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Posted: Wed May 17, 2006 1:55 pm
I was bored one night and was definately inspired after playing Urbandead, so here's what I have so far...I'll work into different posts later....
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Posted: Wed May 17, 2006 1:57 pm
Urbandead: Gaia Style
Primary thing we will be using in the rp is the use of the dice system which I'll further explain later.
For now, here are the primary stats:
HP- 50 XP-0 AP-50 And your inventory...
Equipment: Changes depends on what class is chosen.
Classes:
Military; Private: Pistol (13) + 2 pistol clips, Pistol Accuracy Skill (+25% chance of hitting with Pistol Attacks) Medic: Pistol (13), Kevlar Vest Civilian;
Scientist;
Zombie; note that there are two classes of zombie, the average just-turned zombie, and the more erroded/experienced zombie. Normal- No bonuses... Experienced Zombie- Starts off with skill that boosts accuracy for normal attacks by +15%. Skill Tree: (Update Later)
Actions;
Each post automatically takes one AP, plus whatever else may be done in the post. Ex. Moves to so and so, and searches the area. Cost: 2AP
Combat: Roll 2D100's, the first is your chance of hitting the object + your attack accuracy, the second is the percentage for the item/person you're attacking, if your roll loses you miss, if tied or higher you hit.
Searching: Roll 2D100's, and the higher the result the better chance of finding something; 15% chance of finding weapons, 20% chance of finding ammo...etc...
Search results- the second dice roll affects what you find, where as the result from the first die is the chance of your character actually finding something. Now the second roll is different, the first one you'd want the results to be as high as possible, whereas the second you want to be low.
Ex. Second Results=
15 or lower = Weapon 20 - 16 = Ammo 45 - 21 = Useful Item; First aid kit, Necrotech syringe, Flak Jacket, etc. 46 - 100 = Useless Item; crucifix, newspaper, old shoes, torn glove, etc.
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