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Posted: Sat Aug 19, 2006 10:20 am
Before beginning to RP all roleplayers will need to post a Bio this will then allow all the other members an insight into your character and who you are. Note: You may not RP as an actual charachter from the Final Fantasy Games but you may use some of their attributes. all profiles must say what final fantasy job type you are as well. link to race: http://www.gaiaonline.com/guilds/viewtopic.php?t=5132149link to job http://www.gaiaonline.com/guilds/viewtopic.php?t=5130673The profiles will need to be set out in the following way if possible. Name of Character: Age: Gender: Race sad You may be any well known fantasy race. Please no sci-fi races and of course preferably a Final fantasy race. Class: Hometown:Appearance:
Personality:
History:
Skills and Magical abilities: (No telepaths please) Weapons: (When you begin you will start with basic weapons which have no major attributes.)you can now add to you profile if you are part of an army Army knight of Avalon or soldier of Balduvia or other.
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Posted: Sat Aug 19, 2006 11:12 am
Name of Character: Chase Black Age: Looks around 22 in her human form Gender: Female Race: Dragon Class: Thief Hometown: The lost town, Silhueta
Appearance: In her human form she wears a black coat and a black hat. The coat goes down to her ankles and the hat is used to keep the sun and rain out of her green eyes. The coat's collar is a V-shape and revels that she wears a white shirt underneath. She has black pants and wears a dragon pendant around her neck, which is the only thing that gives away she's a dragon. Her hat covers much of her blond hair that only goes down to her shoulders. When she's in her human form, most can't tell that she isn't human.
Human form just without the feathered wings:
 She is a black dragon in her true form and it looks like this:
 The pendant around her neck looks like this:

Personality: She's stubborn and not easy to get along with, but once you get to know her she's not too bad. She tauts or pushes people away, and will not hesitate if she needs to fight. But the only time she really get made is when you insult her father. Mostly though, when she is calm and being herself she's clever and sly. She hates both humans and dragons. She hates dragons because of a misunderstanding and she hates humans for making her life a living hell as she traveled alone.
History: After the battle with Dark Tail, Chase headed to the closest town to rest and regain her strength with a girl named Chey. She didn't talk much to people, in fact she only felt comfortable talking to her crow, which is really a spirit that follows her around. She morned for a loss of a friend from the fight, but when she usually felt sorrow she's too upset to even cry. Instead she sat in a room at an inn keeping her silence until she finally decided to return to her home town. The ghost town Silhueta, and there is where she spent a year, separated from the world as she began to live once again in the very castle she started out life in, long ago. Right now she's spends her time fixing up the castle and bring it back to it's once former glory with the help of Chey. And she travels to the closets town to Silhueta, and robs the people who live there to buy supplies that will last her a few weeks until she goes back to another nearby town for supplies.
The battle also left Chase with her wings unusable, and she still looks for some way to heal them beside having to go ask the dragon king for help, which is the last thing she ever wanted to do. She never hated her own kind, in fact she admired the great Bahamut, as her father told her stories of the great dragon god, and promised that he would take her to Avalon to meet the great king when she was older. Then Chase's life changed forever, when she was about six years of age in dragon years. Her father was caught by three other dragons who where traitors and wanted the secrets of his magic that created the town. They wanted the source of power, but Hank, her father, never told them and in return they gave him a horrible death. They hung him from a tree in the Silhueta cemetery by his feet and forced his dragon form by toucher. Then he was branded with the mark of a trader of the dragons and skinned alive. They threw salt all over his body as they broke the horns on his head and cut his claws. Finally they clipped his wings severely, while he was still alive as the young Chase watched from the tallest tower in her father's castle at Silhueta. They cut the rope that tied around his feet and he fell to the ground roaring in pain as the salt burned his wounds even more. They finally slit her father's throat and watched as he slowly began to bleed to death and covered his body in a pile of wood and lit it on fire before finally leaving his body to burn.
After watching this happen right in front of her, Chase mostly blamed herself for not trying to save her father, even though she was too young and weak to fight. She also blamed the group of dragons who murdered him, which were led to the castle by humans they had bribed. Chase still thinks that Bahamut, the king of all dragons, knew about her fathers death, but did nothing to his murderers. Yet that's not what happen, in truth the three dragons were rouges, and where the real traitors to all dragons especially Bahamut, and killed her father for their own gain. During the confusion, everyone forgot about Hank's daughter, Chase, so she had left the town to survive on her own ever sense that day.
The truth was soon discovered a few months later, and by that time Chase was already gone and no one knowing where she went. The three traitors are now on the run, trying to track down Chase after they found out she was Hank's daughter, believing she knows her father's secrets. Chase knew that her father was loyal to Bahamut and she was too, but after seeing her father's death she lost her loyalty to him or even other dragons.
Skills and Magical abilities: Chase still has her thunder and lightning summoning ability, but also began to learn other spells as well. She began practice with a type of shadow magic, which she had learned from the crow. Soon she started to combined the two magics and her ability to breath fire, which came out with some interesting combinations, that she will reveal when in battle.
Over the years Chase has gotten very good at her sword fighting skills, which she can also use to channel her magic through.
Weapons: Usual weapons for her dragon form and in her human form a whip, two new throwing knifes, her feather, and sword called The Raven's Shadow which she uses to help control where her shadow-like magic attacks.
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Posted: Sat Aug 19, 2006 11:43 am
Name: Tonnek Dor Mayne Age: 19 Race: Unknown (suspected human) Class: Dark Knight Hometown: Unknown Appearance: Tonnek Dor Mayne is an interesting looking fellow, chalk white skin topped with long black hair gives him a striking resemblance to an animated corpse, his dark clothing not helping matters one bit. His cobalt blue eyes are a stark contrast to his skin and hair, his lithe, slender form leading many to overlook him on the battlefield. Whilst not a physically dominating looking being, many a whispered comment about the dark young man trail his every move, none daring to raise their voice. Many a curious glance directed at his heavily bandaged left arm has been met with an icy glare, none daring to ask why no skin shows on that one arm… Personality: Of the few that have spoken to him at length, fewer still were willing to divulge information about the young man, instead muttering “cursed one…” under their breath and busying themselves with tasks. A quiet young man, he has been known to seek the company of young librarians of the female persuasion, but is never seen with them more than twice… History: A mark burned into his arm, as well as his equipment reveals a past association with the Dark Knights of the Old Kingdom, further research revealed his association with the Endairon chapter of these men and women, called by many “The Cursed One’s". The Chapters archives place the name "Dor Mayne" in high regard, mentioning him as a peerless warrior with an unnatural talent for the arcane spells and abilities of the Dark Knights, yet never going into detail, such is the secretive nature of the knights, referred to as the "Devil arms of the old kingdom". Sadly, the archives were burned to a cinder, along with all records of the advanced techniques and training methods that the chapter had developed in the last 5 years. Skills and magical abilities: Due to his Dark Knight class, Tonnek has a high level of skill with dark spells such as “Cursed Rain” and “Blazing Gale”- spells forbidden by most religions and seen by many as evil due to this. What is unknown is how he learned his darkest ability “Shadow Manipulation”, giving him the power to control the very shadows and use them as his weapon or his shield, an ability forbidden by even the dark knights. As is the case with all those that follow the path of the dark knight, the spells require a sacrifice of some sort before they can be used. Due to the Infernal nature of his spells and powers, Tonnek cannot be healed by White magic, instead, it proves quite deadly to him and causes him intense pain comparable to any fire spell. Weapons: A single Rapier, the hilt blackened by an unknown power, the blade still a radiant silver, as if new.
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Posted: Sat Aug 19, 2006 3:17 pm
Name of Character: Maki Age: 38 Gender: Female Race: Human Class: Warrior Hometown: unknown origin, raised by nomads on the mist continent but now reside on Shadow Island
Appearance: Still a youthful looking woman despite the wounds she endured during her battle with Dark Tail. Her once medium length black curly hair now rides on her shoulders and kept tied back in a ponytail. She still has a slender physique with thin rosy lips and big brown doe eyes. She may appear frail but has a strength of her own. She is more conservative in the way she dresses but always wear black in memory of Greed as she still mourns the loss of her friends.
Personality: Saddened by war she tries her best to smile and make those around her happy. She still fears war but will fight for the weak to prove herself worth.
History: After the battle with Dark Tail and watching so many people die by his evil doings. She fulfilled the promises she made to Maruda (a dragon's heart embedded into a sword) and Greed by taking them home. Once she and Shinja returned Greed's spirit and body to Shadow Island they were greeted by Greed's son Zetsuei where she was last seen telling him of his father's adventures up until the last battle that claimed his life. After a few months the sorrow in Maki's heart kept her on the island not sure of what to do. Her grandfather, Master Sai, also took up residence in Shadow Island as a resident potion maker. Not sure of what to do next she spends her days wondering how to spend the rest of her life.
*UPDATE: While looking for her friends, Zetsuei had a bad feeling that something was happening on Shadow Island. When they arrived, they found Andreas up to no good in the library of Greed's home. During the group's battle with Andreas the darkness inside Maki took over her body and tried to kill Zetsuei. After regaining control of her body Maki received Sai's dairy from Fira who comforted the old man as he died. From the book Maki learns that Sai was really her father who lost her on the shores of the mist continent while trying to save her from the scientific guild. After the darkness tried to take complete control of her, Maki was taken to the Phoenix temple to have her purified of the darkness, the dark vines tried to kill her body and stole her soul. After a stint in Avardia, the darkness found a body of his own and disappeared leaving Maki brainwashed in the streets of Avardia. Andreas discovered who she really was and tried to kidnap her only to leave her in a weakened state. Now the group is reunited and Maki has been cured of the dark ailment.
Skills and Magical abilities: She has no magical skills.
Weapons: KilJoy, a type of katana given to her by one of her instructors as a gift and a huge sword she keeps by her bed that her old friend Greed gave her. It's more of a reminder of the war to her and would only use it if she has to though it is still a bit heavy for her to carry.
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Posted: Sat Aug 19, 2006 3:40 pm
Name of Character: Zetsuei Age: Looks around 20, Real age is unknown. Gender: Male Race: Shadow Rogue Class: Dragoon Hometown: Shadow Island Appearance:  When need be a pair of two black wings come from his back. Personality: Protected of his friends. Very Intelligent. His words at times may be cold. but he tells things how they need to be said History: The son of the great spiritual warrior Greed. He was killed by Anima when Greed refusded to complete a task. Zetsuei along with his mother and nanny were killed infront of Greed. When Zetsuei was killed his spirit was guided to the spirit realm by the Spirit Council of Shadow Island. There they gave him another chance at life. He regained his body but while he was there it was a spiritual body form and would only regain his trie physical body when we was brought back into the physical world. In the spiritual world he aged just as if he did if he was living, he trained his spiritual powers when he came of age and merged spirits there with his body. He traveled throughout the forbidden parts of the spirit realm looking to absorb the strongest spirits into his body untill the day came when he was brought back. Upon finding out about the new and powerful enemies they are going to encounter during thier journey he set out to do what no one of his kind has set out to do besides his father. Going back to Shadow Island, he ventured into the islands core which contained a shrine to the great spirits of the island whos energy had been returned to them when Greed had died. Zetsuei had come there to do what his father had done before the great battle, to ask for the energies of the spirits. Like the summons the great spirits had no use in his plane of existence anymore. They granted Zetsuei thier energy and ancient wisdom. Being subjected to the trememdous energy the great spirit possesed Zetsuei form was altered. He became what is known as a Krusnik, an Ancient Shadow Rogue with tremedous power back from ancient times. Skills and Magical abilities: Able to talk and merge spirits into his body, using the spirits energy as if it was his own. His body generates a large electrical field which allows him to create orbs of lightning or channel is into his scythe which is then shot towards his enemy. Weapons: A scythe that is a deep crimson color called a Blood Scythe. And a all black Katana roughly six feet in length.
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Posted: Sun Aug 20, 2006 4:45 am
Name: Squirm Age: 24 Gender: Male Race: Troglodyte Job: Blue Mage Home town: Jungles of Bestwile Appearance:  History: Squirm started his journey on a quest to gain riches but on his travel he learnt a lot more than what mere treasures could give him. He made good friends and learnt a bit about himself. Not knowing where he came from and wanting answers he started to fill in gaps of his past and learnt more of the outside world. Together him and his friends fought against a great enemy dark tail and the cursed dark orb and defeated him. Squirm was truly thankful to have such good friends and soon learnt where he came from, learning he once lived deep below. A troglodyte, a subterranean species that was as ancient as time. They had al but died out but there magic was closely linked to Gaia and strong. Living in his newly found home squirm learnt a many great things but also remembered who it was who first found him and took care of him in the beginning, a girl that he once travelled with and learnt to care for, but through certain events was lost to him. Now squirm seeks out this girl to give her back the happiness she once gave him. Personality: squirm is a friendly caring creature although he can be savage when he need to and suffer from blood lust. He tries hard to help others but sometimes can be a pain. Skills: squirm is quite acrobatic and able to move swiftly as an animal. He has powerful arms and claws and razor sharp teeth. He has also learnt to dig well and see well in the dark. He uses blue magic which he now learns from eating different types of rock. Blue magic obtained so far: Thrust kick High jump Bad breath Fire breath Stonebrath Acid Twister 1000 needles mini Weapons: magical spear, knife.
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Posted: Sun Aug 20, 2006 6:37 am
Name of Character: Wamukota Adofo, called Wamu for short. His name means left handed warrior. Age: 21 Gender: Male Race: Anubite Class: Gladiator (warrior) Hometown: Chigaru- city of hounds. Appearance: New image coming soon Personality: Wamu is very hot headed, tending to think with his fist and not his head. But unlike normal dogs or wolves, his bite is much worse than his bark. Wamu is loyal to those he trusts and will stand by them, regradless of what happens. History: Wamu left his home town, to complete his ancient rights of passage. He grew up as the son of the Alpha male and is expected to become the next Alpha male, when his father dies. Wamu has 5 years to gain knowledge of the world and to complete the tasks on the Anudius' Scroll. He leaves home with the mind frame of getting everything done within the five years. He is not going to return with out the completed list. Through the first part of his journey, Wamu was able to find two things. Friends in the outside owrld and two items for his quest. Though he has been ripped away from those he has grown to love to be with- that being Squirm, Nightmare and Chey- Wamu has made the best of the situation. For one year, he had to learn the ways of the mysterious Kitsune before he can continue with his quest of get his gear back. His gear consits of his Deer Horn Knieves, Rufus' Skull and Demonic Slugs Torso. Skills and Magical abilities: Wamu is able to use anything and everything as a weapon and can wield two weapons, as long as it is not a two handed weapon. Weapons: Wamu carries a set of Deer Horn Knieves. Down the blades of these, there is an ancient phrase in Anubite. Once recited, Wamu's abilities are increased depending on the situation.
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Posted: Sun Aug 20, 2006 2:02 pm
Name: Count Andreas Vanslyck Age: 28 Gender: Male Race: Selkie Job: Red Mage Home Town:Mon’coral Appearance:  History: Andreas Vanslyck was hailed as a wealthy aristocrat of a high noble family and a entrepreneur of sorts. He rose to the wealthiest of the wealthy and acquired the family mansion raising to high status among gaion society. But wealth isn’t everything and he soon got bored. He found pleasure in watching others suffer and letting people do demeaning tasks for him but it soon got tedious. His greatest pleasure was his music as he played his violin and soon learnt he had a talent for creating sounds that could bring great happiness as well as great sorrow. He was able to bring out his viewers deepest desires and bring them to there knees. This talent filled him with excitement as the stronger the viewer the more intense the effect. Learning of the fight that once took place on gaia between warriors of exceptional talents that fought the creature known as dark tail he wanted to find them and others like them to delve into there emotions and see what there souls could show him. Personality: Arrogant, stuck up man who cares only for his on pleasures. Like to have fun and mock others. Skills: quite a good fighter at fisticuffs, being quite muscular but not overly powerful. He is able to use red magic with the use of his violin this includes bringing the darkest secrets and deepest desire of his viewers to life to serve him. He also has the power to have hypnotic effects putting his opponents his opponent into a state of ecstasy. Weapons: Fists, rapier, violin and violin bow also a whip.
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Posted: Sun Aug 20, 2006 4:21 pm
Name of Character: Katrea D-Scythe Age: 19 Gender: male Race. Human job: warrior (dragon hunter) Hometown: Balduvia Appearance:  ready to fight: http://i7.photobucket.com/albums/y277/kimpey/katreadhunter.jpgHistory: Katreas life started with a scar across his left eye in which a series of events that took him from one misfortune to another. The scar inflicted by a dragon seemed to curse him to a fate of misfortune. After a childhood of tourcher at the hands of a group of scientists called the Marten Priest movement, Katrea grouped up at the age of 12 with a elderly woman and learnt about being a human from her. At the age Katrea was 14 she past away teaching him the meaning of death. In the years that spanned together Katrea learnt how to use his sword to fight, but Katrea became strong and his hatred to. He moved on, and had some how wiped out all but one person that new of his past. Some of the people he killed he didn’t want to, his heart grew heavy with the burdened from his sins. He went on to find lonely redemption in the killing of dragons for any reason he could. 4 years on came dark tail the wielder of the ORB. In his journey to destroy the ORB with his closet friends. On this journey he found dragons to be yet another innocent he’d kill many times. So his only goal was to kill dark tail now. They succeeded in wiping Dark tail from this world and the ORB was lost. Katrea roamed not knowing if he should have lived after the fight. A man with no meaning no goal, a broken man. He disappeared off the face of the earth for a year before returning from some unknown place. He almost gave up on life but then reached into his pocket and pulled out a Kanji from his pocket in the dark and it lit his world. He set out back into this world mastering Kanji, hunting beasts and dragons looking for renewed redemption, no longer a mere human. Personality: not talkative to people, but for friends he would defeat ten thousand demons to save them for one more second of life. Finds it hard to show love and dulls his emotions other than anger. Skills and Magical abilities: knowledgeable of monster and dragons species and anatomy. Mastered the art of Kanji fusion into his blades, using swordplay. Weapons: two swords: Grudge stone, a heavy sword that’s blunted and made of a dense stone and Kanji wrapped onto the outside of it. This sword can inflict status problems sometimes, that’s all its really made for as it will not cut only smack its target. Save the queen: this big blade has a holy chant engraved on the side that glows blue. If Katrea paints a kanji spell on it with his blood it can use powerful swordplay abilities.
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Posted: Mon Aug 21, 2006 4:22 am
Name of Character: Chey Devenge, Full name Cheylene Zilatyk Devenge Age: she is only 365 years old but still holds the youthfulness and looks of when she was 17 Gender: Female Race: Chey is a half breed of a dark elven lady and and an Upperclass deathLord Demon Class: Necromancer (but someone hasnt put that on the jobs list...:Glare smile Hometown: Still unclassified
Appearance: 
Personality: Chey likes to think for herself and to support herself, although she also wears her heart on her sleeve at times. Chey usually tries not to mingle with the crowd yet grows strongly attatched to the friends she makes. She is shy around strangers but some would say very enthusiastic when engaged in battle or after a few drinks at the pub. Chey is usually one who is neutral unless of course the actions of one party could endanger her dear friends life.
History: Chey grew up amongest darkest monks and nuns that the world has ever know, in an abby that many believed to be abandoned. She does not know much of her childhood with her parents since they died in a town fire. She left the abby having learnt all that she could from her teachers, she now wanders the land in search of a cause to fight. She met her most trusted friend who truned out to be her brother, Nightmare on a stormy night when she was wandering the jungle for herbs. Chey became a necromancer through innitiation at the sacred temple of Bestwile, she is one of the few that have passed the tests with their life, sanity and body with help from her brother.
When Chey left the abby she soon joined her now dearest and best friends Squirm and Wamu, all four of them headed to the temple only all to be separated. She then met Kyana, and the God Leviathon and she was bestowed the gift of wind. They both traveled to the Kitsune village meeting Genkuro but Chey's determination to find her brother and friends was to great so she parted with them both. Travelling alone she was attacked by a griffon. Taking quite alot of time and effort to defeat the griffon she was left broken and battered, only having enough time to cast the simple cure spell upon herself before meeting up with Squirm, Nightmare and the new companion Yarshe. Making greetings they all then headed to fight Dark Tail.
After the battle with Dark Tail Chey continued her journey with Chase, trying to get to know her better but without any success. For the 2 years Chey trained herself to conjure up Skeletons without any bones, and after many endless nights and unfortunate outcomes she finally learnt the secret to it. Chey's currently helping to restore Chase's home back to its former glory by tending to the graves and gardens while trying to find the entrance to the catacombs hidden underneith.
Skills and Magical abilities: the ability to use dark magic to animate anything that was once living back to life.
Weapons: offensive and defensive magic, fists and feet and the dagger hidden up her leg
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Posted: Mon Aug 21, 2006 5:29 am
Name of Character: Though formerly known as Siris, he has recently been going by his real name -- Shinja. In the ancient tongue, his name means "sacred serpent". The name Siris was made up by Shinja himself after he was reborn, just in case his brother and his followers were looking for a man who went by the name of "Shinja", which never happened. Age: Was 29 when he was killed and locked in the tomb. Due to the 50,00 years of being locked away, and the year after Darktail was defeated, he is, in fact, 50,029. Of course, he prefers to go by the age of 30. Gender: Male Race: Ancient (Cetra) Class: Samurai Hometown: Unknown Appearance: Personality: Siris tends to keep to himself unless something needs to be said. Though is appearance and voice (deep and somewhat raspy) shows otherwise, he is a very caring person, and has a strong love for every being and race on the planet. Siris is also a superb leader and mentor. History: 50,000 years ago, a tremor caused the volcano known as Mt. Kujaku to erupt. This tremor was caused by an event that occured within the inner circle of ancient dieties. Siris, the king of the Ancients, secretly ruled the lands with a caring and passionate rule. However, Sett, one of the beings within Siris' inner circle, and also Siris' twin, grew jealous of his brother's power. And so, a conspiracy was made against Siris. A conspiracy that soon led to his death. Months later, Sett and a group of conspirators defeated Siris in a battle that lasted for hours. Siris nearly defeated Sett and his followers, but in the final moments of battle, Siris' wife Aisis stepped in between the two brothers, causing both of them to plunge their swords within her stomach. Broken and distraught, Siris was too emotionally damaged to fight well, and in his final attempt to use his ultimate skill, Siris's chest was caught by Sett's blade. Soon after the battle, Sett and the remainder of his followers locked Siris' corpse within a large stone block, and took the block to the middle of the ocean, letting it sink to the bottom. 50,000 years later, however, Siris awoke. Ressurected by an unknown force, Siris now seeks to return the world to its original, peaceful state, with or without his rule. However, he also has a hidden agenda -- find his twin brother and avenge his wife's death. After the battle against Darktail, in which Siris played a key role in winning the battle by cracking the ORB, Siris and his newfound friend Maki traveled to the Shadow Island, where the son of another newfound (and now deceased) friend Greed named Zetsuei gave Siris an ancient blade forged by someone that Siris seems to be familiar with. He named the sword Kusanagi. For a full year afterwards, Siris and Maki adventured together. Skills and Magical abilities: Basic Samurai skills (Armor Break, Power Break, Magic Break, Mental Break, Gil Toss) and some White Mage skills (Cure, Cura, Curaga, Remedy, Life, Reraise, Haste) Limit/Overdrive skills -Level 1 - "Shining Steel" - Shinja jumps high into the air and imbues his large sword with magic, strengthening it and making it much heavier, before slamming it down onto the opponent, dealing heavy damage. Level 2 - "Solaraga" - First, Shinja pulls a bottle of unknown liquid from within his coat. He then pours the liquid onto the blade of his sword and mutters a few words. With both hands, he thrusts the blade above him, pointing it at the sun (if it is cloudy, the clouds with clear in a circular shape). Suddenly, the blade emits an extremely bright wave of light towards all of Siris' enemies, damaging them and blinding them for a few minutes. Level 3 - "Healing Wind" - A lost spell that was once a basic spell among the Ancients has become a rare and powerful spell in modern times. Using Ancient magic, Shinja calls upon a gust of wind with healing properties to heal his party greatly, relieving damage and curing illness. Level 4 - "Death's Head" - At first, it appears as if Shinja is staggering in pain. In truth, he is calling upon the dark powers of his dead general, Sibuna. Vein-like streaks of dark energy crackle around Shinja and his sword, and in an instant, Shinja is in front of his enemy, slashing at him/her several times before dealing a final, darkness-imbued slash across their chest. Level 5 - "Judgement of Souls" - Shinja's most powerful limit skill. Everything goes quiet as Shinja recalls the memory of his lost wife Aisis, who imbues both Shinja and his sword with great strength. The sky's also grow dark during this technique's use. Using his newfound strength, Shinja slashes at his opponent multiple times, dealing massive amounts of damage. At the same time, the soul of Aisis moves and attacks in a way that is symmetrical to Shinja. Trailing behind both of them during the attack is a stream of golden light. Level 6 - Unknown - Not yet discovered. Weapons: Large, over-sized katana (Zanbatou) and the Kusanagi, an ancient sword of the Cetra given to him by Greed. EDIT: For the record...Shinja's fighting style and special skills are similar to Auron's from Final Fantasy X.
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Posted: Mon Aug 21, 2006 5:39 am
Name of Character: Israphelle Age: the body has two different ages, neither of which is known to both, so she can always range from appearing anywhere in between 17-27. Her true age is unknown due to her history, which will explain all oddities once read through. Gender: female Race:(You may be any well known fantasy race. Please no sci-fi races and of course preferably a Final fantasy race.) ½ Shadowkeeper; Shadowkeeper-A race dwelling within the twist of shadows and light itself, they do naught more than truly just observe and watch. Their looks differ with each child, never holding appearance fully of either parent when full-blooded, but half-breeds tend to gather the appearance of the half dominating over the Shadowkeeper blood, as though being something more close to a younger sibling than a child of that parent. These are called Namesakes amidst their Shadowkeeper kin. Her other half is a little less...endearing. Her father being a High Shydaven Warlord-Prince, making her ½ Deamonkind of the Shydaven blood. Thus entails the age that alters itself towards her tempermental levels, and also the abnormalities of her body, those of which shall be described with the appearance question. Now that the race of her blood has been described, I apologize to have to inform you of the race of her soul, for it shall never again be what it was, and yet, it can never fully be what it is. As will all be explained in the history, her soul is that of an Akrian-D’artrie, one of the neutral races which reside and live within the realm between realms. As mentioned before, it shall all be explained within the ‘History’ section of this bio. Please, dear friend, read on. Class: Shadow-Summoner (Shadows due to her bloodline of the Shadowkeeper, meaning anything else probably won’t work, everything she summons must therefor be shadow-based.) Hometown: Unknown Appearance: I'm still not finished... but i'm just that much closer. sweatdrop Personality: Very strangely calm about everything. She’s the person who could get shot stabbed and or sliced and wouldn’t notice until it was pointed out to her... and then she’d probably blink and take a sip of tea. She holds the memory of a filtered past, but not the emotions that coincide with it. However, there are still some topics you might be best to avoid with this one. History: There are two history’s here for this one character. Two things that should be well known before any summary can ever be given credit. First, starts with the story of a war, and yet, that start is actually the end of her history and the beginning all in one. However, the unfortunates in which occurred before she came to live with her father shall not be repeated here, for they strike such a nerve with the dear Israphelle that she’d best be left not to even chance a glance at remembrance. From her earliest memories thereafter there was barely anything beyond the domineering controlling hands of her father. The reason as to her undetermined age was simply this. Taken into her father’s home at the age of six, she only grew another six years before he body stopped all together and she remained within the frame of a twelve-year-old. The truth of the matter was simple. When she reached the age of twelve her father thought her old enough to be used to further his stretch of power, and so since her mind didn’t mature, her body fought to preserve her in which that she thought in. It could have been twenty years, or two hundred years, but all she knew was that every second that she passed as a tool for someone else’s grip seemed longer still than a millennia of millennia. So as you can see, it would be a lie to say that she’s any age beyond that which she looks, for what we cannot know she cannot know. When finally she escaped the rule of her father, for what she thought once and for all, she found herself traveling, a young child with the strangest of dispositions and a very weak-set stomach. Also, tragedy has seemed to always follow half a step before her feet. After nearly half a year of such an existence she managed to befriend an ill-bred shadow-wolf. The shadow creatures, as we all know, are a mixed line of creatures, their forms consisted of that misty Nothing from the realm between realms and the solid creatures of the physical world. Thus mix makes them apparent only to those with the eyes. His form, like all of his kin, was the darkest black... but his forepaws betrayed him for not being full-bred, being of a beautiful mahogany. With her companion at her side they began their travels... and it truly wasn’t all too long before the young girl, for still her body and mind remained that of a learned twelve-year-old, was found playing her favorite instrument upon a clear and crisp day. Found, mind you, by Cassia. Cassia, now henceforth being named and not given of any rank and or stature for safety’s sake, returned to the castle with the child and the wolf. It was there, in the castle--again we refrain from speaking the name and or location, once more for the sake of keeping those who might know the tale safe from reprisal--that she was allowed a normal life. Though, her arrival having been ill timed, for they were at war, she quite easily took up blade beside them, her loyal Corinth (for that was the ill-bred wolf’s name) almost always at her side. In nearly one year her body was able to age with the maturity she’d learned from watching her friends. In one year a twelve year old became a seventeen year old. Her life there was happy, most of the time, but all good things come to an end. With the last battle great casualty struck, and she watched as what she’d come to love as a family die away, unable to do anything to stop it. Unable to move. Or speak. Or even breathe. Helpless. Powerless to make any sort of difference. One of the only few survivors took her far from that place. Never again would they return to that unholy past. Corinth found her, as he always did. With sharp actions and harsh words she drove him away.... It has been years since the Great War had ended, and she’s found herself having run to a different continent altogether. Though still, the feet can move and never be able to walk away from the pain. Thus it was with her. Now, I have told you the edited and shortened history of the body, for surely there was much that has been overlooked and still more completely forgotten from everyone except for her. Now, the history of her soul... for surely it’s got another story completely to coincide with the particulars hidden here within the unspoken secrets of her heart. Born Azreille, an Akrian-D’artrie of the realm between realms, she carried on the work of her father, which brought her into the solid realm, the one in which life resides and lives in. The Akrian-D’artrie were those that cut life from those wounded or sick enough to have to die. They could never be killed or destroyed by old age, not for when they live in the realm of the Nothing. No, they worked and they existed, never truly living. But Azreille liked the physical world. In fact, she grew to love it. When working she’d stay after the job was done and pass her time enjoying the hum of the flow of life. It was just so that she was killed in that world she loved. The history of what had happened and her adventures in that life will not be recorded, for the information we do give is merely a means to answer the questions of why she is so peculiar. Now being an Akrian-D’artrie they are unsusceptible to death... but being in the realm of the living made death possible. But since her soul wasn’t borne of Odes Erin, like those of the living, but created from the Nothing of between the realms, she couldn’t return. Ever. Thus, when the body she possessed was killed, her soul was sent out instantly to the closest impregnated female. Thus Azreille lives on in the world she once loved, imprisoned as though cursed by life itself. Mocked and taunted by the ardor she once felt towards it. And such so she will continue to live, being passed from body to body, race to race, life to life, never blessed with rest or peace. Skills and Magical abilities: (No telepaths please) Well, she can speak to wolves and see the afore-to-mentioned Shadow-Beasts. Also, due to her Shadowkeeper blood she herself has the physical make-up to summon up Shadow-Beasts, but this is a taxing process and it causes the taint of her father’s bloodline to twist her insides with a light toxin that must be propelled within the hour. I.E. vomited. This vomit comes up acidic and is none-to-pleasant. Likewise, having been a squire and a soldier in the war, she knows the rules of self-preservation as well as how to defend herself. Not too outstandingly, but enough to survive. Beyond that the little half-breed has a beautiful touch when it comes to playing the Tientya (That little instrument, translated as Heart-Pipes, that she holds within her right hand in the image). Weapons: (When you begin you will start with basic weapons which have no major attributes.) Well... you’ve seen her image... if she can’t afford a decent shirt what makes you think she’d have a weapon? >^.^<
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Posted: Mon Aug 21, 2006 7:44 am
Name of Character: Yarshe Age: 14 Gender: female Race: Human/shapeshifter Class: White Mage Hometown: A place called Takar Appearance:  Wolf form is a tawny brown/black wolf. Personality: Perky but has learned how to control herself in serious moments. Absolutely Loves to be with people she knows, hates being lonely. However, she's not too open to strangers. Steps into anything, if needed. History: Formally traveling to different places after a huge war in her hometown until she settled down here, meeting lotsa new people. Now she's with a few of the newfound friends she made, hoping to at least see some of the others who had to leave. She's also made good friends with an old enemy of hers who had been 'haunting' her ever since the war. Skills and Magical abilities: Shapeshifts to a wolf and is mastering Holy magic. She's slightly agile with daggers and has begun basic training with a staff. Weapons: daggers, staff, magic [ribbons made completely out of magic] also a pendent, not really considered a weapon, yet.
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Posted: Mon Aug 21, 2006 1:06 pm
Nam;e Risa trapola Age: 25 Gender; female Race: Selkie/ Clavat Job: juggler Hometown: unknown, traveller. Appearance:  History: Little is known of risas past she has hidden it well, but what is known is she was once a traveller. She travelled the land once entertaining people she met in cities and bringing joy to those who lived there. She was a great performer and could do tricks to make anyone laugh, but then something happened to change her from this fun loving person to one who had given up all hope and now only seek to cause others pain. She met a man who was able to see her great potential and what lied deep within her, by working for him she feels she can grow stronger and now that’s all she cares about. Giving up on the people of this world and there ways. Personality: she is a very silent woman that can be very spiteful and cruel. Skills and Magical abilities: her skills are varied although she doesn’t know any magic. Her talents lie in what she learnt as an entertainer from her acrobatic ability and use with objects. Weapons: her weapons include many objects used for entertaining but with lethal extras added: juggling stick, juggling balls and hoops, batons, throwing knives, umbrella, walking sticks, unicycle. Bacchus Wine
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Posted: Mon Aug 21, 2006 2:51 pm
Name of Character: Fira Age: In truth she is over 300,000 years old. But Phoenixes' physical form are reborn after so many years. Her physical form right now is about 20. Gender: Female Race: Phoenix Class: Hunter Hometown: Unknown
Appearance: Fira is a phoenix that can actually change her form to survive, which is why she's called an Enchanted Phoenix. In a human form she wears a white cloak and top hat. An orange feather in the black band around her hat which is from her phoenix form and can ignite anything it touches if you will it to. Her shirt and shoes are black while her pants are white. She also wears white gloves all of the time not matter where she goes, and it is a rare occasion to see her take the gloves off. Strangely enough she has blue hair and orange eyes in her human form which add to her strange look.
The her shirt and pants are torn on the ends which look much like a scarecrows as the back of the shirt goes down in a V-shape which is torn as well. She also walks with a walking stick, which is decorated with a phoenix head on top while orange feather designs spiral down the rest of the wooden stick.
Here is a sketch of her human form:

Her phoenix form looks like this, except she much bigger, she as big a large eagle and her eyes are blue in her phoenix form:


Personality: More of a free spirited soul, Fira, just wanders around from place to place. She enjoys the company of others, which is usually a rare luxury for her, sense her curious and mischievous personality usually bothers people.
History: Fira traveled around from town to town. Thieving from time to time so she would be able to eat when low on money. She witnessed the battle of Dark Tail's defeat, but took no part in it. She felt it was not her time to fight, and not her battle to fight in anyway. So she stood by, watching as she wouldn't intervene except helping the wounded after. After the fight she did what she always did, travel. Going from place to place sketching what ever she saw in an art book that she carries around with her everywhere. It's also said that Fira is a rare type of Phoenix. This type holds a powerful way to grant many wishes. The Phoenix can give anyone one of it's wing feathers which will grant a wish under certain conditions. The wish has to be true to the heart and can not affect love or with death's design. And even if the wish complies with this conditions, it still wont work unless the phoenix gives you the feather by it's own will. Because of this very reason, this rare Phoenix can be quite valuable to others, so Fira tries to hide what she is, but makes it difficult because of her strange appearance.
Skills and Magical abilities: Fira has the abilities to manipulate and cast fire with her attacks. If needed she can change her form, but rarely dose.
Weapons: Fira carries, a bow and arrows, blow darts, a magic wooden walking stick, and her flammable feathers.
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