|
|
|
|
|
|
|
Posted: Sun Jun 11, 2006 11:04 am
[[editeting as we go]] new improvement will be in red new battle system idea a pokemon only has one life instead of 3in a battle 2 players will roll a number of 6 sided dice acording to what evolutionary stage the pokemon they are useing is at. baby= 4 sided dice 1st stage evolution ((eg. pikachu)) = one 6 sided dice 2nd stage evolution ((eg. raichu)) = two 6 sided dice pokemon that dont evolve((eg. lapras))= two 6 sided dice 3rd stage evolution ((eg. charizard)) = three 6 sided dice legendary ((eg. celebi)) = three 6 sided dice.this post will also contain an rpg attack like "cyndanquill use flame thrower" the cyndanquill unleashes a massize wall of flamewhen a combatent posts and attack they roll the number of 6 sided dice corrisponding to the eveolutionary stage of the pokemon they are useing. then their oponent will do the same. the combatent with the highest total from the rolled dice will win. the looseing pokemon will be elimintated from battle instead of looseign hpthen the trainer will send out a new pokemon and this process will continue untill one of the trainers is out of useable pokemon.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 11, 2006 12:45 pm
also maby your modified pokemon could have say 5 dice
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
+ Captain PiN + Vice Captain
|
Posted: Sun Jun 11, 2006 3:07 pm
I'll think about your battle system. It sounds interesting.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 13, 2006 10:15 am
I'll mull it over with the other mods.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 13, 2006 1:51 pm
[] Agent Pin [] I'll think about your battle system. It sounds interesting. -Agrees- 3nodding (I'm not a mod. I was agreeing to how it sounds interesting. >.> )
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 17, 2006 7:17 am
   I think this might take too long, I like having quick battles.

|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 17, 2006 8:51 am
hmm well maby one life per pokemon ((which was my origional idea untill it kicked up merry hell in the forum))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 17, 2006 10:32 am
tailen hmm well maby one life per pokemon ((which was my origional idea untill it kicked up merry hell in the forum))    Maybe the HP should differ and the dice should stay the same.

|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 17, 2006 10:51 am
The Sex God tailen hmm well maby one life per pokemon ((which was my origional idea untill it kicked up merry hell in the forum))    Maybe the HP should differ and the dice should stay the same.
 thats what i ment ((didnt that message come across properly...sorry))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 18, 2006 7:00 pm
   each pokemon will have 3 Hp ((lives)) that doesnt change. >o>;; Maybe Babies have 1, 1st stages have 1 but aren't affected by attacks that are #2, stage 2 has 2 HP, stage 3 has 2 HP but isn't affected by #4 attacks. Just a idea.

|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 19, 2006 8:10 am
Yayness I was in the discussion xd
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 19, 2006 11:44 am
so you mean like baby= 1 life 1st stage= 2 life 2nd stage 3 life 3rd stage 4 life wouldent it be easyer if they all had 1 life?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 22, 2006 7:07 am
tailen so you mean like baby= 1 life 1st stage= 2 life 2nd stage 3 life 3rd stage 4 life wouldent it be easyer if they all had 1 life?    Yeah, but #s get increased for each type or increase. Baby = Random # 1-2 (1 kills always) 1st = Random # 1-3 2nd = Random # 1-4 3rd = Random # 1-5
(Your opponent has to know what stage your pokemon is)

|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|