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Dr Henry Pym
Captain

Dangerous Genius

PostPosted: Sun Jun 25, 2006 7:22 am


Doctor Prometheus
Real Name: Jacob Mathews Occupation: Inventor
Height: 5'8", Weight: 185 lbs, Hair Color: Red, Eye Color: Green
AGI: 2 POW: 2/6 EGO: 4 SPD: 4 AP: 12 REC: 5 WNDS: 8/12
Lift: 200 lbs/12 tons Run:40 feet/60MPH
Starting Option Points: 12
Template Four/Archtype: Gadget Hero
Special Abilities:
*Spend one action point to increase any one non-combat skill roll by 2 points. This may be done once per turn.
*May start play with one level of Gadget for free. Total cost for all gadgets are reduced by one option point.
Skills: Combat-Defense 2, Combat-Melee 2, Combat-Ranged 2, Computers 2, Craft/Inventing 3, Science 2, Technology 3
Powers:
Gadget (Promethian Gauntlets) Level:3
* Growth 1 level, Energy Blast (Fire) 2 levels, Super Strength 1 level, Force Field 1 level
Gadget (Promethian Belt) Level: 2
*Enhanced Power 1 level, Hard to Kill 2 levels
Gear: No starting gear.
History:


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PostPosted: Sun Jun 25, 2006 1:00 pm


Freight Train
Real Name: John Peterson Occupation: Bouncer
Height:6'8" , Weight:285lbs , Hair Color: Black , Eye Color: Blue
AGI: 2 POW: 4 EGO: 2 SPD: 3 AP: 12 REC: 5 WNDS: 11
Lift: 16 tons Run: 75 MPH (+1 Initiative)
Starting Option Points: 12
Template Three/Archtype: Power House
Special Abilities:
*Spend one action point to have a melee attack cause one additional wound. This may only be done once per turn.
*Start play with one level of Super Strength for free. May purchase levels of Armor at one less option point.
Skills: Athletics 2, Combat-Defense 2, Combat-Melee 4,
Powers:
Super Strength 3 levels, Hard to Kill 1 level, Armor 2 levels, Super Speed 1 level
Gear: No starting gear
History:

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Dr Henry Pym
Captain

Dangerous Genius


Dr Henry Pym
Captain

Dangerous Genius

PostPosted: Mon Jun 26, 2006 1:08 am


Were-Katt
Real Name: Katherine McDaniels Occupation: Private Investigator
Height: 5'7", Weight: 135 lbs, Hair Color: Red, Eye Color: Green
AGI: 4 POW: 3 EGO: 3 SPD: 4 AP: 13REC: 6 WNDS: 9
Lift: 300 lbs Run: 40' per round
Starting Option Points: 12
Template: Nine Archetype: Acrobatic Hero
Special Abilities:
* 3 levels of Acrobatics for free, may use Agility in place of Power for Melee attacks and defense.
Skills:
Acrobatics 3, Combat-Melee 3, Profession-Private Investigator 3,
Stealth 2, Tracking 2
Powers:
Altered Form-Were Cat (4)
Height: 6' Weight: 175 lbs Eye Color: Green Hair Color: Varies
Agi: 5 Pow: 4 Ego: 3 Spd: 5 AP: 13 Rec: 6 Wounds: 11
Lift: 8 tons Run: 125 mph Leap: 400'
Skills: Stealth +4, Tracking +2
AnimalPowers (3): Natural Weaponry (1), Super Leap (1),
Super Speed (1), Super Strength (2)
Limitations
Psychological Limitation: Cat-Like
Powerful Enemy (Unknown to Katherine)
Wealth: 200wp
Gear: No starting gear
History:

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PostPosted: Mon Jun 26, 2006 5:00 am


Scarlet Crusader
Walter Mallory
Height: 6’ Weight: 200 lbs
Eye Color: Green Hair Color: Brown
Agility = 3, Power = 7, Ego = 2, Speed = 6
AP = 12, Recovery = 5 Wounds = 10
Template: Three Archetype: Martial Artist
* Spend one action point to have a melee attack cause one additional wound. This may only be done once per turn.
* Gain three levels of Combat: Melee for free. All damage done from each melee attack is increased by one wound.
Lift: 700 lbs Run: 60 feet per round
Skills:
Combat, Defense (6), Combat,Melee (5), Investigation (3), Social (3), Stealth (5),
Tactics (4): If you watch a combat for 1 round you may add this to a single or team attack roll.
Meta-Powers:
Enhanced Ability: Power (1)
Enhanced Ability: Speed (1)
Hard to Kill (1)
Wealth: 200 wp
Gear: No starting gear
History: Ever since he was a child Walter Mallory trained to be the best. He found his place in the Dojo of the Dreaming Dragon. His dedication paid off as he took quickly to Martial Arts and eventually took over the Dojo. One day after coming back from some errands he found that his Dojo was burned to the ground and many of his students killed. He took on the name the Scarlet Crusader and now fights crime in search of those that killed his students.




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Dr Henry Pym
Captain

Dangerous Genius


Dr Henry Pym
Captain

Dangerous Genius

PostPosted: Mon Jun 26, 2006 5:44 am


Silver Hawk


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PostPosted: Mon Jun 26, 2006 1:09 pm


Mystic Arrow

Real Name: Ray Westman
Occupation: Actor
Height: 6'1'' -- Weight: 180 lbs -- Hair Colour: Black -- Eye Colour: Blue
AGI:4 -- POW: 3 -- EGO: 3 -- SPD: 4 -- AP: 13 -- REC: 6 -- WNDS: 9
Starting Option Points: 12
Template: Nine
Archtype: Acrobatic Fighter
Special Abilities:
*Gains three levels of the Acrobat skill for free. May use Agility for melee attack and defense.
Skills:
Acrobatics 3, Athletics 2, Black Ops 3, Combat-Melee 2, Stealth 3, Tactics 2, Thievery 3
Powers:
Altered Form, Flight, Super Speed, Telekenisis, Teleportation
Gear:
No starting gear
History:
Reincarnated after dying in a battle against his his sworn enemy, Night Spear, who also ended up defeated and died in battle as well. Mystic's arch rival was re-incarnated also, but by the Demon Gods, and seeks revenge. As of now, Mystic practices his extreme speed to the limit, in hopes that it will be his main advantage in his future battle with Night Spear. Mystic looks ten years younger than he actually is, as he underwent ten years of extensive training in the Elven Realm to prove himself to the Spiritual Gods. After becoming worthy of a God-like status, he was allowed to be reincarnated with the unique gift of unmatchable speed, as the Elven Gods possess.

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Saiyan Master Vegeta
Vice Captain


rikeen90

PostPosted: Sat Jul 22, 2006 7:30 pm


Quick Slash
Real Name: Brolee Lance
Occupation/Profession: Programming and Design team, Capsule Corp.
Height: 6'0" ~ Weight: 168 lbs ~ Hair: Black ~ Eye: Green
AGI: 2 POW: 2 EGO: 2 SPD: 9AP: 12 REC: 5 WNDS: 8
Lift: 200 lbs Run: 90 feet/2,400 MPH
Starting Option Points: 12
Template Five/ Archtype: Speedster
Special Abilities:
~Spend one action point to add +2 to your initiative roll. This may be done once per turn.
~Start play with one level of Super Speed for free. May use Speed in place of Agility for ranged defense. May use Speed instead of Power for melee attack and defense.
Skills:
Combat Melee, Computers, Craft/Inventing, Magical/Mental Defense, Paired Weapons (Paired Dual Katanas), Profession: Computer Programming and Design Crew, Capsule Corp.
Powers:
Altered Form: Super Saiyan (+2 power, +1 speed, +2 wounds)
Enhanced Ability: Speed (Level One, 2 OP)
Super Speed (Level Four, 6 OP, one level free due to ability)
Gear:
Katana 1: GP-9 WP-45 (self made, 9/9 days, done)
4 Wound (8 Gear Points)
+1 to roll (1 Gear Point)

Katana 2: GP-9 WP-45 (self made 9/9 days, done)
4 Wound (8 Gear Points)
+1 to roll (1 Gear point)

Weighted/Padded Shirt: GP-2 WP-10 (self made 2/2 days, done)
+1 Armor (2 Gear points)

History:
Abandoned by his parents, Brolee was left at the gate of an old martial arts dojo. He grew up not knowing who his mother or father were. The sensei at the dojo, Sensei San Khan, later told Brolee that the note left with him said that his father was going to battle, and to his death. His father's last wishes were to have Brolee learn to defend himself, so that when he encounters an evil, he too can overcome it. For this reason, San Khan was very aggressive with Brolee, often using overharsh techniques agaisnt him. Brolee endured cruel taunting from the other students, at first, for Brolee had a strange tail. San Kha took Brolee into the mountain range North of the dojo, and taught him self control, for Brolee could become dangerous when transforming. The moon causes Brolee to transform into a large ape-like creature, but Brolee, after much hard work, learned to control the transformation, and stop it from occurring. Brolee soon outclassed the other students, and mastered his sensei's skill. He was sent to train with San Khan's brother, San Hayo. San Hayo taught Brolee his legendary trade, speed swording. Brolee soon developed freakish, blinding speed, and unparalleled skill with the sword. His master taught him a form called "blind slashing," with which, Brolee analyzes his opponent's attack style, then uses all kinds of leaps and spins, being able to defend from behind (without needing to see the opponent).
One night, the camp arose in chaos. They were ambushed by a mysterious group. Brolee slashed his way through enemies, to San Hayo's chamber, but he was too late. His master lay dead. Seeing this, Brolee immediately rushed to San Khan's dojo, but he too lay dying. He rushed to his dying master, and heard his final words: "You are a Saiyan, a powerful, proud race. If you should fail, there are few that can help our planet. You must learn to use ki, learn as much as you can..."
The man that was like his father had been murdered...and the group that did it was escaping. He snapped. His hair flew up in a swift wind, and turned a golden hue. He would pursue all knowledge of Saiyan's and ki. He went to a city, and attended high school, and later got a job at Capsule Corp. He was hired by a purple haired man near his age, known only as "Mr. Briefs," who spotted his tail in an earlier encounter. He taught Brolee how to master ki, fly, and use many powerful ki attacks. Now Brolee trains, and helps stop crime in the city. He is known to stop bullets with his swords, and dodge them.

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Quote: "Your injustices will not go unpunished."
PostPosted: Fri Jan 26, 2007 12:43 pm


Real Name: Nona-Belle Occupation: Pest
Height: 6" Weight: 3 oz Hair: Pink Eyes: Red
Attributes
Agility: 5, Power: 3, Ego: 5, Speed: 4
Action Points: 12, Recovery: 5, Wounds: 8

Lift: 300 lbs, Leap: up= 6' Across = 3'
Run: 40'
Sprint: 80'
Fly: 40'
*Tiny Size, Wings, +1 to all melee damage
Buy Accumalate Energy at one less point.
Race: Fey Archetypes: Martial Artist/Ki-Fighter

Skills: Combat Defense 4, Combat Melee 3 (Unarmed 6)
Magical/Mental Defense 2, Alertness 3, Stealth 4
Combat Ranged 3

Meta Powers
Acumalate Energy
Level 1
Store 5 energy per round for a total of 6 rounds and store a total of 11 energy points.
May spend 1 Energy point to add 1 to one of the following:
Agility, Power, Ego, or Melee Damage
May spend 2 energy points to recharge an action point.
Ki-Blast: Spend 2 energy to make a ranged attack doing 1 wound at a range of 500 feet. May spend additioal energy to add 1 wound to the damage and double the range.

Enhanced Ego
Level 1
Adds 3 to Ego

Hard to Kill
Level 1
adds 2 to Wounds

Limitations
Weak VS Iron: Takes +1 wound from any attack that is made from Iron.

Wealth: 200
Gear: No Starting Gear

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Dr Henry Pym
Captain

Dangerous Genius

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