THIS IDEA IS SO MUCH BETTER!
Name: Yokai Corvin
age: 20
Description: avi
Bio: A zoid pilot from the continent Zi, Yokai is a capable warrior, though he does have mony issues AKA wont work unless he gets paid. He blows most of his keep on booze and parts and is a bit of a lone wolf when it comes to combat.
He grew up in a small village in the desert called the wind colony and worked for the Helic Republic in the Zi wars as a merc.

Mech: Zoid, Designed to be end all of guerilla and multi-purpose combat, the Shadow Fox lives up to its name as a wiley, and slick Zoid. It boasts a weapons platform capable of mounting an incredible variety of weapons, which lends the Shadow Fox utility that even the Liger series lacks. Couple this with armor better than a Lightning Saix, maneuverability a Command Wolf would envy, and a suite of sensory cloaking devices and you have a formidable opponent.
Unforunately all this doesn't without cost. The Shadow Fox's armor is only marginally thicker than the Lightning Saix meaning it isn't exactly designed to soak up damage, also to start with the Fox also has almost no ranged weapons besides the Laser Vulcan. Still despite this, it is fully capable of taking out pratically any other Zoid in competition.
Weapons:
Omni-directional 30mm Laser Vulcan Gun
This is the Shadow Fox's primary long range weapon. Despite the seemingly low caliber, it is a very potent weapon when used properly. It has been documented as piercing a judge capsule with one shot, while still hitting its target on the other side. In addition, it can do a lot of damage in a short time, due to its high rate of fire of twenty rounds a second, and can strip most Zoids of their armor in a very short time with a sustained burst. As the name implies, it is omni-directional, capable of hitting a target at literally any angle.
AZ70mm Electromagnetic Net Gun
Mounted internally in the fox's tail, the net gun is operated by first opening the lower section of the tail, revealing the net canister. Upon firing, the canister is projected at a high speed at its target. It has proximity sensors that allow it to sense when its target is close enough; once in range, the outer shell breaks apart, causing the net to spread out to cover its target. Once the net connects with its target, it literally shocks the daylights out of whatever it hits, though the net only carries enough current for 2-3 seconds of actual shocking. Of course, it can take the target longer to extricate itself from the net, depending on how badly tangled it is. The shocking current is strong enough to temporarily disable the target Zoid itself, depending on where the net hits.
Executing Special Abilities:
Multi-Sensor
The Shadow Fox possesses unrivaled scanning equipment. The multi-sensor allows the Zoid to detect literally everything within 10 kilometers. By uplinking with satellites in orbit, and listening in on ZBC comm traffic, not to mention linking with transporter Zoids and even scanning for the ZBC registration codes of enemy Zoids themselves, the Shadow Fox is able to find any Zoid, no matter how well-hidden. Unfortunately, the multi-sensor data can't be transmitted to teammates, but it's a small price to pay.
Smoke Dischargers
Mounted to the front shoulders of the Shadow Fox are a series of small vents which pour smoke out all around the Shadow Fox. This is an excellent source of cover when trying to sneak around your opponent. Be aware however, the Fox is still suseptible to heat tracking and muzzle flashes.
Strike Laser Claw
Like the Liger Zero, the Shadow Fox carries this powerful short range weapon as standard equipment. It takes a moment to gather the needed energy to energize the claws; once charged, they glow a brilliant yellow-orange, and are capable of doing at least twice as much damage as normal, uncharged claws would. Also, continued pressure from the Strike Laser Claws is capable of bringing down all but the strongest energy shields.
Optical Stealth Camoflauge
Unlike what one would expect upon hearing the word stealth, the Shadow Fox's Optical Stealth Camoflage is not a stealth shield. Instead, it operates as a sort of camoflage system, similar to the Snipe Master's, that causes it to blend into its surroundings. Obviously, this is all-but-useless on open terrains. It really works best when the Shadow Fox is in motion, since it only breaks up the outline of the Zoid (not much use unless there is cover in the area).
Anti-Detection Scrubbers
The Shadow Fox has these built into each of its paws. The scrubbers work to eliminate the Shadow Fox's footprints, and generally remove 90% of the Shadow Fox's tracks, making it very difficult to locate without visual detection. Obviously, they aren't intended as a catch-all, and will generally not work properly in mud or snow. They can be turned on or off at will.
Sound Baffle System
This system has two functions. First, it heavily encrypts audio transmissions sent from the Shadow Fox to friendly units, making them all-but-impossible to block or disrupt. Second the Baffle System kills any sound the feet make on contact with the ground, even maintaining silence over a metal surface.
Leg Anchors
Yet another ability for the fox, the small anchors can be locked into the ground, similar to the methods of the footlocks. These give it the stability needed to fire heavy weapons without losing its footing. Also, while not able to lock down and pin Zoids, it allows the Fox to stand on inclines that most Zoids couldn't even dream of, able to maintain footing up to an 80 degree angle, facing downward no less. This and the ability of the laser vulcan to adjust its position allows for some truley incredible shots.