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Kuni Lord of Death Captain
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Posted: Tue Apr 26, 2005 6:10 pm
The laws of Charging ((More might be added later.)), By Ranma of Asgard.
1) Power is directly proportional to charge. The more posts spent charging or chanting, the stronger the attack.
2) You must remain stationary to charge. If moved, or new action is introduced, the charge is lost.
3) If two charged attacks strike eachother, the attack that has been charged longer will get through.
C1= charge 1, C2= charge 2, P= power left over.
Formula: C1 - C2 = P
The laws of Elemental magic.
1) Like elements cancel eachother out provided charging or chanting is not introduced.
2) Dark and light magic cancel eachother out. They are not passive like true light and darkness, but instead the embodyment of the physical representation.
3) With the exception of light and dark magic, opposite magics usually have a dominant form. Water can beat fire, fire can beat ice.
4) If a recesant(spelling?) energy is charged, it can beat a dominant energy. Md= dominant magic, Mr= Recesant magic. Formula: Md+1 (-) Mr= P.
5) Magic comes from outside the body.
Laws of Chi/Ki/Chakra
1) Chi is not magic and can not be considered elemental or magic in any way.
2) When chi and magic attacks collide they will be considered equal energies. there will be no dominant or recesant form.
3) Chi follows the charging and chanting laws.
4) Chakra requires hand seals to use. chi and Ki do not follow this law.
5) Chi, Ki, and Chakra come from within the body.
6) Mythological creatures, such as a phoenix, can use their magic element as chi because it comes from within their body.
Laws of magic that foll the laws of nature.
1) Magic that utalizes wind, gravity, etc can not be easily stopped with physical magic, or with eachother. If someone fires a wind attack and someone else fires a gravity attack, they will pass through eachother and carry on their way.
2) The laws of physics concerning gravity, magnetic ability, and current will usually apply in most cases.
((That's all I have so far. Just so you know. The formulas are usually done like this.))
Formula C1-C2=P.
Say I charge for three turns and you just fire an attack off. C1 will be 3 and C2 will be 1.
3-1=2. My attack will have the strength of 2 charges. If he doesn't fire anything and just decides to block, well...it will be 3-0=3. Get it?
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Posted: Fri Jun 16, 2006 9:22 am
What Kuni is trying to say is this.
Charge1 - Charge2 = Power
Charge1 is the offensive Technique Charge2 is the Defensive.
if the resulting number, Power, is a positive number, then Damage is done to the Defender.
if it is 0. the attacks are nullified.
if it is negative, then we must consult a new situation.
If teh result is negative we must consider the defending move. If it is a shield or block, then there is no extra effect. But, if it is a Blast, attack, or otherwise offensive move that could normally hit teh opponent, then damage is done to the Attacker.
Examples:
Ranma Fires Cannon at Lilwolf. Cannon is a 3 Turn Charged attack.
Lilwolf uses a charged shield/bubble thingy that is a 3 turn charged Defense.
The techniques cancel each other out, and the battel contiues.
BUT!!!
If Ranma were to attack Vaako with a Wind Blade(that was charged for 2 turns) and Vaako were to retaliate with an Ice Blast(Charged for 3 turns) Then the ice blast would break through teh windblade and hit Ranma.
ALSO!!
Say Lilwolf and Vaako are fighting. Lilwolf performs a 2-turn charged, ranged, shadow attack. Vaako had been charging for a powerful melee attack, and cannot affort to tank this attack. He uses a 3 turn charged melee attack to counter the shadow blast. Although his is more powerful, the attack range is off, and the remaing attack energy cannot hit lilwolf.
If a situation like this arises, then this is considered a Power-Battle. I am going to consult Kuni on this, but I want to say this.
I dont think that a person failing in a Power-Battel should have an opprotunity to Dodge/Block an attack that overpowered one of their own. Like in the second example above, even though the attacks met halfway, and theoretically ranma would have time to dodge.... i dont think he should be able to. Likewise in teh first example... if lilwolf's defense had been 2 turns instead of 3, he would have no way of dodging.
Also one could argue on example 3, that Lilwolf's attack "could" have been deflected back at, maybe with less energy (say an attack equal in strength to the remaing power of teh defense?)
Obviously this is "DBZ" ing combat, and would be very situtional.
(DBZing is a term sometimes used to Describe simplifying and dumbing down combat into very blocky and sticky methods. It simplifies and universally defines situations in combat, and gives a textbook ruling on how it shoud be handled.)
Comments, suggestions. Any ideas on how to deal with Example 3?
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