How to Create a Pet Monster:
Ok, I wrote this to help a friend. I'll warn you this is long! You have decided to create a Pet Monster Trainer, but you aren't sure how to make his fun little Pets! Well, I took an old Pet Monster I made and updated him to D20 so I could show you how to make one. The method for making a D6 Pet Monster is pretty much the same, since I used BESM - Cute And Fuzzy Seizure Monsters for this one, and it's a D6 book. I just used the D20 rules and that book's process. I am assuming you have a copy of the BESM rules so you can look up the Attributes and Defects yourself.
This is pretty much How To Make a Non-Human Character also, though you would have more points for that. I doubt you really want to read all this if your familiar with making BESM characters with Flunkies/Servants. You follow the same rules for making a Pet Monster that you used for creating a character, so ability score and other costs are the same as when you created the Trainer.
The entire Pet Monster Trainer for this example is after the example Pet Monster sheet, complete with a second trained Pet Monster.
My example pet monster, Pika'tulhu is a small creature that looks like a cross between Cthulhu and Pikachu of course! He is short, green, slimy, has pointed ears, a lightning bolt tail, 6 tentacles extending from his face and slithers like a slug or mollusk.
He costs the Trainer 6 character points to build (spent on Pet Monster:1, which you have), this gives you 40 character points to build a monster with. He was inspired by another great Pet Monster trainer game: Pok�-thulhu! (click to download it)
A Pet Monster starts with 20 CP. Each level of Pet Monster your Trainer takes gives your Pet Monster 20 more CP. So a level 1 Monster is 40 CP, level 2 is 60 CP and level 3 is 80 CP.
He lives in a small iron statuette of himself, a command word calls him forth.
His Trainer needs the following attributes:
Pet Monster(Pika'tulhu): 1 (6 points/rank),
Train a Cute Monster,
Animal Friendship,
Personal Gear with at least 1 Minor Item (Monster Storage Device)
and the Handle Animal skill.
You must have 1 Pet Monster Attribute and Monster Storage Device for each Pet Monster you have.
Here are his basics:
Name: Pika'tulhu
Race: Pet Monster: 1 (he is a pet monster, rank 1)
Type: Semi-Aquatic (he is an amphibian)
Element: Electricity (this is his special attack form)
Class: Adventurer
(If your GM uses this rule, his class level is equal to the ranks of Pet Monster he has. I allow this rule.)
Gender: Male
Height: 2'
Weight: 40 lbs
STR: 5 -2
DEX: 12 +1 (He has low stats, except DEX)
CON: 7 -2
INT: 3 -4 (only smart enough to do tricks, like "attack")
WIS: 5 -3
CHA: 3 -4
Health Points: 6
Energy Points: 1
Base Attack: +1
Armor Class: +1
Weapon: Tentacles (1d4+str)
Attributes: (I chose the following attributes to begin with, he can fight with his tentacles, he has 6 of them, but attacks with one at a time. They are stretchy. He can see at night, and lives in the water (Immunity is common to PMs). He also has an electric attack. He has no legs, and can swim well)
Attack Combat Mastery: 1 (+1 BA) = 3 points
Darkvision: 1 = 1 point
Elasticity (tentacles): 1 (5x reach, +1 to Unarmed Combat Skills) = 2 points
Extra Arms (6 tentacles): 3 = 3 points
Features (tail, slimy skin, cute ears, gills): 4 = 4 points
Immunity (Water): 1 = 5 points
Narural Weapon (Tentacles): 1 = 1 point
Small Size: 1 = 3 points
Special Attack (shock treatment): 1 (2d8 damage) = 4 points
(Flurry +1, Electric +1, tangle +1, melee -2, trippable -1, static -2)
Special Movement (slithering):1 = 1 point
Water Speed (10mph): 1 = 2 point
Defects: (His defects are for his lack of legs, fire is his weak element, he can only make basic pet noises. He is also ugly, and all Pet Monsters take at least Marked: 2 since they are not human. All Pet Monsters should have Vulnerability or Bane, if not both.)
Awkward: 1
Bane (fire): 1
Cannot Talk: 1 (covers small squidy noises and catch phrase "Pika-lilli!")
Easily Distracted (suffering):1
Marked: 3
Physically Unappealing: 1
Slow Movement: 1
Vulnerability (fire): 1
Feats: (he gets feats from his effective class level only)
Combat Martial Arts
Skills: Ranks (he gets skills by effective class level also. Many skills are not appropriate for Pet Monsters.)
Balance: 1
Hide: 1
Move Silently: 1
Power Usage(shock treatment): 1
Unarmed Attack: 1
Unarmed Defense: 1
There a bunch of notes to show the process, I would usually remove the costs shown and the +1/-1's under Special Attack before using the Pet.
He is pretty much a level 1 Pet Monster now. He never gains experience, but as you gain levels you can allot another 6 points to Pet Monster to give him another level as described under the attribute. At later levels Pika'tulhu will add Psionic to his Elements. He will take Telekenesis (4 cp/rank) or Telekenesis (Water) (2 cp/rank), Mind Control (Pet Monsters) (2 cp/rank). He may also later take Contamination (2 cp/rank) for effect and Extra Attacks (8 cp/rank) to use more tentacle attacks at once. Giving him a Phobia of fire would work well too.
A level 1 Pet Monster Trainer can probably afford one level 2 Pet and a couple level 1 Pets.
The Pet's Stats can be higher, of course, resulting in less points for Attributes. This works well for combat and tough pets, while lower stats and more Attributes work well for many other types. Your pets can be smarter, even smart enough to talk. Some pets morphs from cute forms to large combat forms, some are just big. There is a LOT of room in the Pet creation system for just about any pet, if the GM approves it.
Ok, I wrote this to help a friend. I'll warn you this is long! You have decided to create a Pet Monster Trainer, but you aren't sure how to make his fun little Pets! Well, I took an old Pet Monster I made and updated him to D20 so I could show you how to make one. The method for making a D6 Pet Monster is pretty much the same, since I used BESM - Cute And Fuzzy Seizure Monsters for this one, and it's a D6 book. I just used the D20 rules and that book's process. I am assuming you have a copy of the BESM rules so you can look up the Attributes and Defects yourself.
This is pretty much How To Make a Non-Human Character also, though you would have more points for that. I doubt you really want to read all this if your familiar with making BESM characters with Flunkies/Servants. You follow the same rules for making a Pet Monster that you used for creating a character, so ability score and other costs are the same as when you created the Trainer.
The entire Pet Monster Trainer for this example is after the example Pet Monster sheet, complete with a second trained Pet Monster.
My example pet monster, Pika'tulhu is a small creature that looks like a cross between Cthulhu and Pikachu of course! He is short, green, slimy, has pointed ears, a lightning bolt tail, 6 tentacles extending from his face and slithers like a slug or mollusk.
He costs the Trainer 6 character points to build (spent on Pet Monster:1, which you have), this gives you 40 character points to build a monster with. He was inspired by another great Pet Monster trainer game: Pok�-thulhu! (click to download it)
A Pet Monster starts with 20 CP. Each level of Pet Monster your Trainer takes gives your Pet Monster 20 more CP. So a level 1 Monster is 40 CP, level 2 is 60 CP and level 3 is 80 CP.
He lives in a small iron statuette of himself, a command word calls him forth.
His Trainer needs the following attributes:
Pet Monster(Pika'tulhu): 1 (6 points/rank),
Train a Cute Monster,
Animal Friendship,
Personal Gear with at least 1 Minor Item (Monster Storage Device)
and the Handle Animal skill.
You must have 1 Pet Monster Attribute and Monster Storage Device for each Pet Monster you have.
Here are his basics:
Name: Pika'tulhu
Race: Pet Monster: 1 (he is a pet monster, rank 1)
Type: Semi-Aquatic (he is an amphibian)
Element: Electricity (this is his special attack form)
Class: Adventurer
(If your GM uses this rule, his class level is equal to the ranks of Pet Monster he has. I allow this rule.)
Gender: Male
Height: 2'
Weight: 40 lbs
STR: 5 -2
DEX: 12 +1 (He has low stats, except DEX)
CON: 7 -2
INT: 3 -4 (only smart enough to do tricks, like "attack")
WIS: 5 -3
CHA: 3 -4
Health Points: 6
Energy Points: 1
Base Attack: +1
Armor Class: +1
Weapon: Tentacles (1d4+str)
Attributes: (I chose the following attributes to begin with, he can fight with his tentacles, he has 6 of them, but attacks with one at a time. They are stretchy. He can see at night, and lives in the water (Immunity is common to PMs). He also has an electric attack. He has no legs, and can swim well)
Attack Combat Mastery: 1 (+1 BA) = 3 points
Darkvision: 1 = 1 point
Elasticity (tentacles): 1 (5x reach, +1 to Unarmed Combat Skills) = 2 points
Extra Arms (6 tentacles): 3 = 3 points
Features (tail, slimy skin, cute ears, gills): 4 = 4 points
Immunity (Water): 1 = 5 points
Narural Weapon (Tentacles): 1 = 1 point
Small Size: 1 = 3 points
Special Attack (shock treatment): 1 (2d8 damage) = 4 points
(Flurry +1, Electric +1, tangle +1, melee -2, trippable -1, static -2)
Special Movement (slithering):1 = 1 point
Water Speed (10mph): 1 = 2 point
Defects: (His defects are for his lack of legs, fire is his weak element, he can only make basic pet noises. He is also ugly, and all Pet Monsters take at least Marked: 2 since they are not human. All Pet Monsters should have Vulnerability or Bane, if not both.)
Awkward: 1
Bane (fire): 1
Cannot Talk: 1 (covers small squidy noises and catch phrase "Pika-lilli!")
Easily Distracted (suffering):1
Marked: 3
Physically Unappealing: 1
Slow Movement: 1
Vulnerability (fire): 1
Feats: (he gets feats from his effective class level only)
Combat Martial Arts
Skills: Ranks (he gets skills by effective class level also. Many skills are not appropriate for Pet Monsters.)
Balance: 1
Hide: 1
Move Silently: 1
Power Usage(shock treatment): 1
Unarmed Attack: 1
Unarmed Defense: 1
There a bunch of notes to show the process, I would usually remove the costs shown and the +1/-1's under Special Attack before using the Pet.
He is pretty much a level 1 Pet Monster now. He never gains experience, but as you gain levels you can allot another 6 points to Pet Monster to give him another level as described under the attribute. At later levels Pika'tulhu will add Psionic to his Elements. He will take Telekenesis (4 cp/rank) or Telekenesis (Water) (2 cp/rank), Mind Control (Pet Monsters) (2 cp/rank). He may also later take Contamination (2 cp/rank) for effect and Extra Attacks (8 cp/rank) to use more tentacle attacks at once. Giving him a Phobia of fire would work well too.
A level 1 Pet Monster Trainer can probably afford one level 2 Pet and a couple level 1 Pets.
The Pet's Stats can be higher, of course, resulting in less points for Attributes. This works well for combat and tough pets, while lower stats and more Attributes work well for many other types. Your pets can be smarter, even smart enough to talk. Some pets morphs from cute forms to large combat forms, some are just big. There is a LOT of room in the Pet creation system for just about any pet, if the GM approves it.

