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Posted: Sat May 27, 2006 10:39 pm
This is the ooc/discussion/Q&A/planning thread for the FJ RP. SO come all ye players and sit so that we may ooc/discuss/Q&A/plan to our little hearts' desires!
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Posted: Sun May 28, 2006 4:55 pm
So, any ideas? Kind of a vague post I know, but I can't come up with anything right now.
Anyone? ... Bueller? ... Bueller? ...
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Posted: Sun May 28, 2006 7:03 pm
*raises hand* yes, I have a question, why is 'race' in almost everyone's character sheet if human's the only possible race in a realistic feudal Japan RP? and if it's not intended to be realistic, what are all of the available races?
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Posted: Mon May 29, 2006 2:12 pm
I think that one's there 'cause Dame was trying to be funny. rofl
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Posted: Mon May 29, 2006 5:08 pm
Xindaris *raises hand* yes, I have a question, why is 'race' in almost everyone's character sheet if human's the only possible race in a realistic feudal Japan RP? and if it's not intended to be realistic, what are all of the available races? Because that's the standard RP Profile form that's been used thus far? Dame: I LOVE that commercial! xd On a separate note... this RP's going nowhere fast. There's no commmon enemy. There's no Plot Point /Quest/whatever fancy name you have for the main idea behind the RP. There's no great character interaction. Yes... I said it: "No great character interaction." At least not since the RP first began. That started out on a good level. If Character A comes up to Character B at an inn/tavern and asks him what he's doing here... you don't give a one-lined dialogue response, have Character B walk away and go to sleep for the night just because you're getting offline. Maybe have Character B ask Character A Why he/she's asking? *Shrugs* There's so much more that could be said and done to promote a timeline of events. We need to establish a common enemy/goal among our characters and a main plot/quest we want to see done. Thoughts?
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Posted: Mon May 29, 2006 8:53 pm
Race is there because everyone based their character profiles off the generic one I posted in the characters thread. I included race so that the profile could be used for any RP...
Well that's why I set this thread up, so we could get the RP better organized. It was working fine for just a few people, but then more came in and so you do have a point about it going nowhere fast...
There are common enemies, and there's a plot... Kind of... sweatdrop
Fine, I see how it is, pick my little homely RP apart like a pack of wild dogs...
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Posted: Mon May 29, 2006 9:45 pm
Dame Vill Well that's why I set this thread up, so we could get the RP better organized. It was working fine for just a few people, but then more came in and so you do have a point about it going nowhere fast...
There are common enemies, and there's a plot... Kind of... sweatdrop
Fine, I see how it is, pick my little homely RP apart like a pack of wild dogs... *Shrugs* I just call it as I see it, Dame. It's your thread. What's our common enemy? Where do you want to see this go?
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Posted: Tue May 30, 2006 3:41 am
SilntAngl5 Xindaris *raises hand* yes, I have a question, why is 'race' in almost everyone's character sheet if human's the only possible race in a realistic feudal Japan RP? and if it's not intended to be realistic, what are all of the available races? Because that's the standard RP Profile form that's been used thus far? Dame: I LOVE that commercial! xd On a separate note... this RP's going nowhere fast. There's no commmon enemy. There's no Plot Point /Quest/whatever fancy name you have for the main idea behind the RP. There's no great character interaction. Yes... I said it: "No great character interaction." At least not since the RP first began. That started out on a good level. If Character A comes up to Character B at an inn/tavern and asks him what he's doing here... you don't give a one-lined dialogue response, have Character B walk away and go to sleep for the night just because you're getting offline. Maybe have Character B ask Character A Why he/she's asking? *Shrugs* There's so much more that could be said and done to promote a timeline of events. We need to establish a common enemy/goal among our characters and a main plot/quest we want to see done. Thoughts? I re-did the post, and I figured you were gonna ask again, and then I would ask why.
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Posted: Tue May 30, 2006 11:23 am
If you figured I would ask you to repost a second time, then why'd you repost with what you had? The reason I did not ask again was because I was waiting to see if others wanted an OOC thread before making one, but Dame made one anyway. I did not want to clutter the IC thread with more OOC posts.
You posted your character responding to my character, leaving, going to bed at another inn, waking up, and returning to the inn/tavern where Kioshi and Hitonima were talking. My concerns with that:
1.) You never gave Kioshi a chance to respond to what Hitonima said. 2.) You had him leave an inn/tavern to go to bed in another inn/tavern... why? 3.) You originally posted as him leaving to go to bed because that's what you were doing. Keep in mind your OOC actions should not dictate your characters actions in this way. I asked you to fix that because Kioshi would not stay in town if he left. You just reposted with Hitonima doing the same thing as before but coming back the next day... when Kioshi (as I already stated) would not be there.
Does that all make sense?
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Posted: Wed May 31, 2006 10:00 pm
Sil, It's not where I want to see this RP go, it's where the players as a whole want to see it go. Our common enemy would be Lord Nihoba and his soldiers... I thought. ^^; If I dictate where the RP heads, then I can't really play without becoming a possible plot spoiler. So it's up to all of us to decide what happens, yeah I'll post as to the reactions of the Samurai and most of the soldiers, but the plot will unfold of it's own accord given time.
Infact, if you re-read the intro story, and the way some people play their characters, I've already set up some interesting confrontations down the road between the characters, the enemy, and other characters. I've set up some story ideas and am in the process of developing a few of them further, while you yourself have grasped one (whether you realize it or not), and fully integrated it with your character. As have others, if they would come back and participate... So this isn't entirely non-directional, it's just going to take some time and patience to develop is all. ^^
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Posted: Thu Jun 01, 2006 1:28 pm
Dame Vill Sil, It's not where I want to see this RP go, it's where the players as a whole want to see it go. Is that how you'd like your thread to go, or how all RP threads here should go? If its the latter, you might want to speak to some people about (over) dictating how a storyline is run. I think your plot point- whatever it may have been- would have been clearer if all (but one) of the original Rpers had stuck around. Without them to carry on the plot point that began the RP, it's difficult for people to immediately pick up said plot point and further develop it. Unfortunately, the abandon of RPers mid-RP seems to be frequent in this guild (see old Vampire RP and Black Dragon Tavern & Inn RP) therefore making RPing (here) frustrating. Granted, that's not your fault. It's no one's faults really save for those people who left without weaving their character out of the story in an effective manner... if at all. I know what i'm doing with my character... because when I make a character, I make sure to connect him/her in some way to the history/bio/explanation etc. of what happened in the setting prior to the current point where we all begin RPing. So if' I've grasped something... peachy. That still doesn't change some of the lack of character interaction.
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Posted: Thu Jun 01, 2006 8:46 pm
That's just my policy on RPs (mostly on-line), I tend to be a bit more controlling of where the plot is headed when I run an RP in person as it's a lot easier to get a point across to the audience that way, whereas here, I have to rely on my poor linguistic ability alone. Besides, I find that I become more involved in an RP when I get to have at least a little say in where the story is going, something that I'm allowing quite a bit of. Also, keep in mind, it was only the first 'day' of the RP, most of the characters haven't had the time to form an opinion of the village's plight yet, maybe they don't agree with the Samurai's methods, and until it hits close, they will continue as such.
As I said before, I have a general idea of events to come, I just need time to implement them, which would require participation from everyone involved as well as people remembering what is going on in the village around them. This is a small farming community, there is going to be some sort of 'town hall' and an inn that might have accommodations for a few horses. This isn't some bustling metropolis where one can just vanish into a crowd of people down the street, or get lost in the hubbub of the market place when there are several soldiers there abusing people. Most if not all of the villagers would be holed up inside right now, not out for a night on the town. I think it's less a problem with my methods and plot than it is gaps in the memory and thought process of some of the players. Mind you, I'm not placing blame as there is none to be placed, I'm just putting my two cents in.
I left the plot very general on purpose, the players need to find a way to rid the village of the Samurai and his soldiers. And with the way things are, that is going to take some time because realistically, no one person could beat Lord Nihoba in a straight out fight right now, otherwise there is no reason for playing. So the players need to figure out how to band together and use teamwork to bring down an otherwise undefeatable foe. I like to look at things as though I were playing D&D, we're all around level one, maybe two. He is up around ten or twelve while his soldiers are about the same as us, maybe a bit lower.
This being the case, we need to do some things covertly to gain better insight into how he runs his war machine, also to gain combat experience (both of which are represented by gaining levels in D&D) by defeating small, isolated bands of his soldiers, like the first fight in the alley. Had some of the other players jumped in instead of sitting around and watching, then not only would we be rid of that many more opponents, but some of us might gain some better weaponry or armor. I say this because it is highly unlikely that every would-be hero will have that shining suit of armor and that sword that can cut through stone with ease (referring to the sixties film Jason and the Argonauts) right from the get-go.
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Posted: Wed Jun 07, 2006 6:34 am
I've got an idea. Let's delete all the OOC comments and I'll redo the post, and not have the character walk off. will that work?
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Posted: Thu Jun 08, 2006 12:50 am
NOODLES!!! blaugh blaugh blaugh
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Posted: Sun Jun 11, 2006 9:11 pm
I've no problem with it myself Cee, but Sil does have a point...
Wha th ell is tha aboot? O.o
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