|
|
|
|
|
|
|
|
|
Posted: Thu Sep 07, 2006 11:00 pm
Just like the name says, here you can post any Kidou that you invented. Please keep in mind that any art you create must be original and over all not a god moded one. When postin a new Kidou art please follow this form:
Name: Name in japanese please with english translation in italic. Art: Hadou or Bakudou ? Effect: Please descrive it with as many details as possible.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 08, 2006 2:30 am
Kidou
Hadou:
#1 Spirit Ball
The earliest form of Reiatsu we see Rukia using in the anime with the ball. This relies heavily on the users talent with Reiatsu. It is a melee form and cannot be thrown, however it can be stretched slightly into different shapes if the user is skilled.
The darker, and larger the ball, the more the user is skilled in Reiatsu, however, it doesn't prove that whenthere is a completely black ball that's about the size of a beechball that you are at captain level, that's probably about 1st seat level.
#2 Flash blow
Chant: The stars above, the earth below, let the shadows be light. The second destructive spell: Flash Blow
A bit like a flash bomb with added wind. The intent must be to confuse your enemy or this won't work at least not as an offensive weapon. It is also more powerful than a flash bomb as it can cause quite some damage in the direct vacinity if powered with enough Reiatsu.
New Kidou form
Art of Healing
#3: Innocent binding
Chant: The first ray in the morning, the second scorch in the evening, and the third star at night: The third healing art.
Allows basic healing with muscle tendons and skin, using Reiatsu at a low level
(Forgive me i'm not hot on my japanese lately, and they sound pretty good either way.)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Eloquent Conversationalist
|
Posted: Sat Sep 09, 2006 5:48 am
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 09, 2006 6:39 am
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 09, 2006 9:08 pm
Name: Erubo-Jishinkaminarikajioyaji Thunderclap Earthquake Elbow Art: Hakuda Technique Descript': User slams elbow into opponent. Very powerful, and is able to break ribs/skulls/bones if used with proper strength.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 10, 2006 6:39 am
Whats wrong with using street fighter? sad
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 10, 2006 7:17 am
LoL rofl rofl tis okay Azn,.....WAhhh I still havent gotten around to making any kidou spells! crying crying crying
Hakuda:
Phoenix martial arts(Suzaku): It is charaterised by its extensive footwork, acrobatic kicks, low, wide stances, and unique fist position. It is an internal or ‘soft’ martial art, which means that we use the principles of relaxation, giving greater control over movement, balance and speed, this enables the user to overcome force with gentleness, as the opponent’s strength is redirected to work against them.
Phoenix Fire: By concentrating the need of energy to create a deadly life-threatening power, she is able to have her attacks blended with a touch of fire. Phoenix Tailfeathers: As she spins, she can deliver a powerful back hand or roundhouse kick capable of breaking bones and crushing muscles. Rise From the Ashes: A basic moonsault kick, but with a twist, it aims her toes towards her opponent's throat. FireFlap: Moving her hands in sync for movement, she aims both fist's at the chest of the user, causing major damage to internal organs. SkullSplitter: Performing a jumping high Karate Chop, she slams her hand on the forehead of the victim. Swoop of the Sun : Running up to her opponent and faking a punch, she swings around her opponent to the back of them as she holds her elbow high in the air as she slams her elbow down on the target's skull. Death and Rebirth of the Phoenix: Performing a lift off sweep kick, she is able to lift her opponent up into the air and then perform a jump kick to her opponent's body sending them flying. Swoop of fire: Jumping up into the air gracefully, she then aims a kick towards her opponent's chest as she comes down at high speed with her foot slamming into the target and lands gently on her feet. PyroTalons: Charging in with a barrage of intense and carefully aimed kicks, she is able to damage the organs and muscles with any hits she lands on the opponent. Hellfire Beak: As she charges one hand with energy of overflowing chi energy, she has her hand flat like a knife as she stabs it in any zone as it tears apart several muscles and possible breaking of bones in the process. Fire Arrow: A high blade kick that is able to smash the strongest of oak. Phoenix Sleeper: A deadly technique in which Okuni targets the neck and throat of the target with precise chops and stabs with her two index and middle fingers to knock her opponents unconscious or worse. Spiral Survivor: Perfoming a spin kick with her heel and adding a ballerina/capeoira like twist to it as her reiatsu is concentrated into her foot for this technique, not only being able to defeat opponents, it is able to demolish boulder seeing it as her signature move in a fight. It is able to employ attacks with Futsumitama.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 11, 2006 4:51 pm
About the Sacred Arts: Rednal's own spell series, the Sacred Arts are a series of Kidou spells that increase his abilities in some way. Each takes a lot of energy to use, and lasts five minutes at most. I have absolutely no idea which category they belong in, as they are support effects.
When one or more of these techniques are active, a red aura surrounds Rednal. The aura is always the same, designed to throw the enemy off so that they won't know which spells are active on sight.
Each spell works in a similar way. Unlike other spells, which conjure or whatever, the boosts are all internal and fairly simple in nature. There is a reason not much description is given; there isn't much to describe. As possible, examples have been given of what falls under each spell's jurisdiction.
All techniques are utterly useless against a sufficiently better opponent.
Stand Keeper - Nullify Impact Damage (Blunt weapons, slamming into walls, etc. Blunt is defined as rounded, a solid wall, and/or anything designed to do more damage with just hitting than cutting) Royal Guard - Nullify Blade Damage (Zanpakuto, clearly sharp Hollow Body Parts, etc. Sharp/Blade is defined as anything with an obvious edge designed to cut things.) Abyss Walker - Nullify Physical Damage (Normal swords, etc. Considering that Shinigami rarely deal with physical things, this is almost useless except in special cases. Spirit energy does NOT fall under this category.) Phantom Fly - Dodging Ability greatly increased. (Swords, Hollow Body Parts, etc. This works by greatly increasing Rednal's dodging speed to levels impressive even for a Shinigami. Of course, this can be nullified entirely by a 'blanket' attack that goes for an entire area.) Blood Dancer - Physical and Spiritual power greatly increased. (Attack becomes easier in that things are faster to be pulled off and do much more damage) Platinum Singer - Physical and Spiritual defense greatly increased. (Defense becomes easier in that Rednal can react faster, and better in that he can block more powerful things) Heaven's Tracker - Find opponent's weak spots. (Physical, magical, psyhological, etc. Mostly used for physical, though. Like holes in a sword style he can strike through.) Ghost Diver - Counter all attacks. (Quite useful, despite the fact that it drains heavily. The definition is purposely broad. This technique works on everything designed to hurt Rednal, but because it often has to deal with powerful attacks, it needs to drain extra energy from him. Not good for more than a few really strong blows.) Babylon Seeker - If counters can be done, they hit very hard. (Note the 'If' there. IF the counters are performed, then they do significantly more damage than would be normal for the same, non-boosted blow.) Overtaker - Speed greatly increased. (This one is simple. Rednal goes fast. VERY FREAKING FAST. The downside is that his mind can't keep up. Control is very difficult, and as such, this is far more useful for travelling than fighting. Phantom Fly is much more appropriate as a combat technique.) Heartbreaker - Things break a lot easier when hit. (Bit of a nasty one. Heartbreaker allows Rednal to cut through things he ordinarily couldn't with much less effort than he has any right to exert. Of course, like all these spells, it is useless against a sufficiently strong enemy.))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Sep 12, 2006 3:11 am
Humbra Name: Erubo-Jishinkaminarikajioyaji Thunderclap Earthquake Elbow Art: Hakuda Technique Descript': User slams elbow into opponent. Very powerful, and is able to break ribs/skulls/bones if used with proper strength. Approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Sep 12, 2006 3:13 am
Prae-baby LoL rofl rofl tis okay Azn,.....WAhhh I still havent gotten around to making any kidou spells! crying crying crying
Hakuda:
Phoenix martial arts(Suzaku): It is charaterised by its extensive footwork, acrobatic kicks, low, wide stances, and unique fist position. It is an internal or ‘soft’ martial art, which means that we use the principles of relaxation, giving greater control over movement, balance and speed, this enables the user to overcome force with gentleness, as the opponent’s strength is redirected to work against them.
Phoenix Fire: By concentrating the need of energy to create a deadly life-threatening power, she is able to have her attacks blended with a touch of fire. Phoenix Tailfeathers: As she spins, she can deliver a powerful back hand or roundhouse kick capable of breaking bones and crushing muscles. Rise From the Ashes: A basic moonsault kick, but with a twist, it aims her toes towards her opponent's throat. FireFlap: Moving her hands in sync for movement, she aims both fist's at the chest of the user, causing major damage to internal organs. SkullSplitter: Performing a jumping high Karate Chop, she slams her hand on the forehead of the victim. Swoop of the Sun : Running up to her opponent and faking a punch, she swings around her opponent to the back of them as she holds her elbow high in the air as she slams her elbow down on the target's skull. Death and Rebirth of the Phoenix: Performing a lift off sweep kick, she is able to lift her opponent up into the air and then perform a jump kick to her opponent's body sending them flying. Swoop of fire: Jumping up into the air gracefully, she then aims a kick towards her opponent's chest as she comes down at high speed with her foot slamming into the target and lands gently on her feet. PyroTalons: Charging in with a barrage of intense and carefully aimed kicks, she is able to damage the organs and muscles with any hits she lands on the opponent. Hellfire Beak: As she charges one hand with energy of overflowing chi energy, she has her hand flat like a knife as she stabs it in any zone as it tears apart several muscles and possible breaking of bones in the process. Fire Arrow: A high blade kick that is able to smash the strongest of oak. Phoenix Sleeper: A deadly technique in which Okuni targets the neck and throat of the target with precise chops and stabs with her two index and middle fingers to knock her opponents unconscious or worse. Spiral Survivor: Perfoming a spin kick with her heel and adding a ballerina/capeoira like twist to it as her reiatsu is concentrated into her foot for this technique, not only being able to defeat opponents, it is able to demolish boulder seeing it as her signature move in a fight. It is able to employ attacks with Futsumitama. Approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Sep 12, 2006 3:14 am
Kenosha_Kai KidouHadou:#1 Spirit Ball The earliest form of Reiatsu we see Rukia using in the anime with the ball. This relies heavily on the users talent with Reiatsu. It is a melee form and cannot be thrown, however it can be stretched slightly into different shapes if the user is skilled. The darker, and larger the ball, the more the user is skilled in Reiatsu, however, it doesn't prove that whenthere is a completely black ball that's about the size of a beechball that you are at captain level, that's probably about 1st seat level. #2 Flash blow Chant: The stars above, the earth below, let the shadows be light. The second destructive spell: Flash Blow A bit like a flash bomb with added wind. The intent must be to confuse your enemy or this won't work at least not as an offensive weapon. It is also more powerful than a flash bomb as it can cause quite some damage in the direct vacinity if powered with enough Reiatsu. New Kidou formArt of Healing #3: Innocent binding Chant: The first ray in the morning, the second scorch in the evening, and the third star at night: The third healing art. Allows basic healing with muscle tendons and skin, using Reiatsu at a low level (Forgive me i'm not hot on my japanese lately, and they sound pretty good either way.) Approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Sep 12, 2006 3:23 am
AZNchaos15 Whats wrong with using street fighter? sad sweatdrop Is not original ? I mean if I wanted to use street fighter techniques I would go to a street fighter rp ?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Sep 12, 2006 4:27 am
ok ok so fine I cut off the rest of the moves that seemed abit eccentric, and its now edited, the first two street fighter moves i kept since my character used them already, sorry about that sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Sep 12, 2006 7:49 am
Name: Shitsuren Kowaremono Irokoi Broken Heart of the Broken Lover Art: Hadou Effect: The cold touch of a frozen heart is released in a single touch from the user. Able to cast a layer of ice over anything except intense flames.
Name: Tenshi no Ketsurui Tears of an Angel Art: Kido Effect: The abililty to make the sky pour water, rain heavily.
Name: Tenbatsu no Tenkaraoriru The Wrath of God Falling From The Heavens Above Art: Kido Effect: After activating Tenshi no Ketsurui the rain drops become has hard as dimonds falling down from the sky like an unrelenting barage of arrows being shot down from the Heavens.
Name: Tate no Antan Kokoro Shield of the Somber Heart Art: Kido Effect: A thick wall of ice rises up from the ground able to reflect most types of spells. However, intense flames may melt the wall and pierce the wall that stands between the user and the opponet. Strong lighting types of Kido may also pierce the wall.
Name: Yontenchyou Toumahorama Four Pillars of The Frozen Land Art: Bakudou Effect: Four pillars pop up from the four corners surrounding the opponent, at which point a prison is set up around them binding them in the small area within the box.
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|