Welcome to Gaia! ::

Reply Gundam Role playing ver.1(closed for restrating)
Database (a linked to together forum for all rules)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200
PostPosted: Tue Oct 10, 2006 10:48 am


database displays uints costs, fixed arments , hp, cost and damage they do
note: battle grapihcs such as fireing ect movent are not on this topic there some where esle (link here for them) only standing ones

ERATH FEDREATION FORCES(E.F.F) & ERATH SPACE FEDREATION FORCES(E.F.S.F)
list

:ground uints:
TYPE 61 surprised ld type: (war fund cost: 15) (hp- 1000)
here

TYPE 61 :new type: (war fund cost: 25) (hp- 1500)
here

Fixed armaments
1500mm cannon x 2 - damage
12.5mm machine gun x 1 -damage 1 for (ms) 15 for (personal and people)
smoke discharger x 8 no damage lets you hid regroup ect
smoke lasts 3 posts

TYPE 74 hover truck (war fund cost:
img here

Fixed armaments
20mm vulcan gun - damage 20
Features
can spot hiden ms tanks ect when moveing threw areas that can not be seen

Big Tray Class type1 (war fund cost: 1000) (hp- 10000)
here

Fixed armaments
main cannon x 2- damage 150
3-barrel secondary cannon x 3- damage 120 [per each cannon trurret]
note:is a land battle ship can not carry any ms's

Big tray class refit (war fund cost: 1200) (hp- 15000)
here

Fixed armaments
3- barrel secondray cannon's x 3- damage 120 [per each cannon trurret]

:air crafts:

FF-6 TIN Cod (war fund cost: 30) (hp-1000)


Fixed armaments
4 x 25mm machine gun -damage 25
2 x anti-air missile - damage 30 - 60 when a air traget

FF-S3 Saberfish (war fund cost: 50) (hp 1200)


Fixed armaments
4 x 25mm machine gun -25
6 x missile - damage 40

FF-x7 Corefighter (war fund cost:


Fixed armaments
4 x 2-barrel 25mm vulcan gun -25
2 x missile launcher (4 rounds then resupply) damage-40

FF-x7core booster (war fund cost:

2-barrel 25mm vulcan gun x 2- 25
missile launcher x 2 (4 rounds) -40
mega particle cannon x 2 -200
bombs x2 -140


Jet Core booster (war fund cost:
img

Fixed armaments
4 x 2- barrel 25mm vulcan gun-25
2 x bombs damage 140 (if droped in time)

Medea (war fund cost:
img here

Fixed armaments
2-barrel anti-air machine gun x 2
Features
can carry 2 ms's, 4 ground units

C-88 medea (war fund cost:
img here

Fixed armaments
none
Features
can hold 2 ms's, 4 ground units (if no ms's are abored)

:Mobile pods:
RB-79 Ball (war fund cost: 100) (hp -500)
2nd img

Fixed armaments
claw - 15
180mm recoilless cannon - 145
Features
can noly operate in space and the ocean

RB-79C Ball (war fund cost: 110) (hp 600)
2nd

Fixed armaments
claw - 20
180mm recoilless cannon -145
Fetauers
can only operate in space and ocean
has a reinforced claws and some armour

RB-79k Ball (war fund cost: 100) (hp 650)
2nd img

Fixed armaments
claw - 20
2x180mm cannon - 150
winch - no damage but can tangle up a mobile suit
Featrues
has reinforced claw and armour along with cannons
also with a wrinch that can tangle up mobile suits

:Mobile suits:

RGM-79 GM (war fund cost:
2nd img

fixed armaments
60mm vulcan - damage 30
beam saber (0.38mw) - damage 180
Features

RGM-79[E] GM Type E (war fund cost:
2nd img

Fixed armaments
2x 60mm vulcan - damage 30
beam saber (0.38mw) - damage 180
Features
has both earth and space

RGM-79[C] GM Type Kai (war fund cost:
2nd img (same like RGM-79 E in space colors)

Fixed armaments
2x 60mm vulcan - damge 30
beam saber - 180
features
same as RGM-79 E but with more armour and a bit lower price and better perfromance

RGM-79 C powered GM (war fund cost:
2nd img here

Fixed armaments
2x 60mm vulcan - 30
beam saber - 180
features
is fast and aviod lock on skills and perfrom faster skills

RGM-79D Cold climate Type (war fund cost:
2nd img

Fixed armaments
x2 60mm vulcan - 30
beam saber (0.39mw) - 185
Featrues
can perfrom better in cold climates

RGM-79G GM command (war fund cost:
2nd img

Fixed armaments
2x60mm vulcan -30
2xbeam sabers -180

RGM-79GS GM command space Type (war fund cost:
2nd img

Fixed armaments
2x60mm vulcan -30
2xbeam sabers -180
Features
can perfrom better in space

RGM-79[G] ground Type(war fund cost: 400 ) (hp- 3500 )
2ND img

Fixed armaments
x2 beam saber
Features
prefroms better on ground
can only oprate on ground

RGM-79[G] GM sinper (war fund cost:400) (hp- 3000)
2nd img

Fixed armaments
x2 beam saber

RGM-79SC GM sinper coustom (war fund cost: 310) (hp -2200)
2nd img

Fixed armaments
x1 beam saber
Features
when visor is down gives + damage for range weapons

RGM-79SP GM sinper II (war fund cost: 300) (hp - 2100)
2nd img

Fixed armaments
2x beam saber - 180
Featrues
when visor is down + damage for range weapons weapons

RMS-106 Hizack (war fund cost: 280) (hp- 4000)
2nd img

Fixed armaments
none
Featrues
a Federation version on the Hizack

RX-75 Guntank (war fund cost:
img here
2nd img

Fixed armaments
x2 180mm cannon,(30 round) -damage
x2 x4-tube 40mm rocket launcher - damage 50

RX 75 mp Guntank (war fund cost:
img here
2nd img

Fixed armaents
2 x 120mm cannon. damage -
2 x 4-barrel machine gun. damage - 30
Features
a mass production version

RX-77-2 Guncannon (war fund cost:
img here
2nd img

Fixed armamanets
2x 60mm vulacan -30
Features
has 2 change able wepons on its shoulders

RX-77D mp Guncannon (war fund cost:
img here
2nd img

2x 60mm vulcan - 30
2x 200mm cannons - 80
Features
a mass production version

Battle ships

Magellan (war fund cost:
img here
here

Fixed armaments

Features
can have a few mobile suits standing on the out side of it

Magellan Kai (war fund cost:
img here
here

Salamis (war fund cost: 200) (hp 9,000)
img here
here

Salamis kai 1 (war fund cost: 350 ) (hp 10,00)
img here
here

Salamis KAI (war fund cost: 400) (hp 10,00)
img here
here

Fixed armaments
2-barrel main gun x 2 - damage 500
main gun x 5 - 250
2-barrel secondary gun x 6 - 100 - Rapid fire not all might hit
secondary gun x 4 - damage 400
missile launcher x 8 - 80 - 8 rounds per each missle

Features
can hold 4 mobile suits
Launch catapults 1


:ammutions and wepons:
90mm machine gun Type 1 (war fund cost: 80)
2nd

damage - 20

90mm machin gun with grenade lanucher Type 2 (war fund cost: 90)
2nd

machine gun damage -20
greande damage - 40

90mm machine gun type 3 (war fund cost: 100)
img here

damage - 20

90mm GM rilfe (war fund cost:100)
img here
2nd

damage 30

90mm machine gun ammo type 1 clip (size 20) (war fund cost:10)
img here (for pic look at the type 1 90mm mahcin gun)

90mm machin gun ammo type 2 clip (size 20) (war fund cost: 10)
img here (for pic look at type 2 90mm mahcine gun)

90mm mahince gun ammo type 3

90mm GM rilfe ammo clip (size 30) (war fund cost:10)
img here (img is on the GM rilfe)

Grenade [90mm type 2 grenade ammo] (war fund cost: 5)
img (on 90mm type 2)

100mm machine gun (war fund cost: 120) damage 35
img here

100mm ammo (war fund cost: 50)
img on 100 machine gun its the white/grey magzine

240mm cannon shoulders [RX-77-2 cannons] (war fund cost: 200)
img here
damage 180

240mm cannon ammo [20 case] (war fund cost:80)
img there is no img but it looks like the gun cannon's backpack carrys the ammo

gunncannon's beam rilfe (war fund cost:450)
img here
damage - 250

:ect:

Personal (war fund cost: 1) (hp 50)
no img

Features
soldiers , poilts any thing these are people that are on your army side and will follow your orders or attack on there own
PostPosted: Wed Oct 11, 2006 9:51 am


Titans (Earth & Space Fedreation Forces branch)
list

:mobile suits:

RGM-79Q GM Quel (cost 140) (hp-2000)
2nd img

Fixed armaments
x2 60mm vulcan-30
x1 beam saber-180

RGM-79CR GM Kai High Mobility Type (cost 150) (hp-2200)
2nd img

Fix armaments
x2 60mm vulcan -30
x1 beam saber - 180
Features
can perfrom skills faster

RGM-79EW EWAC GM (cost 180) (hp-2100)
2nd img

Fixed armaments
none
Features
EWAC stands for 'Early warning and contorl'
this unit can spot enemy units when there moveing or hideing in hidden places

RGM-79R (RGM-179) GM II (cost 200) (hp 2200)
2nd img

Fixed armaments
x2 60mm vulcan -30
x1 beamsaber - 180

RGM-79SR GM Sniper III (cost 250) (hp 2500)
2nd img

Fixed armaments
x2 60mm vulcan
Features
can hide behide building and far away loctions and fire
(when useing long ranged wepons)
Adds +5 more damage when useing long ranged wepons when the visor is down and in use

RGM-79SR GM Sniper III Cannon Pack Test Type (cost 260) (hp 2500)
2nd img

Fixed armaments
1x 240mm cannon -damage 140
2x 60mm - damage 30
Features
has a 240mm cannon on its back and adds 20 more damaged when the visor is down and in use

RGM-79SR GM Sniper III High Mobility Type (cost 250) (hp 2500)
2nd img

Fixed armaments
2x60mm - damage 30
features
skills are faster on this unit
when the visors down it add 5 + damage on some wepons

YRMS-106 Hizack Pre-Production Type (cost 150) (hp 4800)
2ND img

Fixed armaments
none
Features
has a shield on its right shoulder can also do a shield tackle (updated soon)

YRMS-106 Hizack Final-Production Type (cost 150) (hp 3800)
2nd img

Fixed armaments
none
Featrues
has a shield on its right shoulder

RMS-106 Hizack
2nd img

Fixed armaments
1x Beam saber
Features
a titans version of the hizack

RMS-106C Hizack Cannon w/Armor Unit (cost 180) (hp 2800)
2n img

Fixed armaments
x1 240mm cannon -
x2 tripe missle pod (6 rounds) -
Features
240mm cannon on its back
2 missle pods on its hips

RMS-106CS Hizack custom (cost 200) (hp 5000)
2nd img

Fixed armaments
1xbeam saber
Featruers
A custom Version of the Hizack Faster skill rechage faster speed
also has a big sheild on its should has a + def (not know yet)
also can perfrom sheild tackle

YRMS-106+BL-85X Bizack TR-2 [Bigwig] (cost 300) (hp 3000)
2nd img

Fixed armaments
prototype high-output long-range beam cannon
features
long range beam cannon can be recharged on any ship
beam cannon has at lest 20 shots then recharge
can only oprate in space
cannot be equpied with wepons

RMS-18E Marasai type 1 (cost 400) (hp 3500)
img

Fixed armaments
2x 60mm vulcan -30
2x Beam saber - 180
Features
has a folding shield on the side which can carry 2 ammo clips
on the other is a spike like shoulder that can do 50 damage when tlacking a traget

RMS-108 Marasai mp (cost 390) (hp 3400)

Fixed armaments
2X vulcan gun 35
2x beam sabers
Featrues
the mass production verson of the marasai has the same sheild but no way to carry ammo
can be equpided with a ballute system to have addtion thruster to evade attacks

:Battle ships:


:ammution and wepons:

cyender E cap (cost 20)
a cyender E cap for a beam machine gun

strum faust (cost 50) (damage 300)
(same as zeons strum faust)

strum faust missle (cost 30)
(same as zeons)

titans sheild (cost 100)
img here

sheild bash damage - 70
Features
can block machine gun attack and meele attacks
missles 2 hits the destoryed
1 for beam wepontry

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200
PostPosted: Wed Oct 11, 2006 4:21 pm


Principality of Zeon
list

:ground units

Magella Attack tank
img
img here

Fixed armaments
175mm cannon x1 - damage 10
3 barrel 35mm machine gun x1 - damage 20

:air carfs:

Dopp
img here
img here

Fixed armaments
6-tube missile launcher x 2 - damage 40 (per each hit)
20mm vulcan gun x 2 - 25

:mobile suits:

ms-05 Zaku I (cost 100) (hp 3100)
img here
2nd img

Fixed armaments

Features
one of the first haveily mass Production zeons mobile suits

MS-06F Zaku II (costs 150) (hp 4200)
img here
2nd img

Fixed armaments
none

Features
one of the 2nd mass Production zeons mobile suits an improved ver. of the zaku I


MS-06FZ Zaku II kai (cost 150) (hp4400)
img here
2nd img

Fixed armaments
none

Features
an other vartion of the Zaku II F series this model was made for ploit to adapte better to more adv. mobile suits
it also has a storeage unit on its side's to store ammo
and 3 hand grenades that can heat or smoke
skills are faster in this suit takes 1 post of


MS-07 Gouf (cost 200) (hp 4600)
img here

Fixed armaments

Features
the Gouf is like the zaku but was made for ground combat
can prefrom better on the ground

MS-08
img here


MS-09 Dom
img here
2nd img

Fixed armaments

Features


MS-09 Dom (type 2)

Fixed armaments

Features
a updated varation on the Dom series

MS-09R Rick Dom
img

Fixed armaments

Features
a Dom built for space warfare

MS-09RII Rick Dom II
img here
2nd img

Fixed armaments

Features
a improvement to the rick dom

MS-14 Gelgoog
img here

Fixed armamenets
Twin beam saber

Features

MS-14A Gelgoog
img here

fixed armaments
Twin beam saber

Features


MS-14B Gelgoog (mass production type)
img here

Fixed armaments
Twin beam saber

features

MS-14S (YMS-14) Gelgoog

Fixed armaments
Twin beam saber

MS-14F Gelgoog Marine type
img here

fixed armaments

MS-14FS Gelgoog commander type
img here


MS-14JG Gelgoog Jager
img here

Fixed armaments
x1 beam saber
x2 vulcan guns

Features
has 2 vulcan guns on each arm

MS-18E Kampfcer
img here

Fixed armaments
X 2 60mm vulcan
X 2 beam sabers (stored in the hip)
Features

YMS-16M Xamel
img here

Fixed armaments
x1 680mm artillerty cannon
x1 20mm vulcan gun turret
x1 8- tube missle launcher

Features
a long range support mobile suit
can equip weapons in its hands

:Wapons and supplys:

Shotgun (clip size 9) (cost 120) (damage 80) (damage when close 450)
img here
2nd img

Features
a pump action shotgun has wide killzone and highly effctive when close

shotgun ammo (109 shells) (cost 10)
img here

Features
make sure you counting mind is ready for 109 shells

panzer faust (cost 50) (damage 350)
img here
2nd img

Features
can be reloaded and when enemy can be used as a close range weapon
(close range attack is 30 then it is no good and i auto discarded)

panzer faust missle (cost 10 )
img on strum faust

105mm machine gun (50) (100 rounds) (damage 15)
img here

Features first zeon machin gun made

120mm zaku machine gun type 1 (100) (100 rounds) (damage 20)
img here
2nd img

Features
2nd zeon mahcine gun made

120mm zaku machine gun type 2 (110) (100 rounds) (25 damage)
img here

Features
3rd machine gun made

120mm zaku machine gun type 3 (120) (100 rounds) (25 damage)
img here

Features
4th machine gun made by the zeon it can also be equpid with a grenade lunacher

105mm ammo (10) (50 rounds)
takes 1 post of no battle to reload gun

120m ammo (10) (50 rounds)
takes 1 post of no battle to reload gun

120mm drum ammo (50) (100 rounds)
(this is compaditable with the 105 machine gun)
Features
can be filled up for fast reload 1 post or able to fire during that same post
also if attached to a mobile suit it can be shoot at and expoled that will damage the mobile suit



Large beam machine gun (300 cost) (damage 320)
img here
2nd img

Featurers
the large beam machine gun has a sniper ,scatter beam or machine gun type fireing its ammo is the block E cap (see ammo block E for how many time it can be used)

block E cap (cost 30) (can be fired up to 20 post's then you reload)
a E cap for a beam machine/sinper gun (see large beam machine gun)

Drum E cap (cost 40)
a Drum like powered E cap for a beam mahicne gun (see)
PostPosted: Sat Oct 14, 2006 3:52 am


AUEG

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200
PostPosted: Sat Oct 14, 2006 3:53 am


Crossbone vanguard
PostPosted: Sat Feb 17, 2007 10:04 am


League Militaire

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200

spike_sp
Captain

7,650 Points
  • Gender Swap 100
  • Sausage Fest 200
PostPosted: Sat Feb 17, 2007 10:06 am


Zanscare Empire
Reply
Gundam Role playing ver.1(closed for restrating)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum