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The Khardiman Conflict [Open and Accepting.]

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Tactical Error

PostPosted: Tue Aug 01, 2006 3:43 pm


The Khardiman Conflict

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The despotic regime of Al-Afad had made Zekistan a haven for terrorists and Al-Qaeda sypathizers. A spectacularly determined effort by a coalition of Western Nations bought Ah-Afad down.

But the exuberance that swept Khardiman after his fall has faded as insurgencies fight against Western Forces and as long-suppresed ethic hostilities erupt in violence.

The US and their Coalition Allies have been forced to continue the conflict in an effort to quell the incipient violence and stabilize the country.

Khardiman

The Tien-Hamir - or "Ten Hammers" - mountain range cuts through Zekistan dividing the top one-third of the country from the rest. It is a more temperate region of the country with rocky terrian that is more lush than the southern, arid region around Zafarra, the capital. The Khamar River runs through Tien-Hamir, creating the Chergza Pass. Chergza is the primary traffic-way through Tien-Hamir connecting north and south Zekistan. Straddling the river, on the southern side of the pass, is the major city of Khardiman.

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This ancient city controls the main route through the mountains. This strategic position along the trade routes has made Khardiman a culturally mixed city since the Middle Ages. Arab influences from the south merge with more Asian and European influences from the east and north. Much of the city fills a steep-sided valley where its residential structures climb up from the river into the surrounding hills. Today a significant proportion of its population is made up of Northern Zekis, the large numbers of ethnic Russians remain from Soviet Days. Recently, there has been an influx of Zekis fleeing the violence from the south.

Commanding all of Khardiman is the ancient Buddist monastery, built in the fourteenth century and fortified during the occupation by the Ottoman Empire. No longer occupied, it is a symbol of the region's rich cultural history.

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Khardiman is a comparatively prosperous city, supporting an Arts Center as well as several sporting arenas. Subsized housing in the western section is available for those in need. Most revenues come from the oil which must be transported from the oil-fields in the North through Khardiman to greater Zekistan.
PostPosted: Tue Aug 01, 2006 3:44 pm


The Factions

Anyone who is in this RP is in one of the following six factions;

The Mujahideen Al-Zeki

The "Strugglers for Zekistan" are the loyalist remnants of Al-Afad's army. These trained soldiers have regrouped in towns and communities outside several major urban centers in Zekistan and while their leaders negotiate with the Coalition, still sporadically fights with other forces.

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In the North, their self-proclaimed leader is Abdul Hassan. Hassan was a simple colonel under the old regime, but now has assumed control over the heretofore scattered Mujahideen in the southern part of Khardiman.

The Anser al-Ra'id

The Anser al-Ra'id ("Supporters of Ra'id") lays claim to the northeast section of Khardiman, from the old Buddhist monastery to the north to the old bathhouse south of the Parliament.

They feel these buildings to be landmarks of the culture of Northern Zekistan and have declared this quarter of the city off-limits to Coalition Forces.

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Their leader is Mullah Qari Ra'id. When Al-Afad seized power, Ra'id fled north to Tajikstan. From there, he was instrumental in calling attentions to the atrocities being carried out under Al-Afad and actively called for UN support prior to the war. During the war, Ra'id renentered the country and rapidly organized northern tribes into a formidable fighting force that supported the US incursion. But now that Al-Afad has been defeated Ra'id's goal is to establish a seperate state in Northern Zekistan - a state that he, of course would rule.

The more fanatical elements of the Anser al-Ra'id are the Hashishim al-Ra'
id. ("Assassins of the Ra'id.) known for ruthless tactics and torture.

The Khardiman Militia

Comprised primarily of local Khardiman police, the Khardiman Militia is mostly untrained and disorganized though the Coalition has begun to train them up as a replacement peacekeeping force.

United States Army 10th Mountain Division

The US Army's presence force in Zekistan is made up of veterans from the initial foray into the capital city of Zafarra and recently-shipped newcomers.

United States Marines, 13th Marine Expeditionary Unit

US Marines were sent into Zekistan after the Zafarra battle. The 13th MEU represents those Marines and currently assist the 10th Mountain in their goals.

British Military

While the Tien Hamir province is the responsibility for the United States, British Military personnel are ready to assist the US from Zafarra.

Tactical Error


Tactical Error

PostPosted: Tue Aug 01, 2006 3:46 pm


Rules and Additional Information


exclaim This is a realistic roleplay.
exclaim No magic. Go to another RP if you want magic.
exclaim When using weapons, common sense should be used. No Ra'id or Mujahideen will have a pimping M4A1 with Picatinny Rails unless they loot it off a dead or unconscious body of a Coalition soldier.
exclaim No godmodding, speedhacking or any of that crap. You know better.
exclaim TOS is always enforced.
exclaim RPers should have a working knowledge of the military and military equipment.
exclaim You must be literate.
exclaim People joining; you MUST PM me the form.

Joining

Joining this RP is a simple process. Just PM me the form and I'll set you up.


Name: [What is your name?]
Age: [18 and over unless you want to have a free ride to the refugee camp.]
Faction: [The post above.]
Gender: []
Bio: [A small history of your character and how he/she get into Khardiman.]
Other: [Anything else.]


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