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Animefanatic101
Captain

PostPosted: Sun May 15, 2005 3:29 pm


[Comeing Soon]
PostPosted: Sat May 28, 2005 3:02 pm


The simplest and most basic Zerg strategy is also the one that is dearest and most gratifying to my twisted heart; the Zergling Rush. Due to the Zergling's prolific nature, they are cheap and rapidly built. Within minutes you can have an army of Zerglings! They might be weak, but they make for a small target and they're lightning fast, especially with the Zergling speed upgrade. And with the Adrenal Boost Gland increasing the frequency with which a Zergling can attack, when they engage their target they will inflict massive amounts of damage very quickly. They may die in droves before they even reach their objective, but with Zerglings the philosophy of their expendability is the same as that of the Soviet Union army, "There are many of us." Nothing beats imagining your opponents face when they see the endless tide of flesh, sinew, and claws crashing down upon him relentlessly. The Zergling Rush is even more effective if you send the Zerglings in right behind an Ultralisk or two; the enemy will seek to destroy th more powerful and tougher units, giving your Zerglings, the real threat, to go in and commit their acts of carnage virtually unopposed.

Zin Okami


NeRfLiNg

PostPosted: Tue Jun 14, 2005 9:55 pm


I don't consider my Zerg tactics to be very good, but I'll try my best.

Vs Terran

In this matchup, it's important that you use lurkers. Lurkers can really make quick work of a detectionless Terran (Trust me) and Zerg have access to these units faster then what you might think. Darkswarm! Every Terran unit except the Scv and Bat is ranged, and so darkswarm makes you practiclly invincible.

Vs Protoss

Hydra time! Go for early Hydras, but also keep in mind that Lings work really well against Protoss thanks to their great harass skills. Make sure to keep your Ovie sitting in the Protoss base so you can see what thier up to, and only move it should they produce a forge and or a Goon. Watch out if you see them make a stargate... Corsairs are evil. Quickly put up a evo den, and a spore so as to protect your ovies from certain death. Dt's might follow.

Vs Zerg

Rush Vs Rush!!! Either do a 9 pool or a 9 hat, but whatever you do; do it fast. scouting is the most important thing in this Matchup, because knowing EXACTLY how to counter the enemy Zerg is absoloutly neccacary. Get some Lings for Def, and try to get multiple hats up in your own base before advancing as fast as possible to Mutals. Usually, if they don't have air and you do... You win.
PostPosted: Mon Jun 27, 2005 5:38 pm


This isnt a rushing strategy in most cases but it can be deadly to a noob! 3nodding
I start without zerglings but i build up on resources i upgrade the hatchery as soon as possible right after making 2 extractors and putting 2-3 drones on each and then build a spawning pool, and while the hatchery is evolving i make a hydralisk den and another hatchery, then as soon as the lair is complete i upgrade the lurker and then make 6 hydras, then make lurkers. If this is done fast enough and it works, you will have finished in time for any 10 minute rush and you will fend anything off as long as you have a small entrace to inert them in...
but in a noob game, just send them in the back of their base and scare them shitless! rofl

Babbalui
Crew


--iiiii9---

PostPosted: Tue Jun 28, 2005 7:31 am


That @$%^ zergling rush I dont know why but it gets me all the time!
On topic: I always mass lurkers... its so great against terran since alot of people dont bother to get vessels or silos
PostPosted: Tue Jun 28, 2005 7:44 am


I know! xd heart

Babbalui
Crew


Gharbad

PostPosted: Wed Jun 29, 2005 9:41 pm


Lurkers in general are amazing. Should always have a bunch.

A fun way to micro your units is to have your zerglings off to the side.

Engage an army with hydralisks from the front, and burrow the lurkers among them. Then, send in your zerglings to the back or side.

This especially rapes dragoons, even more so cause it usually stops them from running away.
PostPosted: Thu Jun 30, 2005 4:34 am


Thats a good one! 3nodding
im gonna try that today!
i live in michigan and its 7:30 A.M. here, and i will be on from 11 A.M.-4 P.M.
if you can, get on and play a game or two with me. 3nodding
Just go to channel mitex, my name is ultimatejim

Babbalui
Crew


kurikun

PostPosted: Fri Jul 01, 2005 5:30 am


Alrighty folks, lets lay down the Zerg strategy that I so lovingly call

Zerg: Army in a can.

Base defense is cruical, because you'll need to live deep into the game for this strategy. This strategy is probably an excellent backup in case of a failed rush, or you just not fealing like rushing. You'll need to produce zerglings fast, because you need to be able to counter a rush. However, if you last at least 15 min into the game, it's over. Get as many minerals as you can to start off. Build side bases quickly to maximize the amonut of minerals you can get. Ignore gas for the time being. You can work on that after you have your 2nd or 3rd hatchery underway. Build hydra den, Spire, Queens, Upgrade to a Hive, And the build a Mound. By the time your mound is finished, you should have 12 hatcherys, or maybe 6 if this map is low on minerals. Congradulations! You've just won the game. But how you may ask? Very simple.

You now have every structure required to build any unit for any strategy or counter strategy in ANYONES arsenl.. except for Ultralisks, but i've NEVER had any amount of sucess with those... I don't know why... you can feel free to build one of those if you feel like it if you're good enough with them. Now, if you have yet to engage your enemy at this point in the game (very common if you're playing vs. terran and they didn't rush) Build up an oversupply of Overloards. You'll generally want enough overloards that they can kill off 10-15 and you'll still have 200 supply. Trust me, you'll want it later. Distribute your Overloards between your bases... Not paying attention and letting them wipe out one set won't hurt you as much if they get corsairs in and take them ALL out. That being said, it's probably a good idea to get at least 1-2 devo's and some mutalisks guarding your overloards. Now, Send out your overloards to scout. Find out what the enemy is doing. They're going with heavy ground forces? Build up some zerglings for distraction, then assault with Gaurdians. They assualting the airways? Mutalisks, Devo's and some Hydra's will do you very proud. They dug in like a 9 month old tick? Some guardians backed up by devo's and mutalisks (never have devo's without just as many mutalisks. use those spores for something!) will destroy them with miinmal losses. Build whatever you need to counter whatever they are building. And with your oversupply of hatcheries, you cna have 1-2 hotkeys worth of any kind of soldiers you want in the amount of time it takes them to build 1. In a game with countless reasources, they loose. In a game with a set number of reasources, stick to the cheapest unit you can get, and they loose.

When playing as zerg, either rushing, or using this startegy, you're good for long term games, and short games. The middleing area of games are iffy however. A variation of this strategy will probably be neccesary.... Getting a bunch of hydralisk to guard your base before continuing onward. Zerg is pretty much a surefire win aginast the other races. So when you see them pick zerg, go zerg.
PostPosted: Fri Jul 01, 2005 9:05 am


My favorite ground destroying tactic, lots of Gaurdians and Zerglings all at once attacking. it destroys alot of the enemies ground. Gaurdians have range and Zerglings have speed

Z_Evil


Babbalui
Crew

PostPosted: Fri Jul 01, 2005 4:32 pm


thats good, but i usually have mix of:
About 100 lings
50 hydras and the rest ultras (which is normally 5 or so. 3nodding just for the heavy attacks)
xd
it works all the time, but i never count them, i just attack continueosly. 3nodding
i attack and once they think they won the battle, they see another wave coming their way! xd
its terrifying to them! xd 3nodding heart
PostPosted: Sun Jul 03, 2005 10:00 am


Alrighty ladies and gentalmen. It's that time again. Are you ready? Are you pumped? IT's time for the

OVERLOARD a*****e STRATEGY

Alrighty folks. Heres the deal. You need to survive long enough into the game with just hydralisks and lings, get enough minerals, to achieve appx 1000 overloards. Basically, take the number of players, multiply it by 300, and subtact that number from 1650. the resulting number is the base number of overloards required. Every overloard you produce AFTER that is just iceing on the cake. another nail in the coffin. This strategy will cripple ANY person using carriers, anyone with a standing reaver force, or vultures... zerglings... etc.

HEre's what ya do.

Make as MANY zerglings as you can, while protecting yourself from the air with hydra's. for every 4 lings (2 eggs) you need 1 hydra.

AFter you've achieved your max psi, (hey, i never said you could win against anyone decent, i just said here's how to make the strategy work. Nice for fastest games where you're BSing ^__^) MAss overloards.. Yea, that's right, overloards. After the unit limit on the map has reached its limit, it's as simple as every time you kill an enemy unit, building, clear out a min field (X11 for carriers, X9 for reavers) spider mine... produce overloards. If you fall below max psi, kill 1 overloard and immediatly produce another unit. There ya go. Not the MOST practical, but it works.

THE ALTERNATE ROUTE

If, you combine my terran Engen bay rush, with this overloard strategy, you can achieve another good strat. 3/4 overloards per building. They'll probably have goons/rines to take out the overloards though... so you'll need to be alot faster, or just use them to disrupt enemy troop movement during an assault. making them carry a few units in while they're not expecting it would work fine too.

kurikun


Gharbad

PostPosted: Sun Jul 03, 2005 4:36 pm


There's a problem with that Kuri.
Larva count as units, and eventually, you won't have any left :/
PostPosted: Sun Jul 03, 2005 9:15 pm


i no seeing what picture look like, head hurt

Z_Evil


kurikun

PostPosted: Mon Jul 04, 2005 3:36 pm


That's why it can work, because instead of them building a unit, your larva just pops out automatically, robing them of their chance to build, and furthering you onwards to your victory!!!
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The United Earth Directorate: A StarCraft Guild

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