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toying with dice system idears

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Autumn Orchard

PostPosted: Wed Aug 30, 2006 10:21 am


okay meh, just typing stuff out, mostly for my own benefit. post ideas.
PostPosted: Wed Aug 30, 2006 10:25 am


we could use the basis of these attributes:

HP:
STR:
ACC:
MAGIC:

ugh. this is gonna be REALLY hard, isnt it?

Autumn Orchard


DarkLadyYuri

PostPosted: Wed Aug 30, 2006 2:09 pm


Umm... sweatdrop
PostPosted: Fri Sep 01, 2006 3:15 pm


Might it not be preferential to use a post by post system for combat, governed by the general theme of the class? I.E. A thief would be physically weaker than a fighter but faster and more agile? Whereas a mage would be nearly hopeless in close combat, but able to dictate the terms of engagement freely with his/her magic?

Possibly using some sort of profile system in order to establish exactly what each person has/doesn't have and what abilities each person can use/can't use? MUCH simpler that dice, and it would be hard to implement tactical issues into a dice system.

Nox Optare


Autumn Orchard

PostPosted: Sat Sep 02, 2006 6:34 am


Nox Optare
Might it not be preferential to use a post by post system for combat, governed by the general theme of the class? I.E. A thief would be physically weaker than a fighter but faster and more agile? Whereas a mage would be nearly hopeless in close combat, but able to dictate the terms of engagement freely with his/her magic?

Possibly using some sort of profile system in order to establish exactly what each person has/doesn't have and what abilities each person can use/can't use? MUCH simpler that dice, and it would be hard to implement tactical issues into a dice system.

good points. 3nodding I was trying to think of a way to simplify a tabletop game.
PostPosted: Mon Sep 04, 2006 12:11 pm


Or we could hijack the d20 system razz

Nox Optare


Sexy no jitsu
Crew

PostPosted: Mon Sep 04, 2006 2:15 pm


Nox Optare
Or we could hijack the d20 system razz
I just with Anna would do that.. >_>; But NOOOO it's too complicated.

Not to mention we could hijack a monster manual and D&D stuff.
PostPosted: Mon Sep 04, 2006 3:55 pm


Sexy no jitsu
Nox Optare
Or we could hijack the d20 system razz
I just with Anna would do that.. >_>; But NOOOO it's too complicated.

Not to mention we could hijack a monster manual and D&D stuff.


If you think freeform is complicated... Ever wonder why there are well over 50 D&D rulebooks?

Nox Optare


Chibi_Maru-chan

PostPosted: Mon Sep 04, 2006 10:42 pm


Nox Optare
Sexy no jitsu
Nox Optare
Or we could hijack the d20 system razz
I just with Anna would do that.. >_>; But NOOOO it's too complicated.

Not to mention we could hijack a monster manual and D&D stuff.


If you think freeform is complicated... Ever wonder why there are well over 50 D&D rulebooks?


yes I've seen the huge duffle bags full of them...and then have the owner mention that he left a few at home....@_@
PostPosted: Sat Sep 23, 2006 5:23 am


Okay, here's my first draft of the proposed stat, stat advancement, and RP growth system. I'll work on classes, and expand more on character creation and thread rating, later. However, let it be known for now that with this system, I intend for RP threads to hold no less than 2, and no more than 4 people, and to last, generally, around 4-8 pages, depending on the amount of people.

Quote:
HP: A character's health. Measures how much damage a character can take before falling.

Strength: A character's physical strength, incorporating both muscle mass and ability to use such to it's full potential. Measures physical attack strength.
Speed: Running speed and jumping height. Measures attack and movement speed.
Stamina: A mixture of a both a character's endurance and toughness. Measures how long the character can move at full-speed, and how much punishment they can take.

Magic: A character's knowledge of arcane arts. Measures the strength of a character's magical attacks.
Resistance: A character's knowledge of how to counter magical attacks. Measures the character's defense against magic.

Accuracy: How accurate a character's attacks are. Measures a character's hit ratio.
Evasion: How skilled a character is at dodging. Measures a characters ability to avoid damage when measured against Accuracy.


HP is capped at either 60, 55, or 50 for all characters, where the rest are capped at either 30, 25, or 20, depending on class. A character's starting stats are determined both by level and class. Extra stat points may be gained through successfully completing a thread, which is then later rated by a forum mod or captain at the end of the thread in an OOC note. Depending on the player's preformance during the thread, a character may gain anywhere from 0-6 points per thread.

However, there are limitations on how points can be spent. A character's Primary stats, for example, can be pushed up at a point for point ratio, meaning that for every point spent, a character may gain one point in a chosen primary stat group. Secondary stats may be earned on a 2/1 point ratio, meaning that a character must spend two RP points to advance a secondary stat a point. Tertiary stats are limited in the same way, coming at a cost of 3 for 1.

Example: Berserker earns three RP points.

Berserker
Primary: HP, Strength, Stamina
Secondary: Accuracy, Speed
Tertiary: Magic, Resistance, Evasion

The berserker in question, having earned 3 RP points, can choose to put his three RP points in HP, Strength, or Stamina, or any combination of the three. He could also choose, should he so desire, to spend two points to advance Accuracy or Speed one point, and HP, Strength, or Stamina one point. Lastly, he could choose to bump either his Magic, Resistance, or Evasion one point, but that would cost all three RP points that he'd earned, leaving him unable to bump up any of his primary or secondary stats that thread.

Blademaster Morgan

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The MMO rp that never happened

 
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