HP: A character's health. Measures how much damage a character can take before falling.
Strength: A character's physical strength, incorporating both muscle mass and ability to use such to it's full potential. Measures physical attack strength.
Speed: Running speed and jumping height. Measures attack and movement speed.
Stamina: A mixture of a both a character's endurance and toughness. Measures how long the character can move at full-speed, and how much punishment they can take.
Magic: A character's knowledge of arcane arts. Measures the strength of a character's magical attacks.
Resistance: A character's knowledge of how to counter magical attacks. Measures the character's defense against magic.
Accuracy: How accurate a character's attacks are. Measures a character's hit ratio.
Evasion: How skilled a character is at dodging. Measures a characters ability to avoid damage when measured against Accuracy.
HP is capped at either 60, 55, or 50 for all characters, where the rest are capped at either 30, 25, or 20, depending on class. A character's starting stats are determined both by level and class. Extra stat points may be gained through successfully completing a thread, which is then later rated by a forum mod or captain at the end of the thread in an OOC note. Depending on the player's preformance during the thread, a character may gain anywhere from 0-6 points per thread.
However, there are limitations on how points can be spent. A character's Primary stats, for example, can be pushed up at a point for point ratio, meaning that for every point spent, a character may gain one point in a chosen primary stat group. Secondary stats may be earned on a 2/1 point ratio, meaning that a character must spend two RP points to advance a secondary stat a point. Tertiary stats are limited in the same way, coming at a cost of 3 for 1.
Example: Berserker earns three RP points.BerserkerPrimary: HP, Strength, Stamina
Secondary: Accuracy, Speed
Tertiary: Magic, Resistance, Evasion
The berserker in question, having earned 3 RP points, can choose to put his three RP points in HP, Strength, or Stamina, or any combination of the three. He could also choose, should he so desire, to spend two points to advance Accuracy or Speed one point, and HP, Strength, or Stamina one point. Lastly, he could choose to bump either his Magic, Resistance, or Evasion one point, but that would cost all three RP points that he'd earned, leaving him unable to bump up any of his primary or secondary stats that thread.