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Posted: Wed Sep 06, 2006 12:10 pm
this is the first time i move anything from paper to a website lol so bare with me if its imperfect
basically im developing an RP battle system which would allow the user to gain battle experience and lvl up after a certain exp reach...
it would include the usual HP, MP (which i renamed EP - essense points), Attack, Defence... a fear factor i came up with but cant seem to introduce to anybattle systems i come up with... so on and so forth
this is a serious project and it may take quite awhile to finish... so lots of patience may be a given requirement.... but any help u provide will definitely benefit this project....
ideas, comments, questions... whatever, r more than welcome
any1 interested please post on here... or here... thanks ^^
i believe i need an explanation to what pG5, pG6, and pG7 mean
pG5: project Generation5 i named it this way because i started this project 4 other times with no names... G5 is an amalgamation from the first 4 games i created all 4 games were simply on paper tho... pG5 is simple planning and beta-testing... mostly on paper, php, and html coding... nothing fancy.... pG5 is an ideas gathering phase...
pG6: project Generation6 this will b the next phase for pG5... pG6 will be the first full online version of pG5 - it may or may not b 2D... i simply can't answer this yet until i finish pG5 or find a decent game programmer and a designer... it may just as well be like a 32bit supernintendo RPG game lol note that some things from G7 will not happen until then, like space fights and flying and such... G6 will also be pure beta-testing for G7
pG7: project Generation7 (hopefully) last phase of the game... this will be in full 3D and users can roam around as they like.. THIS is what i'm aiming to do from the beginning, but it may be too expensive as i simply do not have any money to invest yet... THIS is the final project... all full features and items will b included on this
another thing about the game... the game will be 100% free, except for monthly donation items which users will have to buy for real money (like on gaia online).. if the month passes, the user will b able to buy the item for something of a more expensive price for 3 more months... after that, the only way to acquire the items will be from other users.... sorry... [note: 1 month = 28 days]
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Posted: Wed Sep 06, 2006 12:11 pm
character example character info: Level_0.00 Exp_0/0 Name, Race, Job - Gender, Age [health condition] HP_Health Points. ups every level by 9% of max HP, rounded up EP_essence points. replenished after every level up. [set by Inteligence*9] Balance_Good or Evil - affects charisma; ranges from -50 to +50 and starts on 0 (neutral) Element_[none, fire, earth, air, water, flora and fauna (nature), metal, mind, energy, light, shadow] Fear_(up to 5 fears, each with it's own intensity - random number up to 10) Money_still havent come up with a money name... lol stats: def_defence... str_strength; used in melee and short-range hand weapons (like swords and daggers); also affects bow+arrow damage int_inteligence; used to set EP and damage in elementa/magic attacks acc_accuracy; used with ranged attack lck_luck; used when stealing, fleeing, among others; also betters chance of getting good items once a monster is killed (max stat: 90) spd_speed; lowers attack rest, also affects dodge rate and character movement speed. (will be implemented when/if put into coding) cha_charisma; for player-npc interaction; get a discount from stores and get more when selling to npc's. (see "spd" notes) dodge_(max: 90) used when defending; probability of the enemy missing the attack - used linked with speed. critical_(max: 90) if damage is this % more than att, add critical% * random decimal to damage. (huh?) inventory: WEAPONS: R.Hand_Primary weapon L.Hand_secondary weapon, shield, or bow (disables R.Hand) ----- ARMOR: Head_helm, cap, hat... Face_masks, eye-wear... Back_cape, cloak, back-shield, backpacks... Top_shirt, plate-armor body, dress(+legs), robe tops Legs_pants, shorts, skirt, dress(+top), robe legs, plate-armored legs/skirt... Hands/Wrists_gloves, armored gloves Feet_shoes, sandals, boots, armored boots, skates(extras)... Ammo_arrows, bullets, throwing knives, throwing stars, etc ----- ACCESSORIES: Neck_necklace, medallion, amulet....... R.Ring_ L.Ring_ Ears_ Ankles_ Wrists_ MISCELLANEOUS: Extras_skateboard, hover-board, skates, bikes, hover-bikes, vehicles, pets, wings... Total weight_ Inventory_ [backpacks will allow you to carry more items] all basic ideas r there.
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Posted: Wed Sep 06, 2006 12:12 pm
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Posted: Wed Sep 06, 2006 12:19 pm
IDEAS 01ABOUT ITEMS
cloth_ ~req lvl: 1 ~avg +: +2 ~avg blessed: +4 ~avg %: 30% [chances of getting this item from a monster drop] ~extras: --
leather_ ~req lvl: 2 ~avg +: +7 ~avg blessed: +10 ~avg %: 20% ~extras: --
wood_ ~req lvl: 5 ~avg +: +14 ~avg blessed: +19 ~avg %: 20% ~extras: -7 magic defence
bronze_ [quest] ~req lvl: 10 ~avg +: +23 ~avg blessed: +31 ~avg %: 20% ~extras: -11.5 magic defence
iron_ ~req lvl: 22 ~avg +: +51 ~avg blessed: +69 ~avg %: 15% ~extras: -25.5 magic defence
steel_ ~req lvl: 38 ~avg +: +87 ~avg blessed: +118 ~avg %: 15% ~extras: -43 magic defence
silver_ ~req lvl: 50 ~avg +: +115 ~avg blessed: +155 ~avg %: 10% ~extras: --
gold_ [quest] ~req lvl: 70 ~avg +: +161 ~avg blessed: +217 ~avg %: 7% ~extras: --
crystal_[quest] ~req lvl: ~avg +: ~avg blessed: ~avg %: ~extras: --
elemental_[quest] ~req lvl: ~avg +: ~avg blessed: ~avg %: ~extras: --
ultimate_[quest] ~req lvl: ~avg +: ~avg blessed: ~avg %: ~extras: --
ghost cloth_[quest: First Death] ~req lvl: ~avg +: ~avg blessed: ~avg %: ~extras: --
ghost defensor_[quest : Second Death] ~req lvl: ~avg +: ~avg blessed: ~avg %: ~extras: --
to bless an item, speak to a holy man - pay at most 3/4 of the armor's sell-back price.
the following item types DO have a life time: Wood, Crystal, Elemental, Ghost calculation for real quality: quality * (item life / 100)
when a Crystal or an Elemental weapon is about to break (10% of its life or less) it will become stronger. it may actually become stronger than if it was at 100%. Ghost weapons will become much stronger, as it will add a fury stats to the user making it up to 3 or 4 times stronger than normal.
jewelry types_ bluish gray: Opal yellow: Topaz blue: Sapphire green: Emerald red: Ruby white: Diamond black: Onyx purple: Amethyst fuscia: Elemental (charged cut opal with essence of choice)
ABOUT MONSTER
still thinking... so for now, fight against 'Soul Shadow' (your clone) as soon as the battle system is complete
enemy info: (#=hidden from normal user) lvl, name, race - #element (#condition) HP EP balance #fear #def #att (str, int, acc) #dodge #critical #gives: ~(up to 4 items, always same per enemy type - this is where the % is used... all items must sum up to 100% or as close as possible, but not past it) ~(up to ## coins)
ABOUT USER
condition and cure: normal: none werewolf: wolfsbane potion vampire: sanctified golddagger OR kill master vampire (user) ghost: drink Vial of Ectophunctos Plasma (ghost blood) OR get favors from other NPC ghosts and trade for life with the Cemeterius Master (NPC) OR have someone use a Vial of Life Essence with your bones on a burial area before they disappear. poisoned: anti-poison OR spell: cure lvl 2 OR die. zombie: Flesh Regrowth potion + Vial of Life essence (to make Vial of Living Flesh) animorphed: wait 10 mins OR speak to a sorceror (NPC or a user), OR die.
note: dying only works for poisoned or animorhped conditions.
Fears: coming soon
Jobs: coming soon
Races: coming soon
ABOUT TOWNS: a town MUST consist of: ~a pub ~at least 2 houses ~a general store ~a specialist store (weapons, armor, clothes, etc) ~a crafting area (furnace, store, anvil, etc) ~a cemetery/burial area ~a church/sanctuary/holy building ~a community area (park, garden, etc) ~a leader's home (townhouse, castle, etc)
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Posted: Wed Sep 06, 2006 12:21 pm
PLANS these r some of the features u'll b able to find in the game im always thinking tho so make sure to always check this thread...
game features: ~real-time fighting (not turn-based)[this may only happen after pG6] ~land, air, and space fights ~space trade and exploration [ever heard of Microsoft's Freelancer?] ~free-roaming [go anywhere, anytime u want - even during quests.. do ur own thing ^^ you see it? you can go there!] ~vehicle owning [own ur own car, bike, helicopter, spaceship, battle-ship, boat..... or jst steal them from any NPC's ^^ -- u wont b able to steal them from another user tho... but you WILL be able to steal vehicle equipments from other users if they lose the fight] ~pets [players will b able to have pets and such which will have their own exp in battle and aid the player in fights and such... u can grow them from egg or pup until full adulthood, which u could also use as a ride, or buy them from any phase from another user or NPC... the bonding between u and ur pet(s) will also grow as u use and interact with them, so that will make both your attacks AND ur pet's stronger -- i might find a way to make the monsters u may fight against into breedable/growable pets.. o_O who knows..]
Abilities: [will use EP] ~free-flying [Mind element] ~run fast, really fast [Air element] ~move most objects, monsters, NPCs, other players... whatever [Mind] ~martial arts [will have it's own experience points system]
Items planning ~fenine (feline+canine) gloves [will have 2 retractable wolverine-like claws - will b able to be used to aid in climbing walls, trees, steep hills, etc.] ~EP core enhancers [will add a permanent amount of EP to the character]
weapon types will include: ~Mage: staff, wand ~Ranger: long bow, short bow, cross bow ~Hunter: cross bow, hand-gun ~Warrior: morning-star, short sword, long sword, battle-axe, battle-hammer ~other weapons: scimitar, dagger, mace, lance, halberd
more ideas coming soon... notice that all weapons can be used by any class, but they will be stronger if used by a specific class...
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Posted: Wed Sep 06, 2006 12:57 pm
your ideas:
"i have an idea: when you finish the game, make a contest that people draw their own weapon and/or monster, and they mail it to and the top 5 you like, you add it to the game." great idea Black tiger 0 ^^ most definitely will think of how to do this...
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Posted: Thu Sep 14, 2006 7:47 am
possible beta-testers ~@ Stargaezr ~@
if u want to b a beta tester for when the game is up, let me know either by posting somewhere in this thread or by sending me a PM
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Posted: Fri Jan 19, 2007 12:09 am
plot and storyline [main quest]
accepted ideas for the main quest storyline your ideas are more than welcome
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Posted: Fri Jan 19, 2007 12:11 am
side-quests [and mini-quests]
accepted ideas for side-quests and mini-quests your ideas are more than welcome
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