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"Persona Development" = [ caretaking.guide ]

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Velvet Room
Captain

PostPosted: Mon Jun 19, 2006 11:26 am


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PostPosted: Mon Jun 19, 2006 11:38 am


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: I : Introduction to the Caretaking Guide
: II : Table of Contents
: III : Identification Cards
: IV : Actor Basics
: V : Magic System
: VI : Fusing Magic
: VII : Combat System
: VIII : Combat Situation Example
: IX : [ empty ]
: X : [ empty ]
: XI : [ empty ]
: XII : [ empty ]
: XIII : [ empty ]
: XIV : [ empty ]
: XV : Disclaimer/Copyright

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Velvet Room
Captain


Velvet Room
Captain

PostPosted: Mon Jun 19, 2006 11:41 am


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I - Actor Name
This name is the given name of your Actor in Wynander. Actors will learn to respond to this "nickname," although some may insist on retaining their true names from the Other Side.

II - Persona Name
This name is the name your Actor possessed while he/she was a spiritual being on the Other Side. These names often allude to a character found in mythology or folklore.

III - Arcanum
Each Persona can be classified into a particular category in the Tarot Card system. In "Persona," there are Major Arcana that consist of 21 cards and Minor Arcana that possess 4 cards.
Major Arcana :: [Fool] [Magician] [High Priestess] [Empress] [Emperor] [Hierophant] [Lovers] [Chariot] [Strength] [Hermit] [Wheel of Fortune] [Justice] [Hanged Man] [Death] [Temperance] [Devil] [Tower] [Star] [Moon] [Sun] [Judgement] [World]
Minor Arcana :: [Sword] [Cup] [Wand] [Pentacle]


IV - Rank/Progress
The Rank marks the current stage in your Actor's life cycle. There are five different age markers in an Actor's life: infancy, childhood, pre-adolescence, adolescence, and adulthood. Actors that receive more care and attention are likely to gain Ranks faster.

V - Master's Portrait
The background drawing on ID cards depicts your primary character. Although you may supply details and reference pictures for character descriptions, portraits are ultimately subject to the artist's interpretation.

VI - Actor's Portrait
The foreground drawing on ID cards depicts the Actor you have acquired. Each Actor is unique to his/her master; thus, lineart and general artwork will never be recycled for future masters.

VII - Nature
A Persona's nature will provide insight into their affinities in battle. There are four types of effects a Persona can exhibit in reaction to a particular element (any unmentioned elements implies that the Persona will only receive average damage):
Absorb :: If an Actor is attacked by the mentioned element, it will recover health points rather than acquire damage from the attack.
Void :: Any attacks of the mentioned element will have no effect on the Actor.
Strong :: The mentioned element will inflict the Actor with minimal damage.
Weak :: If the Actor is attacked by the mentioned element, the attack may deal as much as twice or three times the amount of normal damage.


VIII - Statistics
Statistics provide information regarding the combat ability of Actor. The higher a particular statistic, the more likely the Actor will perform the relevant action successfully.
Strength :: Strength determines the physical ability of an Actor to push, pull, hit, or throw an object.
Vitality :: Overall health points and resistance to physical attacks are dependent on the vitality of an Actor. Actors with higher vitality will be able to survive longer battles.
Technique :: Technique measures the magical aptitude of a Persona. More powerful magic can be cast with higher Technique, and a larger pool of skill points will be made available to those with high technique.
Agility :: Speed, grace, and ability to dodge is determined by an Actor's agility. Those will highest agility have the option of initiating combat.
Luck :: Although other statistics may be lacking, there is the chance that luck may compensate for these inadequacies.


IX - Relics
Only spirits and essences can be imported between worlds. Relics are often mythical objects with such great power or history that they possess their own spirits; thus, Persona are sometimes able to carry these objects from the Other Side. Unfortunately, relics may not manifest themselves until their owners have grown powerful enough to call them into this world.




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PostPosted: Mon Jun 19, 2006 11:37 pm


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Fusion attacks occur when two or more Actors junction their spells or techniques together. The combined attack produces more potent and powerful magic than single attacks from the involved Actors. Unfortunately, synchronized attacks are difficult to perform, and the nature of these combination spells are not entirely known.

[ x ] Some Fusion spells demand particular spells to work properly (i.e., Tidal Wave requires that one of the involved Actors know the spell "Maha-Aques"). Others will only require spells of certain elements (i.e., Water Drop only calls for two water-based spells, so a combination of different water spells will work).

[ x ] Fusion spells need to be cast in a particular order. For Hydro Boost, an Actor with earth magic must initiate the attack, followed by someone with wind magic, and finalized with water magic.

[ x ] The last Actor who joins the synchronization attack determines the effectiveness of it. Thus, the most powerful attacks are performed when the finishing spell of the combination is cast by an Actor using a high-level spell of the necessary element and/or possesses a high Technique rating.

[ x ] The success of a Fusion spell will be randomly determined by the Game Master.

[ x ] Success rate of Fusion spells is lower for younger Actors. Two children Actors may fail or create weak combination magic compared to two adult Actors. For a trio, two adults and one child can cast effective synchronization magic, so long as the child is not casting the final spell of the combination.

[ x ] Success rate of Fusion spells will increase depending on the compatibility between the Actors. Actors who are friends or who have trained together are more likely to cast effective and successful combination magic.

[ x ] Special Note: Success rate of Fusion spells may also increase if you take the time to specify what is occurring in the scene. The more detailed you are in the description of how your child is trying to cooperate with other Actors, the better your chances of creating successful combination magic.



[[ _________________ :.: Water-Based Combinations ]


Name: Water Drop
Range: 1 Opponent
Damage: *
Combination: [ 1 ] Any water spell + [ 2 ] Any water spell

Name: Hydro Boost
Range: 1 Opponent
Damage: **
Combination: [ 1 ] Any earth spell + [ 2 ] Any wind spell + [ 3 ] Any water spell

Name: Rapid Water Claw
Range: Group
Damage: *
Combination: [ 1 ] Any water spell + [ 2 ] Any wind spell + [ 3 ] "Maha-Aqua"

Name: Tidal Wave
Range: All Enemies
Damage: **
Combination: ???

Name: Summon Undine
Range: All Enemies
Damage: ****
Combination: ???




[[ _________________ :.: Fire-Based Combinations ]


Name: Hell Blaze
Range: 1 Opponent
Damage: *
Combination: [ 1 ] Any fire spell + [ 2 ] Any fire spell

Name: Tower Inferno
Range: 1 Opponent
Damage: **
Combination: [ 1 ] Any wind spell + [ 2 ] Any earth spell + [ 3 ] Any fire spell

Name: L'Oisseau de Feu
Range: Group
Damage: *
Combination: [ 1 ] Any fire spell + [ 2 ] Any earth spell + [ 3 ] "Maha-Agi"

Name: Megablaze
Range: All Enemies
Damage: **
Combination: ???

Name: Summon Salamander
Range: All Enemies
Damage: ****
Combination: ???




[[ _________________ :.: Wind-Based Combinations ]


Name: Ryuhi Tensho
Range: 1 Opponent
Damage: *
Combination: [ 1 ] Any wind spell + [ 2 ] Any wind spell

Name: Wind Cutter
Range: 1 Opponent
Damage: **
Combination: [ 1 ] Any fire spell + [ 2 ] Any water spell + [ 3 ] Any wind spell

Name: Cyclone Splash
Range: Group
Damage: *
Combination: [ 1 ] Any wind spell + [ 2 ] Any water spell + [ 3 ] "Maha-Garu"

Name: Maximum Tempest
Range: All Enemies
Damage: **
Combination: ???

Name: Summon Sylph
Range: All Enemies
Damage: ****
Combination: ???





[[ _________________ :.: Earth-Based Combinations ]


Name: Sharp Boulder
Range: 1 Opponent
Damage: *
Combination: [ 1 ] Any earth spell + [ 2 ] Any earth spell

Name: Stone Rise
Range: 1 Opponent
Damage: **
Combination: [ 1 ] Any water spell + [ 2 ] Any fire spell + [ 3 ] Any earth spell

Name: Land Spark
Range: Group
Damage: *
Combination: [ 1 ] Any earth spell + [ 2 ] Any fire spell + [ 3 ] "Maha-Magna"

Name: Crag Fang
Range: All Enemies
Damage: **
Combination: ???

Name: Summon Gnome
Range: All Enemies
Damage: ****
Combination: ???




[[ _________________ :.: Ice-Based Combinations ]


Name: Ice Blast
Range: 1 Opponent
Damage: *
Combination: [ 1 ] Any ice spell + [ 2 ] Any ice spell

Name: Ice Crush
Range: All Enemies
Damage: **
Combination: [ 1 ] Any ice spell + [ 2 ] Any almighty spell + [ 3 ] "Diamond Dust"

Name: Summon King Frost
Range: All Enemies
Damage: ****
Combination: ???




[[ _________________ :.: Lightning-Based Combinations ]


Name: Lightning Blast
Range: 1 Opponent
Damage: *
Combination: [ 1 ] Any lightning spell + [ 2 ] Any lightning spell

Name: Lightning Crush
Range: All Enemies
Damage: **
Combination: [ 1 ] Any lightning spell + [ 2 ] Any almighty spell + [ 3 ] "Baptism by Thunder"

Name: Summon Takemikazuchi
Range: All Enemies
Damage: ****
Combination: ???
Combination: ???




[ . More Fusions to Be Revealed . ]
 

Velvet Room
Captain

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