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Dr Henry Pym
Captain

Dangerous Genius

PostPosted: Sun Jul 02, 2006 7:48 am


Use this thread to post your Villians
PostPosted: Sun Jul 02, 2006 8:43 am


Tripwire
Real Name: Janice McNeil Occupation: Assassian
Height: 5'7", Weight:155 lbs, Hair Color: Black, Eye Color: Green
AGI: 5 POW: 2 EGO: 2 SPD: 3 AP: 12 REC: 5 WNDS: 8
Lift: 200 lbs Run: 30 feet
Starting Option Points: 12
Template Two / Archtype: Blaster
Special Abilities:
*Spend one action point to have a ranged attack cause one additional wound. This may only be done once per turn.
*Start play with one level of Energy Blast for free. May purchase levels of Energy Blast at one less option point.
Skills: Acrobatics 3, Combat: Ranged 2, Stealth 2, Thievery 2, Tracking 2
Powers:
*Energy Blast (3): Damage (3 wounds), Range (2000 feet) AoE: 80 feet
*Flare (2): -4 to all sight based rolls, Range (1000 feet), Duration (2 rounds)
Wealth Points: 2000
Gear: No Starting Gear
History:
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Dr Henry Pym
Captain

Dangerous Genius


Dr Henry Pym
Captain

Dangerous Genius

PostPosted: Sun Jul 02, 2006 2:04 pm


Assault
Real Name: Daniel McCray Occupation: Petty Criminal
Height: 5'6", Weight: 175 lbs, Hair Color: Brown, Eye Color: Brown
AGI: 3 POW: 4 EGO: 2 SPD: 3 AP: 12 REC: 5 WNDS: 8
Lift: 400 lbs Run: 300 Mph
Starting Option Points: 12
Template: Three Archtype: Martial Artist
Special Abilities:
*Spend one action point to have a melee attack cause one additional wound. This may only be done once per turn.
*Gain three levels of Combat: Melee for free. All damage done from each melee attack is increased by one wound.
Skills: Combat: Melee 3, Combat: Defense 2, Thievery 3, Acrobatics 3
Powers: Natural Weaponry: Claws (1), Super Speed (2), Regeneration (2)

Gear: Wealth Points (200) No Starting Gear
History:




Battery
Real Name: Theo Phillips Occupation: Petty Criminal
Height: 6'2", Weight: 215 lbs, Hair Color: Black, Eye Color: Red
AGI: 2 POW: 7 EGO: 2 SPD: 3 AP:/b] 12 REC: 5 WNDS: 11
Lift: 56 tons Run: 30 feet per round
Starting Option Points: 12
Template: Three Archtype: Power House
Special Abilities:
*Spend one action point to have a melee attack cause one additional wound. This may only be done once per turn.
*Start play with one level of Super Strength for free. May purchase levels of Armor at one less option point.
Skills: Combat: Defense 3, Combat: Melee 2, Thievery 3
Powers:
Super Strength (4), Enhanced Ability: Power (1), Armor (1), Hard to Kill (1)
Gear: Wealth Points (200) No starting Gear
History:


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PostPosted: Tue Jul 04, 2006 8:57 am


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Dr Henry Pym
Captain

Dangerous Genius

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Sanctum City Productions Presents:

 
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