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Battle system suggestions and commentary

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Do you like tailen's Battle System?
  Yes, I think it is pretty good
  Yes, but it could use improvements
  No, it has a lot of work to do
  No, completely change the idea.
  -No comment-
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Tailen
Crew

PostPosted: Sun Jun 11, 2006 11:04 am


[[editeting as we go]]
new improvement will be in red


new battle system idea


a pokemon only has one life instead of 3
in a battle 2 players will roll a number of 6 sided dice acording to what evolutionary stage the pokemon they are useing is at.

baby= 4 sided dice
1st stage evolution ((eg. pikachu)) = one 6 sided dice
2nd stage evolution ((eg. raichu)) = two 6 sided dice
pokemon that dont evolve((eg. lapras))= two 6 sided dice
3rd stage evolution ((eg. charizard)) = three 6 sided dice
legendary ((eg. celebi)) = three 6 sided dice.


this post will also contain an rpg attack like
"cyndanquill use flame thrower" the cyndanquill unleashes a massize wall of flame

when a combatent posts and attack they roll the number of 6 sided dice corrisponding to the eveolutionary stage of the pokemon they are useing. then their oponent will do the same. the combatent with the highest total from the rolled dice will win. the looseing pokemon will be elimintated from battle instead of looseign hp

then the trainer will send out a new pokemon and this process will continue untill one of the trainers is out of useable pokemon.
PostPosted: Sun Jun 11, 2006 12:45 pm


also maby your modified pokemon could have say 5 dice

Tailen
Crew


+ Captain PiN +
Vice Captain

PostPosted: Sun Jun 11, 2006 3:07 pm


I'll think about your battle system. It sounds interesting.
PostPosted: Tue Jun 13, 2006 10:15 am


I'll mull it over with the other mods.

Simply P


Hive382

PostPosted: Tue Jun 13, 2006 1:51 pm


[] Agent Pin []
I'll think about your battle system. It sounds interesting.
-Agrees- 3nodding
(I'm not a mod. I was agreeing to how it sounds interesting. >.> )
PostPosted: Sat Jun 17, 2006 7:17 am


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I think this might take too long, I like having quick battles.
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The Sex God
Vice Captain


Tailen
Crew

PostPosted: Sat Jun 17, 2006 8:51 am


The Sex God
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I think this might take too long, I like having quick battles.
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hmm well maby one life per pokemon ((which was my origional idea untill it kicked up merry hell in the forum))
PostPosted: Sat Jun 17, 2006 10:32 am


tailen
The Sex God
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I think this might take too long, I like having quick battles.
User Image - Blocked by "Display Image" Settings. Click to show.
hmm well maby one life per pokemon ((which was my origional idea untill it kicked up merry hell in the forum))
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Maybe the HP should differ and the dice should stay the same.
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The Sex God
Vice Captain


Tailen
Crew

PostPosted: Sat Jun 17, 2006 10:51 am


The Sex God
tailen
The Sex God
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I think this might take too long, I like having quick battles.
User Image - Blocked by "Display Image" Settings. Click to show.
hmm well maby one life per pokemon ((which was my origional idea untill it kicked up merry hell in the forum))
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Maybe the HP should differ and the dice should stay the same.
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thats what i ment ((didnt that message come across properly...sorry))
PostPosted: Sun Jun 18, 2006 7:00 pm


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each pokemon will have 3 Hp ((lives)) that doesnt change.
>o>;;
Maybe Babies have 1, 1st stages have 1 but aren't affected by attacks that are #2, stage 2 has 2 HP, stage 3 has 2 HP but isn't affected by #4 attacks.
Just a idea.
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The Sex God
Vice Captain


Cristaly

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PostPosted: Mon Jun 19, 2006 8:10 am


Yayness I was in the discussion xd
PostPosted: Mon Jun 19, 2006 11:44 am


The Sex God
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each pokemon will have 3 Hp ((lives)) that doesnt change.
>o>;;
Maybe Babies have 1, 1st stages have 1 but aren't affected by attacks that are #2, stage 2 has 2 HP, stage 3 has 2 HP but isn't affected by #4 attacks.
Just a idea.
User Image - Blocked by "Display Image" Settings. Click to show.
so you mean like
baby= 1 life
1st stage= 2 life
2nd stage 3 life
3rd stage 4 life


wouldent it be easyer if they all had 1 life?

Tailen
Crew


The Sex God
Vice Captain

PostPosted: Thu Jun 22, 2006 7:07 am


tailen
The Sex God
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
each pokemon will have 3 Hp ((lives)) that doesnt change.
>o>;;
Maybe Babies have 1, 1st stages have 1 but aren't affected by attacks that are #2, stage 2 has 2 HP, stage 3 has 2 HP but isn't affected by #4 attacks.
Just a idea.
User Image - Blocked by "Display Image" Settings. Click to show.
so you mean like
baby= 1 life
1st stage= 2 life
2nd stage 3 life
3rd stage 4 life


wouldent it be easyer if they all had 1 life?
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
Yeah, but #s get increased for each type or increase.
Baby = Random # 1-2 (1 kills always)
1st = Random # 1-3
2nd = Random # 1-4
3rd = Random # 1-5

(Your opponent has to know what stage your pokemon is)
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Pokemon Evolution

 
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