Welcome to Gaia! ::

Into the Dragon's Den (D&D Guild)

Back to Guilds

Just a little place where people can come and role play Dungeons and Dragons. 

Tags: Dungeons and Dragons, Dungeons, Dragons, Role Play 

Reply Custom Creations
Soul keeper Class Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Shi-Pi

PostPosted: Fri May 13, 2005 11:41 am


Keeper of the Souls V4.0



Soul Keepers are the base of all necromancy. Long before the body of a person could be used to create minions for one's own doing Soul Keepers were using the souls of the fallen for their own uses. Souls were used to do everything from tending to the garden to protecting the keeper�s home. In order to become a Keeper of the Souls one must of passed through many trials to determine that one would not use their power for evil. They captured souls in tiny beads that they wore as jewelry so that they were easy at hand in any situation. By channeling their magik energy to call upon the souls of people and creatures they have defeated.

Requirements:
Wisdom 13+

Hit Die: 1d6
Class skills: Balance(Dex), Climb(Str), Craft Jewelry(Int), Disguise(Cha), Escape Artist(Dex), Heal(Wis), Hide(Dex), Knowledge Spirits(Int), Knowledge Planes(Int), Listen(Wis), Search(Int), Sense Motive(Wis), Tumble(Dex), Use Rope(Dex)

Soul Keeper
Level*Atk-bonus**Fort**Ref**Will---------------Special abilities
1****+0*********+0**+0**+3***Soul Summon 1/day, Focused Energy, Ectoplasm Control
2****+1******** +1**+1**+3***Bead Damage 1d6, Spirit Eyes
3****+2 ********+1**+1**+3***Spirit Attribute, Soulful Grace
4****+3 ********+2**+2**+5***Bead Damage 1d8, Preserve body
5****+4 ********+2**+2**+5***Soul Summon 2/day
6****+5 ********+3**+3**+5***Bead Damage 2d4, Spirit attribute
7****+6/1*******+3**+3**+7***Soul Search 1/week
8****+7/2*******+4**+4**+7***Bead Damage 1d10
9****+8/3*******+4**+4**+7***Soul summon 3/day, Spirit attribute
10***+9/4*******+5**+5**+9***Bead Damage 1d12
11***+10/5******+5**+5**+9***Craft Soul Gem
12***+11/6/1****+6**+6**+9***Bead Damage 2d6, Spirit Attribute
13***+12/7/2****+6**+6**+11***Soul Summon 4/day, Soul Search 2/week
14***+13/8/3****+7**+7**+11***Bead Damage 2d8
15***+14/9/4****+7**+7**+11***Spirit Attribute
16***+15/10/5***+8**+8**+13***Bead damage 1d20
17***+16/11/6/1**+8**+8**+13**Soul Summon 5/day
18***+17/12/7/2**+9**+9**+13**Bead Damage 2d10, Spirit Attribute
19***+18/13/8/3**+9**+9**+15**Planar Manifestation
20***+19/14/9/4**+10**+10**+15*Bead Damage 2d12, Sustained Soul



Soul Bead
Soul beads are a Keeper of soul's main weapon, they channel the magik energy of soul keeper to deal damage to a persons spirit instead of body. Upon death a being with a soul who is killed by a soul bead has their soul captured for future use by the Soul Keeper. Upon completion of "training" Three of these are given to the Soul Keeper.
Soul Bead: Dmg 1d4*----Critical: N/A--Range: 45ft---Weight: N/A---Type: N/A
Size: Dim
*Damage increases over time

Soul Summon: A Keeper of the Souls may use some of the Magikal energy in their body to summon a corporal replica of a Soul inside on of the Soul Beads. This creature becomes instantly aligned with the Soul keeper (Summoned souls are always neutral and are treated as normal creatures not Summoned creatures) and will obey every command given. A summoned soul stays until...
1.The Soul is slain---2. The Keeper is incapacitated---3.The Keeper returns the soul to the bead

Focused Energy: A Soul Keeper must focus most of their Magikal energy on their abilities and therefore cannot use magical items that require him/her to focus Magikal energy to activate. Example: A Soul Keeper can wield a +3 dagger of serpent summoning but CANNOT summon serpents using the item.(This does not include soul keeper abilities)

Spirit Eyes: A Soul keeper can use a soul as a medium to spy on others as long as the Soul Keeper is in a trance like state.

Ectoplasm Control: Upon completing training a Soul Keeper receives the following Feats seen in (Ghostwalk Campaign Options)
1.Ectoplasm---2.Shape Ectoplasm---3.Temper Ectoplasm---4.Witchlight
(These count as Soulkeeper abilities)

Soul Search: Upon reaching the Seventh level a Soul Keeper can search for the soul of a dead person and bring it back. (Assuming the body hasn't decayed) And the body can still sustain itself (Hasn't been crushed/squished/bashed/slashed/stabbed/charred/chopped/diced or minced Beyond all reason in other words you can I.D. the body...)

Make a Knowledge Ghosts/Spirits check DC=15 - HP + (Dead LVL - Searcher LVL) + Familiarity
Spouse------------DC -2
Best Friend--------DC -1
Acquaintance------DC +0
Just seen body----DC +2
Don't Know--------DC +5

Craft Soul Gem: At 11th Level a soul keeper can use souls to create gems that work kind of like grenades. Dealing Damage and splash damage. These gems are treated as range weapons with a range of 50ft.
Size----------Damage----Splash/damage---Reflex DC for Half---Craft Jewelry Check
Tiny--------------2d4-------5ft /1d4-----------DC=10-----------------DC=15
Small-------------2d6-------5ft /1d6-----------DC=14-----------------DC=17
Medium----------3d8------10ft/3d6------------DC=16-----------------DC=19
Large------------4d10-----15ft/2d10----------DC=18-----------------DC=21
Huge-------------5d12-----20ft/3d12----------DC=20-----------------DC=23
Gargantuan+----4d20-----30ft/2d20----------DC=24-----------------DC=25


Preserve Body: A Soul Keeper can maintain a body of someone who has died for an extended period of time to prevent Riggamortis and Parasites from infesting the body for an extended period of time (up to a month) by spending 30min every day tending to the body. This allows for time to do a soul search to bring back the person to the material plane.

Planar Manifestation: At 19th Level a Soul keeper can construct a 3000 cubic foot Demi-plane and shape it to their will. This requires them to spend 5hrs of focus on an item per day for a month to shape a portal to the plane and another 7 hrs a month to create the base existence of the plane. The Item must not be magical!!! or else it will cause imperfections in the plane collapsing it and killing all in it >_< (That's Bad).

Sustained soul: At 20th level a Soul keeper becomes one with the souls of the other world and can no longer be removed form their body against their will. Granting what is generally stated as a Timeless Body & Soul. Even if reduced to 0 Hp a soul keeper can continue to fight and at -10HP a Soul Keepers body collapses until hp is restored (No Resurrection Required Batteries sold Separately) The only way to kill a Soul Keeper at this point in time is to kill their soul if their bod is destroyed then they are a ghost.

Spirit Attribute: At 3rd LVL (and every 3 levels there after) a Soul keeper takes upon a single attribute/ability of a Soul that they have acquired. This attribute can be anything from Ability modifier Scores, Natural AC, Feats,
Natural abilities, or they can take on an Attribute/Ability of a ghost (Like incorporeal touch... ECT... (Note: when gaining an attribute from a soul that soul is assimilated and no longer useful)

(Note: Keeper of the souls does not receive feats as normal nor does it gain statistics. These are replaced be the spirit attribute ability)

Alright... This is the final version of the soul keeper... If it still needs changing... then tell me/PM me and I will alter; if not... Then WOW... It took a long time for me to get this finalized

Time was spent to make this Gaia Friendly

*notes*
1.Beads count as ranged touch attacks
2.When a soul is slain it continues to the True Afterlife
3.Soul keepers beads are empty @ first level
4.Souls are replaced when a new soul is captured in a bead in which a soul already resides
5.No the keeper cannot aquire new beads
6.Each soul bead (3) is a different weapon. In notes you should put the name of the soul captured in it as well as the page of reference and manual. Or keep an index card of statistics.
7.Soulkeeper does not gain Feats or Ability scores as normal... He assimilates souls to increase these using the spirit attribute ability. Spirit attribute ability MUST be used right away.

This isn't exactly very neat so if you want the Word Document version E-Mail me @ Synthetic.delusions@gmail.com
PostPosted: Sun May 15, 2005 9:56 pm


This class seems like it has a lot of promise, but I think it needs to be developed more thoroughly. There are several glaring problems I see:

First, classes should NEVER have a Level Adjustment. The only kind of classes that should increase a character's class are Monster Classes and Transition classes that increase Hit Dice. And even that is vanishing. . . they removed Hit Dice from the ECL equation for Eberron (i think) and D20 Modern (which I know), for several good reasons. I can see why you would want to have it, what with all the feat equivalancies the class gets, but it is not a good idea.... it makes first level characters FAR more powerful than they ought to be. While Im not actually sure what the feats do seeing as I do not own Ghostwalk, it is always far preferable to have them gain feats as they progress (look at the Samurai class, for instance)

Second, you need to make a monster entry or something detailing the corporeal form of a summoned soul, and state rules for what happens when a summoned soul is 'slain' - does it actually DIE, does it just return to the bead, etc.

Third, the Focused Energy ability actually has a different terminolgy, though I certainly get what you are driving at. When creating custom classes, it is VERY important to use the same terminology as WotC does so that everyone clearly knows what you are talking about. A suggested entry would be:

Focused Energy: A Soul Keeper Focuses most of his Magical energy on maintaining his abilities and cannot divert it to other sources. Therefore, a Soul Keeper is unable to use items that requre a spell trigger or spell completion action to activate.

Questions to ponder when tightening things up:
|-> How does one imprint a bead with a soul?
|-> What kind of souls are imprinted in your beads that you recieve at firts level?
|-> Should Soul Bead be a seperate weapon type (like say, the Mind Blade or a Ray), and therefore be applicable with things such as Weapon Familiarity, Sneak Attack, Critical Hits, etc.
|-> If the souls contained in the beads are those of a specific being, can a different being be added or placed in to a soul bead, and can the character aquire new beads?



Good Luck. It looks good.

Kalgalath


Fiver

PostPosted: Mon May 16, 2005 12:38 am


On top of everything Kal just pointed out, I'd like to add that I'd love to hear an explanation for how such a person could be anything but evil. While they may use these trapped souls for good, trapping a soul in and of itself is almost always an evil act.

Also, why do you say Magikal instead of magical?
PostPosted: Mon May 16, 2005 8:58 pm


Fiver
On top of everything Kal just pointed out, I'd like to add that I'd love to hear an explanation for how such a person could be anything but evil. While they may use these trapped souls for good, trapping a soul in and of itself is almost always an evil act.

Also, why do you say Magikal instead of magical?


Eh, actually I can answer that.

The idea of using soul energy or trapping or keeping souls being an evil act is actually something only typical of western cultures. In eastern cultures, there are a lot of myths an legends of those who care for souls during a 'waiting' period before they pass on to the afterlife, and such people are always 'good'. Look at a lot of anime, for instance. . . I can think of several animes Ive seen that would involve just this sort of character. (Cant think of the names offhand, but images come to mind sweatdrop ) "Soul Power" so to speak, is something very common in anime, and it is most often used on the side of good.

You are correct that it would be considered evil if the soul was trapped, implying that it was being held against its will, but he didnt say that. It is, after all, called the Soul 'Keeper', which could perhaps refer to a caretaker or purifier of souls, or someone who allows a soul which wishes to remain in the material world further time before it passes on, etc.

And magic has many different spellings. The one he used is one that is accepted in fantasy literature, though not what is used in the D&D settings. Ive seen at least 3 different spellings get used . . magic, majick, magik, and im sure ive seen others, those are just the ones that come to mind.

Kalgalath


Fiver

PostPosted: Mon May 16, 2005 9:50 pm


Shi-Pi
They captured souls in tiny beads that they wore as jewlery so that they were easy at hand in any situation. By channeling their magik energy to call upon the souls of people and creatures they have defeated.


Evil.
PostPosted: Tue May 17, 2005 2:31 pm


Fiver
Shi-Pi
They captured souls in tiny beads that they wore as jewlery so that they were easy at hand in any situation. By channeling their magik energy to call upon the souls of people and creatures they have defeated.


Evil.


Hnm, guess i missed that part sweatdrop

Kalgalath


Shi-Pi

PostPosted: Tue Aug 09, 2005 5:23 pm


*edit* Post removed
PostPosted: Wed Aug 10, 2005 8:41 am


while i do like the class when it does reach lvl 20 is there anyway to kill a soul aside from with another soul keeper making them virtually invincible. another thing what if there body were burned at the stake or something would their rotting bones get up and start attacking i mean its not unreasonable but would it happen and if all of their bones were scattered to the for corners of the world would they try to make their way back together by rolling or something and if so what is the bones walk speed so we know how many years it would take for them to reunite???

fredsalpha


Kalgalath

PostPosted: Fri Aug 12, 2005 6:39 pm


The only things I have problems with are the lvl 20 ability and the level 4 ability to revive people. Its basically raise dead for free, and thats waaaaay to early, and thier needs to be some limits (time spent, money for supplies, etc) for a class ability for that.
PostPosted: Tue Aug 16, 2005 9:50 am


fredsalpha
while i do like the class when it does reach lvl 20 is there anyway to kill a soul aside from with another soul keeper making them virtually invincible. another thing what if there body were burned at the stake or something would their rotting bones get up and start attacking i mean its not unreasonable but would it happen and if all of their bones were scattered to the for corners of the world would they try to make their way back together by rolling or something and if so what is the bones walk speed so we know how many years it would take for them to reunite???


There are many demons and gods that will banish your soul once defeated... Also if you are thrown into lava... Where your character disintegrates... There is no body to house the soul so it would continue into the afterlife. You could become a ghost and continue that way... But as a ghost you can die and be confined to the true afterlife. Reference : Ghostwalk campaign options

SO.. If you die and there is nothing left of your body... You become a ghost traveler. If you die while you are a ghost traveler then your gone for good in the true afterlife... and NO bones can not house a soul... Only flesh can. Bones can be reanimated by the means of magic and then a soul can inhabit the bones but then it is using the magic as a medium instead of flesh.

Shi-Pi


Shi-Pi

PostPosted: Tue Aug 16, 2005 9:52 am


*Edit* Removed post
PostPosted: Tue Aug 16, 2005 10:09 am


Kalgalath
The only things I have problems with are the lvl 20 ability and the level 4 ability to revive people. Its basically raise dead for free, and thats waaaaay to early, and thier needs to be some limits (time spent, money for supplies, etc) for a class ability for that.


That is a good point... I fixed the lvl 4 abiltiy... But then again you have to remember that the average lifespan for a PC is approxamately lvl 2-5

Shi-Pi


Kalgalath

PostPosted: Tue Aug 16, 2005 10:22 am


Shi-Pi
That is a good point... I fixed the lvl 4 abiltiy... But then again you have to remember that the average lifespan for a PC is approxamately lvl 2-5


That just depends on what kind of a DM you play with. Most DMs dont kill off characters unless they do something REALLY stupid.

Not to mention that the LEAST dangerous time in a PCs life is lvls 5-7, because at that point theyve got decent equipment and good spells, and can disable most traps they find until they start fighting the nasty stuff at levels 10+
PostPosted: Tue Aug 16, 2005 10:29 am


Kalgalath
Shi-Pi
That is a good point... I fixed the lvl 4 abiltiy... But then again you have to remember that the average lifespan for a PC is approxamately lvl 2-5


That just depends on what kind of a DM you play with. Most DMs dont kill off characters unless they do something REALLY stupid.

Not to mention that the LEAST dangerous time in a PCs life is lvls 5-7, because at that point theyve got decent equipment and good spells, and can disable most traps they find until they start fighting the nasty stuff at levels 10+


True... but uh... what do you think of the revisions to the class...

Shi-Pi


Kalgalath

PostPosted: Tue Aug 16, 2005 10:30 am


Well, its looking much better, though you still have Sustained Soul. But, the ability is a little more balanced at this point, and probably could bear playtesting.

The only other thing Im concerned about is the fact that they start out with 4 bonus feats. Unfortunately, I dont have Ghostwalk, so I cant check it to see how those feats work.

If say, those 4 feats replaced any feats a character might gain . . . then it might be ok. But its better to spread out specifically gained feats through the level progression. (Look at the Samurai class from Complete Warrior.... they gain 1 feat per level, instead of starting out with a whole bunch of things they ought to, things like Improved/Expert/Two-Weapon Fighting, Improved Initiative, etc). In effect, the Samurai was just a fighter with all his Bonus Feats pre-determined, and gained in a specific order. Sure, they changed the names for flavor, but they did the same things as feats.
Reply
Custom Creations

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum