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Majime Sayo

PostPosted: Tue Sep 26, 2006 11:50 am


The number of characters that I have and use are fairly endless, and it is rare that I will reuse a character. So the purpose of this thread is more likely to be the inspiration of others, rather than as a way for me to keep track of my characters.  
PostPosted: Tue Sep 26, 2006 11:54 am


This character was made for a game entitled Rebellion. It may seem unclear without an understanding of the world in which he was created to play, but nonetheless, here he is.

Name: Tremain Marcus

Age: 42

Specialty: Magic-User and Warrior

Race: Merangel

God(s): Aqueous and Blynd

Equipment: Heavily worn leather breeches, a matching leather vest, and a staff, which is secured by a shoulder-slung case.

Physical Description:
Tremain’s straight, sea-weed green hair falls to his eyes, which are a bright, piercing blue in color. His musculature is telling of his lifestyle – toned with a quiet strength, a sign of the constant exertion he has always put himself through. Upon the feathers of his wings are beautifully painted motifs, many of them serving as reminders of past events for him. Though he stands a bit shorter than an average man might, and he is not built for bulk by any means, his presence is commanding and calm. One can see small knife scars upon his forearms, and other scars of indefinite origin in his very palms.

Background:
Tremain’s father was a Merman, his mother an Angel. Their relationship, however, was quite complicated, and to this day the man fails to understand what prevented his parents from residing together to raise him. Certainly one might expect the Angels to reject a vagabond such as Ruben Marcus, but one would hardly expect them to deny a mother the right to visit her own child. Nonetheless, that is what happened, and Tremain was raised by his father and his shipmates – the crew of the pirate ship Felinda.

The young Merangel was quick to become a valuable asset to the ship, for soon he was flying up into the sky to determine the target ships’ armaments, and could spot an approach naval patrol coming in time to get them out of sight and reach. All in all, he was quite valuable, and he was only made more valuable by his ability to learn quickly.

When he reached the age of fifteen, his “Uncle” Gramm, began to teach him magic. An excellent pupil, Tremain was soon able to cause chaos onboard unsuspecting vessels by igniting their cannon-powder prematurely, drenching people’s clothing, dulling swords, and more.

Of course, he would not be a good pirate unless he could fight, as well. It was a simple and natural thing for the young man to be martial. He trained in close-combat underwater, allowing him to move with shocking speed while in the relative thinness of the air, and practiced surprise attacks from the air to best harness his extreme maneuverability.

Now, although the ship Felinda still sails successfully across the seas, Tremain has been moving up and down the coast as a mercenary, selling his talents off at prices one would normally call ridiculous, but for this highly experienced and skilled man are simply fair. Recently he agreed to fight with the rebels, for the most part in the hopes of acquiring a large amount of the spoils of the war. Once a pirate, always a pirate.

Personality: Tremain uses very casual language to convey serious matters. There is very little that he will accept at face value, and even less that he will allow to hold him down. He loves varieties of women, plays a variety of games, can do a variety of things, and is resourceful enough to get what he wants from people more often than not. In essence he is a talented gambler who will use all of the skills at this disposal to win, and who is wise enough to know when the prizes match the risks. And, his charms make him quite difficult to hate.

Quote: “I really don’t care.”

Majime Sayo


Majime Sayo

PostPosted: Tue Sep 26, 2006 11:55 am


This character was made for a forum-based Vampire: The Masquerade Chronicle


Character Sheet


Name: Michael Pinmen
Chronicle: Camarilla
Nature: Autocrat
Demeanor: Confidant
Concept: Beloved Deceiver
Clan: Ventrue
Sire: Sarah Higgins
Generation: 13th
Haven: Bellaire Ranch, Apartment A16

Attributes
Physical(Tertiary)
Strength: XX00000000
Dexterity: XX00000000
Stamina: XX00000000

Social (Secondary)
Charisma: XXX0000000
Manipulation: XXX0000000
Appearance: XXX0000000

Mental (Primary)
Perception: XXX0000000
Intelligence: XXX0000000
Wits: XXXX000000

Abilities
Talents (Primary)
Alertness: X0000
Athletics: 00000
Brawl: 00000
Dodge: 00000
Empathy: XXXX0
Expression: X0000
Intimidation: 00000
Leadership: X0000
Streetwise: 00000
Subterfuge: XXXX0

Skills (Secondary)

Animal Ken: XX000
Crafts: 00000
Drive: 00000
Etiquette: XXXX0
Firearms: 00000
Melee: 00000
Performance: XXX00
Security: 00000
Stealth: 00000
Survival: 00000

Knowledges( Tertiary)

Academics: XX000
Computer: 00000
Finance: 00000
Investigation: 00000
Law: 00000
Linguistics: 00000
Medicine: 00000
Occult: 00000
Politics: XXX00
Science: 00000

Disciplines
Presence: X
Celerity: X
Domination: X

Backgrounds
Allies: X0000
Contacts: XXX00
Fame: 00000
Generation: XX000
Herd: X0000
Influence: 00000
Mentor: 00000
Resources: XX000
Retainers:X0000
Status: X0000

Virtues
Conscience: XXX00
Self Control: XXXX0
Courage: XXX00

Humanity: XXXXXXX000
Willpower: XXXXXX0000

Merits
Ambidextrous
Blush of Health
Enchanting Voice
Common Sense
Concentration
Prestigious Sire
Natural Leader
Unbondable


Flaws
None to list

Age: 29
Apparent Age: 24
Date of Birth: March 31st, 1977
RIP: October 17th, 2001
Hair: Brown
Eyes: Blue
Race: Caucasian
Nationality: American
Height: 5’ 10”
Weight: 150 –ish lbs.
Sex: Male
Detailed History: Michael always was smart. It was something his parents acknowledged from the time he went into kindergarten and got bored to when he failed every class he hated and passed everything he enjoyed. All in all, it was only because he decided it would be a waste of 12 years of so-called “education” if he didn’t at least get credit, that convinced him to do enough work to graduate at all. Of course, the young man’s intelligence had found things to interest him in his relatively few years of life, as well. Initially, it came as the discovery that people would believe anything he said, especially if it was what they wanted to hear.

Oh, and Michael had a knack for knowing what they wanted to hear, and that in turn, gave him a knack for telling it to them. It must be realized that Michael was no fool, he didn’t go around spreading blatant lies, nor did he ever cheat on his girlfriends, or even just say some outlandish thing about himself that was simply not true. No, he was clever enough to realize that every lie had to have a purpose, and every one had to have either a very strong basis in truth, or none at all, in order to stay a matter of his word. Like anyone else, he had his failures, but overall it was a tremendous success, this hobby. He mastered the art of learning all about the people he spoke to while revealing next to nothing of himself. Actually, he found it very easy to do that much: after all, people just love to talk about themselves. Human nature, one might say. But it was the manipulation that came with it that he found fascinating.

As he grew more adept, he began to joke with the people whom he controlled most naturally – his friends, as you might guess – about having “mind powers.” He showed them how it was an instinctive reaction for someone to hand something to him if he held out his hand for it, and how just smiling a small amount would make someone smile back. His friends laughing at his joking, thinking him to not be serious at all. Something he had expected, but found all the more amusing, overall. People are so predictable.

Just as most young men do after graduating high-school, Michael secured himself a job and moved out of his parents’ house. It was a simple task to be promoted to assistant manager – all he had to do was act in the way his manager thought of as ideal. He made a good, steady wage, while essentially his entire job was scheduling the employees and taking job applications, and found himself living the life of many other men his age for a few years. Life was actually to be found more at night than in the daylight, for that was when one slipped off to nightclubs and bars to find women willing to indulge in natural impulses.

It was on one such excursion to a nightclub that he found himself being attracted to a woman, rather than attracting them, as was usual. As the night wore on, he managed to get her interested in him as well, and they went back to her apartment for some carnal play. Well, things didn’t work out nearly the way Michael had expected. He died in that apartment, from bleeding from the neck into the mouth of a deliciously ravenous beast.

To his surprise, he woke up again the next night, craving blood more than he had the moment before his body and mind ceased to function. The woman from the night before explained that her name was Sarah, and that she was the Child of someone she called a Prince. She said they had to go meet this Prince, and explain to him that she had panicked – that the Beast had taken control and she had killed Michael before she could stop herself. Then she had panicked, and Embraced him, as if hoping it would repair some of the damage. Even this day, Michael views her as one of the most foolish people he has ever known.

They went that night to her Sire, and she explained herself, as well as her actions. The Prince was not pleased in the slightest with his Childe’s breach of his rule, and had her staked and left to bake in the morning sun. As callous as it was, Michael felt no remorse at her death – after all, look at what she had made of him. A monster.

Though it was against common practice, Michael was told, he himself was not executed as his Sire had been, but was instead preserved, and raised in the place of the fallen Childe. Experience had taught Michael how to milk these opportunities for the best, and so he did, making connections and allies in both the kindred and kine communities. He played along with his Grandsire’s wishes, until finally, after what felt like another adolescence, he was told to leave and make his own place in the world. And so he stretches his legs, and walks out into the night, confident that he can make this unlife something worth having.


My 25 Freebie Points were allocated in this manner:

5 Points to get 1 Dot in the Attribute Appearance
2 Points to get 1 Dot in the Ability Leadership
1 Point to get 1 Dot in the Background Herd
1 Point to get 1 Dot in the Background Resources
2 Points to get 2 Dots in the Background Generation
2 Points to get 2 Dots in the Background Contacts
2 Points to get the Merit Enchanting Voice
1 Point to get the Merit Ambidextrous
2 Points to get the Merit Blush of Health
1 Point to get the Merit Common Sense
1 Point to get the Merit Concentration
1 Point to get the Merit Prestigious Sire
1 Point to get the Merit Natural Leader
3 Points to get the Merit Unbondable
PostPosted: Tue Sep 26, 2006 11:58 am


This character was made for a forum-based roleplay entitled Raiders of the Lost Age. Certain features of it may be unclear if you do not know the world in which it is set, but I post it nonetheless.

Character Name: Isaiah Carlson
Nick name: Izzy
Age: 20
Gender: Male
Appearance: “Izzy” really doesn’t look like he deserves such a cutesy nickname. Sheer height ought to prevent it, seeing as he stands at six foot three inches and easily defined muscles line all of it. His hair extends midway down to his back, really it seems to have never been cut, and it is so black, thick, and bushy that some suspect that he could hide precious items in it safely. His skin is caramel-colored, and his eyes stand strongly out against it in an astoundingly clear shade of blue. Under normal circumstances, his body is covered by old clothing that obviously comes from before the Awakening – button-up shirts of soft fabric and loose slacks are his favorite casual attire, though the variety is understandably lacking. He has only a single pair of shoes which have no tread left due to their constant use, but they are steel-toed and he refuses to get any new shoes – his fixation on pre-awakening attire working on him even in footwear. As far as distinctive markings go, he has lateral scars unevenly spaced in the middle of his back, and there is a tattoo in the pattern of totem-style animals that loops around from his right shoulder down and around his left rib-cage and then back up to connect with itself.
Personality: Izzy has a problem with emotions, so he sticks with reason. He doesn’t normally speak, to the point where some suspect him of being mute. On the rare occasions when he does speak, it is normally only to point out a flaw in someone else’s thinking or plan, and even then, he’s not long winded. If someone challenges him, he will only shrug – this reaction has gotten him into more than one fight in the past. In an ordinary situation, he simply does what seems most logical, and in an extraordinary situation, he does what seems most logical quickly.
History: Born in Holland, Isaiah never really liked his name much. It never fit his personality – he liked things straightforward and to the point, and that book of the Bible held just the opposite style, in his opinion. He was raised with parents who had a shocking amount of faith in God, parents who attempted to pound these beliefs into him from the day of his birth. Though he never truly accepted the stories and such things as true, he still appreciates the logic behind morality, and so is moral by most standards. There was no pride for him in his lineage, but he has known for his entire life that he was one forth Dutch in blood, another forth Italian. The remainder of his genetics stemmed from a long line of American Indians – which he is thankful for, because he never has to shave.
When Isaiah came of age – that is, when he decided that he could take care of himself – he was involved with a woman that was quite lovely in his eyes, her name was Nicole. They loved one another , enough that they had a child together and never thought not to marry and raise it. The couple moved to a place where they felt it would be good to raise their child – a place away from where the strange stories, and closer to the remnants of the old society that Isaiah was so fond of salvaging. Nicole gave birth to a plump baby girl soon after they had gotten settled, but much to the grief of Isaiah and his bride, the child died in her infancy, before they had even decided on a permanent name for her. The grief was too much for Nicole, and it took a very real toll on her body, seeming to invite sickness and stave off healing. Illness after illness came, and Isaiah did absolutely everything he could to keep her alive – to at least keep his bride, if not his child, but he could not win. After nearly an entire year of successive sickness, Nicole gave up her spirit as the first snow fell, and Isaiah for the first time in his life felt emotions that could overwhelm his reason. Somehow, in the nearly insane thoughts that pounded through his head for the weeks immediately after his wife’s death, he had come to one conclusion. It was the fault of the Awakening. There would have been medicine to save her if they hadn’t all stopped working – he knew, there were books about that that his mother loved reading to him. He had to find out why the Awakening had happened – and reverse it, if he could – in order to find any solace.
Practical Skills: Clothing repair, salvaging and construction
Perks: Scary (Simply looks scary, sometimes. His eyebrows crouch like tigers ready to pounce, his head tilts forward like a bull about to charge, and his muscles flex and strain at his clothing. This isn’t necessarily connected to anger.) Graceful (He has a good sense of his surroundings and isn’t liable to trip or entangle himself. He moves well.) Quiet (He moves around quietly by nature, and seems to have a talent for avoiding creaky floorboards.) Intuitive (There is simply a tendency for him to choose the safest course of action.)
Spirit Animal: Form 1; Black Panther
Magiks: Daemon – Offensive, Earth – Enhancement, Spirit - Enhancement

Majime Sayo


Majime Sayo

PostPosted: Tue Sep 26, 2006 12:00 pm


This character was made for a Harry Potter-based forum roleplay which took place just at the time of Lord Voldemort's defeat.

Cynthia Hall

Gender: Female

Birthday: October 12th

Eyes: Royal Blue

Hair: Blonde, just down to the chin, framing the face.

Wand: 11” redwood with a Mermaid hair core. Springy – well suited to Charms.

Appearance: Cynthia is slight – and by that I mean that she is quite thin, and a bit shorter than average. Her skin his pale enough to give the impression of the porcelain doll – indeed, her looks alone cause the vast majority of people to treat her as if she were a fragile relic. An affinity for both abstract concepts and patterns results in a varied wardrobe, from T-shirts that are striped to blouses that look like the result of a bad tye-dying spell.

Basic Personality: This girl is as fragile as she looks. Standing up for herself is the last thing she will do, and it’s not because she’s busy standing up for everyone else – she’s just a coward. Were she to be stuck in a hallway by a group of chatting girls, she is not the type to ask them to move aside or to bolt through when they create a small opening. Realistically, she would wait unnoticed until the girls chose to move on their own, even if it would make her late for her next class. Her cowardice, however, is offset by a well-placed confidence in her own intellect – the girl is literally a sponge for information. It seems that knowledge is the only thing that is solid in the world, and she freely shares it when asked. (Yes, this means that she is likely to be the one that does all of her homework to perfection – but would stop in the middle to let someone copy it if they asked.)

Brief Family History: Cynthia, while not exactly a pureblood, had the luck to have two magical parents to raise her in the Wizarding ways. Both of her parents – Frederick and Beatrice – were born into families of muggles, where the shock of realizing Magic was real had gotten each a bit mistrusted and sent out at younger ages than they might have been otherwise. Frederick fought with the Muggles for the Allies during World War two, and it is attributed to him in part that the Muggle aircraft became so effective. (He still tells stories of when he repaired the sensitive equipment of more than 30 planes in a single day.)

Misc: She harbors an obsession with puzzles of all sorts, and can normally be seen to have one in hand, if not a booklet of them.
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