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Posted: Wed Aug 30, 2006 12:58 am
Please post all of the mech designs here to await the first round of judging. There is no limit to the amount of entries you can submit, and it doesn't cost anything as well. The only reward for the contest is to see your design used in many upcoming battles, piloted by other members, and the fact you created a quality piece of work. ((I may add prize money, though it would cost to submit an entry then.)) [b]Model:[/b] [b]Class: [/b] [b]Seats: [/b] [b]Height: [/b] [b]Wieght: [/b] [b]Lifting weight: [/b] [b]Arament: [/b] [b]Max. Speed: [/b] [b]Optimum speed: [/b] [b]Jump Jet ceiling: [/b] [b]Other Data: [/b]
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Posted: Wed Aug 30, 2006 5:39 am
Model: Ultimax Mechanized Panzer UMP-74 Rumbling Slum Mk.I Class: Urban Mech Seats: One Height: 6.5 meters Weight: 25 tons Lifting weight: 10 tons Arament: 2 Gattling Cannon (2 tons each) with ammunition equivalent to 1.5 tons each (Armor Piercing Incendiary), 1 Pod Short Range Missile Launcher (1 ton, 4 launcher, Anti-Tank) with ammunition equivalent to 1 ton, 1 Plasma Cutter (0.5 tons) Max. Speed: 180 kmph Optimum speed: 100 kmph Jump Jet ceiling: 50 meters Other Data: 350 Hp/Ton Engine "Barracuda", 170 degres torso twist, Infra-red and night vission camera, Electronic Countermeasures system, Ejection Seat and Liquid Coolant System
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Posted: Thu Aug 31, 2006 7:54 pm
Model: Slyph MP (Mass Production) Class: Space/Flight mecha Seats: Two Height: about 50ft Wieght: 35 tons Lifting weight: 60 tons Arament: 2 arm mounted beam sabers (A concentrated burst from it's blade housings can produce an effect similar to a shot from a beam rifle) 4 shoulder mounted smoke canisters Max. Speed: about 900/MPH (about 1,200/MPH in space) Optimum speed: about 600/MPH (about 800/MPH in space) Jump Jet ceiling: N/A Other Data: It's main problem is heat. In space this isn't a major problem but while in the atmosphere it can only be used for about twenty minutes at maximum output in a combat situation before it begins to overheat. In this situation it would have to cease all combat operations and open its emergency radiators (Located on either side of the head.) to vent the heat. It's beam sabers generate about twice the damage from a regular beam saber due to a direct link to the generator. The cocpit is located in the Slyph's groin in order to keep the pilot away from the generator and thrusters which are capable of creating large amounts of heat. The origional link system was removed and replaced with an advanced battle AI... It's stealth generators were also removed to reduce it's heat and energy use. This model uses lighter/cheaper materials, but still maintains most of the origional's power. A second seat was added as well.
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Posted: Wed Sep 13, 2006 12:58 pm
Model: VMS-003 Cobra II Class: Variable Mobile Suit Seats: 1 pilot, standard cockpit in torso Height: 16.8m Weight: 75.83 tonnes Lifting weight: 25 tonnes Arament: (Fixed) .30 machine gun phalanx system, right shoulder (Standard) .80 machine gun, 3 clips 60 rounds each; Beam saber/Bayonet (Optional) Beam Sniper Rifle, 2 min recharge time; Anti-MS Shotgun Max. Speed: 87.86 KPH Optimum speed: 75.6 KPH Jump Jet ceiling: 200m Other Data: every 6 rounds of ammo for the .80 is explosive tiped (Note: ignore the notes on the pics) Torso and HeadHand
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Posted: Thu Oct 05, 2006 11:36 am
Model: Z-42 S Class: Stealth/Infiltration Seats: One Height: 8 Meters Weight: 25 Tons Lifting weight: 10 Tons Arament: Gas Powered 50mm SMG Micro-EMP Launchers x2* Surge Gun** Max. Speed: 300 KpH Optimum speed: 220 KpH Jump Jet ceiling: 250 Meters Other Data: The Z-42 S is revolutionary in small mobile suit design and ideal for special operations. It is ultimately customizable, though outfitted with what is best for it's size, capabilities and class. The current standard model comes with a special standalone core processing unit that is EMP and surge shielded. It's reactor also is provided with the greatest ammount of protection available for the size. This model even features a minute cloaking device that is more of an active camoflauge to break up it's pattern rather than a full invisibility cloak seen on some mecha. Other features on it include...
-Radar Absorbing Paint to make it undetectable by a perimeter radar scans.
-Marker search Eye system integrates a laser sight into the optics system that allows for a cast of coordinates to bring in artillery or missle strikes upon an unsuspecting target. Effectively ranged to within .02% error ratio at 1000 meters.
-*Micro EMP Launchers. These systems launch human hand sized EMP explosives into the air and detonate them by remote. Any electronic object not shielded from Electro magnetic pulse within 5,000 feet will shut down and possibly be unusable.
-**Surge Gun. In effect, an air burst powered harpoon gun firing off a harpoon that will deploy spikes to prevent easy removale once it strikes the target. Once inside the enemy mech, a quick surge of high current will render the electrical equipment fried, unless shielded. The gun quickly cuts the cord that delivered the shock so that immediate departure is possible.
-Pneumatic suspension fills the legs and mid-torso of this mobile suit, allowing it to drop in without the help of parachute or thrusters and yet make minimal resonance in whatever it lands on.
-Grappling cable tow wires are very versatile on a mech of this class. So the Z-42 has been equipped with six of them. One on each arm, one on either front side of it's chest and one on either side on the back. The cables are capable of being launched in more than a fixed direction but require a locking sequence that makes it a little more lengthy to do on the spot. Otherwise, they are launched with detonated gasoline aerosol behind the projectile.
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Posted: Sat Oct 07, 2006 8:49 pm
Model: Kondai RAVEN (Hayabusa-H1-5 Mass Production Variant) Class: Light Weight Assault Seats: 1 (2 on trainer model) Height: 7m Weight: 18tons Lifting weight: frame: 3 tons of external cargo Armament: 4 Large Coil Guns (2 each arm), 6 Large Missiles(3 per shoulder), Bladed Tripod Feet Max. Speed: 380KpH Optimum speed: 220KpH Jump Jet ceiling: No Jump Jets Equipped Natural Jump Height: 40m Other Data:
A stripped down version of the Hayabusa H1 with improvements made to the main cannons, in exchange for less (although more powerful) missiles and less ammunition for the coil guns. The Melee Laser Blades and Jump Jets have also been removed for cost reasons, however the reduced weight versus the original H1 allows for extremely high jumping.
An optional thruster package is available for missions in zero gravity, which hooks up where the missiles usually go (the missiles don't function in the vacuum of space anyway).
 (Origional Art by Me)
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Posted: Wed Jul 25, 2007 11:13 pm
Model: Earth Shaker Class: Ultra Heavy Biped Humanoid Seats: 1 Height: 25 feet Wieght: 100 tons Lifting weight: 50 tons Arament: Beam Machine Gun, Hot Spike Long Chain Flail, Shoulder Mounted High Density Cannon, Flare Missles, Shoulder Mounted Heavy Shield Max. Speed: 20 mph Optimum speed: 15 mph Jump Jet ceiling: 30 feet Other Data: The Earthshaker is an ultra heavy, with teh main chunk of it's design focused on it's durability more than destructive power. It's a slow moving unit that typically has to be dropped into place at the start of a battle. It's armor is too heavy for the thrusters and it cannot boost very high or far. However the combination of it's ultra heavy armor and thick shield make it the longest lasting single ground mobile unit. The Beam Machine Gun is used for light opponents. The Hot Spike Long Chain Flail is used for fast and powerful melee blows with heat damage from the spikes. It's long chain allows it to strike from a distance, making up for it's lack of movement. The High Density Cannon is the main damage dealer, though very slow reload, and very high recoil, it packs a serious punch in it's piercing power. Flare Missles are multi-mini missles which create an extremely bright light for a split second. Used to blind pilots, or fry optical sensors, especially sensors using nightvision.
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