Rules
1. No God modding, cybering, or auto hitting
2. Do not kill other players only mosnters or if AI
3. You can become an AI if you don't want to be human, but not until the AIs recover the code
4. AIs cannot enter or visit the real world and have no users, unless they ahve the code to open the portal
5. Humans that become AIs are stuck in a comma in real life
6. Players that are killed will be revived, but they are returned to the server they are killed on
7. Respect and be nice to other RPers
8. Have fun 3nodding
Class Info
Each class has their own differences and range of tactics, here's where you find out what each class does and has
Class: Twin Swordsman
Weapon(s) of Choice: dual swords or blades
Description: Twin swordsmen are similar to a swordsman class, but have a greater strength attribute, which also makes them have a low dexterity and lighter armor since the weight of two swords slows them down enough. They are still quite quick and can manuver around slow obstacles
Second Class: Unknown
Main Strength: High weaponary skills
Main Weakness: Low magic skills, mostly using an element with thier sword attacks
Class: Swordsman
Weapon(s) of Choice: steel sword or blade
Description: Swordsmen are basically the best class with a sword. Like most classes without high magic skills, they only use elements with their sword attacks. They can equip ehavy arm and light armor
Second Class: Unknown
Main Strength: High weaponary skills
Main Weakness: Low speed if heavy armor
Class: Bowman
Weapon(s) of Choice: Bows or long bows
Description: Bowmen ahve have dexterity and can attack foes from a distance. They don't have too much luck when facing a monster head on and should stay in the back of parties. They use amgic and elements to increase their arrows' abilities
Second Class: Unknown
Main Strength: High dexterity
Main Weakness: Low strength
Class: Spearman
Weapon(s) of Choice: Spears and polearms
Description: Spearmen can attack their opponent at a farthe distance and are great in the front line or making the first attack on monsters. They carry heavy spears or polearms, but can equip heavy armor and keep up a fight with a monster for awhile
Second Class: Unknown
Main Strength: Low distance attack
Main Weakness: Low magic skills
Class: Axeman
Weapon(s) of Choice: axes
Description: Axemen are slow, but strong. They can take down monsters with great damage, but are slow attackers. They wear heavy armor and are weighed down by armor and thire heavy axes
Second Class: Unknown
Main Strength: High weaponary skills
Main Weakness: Low speed
Class: Mage/Witch
Weapon(s) of Choice: Staffs and rods
Description: Mages and Witches are basically the same class, but female magic users are witches, as are mages for male magic users. Both have high magic skills and can use a wide variety of magic and elemental spells. They aren;t too powerful with their weapons, so should stay in the backa dn cast their spells for offense of defense
Second Class:
Main Strength: High magic skills
Main Weakness: Low weaponary skills
Second Classes
Class biggrin ouble Blader
Weapon(s) of Choice: Twin swords or twin long swords
Description: Twin swordsman who can carry much longer swords, which give them a greater attack distance. Unlike their old class, who could carry only short swords, they are able to keep a better grip on their swords and even use strogner techniques with them
Final Class: Unknown
Main Strength: High weaponary skills
Main Weakness: Low dexterity with long swords
Class:Heavy Blade
Weapon(s) of Chioce: Swords or great swords
Description: Swordsman that have much higher strength and can equip stronger swords known as great swords. Heavy armor only slows them down alittle, but still aren't as fast as twin swordsman. Also can perform stronger techniques with their sword
Final Class: Unknown
Main Strength: High weaponary skills and defense
Main Weakenss: Low magic skills
