


Class: All-weather aerospace combat mecha.
Seats: Can have a crew of three (pilot/gunner, mechanic, commander) but only one is necessary, plus 6 passengers/soldiers. 2 mechs can also be attached to the outside for transport.
Height:
40.7 m in soldier configuration.
22.5 m gerwalk configuration.
6.77m.in fighter configuration.
Weight: 101,900 kg empty (112.33 tons)
Lifting weight: 70-80 tons
Arament:
1. 4 x NEWPORT NEWS MK8 381mm (15 in) AUTOLOADING LIQUID FUELED CANNONS: Each cannon can fire up to fifteen 900kg terminal self-guiding shells. Sustained firing rate is one shot/5 seconds, maximum range about 20km in standard posture. If the K�nig Monster is standing on a inclined surface, or is bending over backwards, the maximum cannon angle will increase and at the optimum angle of 45 degrees the maximum range exceeds 50km. Because of the autoloading features of the autocannons, the Monster can only fire a single shot in Battloid mode (only the round that was loaded). The cannons can not fire in bomber mode.
2. 2 x TRIPLE-BARREL RRG MK22 LASER CANNON: The Monster has six upgraded laser cannons, similar to those found on the MAC-II; however, the maximum range and damage potential has increased. The MK22's can only fire in Gerwalk or Soldier configuration.
3. 6 x EP-4 THREE-BARRELED 80MM PARTICLE GUN POD: Each weapon is mounted on the front of each of the engine thrusters. Each EP-4 can fire 9 MJ bursts of particle energy every second and is powered by the main protoculture generators.
4. 4 x LARGE MISSLE TUBES: Each tube can carry up to 1 missle. They can either be loaded with a large cruise missle, an EMP missle, or even a nuke.
5. 4 x MICRO-MISSILE LAUNCHERS: The VB-6 has four internally mounted micro missile launchers for anti-mecha and anti-missile defence. One missile launcher is stored in each of the limbs.
6. TWIN 70mm 7-BARREL GATTLING GUN TURRET: Can be fired only in GERWALK and Soldier. Gun is mounted under the nose in GERWALK mode and under the chest in Soldier mode. Mostly used on tanks and infantry that make it under the mech and are difficult to crush with the feet. Depending on the angle of the target, they can be used as anti-aircraft gun, but because of their placement, the Monster usually has to be standing on an incline to hit high targets.
Max. Speed:
RUNNING, SOLDIER CONFIGURATION:
40 kph Soldier (32 Gerwalk)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
120 kph
FLYING, FIGHTER CONFIGURATION:
Max level speed : 700 kph at sea level (Mach 0.7), 1700 kph at 10000m (Mach 1.7), 3200 kph at 30000M (Mach 3.2)
Stall speed : 250 kph (VTOL rectification possible)
Service ceiling : 35 km (unboosted). VB-6 can achieve orbit over an Earth type planet without additional boosters
Other Data: The Monster has 3 modes: Bomber, GERWALK, and Soldier mode. It is mostly used for artillery or bombardment, but it can even be deadlier in close range combat due to its massive size. The cargo area can even store up to 4 battle armors to assist with ground operations. The Monster has the ability to do a Space Fold type jump to anywhere it pretty much wants too, but after a jump the mech will be powered down for about 5 minutes while the systems recharge. Very effective for quick escapes but not wise to jump into the middle of a battlefield, if that happens the battle armors can be deployed to defend the ship.
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Model: CHEYENNE DESTROID



Class: Anti-Air Interceptor
Seats: One pilot wearing Tactical Life Support System
Height: 11.58 meters (38 feet)
Weight: 25,401 kg (28 tons)
Lifting weight: 18 tons
Arament:
1. 2 x SIX BARRELED ANTI-AIR GATLING GUN: The Cheyenne's primary weapons are the arm mounted gatling guns, which are capable of reversing themselves at the elbow joint to give the Cheyenne the use of the robotic hands position at the rear of the cannon arms. The guns on either arm are designed for range and destructive capability, enabling them to destroy enemy aircraft, missiles and mecha attacking their carrier or defensive point.
2. 2 x SIX TUBED ROCKET LAUNCHER: In addition to the primary weapons, the Cheyenne has two rocket launcher pods for launching light and signal flares, and conventional non-guided rockets. This allows the Cheyenne to provide suppresive fire or attack hard targets within its line of sight, such as other mecha, or buildings.
3. 2 x FOUR TUBED MISSILE LAUNCHER VARIANT: As an alternative to the standard weapons of the Cheyenne, a missile variant was developed replacing the gatling guns and rocket launchers for two large missile launchers affixed to the shoulder joints of the Cheyenne, a fore-runner to the Phalanx Destroid that would be developed on the SDF-1 Macross. The missile variant has only the launchers, and no rockets or gatling guns.
4. ANTI-PERSONNEL MACHINE GUN: Ventral mounted on the central body of the Cheyenne, the anti-personnel machine gun is for use against close range infantry.
5. 2 x LASER-EDGED BLADES: In some situation, an enemy will be to close to use its gatling guns or missles, so its been equiped with these blades to compansate. With its speed, enemies could be cut dow to size before they knew what happen. If the blades are left on for an extended period of time, it will burn out the motors in the arms, disabling the blades, gatling guns and hands.
Max. Speed:
TOP SPEED (RUNNING):
75 mph (120.7 kmph)
TOP SPEED (WHEELS):
150 mph (241.4 kmph)
Jump Jet ceiling: 70 meters. The large rocket on the back of the Cheyenne was originally designed to prevent a mech from falling off an aircraft carrier and being lost in the ocean.
Other Data: Because of its weight, the Cheyenne can utilize the use of wheels to move around quickly.
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Model: Prototype Neurohack Stealth Suit

Class: Battle Armor
Seats: One
Height: 8 ft
Weight: 5 tons
Lifting weight: About 1.5 tons
Arament:
1. PULSE LASER: A rapid fire weapon that is particularly useful against vehicles. It is possible to fire off a new burst every fraction of a second.
2. MORTAR CANNON: Highly explosive weapon, very effective against vehicles and structures. The mortar rounds can be fired in a very high arc that it can endanger aircraft.
3. "HITCHHIKING" CLAW: Made out of an increadably hard alloy that can puncture most metals and concrete. As the name says, it can be used to hitchhike on a friendly mech, or to clamp on and hack enemy units. It can also be used hang onto building
Max. Speed: Foot speed
Jump Jet ceiling: 40 meters
Other Data: Since the suit is small it can usually use jump jets twice in a single leap. It is equipped with a cloaking field that bends light around the armor, giving the appearence of a ghostly bubble when moving, when standing still it becomes practically invisible.
