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Base Class: Psiweapon Channeler

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Rihana dElvidai

PostPosted: Sun May 01, 2005 7:14 pm


This class is based off of the original idea I had when I was creating my character design for Rihana. It involves several different non-official publication pieces, namely things from the Netbook of Feats and Monte' Cook's Unearthed Arcana.

It is NOT 3.0 permissible, since the 3.0 PHB / Psionics Handbook rules explicitly state that a Psion/Wizard/Sorc may never have more than one familiar / Psicrystal.

It is theoretically useable in 3.5E, as the Expanded Psionics handbook no longer states that a Psion cannot have multiple psicrystals, and in UA a character may have more than one Item Familiar at the DMs discrecion. It is the Item Familiar, Psicrystal, and Psicrystal Weapon feats that most of the abilities of the Psiweapon Channeler revolve around, though many of the feats have been altered and / or changed slightly to reflect certain common-sense effects and rules.
PostPosted: Sun May 01, 2005 7:27 pm


[ Message temporarily off-line ]

Rihana dElvidai


Rihana dElvidai

PostPosted: Sun May 01, 2005 8:53 pm


//Kalgalaths Notes: Since I dont have a good screenshot program and dont know how to make tables in html, Im just going to give the text progressions for the Bab and Saves.

Base Attack Bonus: Average (as Cleric)
Saves: Fort: Good, Ref: Poor, Will: Good

Ability Progressions

1st Craft Psiweapon, Craft Psiarmor
2nd Imbue Sentience
3rd Deliver Touch Powers
4th Increased Sapience, +1 Weapon/Armor
5th Invest Skill Slots, Invest Power Points, Invest Life Energy
6th Hardy Companions, Increased Sapience
7th Speech
8th Increased Sapience, +2 Weapon/Armor
9th Quickened Psiweapon Channeling
10th Increased Sapience
11th Special Ability
12th Increased Sapience, +3 Weapon/Armor
13th Special Ability
14th Increased Sapience
15th Call to Arms
16th Increased Sapience, +4 Weapon/Armor
17th Special Ability
18th Increased Sapience
19th Special Ability
20th Increased Sapience

Craft Psiweapon/Psiarmor/Psishield: At first level, a Psiweapon Channeler begins construction of those who will be her companions in life, crafting the finest weapons and armor out of living crystal. This crystal may be composed of any gemstone or crystal type. It is considered part of the starting package of a Psiweapon Channeler; a 1st level character not need to pay the costs involved in the creation process. Standard crystal or Deep Crystal is available at 1st level. Other forms may be available if the class is taken at higher levels, but these must be paid for. A character may only have one Psiweapon, one Psiarmor, and one Psishield at a time. Characters that dual-wield may have two Psiweapons instead of one weapon and one shield.

Imbue Sentience At 2nd level, the Channeler begins the process of awakening her weapons and armor familiars. They each gain a personality fragment (see table for Psicrystals and Familiars) and gain 4d6 Intelligence, Wisdom, and Charisma scores, and the appropriate Ego score. Psiweapon familiars are loyal to their creator, and will not attempt to impose their Ego unless the weilder changes alignment or undergoes a sudden radical change. They gain the Construct type, and gain an extra 1d4 HP, Break DC, and Hardness. The familiars can see and hear in a 60ft radius, and though they do not normally roll listen and spot seperately from the owner, they do grant their bearer the benefit of the Alertness feat. The familiars have rudimentary communictation abilities with their master in the form of basic emotions and feelings. A Psiweapon, Psishield, or Psiweapon Familiars alignment is always the same as the creators at the time of creation.

Deliver Touch PowersAt 3rd level, a Psiweapon Channeler gains the ability to channel touch spells through her weapons and armor. When casting a touch power, she may immediately make and attack against an opponent to discharge the spell, in addition to any damage or abilities the armor or weapon may have.

Increased Sapience at 4th level, and at every even level thereafter, the familiars gain a +1 to a chosen ability score (Intelligence, Charisma, or Wisdom)

Invest Life Engery: At 5th level the Psiweapon Channeler invests a portion of her life force in her equipment. When this is done, the character recieves an extra 10% bonus to experience, divided equally between her familiars. Should one of the familiars be destroyed, the owner immediately loses the bonus experience from that familiar, plus an extra 200 XP per character level.

Invest Skill Ranks: At 5th level the Psiweapon Channeler may begin investing new skill ranks she gains in her familiars. These skill ranks are recorded normally, but are considered to reside in a particular familiar. For each 3 skill points invested in a familiar, the Channeler gains a +1 bonus which she may apply to a skill. A character may never have more bonus points applied to a skill than she has ranks. If the character loses the familiar or is separated for more than one day / character level, she loses the skill points invested, as well as the bonus points. If the item is later regained, she regains these points.

Invest Power Points: Beginning at 5th level, the Psiweapon Channeler begins investing power points in her psiweapon familiars. The total number of points invested in her familiars is equal to her character level, and she gains an equal number of bonus power points in return.

Hardy Companions: At 6th level, the characters psiweapons and psiarmor have grown in durability. They gain an additional 1d4 Hardness, Hp, and Break DC.

Speech: At 7th level, her familiars can learn to speak a number of languages equal to their Intelligence modifier. The familiars can only learn any language the creator speaks or that they have been exposed to.

Call To Arms: At 15th level, the Psiweapon Channeler can telekinetically transport her weapons and armor to herself as a move action, becoming fully armed and armoured.

Special Ability: At certain levels the Channeler can one special ability to each of her familiars. These abilities are chosen from the following list:

|-> Armor/Weapon/Shield Special Ability: The familiar gains an appropriate magical ability equivalent to a +1 bonus.

|-> Cantrips / Orisons: The familiar gains access to all 0th level spells from a spell list of the owners choice. It can cast a number of these spells per day equal to a sorceror of its masters level. It uses its own ability scores to determine DCs, and does not need to provide material or XP components.

|-> Greater Sapience: The familiar gains a +4 to either Int, Wis, or Cha.

|-> Special Purpose Power: The familiar gains either a lesser power or a special purpose / dedicated power from the intelligent items list. A familiar may only ever have 1 special purpose power, and can temporarily sever the link between it and its master if it deems the master is not attempting to fullfill its purpose.

|-> Greater Power: The familiar gains a Greater Power from the intelligent items list. A familiar cannot have more Greater Powers than it does other Lesser Powers

|-> Lesser Power: The familiar gains lesser power from the intelligent items list.

Powers and Power Points
A Psiweapon Channeler gains access to new power levels as would a Psion.
They begin with 4 power points at first level, and gain new power points equal to thier class level. Thus:
1st - 4
2nd - 6
3rd - 9
4th - 13
5th - 18

And so forth.

Psiweapon Channeler Powers List:

1st - Bite of the Wolf, Biofeedback, Burst, Call Weaponry, Chameleon, Claws of the Beast, Destiny Dissonance, Detect Psionics, Dissipating Touch, Empathy, Float, Precognition (Defensive, Offesnsive) Prescience (Offensive), Synthesthete, Vigor

2nd - Animal Affinity, Body Adjustment, Body Equilibrium, Body Purification, Concealing Amorpha, Dimension Swap, Dissolving Touch, Empathic Transfer, Feat Leech, Lion's Charge

3rd - Claws of the Vampire, Concealing Amorpha (Greater), Psionic Darkvision, Danger Sense, Dimension Slide, Ectoplasmic Form, Empathic Feedback, Hostile Empathic Transfer, Exhalation of the Black Dragon, Graft Weapon, Keen Edge

4th - Claw of Energy, Correspond, Dimension Door, Energy Adaptation, Energy Retort, Evade Burst, Inertial Barrier, Psycic Vampire, Telekinetic Maneuver, Truevenom Weapon, Weapon of Energy

5th - Adapt Body, Baleful Teleport, Freedom of Movement, Hail of Crystals, Oak Body, Psycic Feedback

6th - Breath of the Black Dragon, Crystallize, Form of Doom, Fuse Flesh, Restoration

7th - Divert Teleport, Energy Conversion, Teleport

8th - Fusion, Mind Blank, Shadow Body

9th - Assimilate, Etherealness
PostPosted: Mon May 02, 2005 8:39 am


On the DnD website they state that you can have mulitple psicrystals, they provide a feat that lets you get more. I cant' remember the link that I clicked to get there and it might be gone now, but I have a copy on my comp somewhere....unless it got lost in the crash last summer.

Delaquinte


Fiver

PostPosted: Mon May 02, 2005 9:07 am


Multiple psicrystals? Sounds like it would be more useful for holding more than two psionic foci than anything else.
PostPosted: Mon May 02, 2005 11:05 am


Delaquinte
On the DnD website they state that you can have mulitple psicrystals, they provide a feat that lets you get more. I cant' remember the link that I clicked to get there and it might be gone now, but I have a copy on my comp somewhere....unless it got lost in the crash last summer.


Hmm, really? I must have missed that one completely. I remember when I was doing research for it I only found that in 3.0 you werent allowed it.

Fiver
Multiple psicrystals? Sounds like it would be more useful for holding more than two psionic foci than anything else.


Normally, that is the case. There really isnt much point in having more than one. However, if you are using a PrC like the one where you merge a familiar and a psicrystal into one powerful entity, or the netbook feat where you blend a psicrystal with a weapon, it begins to have uses.

Kalgalath


Kalgalath

PostPosted: Mon May 02, 2005 11:08 am


Effectively, the point of the class is thus:

Take a psicrystal. Merge it with a weapon to make an item using the Crystal Psiweapon feat. Then, make that item familiar via the Item Familiar feat put down in Unearthed Arcana. It then gains special abilities, intelligence, and special purpose powers *!*.

Get a new Psicrystal, repeat.

Soon enough, you have your own little party, just for you. And none too shabby a party, either.
PostPosted: Tue May 03, 2005 3:14 pm


Poor Kal... sweatdrop

Maonikitsune


Rihana dElvidai

PostPosted: Wed May 04, 2005 3:26 am


Well, I finally have my own comp now. So now my attendance for games can be alot more regular, since i will no longer have to rely on using someone elses computer to be around.

Huuzah!

And I found some really cool PrC's on WotC's site, too. . .
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