye catching of the 3 was the Monster, which was in its shuttle mode and secured by clamps in the floor.

Suddenly the hanger slowly seemed to come to life. The air vents rattled as fresh air was being blown back into the hanger. The lights slowly grew from a faint blue to its normal white. The drones in the hanger seemed to be startled by the sudden reactivation, and they began to reorganize several of the storage crates that had been placed in the hanger because of its disuse. Inside the Monster, the console lights began to ping on in little clusters. A couple of the holo-projectors sprang to life and a blurry blob floated in the center of the cockpit. A disembodied voice grumbled inside the mostly dark cockpit, "That's not right...correcting focal point..." The blob stretched across the console before coming apart and reforming again in the center, only this time it was an angelic mech-like being. "There we go, I feel better now. Now let's see how Sleeping Beauty is doing." Further inside the mech was a very small crew quarters. Two cots were spaced one over the other, a couple lockers on the opposite wall, and a entryway to a very compact lavatory, complete with shower, sink, and toilet. Close to the cots was an odd hatch in the wall. Above it was a small display that gave off some health read outs. The hologram faded from the cockpit and materialized in the quarters. "I sure hope he isn't grumpy after several months of sleeping. Opening cryobed..." Several locking pins pulled out of the hatch and it split into quarters, and disappeared into the wall. A long, almost coffin-like container slid from the wall. A larger display was on the container, with a much more accurate and detailed health reading. On the display were things such as a DNA strand, blood type, what type of nutrition gel was being injected into the occupant, and the ID tag of 00. "Thawing complete. Cracking the case in 3... 2... 1..." There were a couple of dull pings as some type of internal locks were released. The container opened with a hiss and a wave of cold fog spilled out across the floor. The outline of a person could be seen though the mist remaining in the container, and as it dissipated the body could be seen as nude, except for several wires that were stuck on or in the flesh and an odd mask that covered the lower half of the face. "Withdrawing life support." The wires all pulled themselves from the body and a short whine came from the mask before unlocking and falling to the side. "Zero, its time to wake up." The body moved slightly before becoming motionless again. "Zero! Get your lazy a** up on the double!" The body stirred and sat up. The muscular and scarred body stared blankly at the wall before him. His eye twitched, his chest and throat spasmed as he gagged, right before spitting up a few mouthfuls of the protein gel between his legs. He gritted his teeth, "Fragging gel, I had forgotten about that. And it doesn't taste any better going down or coming up." He spat one more glob of the gel out that remained in his mouth before stepping out and onto the floor. Condensation and a couple thin pieces of ice fell and dripped off his body. His head spun slightly as his senses slowly came back. He felt ill and the back of his mind felt like it was throbbing. Even with his enhancements, he was still basically a human, and the effect of cryo-sickness was getting to him too. It wouldn't last nearly as long as it would for most, but it was still a pain in the a**. Zero stumbled forward as he followed the dim lights to one of the passenger seats. He tapped each finger tip against his thumbs and waited for his senses to fully return. Gabriel appeared in front of him and the brightness of the hologram caused him to squint and cringe. The hologram dimmed, "Sorry about that, usually your eyes aren't that sensitive. But don't you think it would a good idea to move further into the ship? Anyone can see you through the main windows." Zero grumbled back, "Shut up and gimme a couple minutes. It's my mech and I don't really care who sees me. Hell, causing some excitement would be a good thing right now." He continued to drum his fingers and look out the cockpit windows, wondering how much he missed in his down time.
PostPosted: Sun Jul 06, 2008 5:26 pm


Zero was dressed and sorting through months worth of data. He checked mission reports and shipping supply schedules mostly, he also looked over new recruits and those that had left, gone MIA, or were KIA. "Much of the activity has died down a lot while I've been out..." He closed the holo panel and turned to Gabriel. "I'm gonna head to the bar, see if I can find anyone." Gabriel gave a half-assed salute, "I'll keep looking for supplies. There are some new parts I've been looking into so I'm gonna check the base's supplies."

Zero exited the Monster, slipping on his sunglasses. He walked to the tram that would take him to main section of the base, in the hopes of finding some of the old mercenaries around.

MechmanZero

Aekea Player

6,150 Points
  • Invisibility 100
  • Brandisher 100
  • Statustician 100
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